List of game engines

List of game engines

Many tools called game engines are available for game designers to code a game quickly and easily without building from the ground up.


Free and open source

Name Primary programming language Bindings Cross-platform SDL 2D oriented Scripting Notable games License Notes and references
Aleph One C++ Yes Yes No Lua, Marathon markup language Aleph One (Marathon clone) GPL FPS engine
Allegro library C Ada, C++, C#, D, Lisp, Lua, Mercury, Pascal, Perl, Python, Scheme Yes No Yes zlib Graphics and audio
Ardor3D Java Yes No N/A zlib Fork of jMonkeyEngine 2.0
Axiom Engine C# Yes No No LGPL [1][2]
Blender C++ Yes No No Python Yo Frankie!, ColorCube GPL 2D/3D game engine packaged in a 3D modeler for quick and intuitive use; fully integrated Bullet physics library
Build engine C No No N/A Duke Nukem 3D, Shadow Warrior, Blood Custom FPS engine, 2.5D (2D grid base geometry.)
BRGameEngine C++ and Lua Template:To acess No No N/A Trem de DOido GPL2 Adventure engine, 2.5D (3D Ogre, OpenGL, OpenAL, Bullet.)
Cafu Engine C++ Yes No No Lua GPL or proprietary Full game engine; graphics, audio, physics, scripting, networking, and map editor[3]
ClanLib C++ Yes Yes Yes Clanlib Self-described "toolkit", provides most game engine functionality and extensive GUI programming
Cocos2d Python, Objective-C Yes No Yes MIT Ported to Linux, Mac OS X, iOS, Windows. iOS port is written in Objective-C and integrated with Box2D and Chipmunk physics engines
Construct Classic Event Based No No Yes Minitroid GPL/BSD
Corona SDK Lua Yes No Yes Bubble Ball
Crystal Space C++ Java, Perl, Python Yes Yes No LGPL Graphics, audio, physics
Cube C++ Yes Yes No zlib Previous gen, 2d grid-based system, optimised for outdoor rather than indoor maps
Cube 2 C++ Yes Yes No Cubescript zlib Efficient 6 directional height-map based geometry (versus traditional Polygon soup model), hence the name Cube, FPS engine
Delta3d C++ Yes No N/A Python LGPL Uses modular libraries.
DGD LPC Yes No Yes LPC LPMud server N/A
DXFramework C++ No No N/A Python BSD DirectX renderer, integrated into visual studio
Env3D Java Yes No No GPL 3D game engine that creates a simple interface for dynamically adding EnvObjects. Built on jMonkeyEngine 2.0. Intended for educational use in teaching computer science.
Exult C++ Yes Yes Yes GPL Free software reimplementation of the Ultima VII game engine
Flexible Isometric Free Engine C++ Yes Yes Yes Python Unknown Horizons LGPL 2d game engine optimised for RTS or RPG games
Flixel ActionScript Yes No Yes Various games by Gregory Weir MIT Full boiler-plate code for flash games
GameKit (OgreKit) C++ Yes No No Lua MIT/zlib/BSD Has Blender integration similar to BGE. Fully integrated Bullet physics library
Genesis3D C No No N/A Renderer, one of the earliest to use skeletal animation
id Tech 1 C Yes No No ACS Doom, Doom II, HeXen, Heretic, Strife GPL 2D based geometry, sprite and particles, uses clever methods to emulate 3D graphics
id Tech 2 C Yes No No QuakeC Quake II GPL Full game engine, better known as the Quake II engine.
id Tech 3 C Game Data {PAK OR PK3 } Yes No No QuakeC Quake III Arena GPL Full game engine, better known as the Quake III engine.
Indielib C++ No Yes Yes LGPL 2d game engine in C++. Includes entity system, sprite animations, collision detection, bitmap/TTF fonts, parallax scrolling, 3d objects, cameras, timers, alpha blending, shaders and image filters.
ioquake3 C Yes Yes No Urban Terror GPL
Irrlicht Engine C++ Java, Perl, Ruby, Python, FreeBASIC, Lua, Delphi, C#, Game Maker, AutoIt Yes Yes No Squirrel, AutoIt H-Craft Championship zlib
Jake2 Java Yes No No GPL
JGame Java, Actionscript 3 Yes No Yes BSD Also runs on J2ME and Android
jMonkeyEngine Java Yes No No BSD
Jogre Java Yes No Yes GPL
Kobold2D Objective-C Yes No Yes Lua MIT Supports cross-development of iOS and Mac OS X apps. Based on Cocos2d with integrated Lua, Wax, cocos2d-iphone-extensions, cocos3d, Box2D, Chipmunk, Chipmunk SpaceManager, Google AdMob and ObjectAL libraries.
Lavgine C++ No No Yes Lua Script Free for Non-Commercial, Commercial 3D hardware acceleration, OpenAL 3D audio, multi-threaded, 2D animated physics objects, network module, automatically refreshes changed assets, no DLL dependencies*.
Lightweight Java Game Library Java Yes No No Minecraft BSD
LÖVE2d C++ Yes Yes Yes Lua Zlib/libpng
Moai SDK C++ Lua Yes Yes Yes Lua Crimson Steam Pirates CPAL iOS, Android, Windows, Mac OS X and Chrome browser compatible
Nebula Device C++ Java, Python Yes No N/A Lua, Tcl/Tk N/A
OpenSceneGraph C++ Yes No No Flight Gear OpenSceneGraph Public License
OpenSimulator C# Yes No No LSL BSD
ORX C/C++ Yes Yes Yes zlib 3D accelerated, supports Windows, Linux, Mac OS X, iPhone, iPad and Android
Panda3D Python C++ Yes No No Python Toontown Online, Pirates of the Caribbean Online BSD
PixelLight C++ Yes No No Lua LGPL [1]
PLIB C++ Yes Yes No LGPL
Quake engine C Yes No No QuakeC Quake GPL Full game engine, first true 3D id tech engine.
Retribution Engine C++ No No N/A GPL
Sge2d C Yes Yes Yes MIT
Sphere C++ Yes No Yes JavaScript N/A
Spring C++ C, C++, Java/JVM, Lua, Python Yes Yes No Lua Balanced Annihilation, Zero-K GPL RTS, simulated events, OpenGL
Storymoto JavaScript JavaScript Yes No No JavaScript Adslife MIT Runs on any JavaScript-enabled browser, client side. Full sources on GitHub
Stratagus C Yes Yes Yes Lua GPL
Name Primary programming language Bindings Cross-platform SDL 2D oriented Scripting Notable games License Notes and references



  • Alamo — the engine used in Star Wars: Empire at War by Petroglyph Games.
  • Aurora Engine — For Role-playing games.
  • BigWorld — Server, client and development tools for the development of MMOG for games that run on Windows, Xbox 360, and PS3.
  • Bork3D Game Engine — A cross-platform game engine mostly for iPhone and iPad.
  • BRender — A real-time 3D graphics engine for computer games, simulators and graphic tools.
  • Byond — A 2D engine for making any kind of single or multiplayer games for Windows.
  • C4 Engine — A cross-platform game engine developed by Terathon Software.
  • Cafu Engine — A game engine with development tools for creating multiplayer, cross-platform, real-time 3D games and applications.
  • Chrome Engine -- A 3D WYSIWYG game engine developed by Techland.
  • Coldstone game engine — An old game creation suite for Macintosh/Windows to create role-playing or adventure-style games.
  • Construct 2 - A Windows based environment that currently exports to HTML5. No programming required in its visual editor.
  • Corona SDK — A cross-platform, Lua-based game engine that can build games to the iPhone, iPad, or Android devices from the same set of code.
  • CPAL3D — Complete game creation tools with scene editor, IDE and text server.
  • CryEngine, CryEngine 2, CryEngine 3 — The game engine used for the first-person shooter computer game Far Cry. CryEngine 2 is a new generation engine developed by Crytek to create the FPS game Crysis. CryEngine 3 is a new generation engine developed by Crytek to create the FPS game Crysis 2.
  • Crystal ToolsSquare Enix's proprietary seventh generation game engine.
  • Dunia Engine — Engine (heavily modified version of the CryEngine) made especially for Far Cry 2 by Ubisoft Montreal.
  • Earth-4 Engine — The graphics engine used in Earth 2160
  • Ecstacy Engine — 3D, The graphics engine used in Slave Zero
  • Electron engine — Developed by Obsidian Entertainment for their game Neverwinter Nights 2, based on the Aurora engine.
  • Elflight Engine — Cross-platform 3D streaming game engine designed from the ground up for use over the Web. Games can play in a web browser window, in a separate window or full-screen. Java and OpenGL based.
  • Enigma Engine — A real-time tactics game engine, used in Blitzkrieg.
  • Esperient Creator — A very powerful 3D modeler and engine, used world wide for training, simulation, architecture, and games. Built-in Scripting, C/C++, CScript, or Lisp, Shader Editor, import 50+ 3D formats.
  • Euphoria — This is a biomechanical Ragdoll engine by NaturalMotion.
  • Freescape (1986) — Incentive Software; One of the first proprietary 3D game engines, used in Driller and 3D Construction Kit.
  • Frostbite Engine — Game engine used for the next-gen title Battlefield: Bad Company 2.
  • Game Creator — A 2D game engine for iPhone developed by DjEsh. Drag and drop only, no need for coding.
  • Gamebryo — Cross-platform game middleware for professional developers, notable for its rapid development.
  • GameSalad — A 2D game engine mostly for the iPhone and a Apple Safari Web-plugin developed by Gendai Games. Has a visual programming interface to aid rapid development.
  • Gamestudio — A 2D and 3D game engine for beginners. Uses the Gamestudio development system and the lite-C programming language.
  • Gideros Mobile - A 2D mobile development environment and game engine for iPhone, iPad and Android.
  • Glacier, Glacier 2 — Developed by IO Interactive and used for the Hitman series of games. Glacier 2 is a new generation engine currently in development for upcoming games.[4]
  • GrimE — Used in LucasArts graphical adventure games starting with Grim Fandango.
  • Hedgehog Engine — Created by the Sonic Team with the capability of rendering high quality graphics at high speed. It was first used in Sonic Unleashed, and will be used again in Sonic Generations.
  • HeroEngine — 3D game engine by Simutronics for building MMOs in a live collaborative environment.
  • HPL Engine 2 — Used in Frictional Games survival horror games. Earlier versions are free software.
  • id Tech 4 (also known as Doom 3 engine) — Used by the games Doom 3, Quake 4, Prey, and Quake Wars. Will become Open Source with the release of RAGE in October 2011.[5]
  • id Tech 5 — As of 2011 in development by id Software as engine for their games, esp. Doom 4 and Rage, and other ZeniMax titles.
  • IMUSE — Specifically designed to synchronize music with visual action.
  • Infinity Engine — Allows the creation of isometric computer role-playing games.
  • INSANE — Used in LucasArts games.
  • IW Engine — Created by Infinity Ward its used in Call of Duty series.
  • Jade engine — Developed by Ubisoft, originally for Beyond Good & Evil.
  • Jedi — A game engine developed by LucasArts for Star Wars: Dark Forces and Outlaws.
  • K2 Engine — An engine used in Heroes of Newerth and Savage2 by S2 Games.
  • Kaneva Game Platform — A MMOG engine for independent and professional game development.
  • Kinetica — A game engine developed by Sony for PlayStation 2.
  • KRASS Engine — A game engine developed for Aquanox and Aquanox 2 by Massive Development. Used also in Spellforce[6]
  • Leadwerks Engine — Leadwerks Engine is a 3D engine for rendering, sound, and physics in real-time games and simulations.
  • Lemon Engine — Lemon Engine is a modular set of libraries for all aspects of game development across all major platforms.
  • Lithtech Jupiter Ex — Developed by Monolith Productions to create the game F.E.A.R.
  • LyN engine — Developed by Ubisoft, originally for Rabbids Go Home and Beyond Good & Evil 2.
  • M.U.G.E.N — 2D Fighting Engine, created by Elecbyte made for any fighting game genres.
  • Maker3D — 3D RPG engine with editor, scripting, large built-in content, character creation, team management and battle system with modern graphics
  • Medusa — A C++ 3D game engine developed by Palestar and used in the DarkSpace MMO. It features distributed world simulation, single tool version control and asset realisation, cross-platform compatibility and an integrated client/server network system.
  • Monumental Technology Suite — A MMOG platform, including server and client technology and development / live management tools.
  • MT Framework — Game engine created by Capcom and used for their games on Xbox 360, PlayStation 3 and PC.
  • Multimedia Fusion 2 — A 2D game development system that can compile a Windows executable, Java applet, Flash file, Mac OS X App, or iOS app. Linux and Android runtimes are in development (unconfirmed, needs citation).
  • Multiverse Network — An MMOG platform, including server, client, and tools. (Free for development and use — revenue sharing upon commercial deployment).
  • Odyssey Engine — Used to create three dimensional computer role-playing games, used in Star Wars: Knights of the Old Republic
  • Onyx Engine — Developed by Ubisoft
  • PhyreEngine — A cross platform (PC & PS3) graphics engine from Sony Computer Entertainment.
  • Pie in the Sky — Used in two internal games by Pie in the Sky Software and then in the 3D Game Creation System and the games made with it.
  • Q (game engine) — A fully pluggable, extensible and customisable framework and tools from Qube Software for PC, Wii, PS2, PS3, Xbox, Xbox 360, PSP, iPhone etc. created by the team behind Direct3D.
  • RelentENGINE — A next-generation FPS engine supporting massive destroyable city environments and realistic vehicle control, makes extensive use of shader model 3.
  • RenderWare — A 3D API and graphics rendering engine.
  • Revolution3D — A 3D graphics engine developed by X-Dream Project.
  • RGSS — An engine made by enterbrain to create RPGs using RPG Maker XP. RGSS2 was used for RPG Maker VX.
  • RAGE — A game engine created by Rockstar Games to power their upcoming video games on the Xbox 360 and PlayStation 3. Implemented in Grand Theft Auto 4.
  • RPG Maker — A 2D engine to make top-down and isometric-style role-playing games for Windows.
  • S2 Engine HD — A powerful 3D game engine to produce 3d real time applications and videogames for Windows.
  • SAGE engine — Used to create real-time strategy games.
  • Scaleform — A vector graphics rendering engine used to display Adobe Flash-based user interfaces, HUDs, and animated textures for games in PC, Mac, Linux, Xbox 360, PlayStation 2, PlayStation Portable, PlayStation 3, and Wii.
  • SCUMM engine — Used in LucasArts graphical adventure games.
  • Serious Engine — The engine by Croteam used in the epic Serious Sam: The First Encounter and The Second Encounter.
  • Shark 3D — A middleware from Spinor for computer, video games and realtime 3D applications.
  • ShiVa — A game engine with an authoring tool to produce 3d real time applications for the Web, Windows, Mac OS X, Linux, WebOS, Android, and iPhone.
  • Silent Storm engine — A turn-based tactics/tactical RPG game engine, used in Silent Storm.
  • Sith — A game engine developed by LucasArts for Jedi Knight: Dark Forces II.
  • Source engine — A game engine developed by Valve Software for Half-Life 2.The SDK comes with Half Life 2
  • SunBurn XNA Game Engine — 2D/3D XNA game engine developed by Synapse Gaming.[7]
  • Infernal Engine — Created by Terminal Reality, provides rendering, physics, sound, AI, and metrics for game development. Used in several games such as Ghostbusters: The Video Game, Mushroom Men: The Spore Wars, Bass Pro Shops: The Strike and Roogoo: Twisted Towers.
  • Torque Game Engine Advanced — A next-generation 3D game engine support modern GPU hardware and shaders.
  • Torque Game Engine — A modified version of a 3D computer game engine originally developed by Dynamix for the 2001 FPS Tribes 2.
  • TOSHI — A fourth generation cross platform game engine designed by Blue Tongue Entertainment.
  • Truevision3D — A 3D game engine using the DirectX API.
  • Unigine — All-in-one 3D engine for Windows, Linux, Mac OS X, PlayStation 3, Android, iOS. Supports DirectX9/10/11 and OpenGL/OpenGL ES.
  • Vengeance engine — A video game engine based on the Unreal Engine 2/2.5
  • Vicious Engine — Available for Microsoft Windows, Sony PlayStation 2, Microsoft Xbox, and Sony PlayStation Portable
  • Virtools — A 3D engine combined with high-level development framework, used for game prototyping and rapid developments. Available for Windows, Macintosh, Xbox, PSP. Can publish standalone or for the 3DVia Web Player browser plugin.
  • Vision Engine 8 — A cross-platform game engine, developed by Trinigy. Used in games such as: Arcania: A Gothic Tale, The Settlers 7: Paths to a Kingdom, Dungeon Hero, Cutthroat, and Three Investigators.
  • Visual3D.NET Game Engine — All-in-One 3D game engine and toolset, fully written in C#/.NET for Windows A browser player is roadmapped for v1.1.
  • WGAF — The game engine developed by Guild Software which powers their MMORPG Vendetta Online.
  • X-Ray — The game engine developed by GSC Game World which powers their FPS series, "S.T.A.L.K.E.R".
  • XnGine — Developed by Bethesda Softworks, one of the first true 3D engines.
  • Zillions of Games — used to develop games that happen on a grid, like chess


These engines are available for free use, but without the source code being available under an open source license. Many of these engines are commercial products which have a free edition available for them:

  • Adventure Game Studio — Mostly used to develop third-person pre-rendered adventure games, this engine is one of the most popular for developing amateur adventure games.
  • dim3 — Freeware 3D javascript engine for the Mac (although finished games are cross platform).
  • DX Studio — A freeware 3D game engine with complete tools for 3D video game development. Upgrading to paid licenses would unlock extra features.
  • Game Maker — A free game engine oriented towards beginners and people that do not want to learn how to program. A paid upgrade can unlock some 3D features.
  • Unity — An open-ended 3D game/interactive software engine for web, Windows, and Mac OS X. Upgrading to paid licenses can additionally enable support for the iPhone, Android, Nintendo Wii, PlayStation 3, and the Xbox 360.
  • Unreal Engine — Considered one of the most popular game engines in the top market. The free edition, called UDK (a binary release of the engine), allows you to use the engine for commercial purposes under specific terms.[8]
  • CryEngine 3 — CryEngine 3 is a new generation engine developed by Crytek to create the FPS game Crysis 2. The engine has been released recently, with a license model that is similar as offered by the UDK engine.
  • Visual Pinball - A pinball game engine.
  • World Builder — A classic Mac OS game engine.
  • Wintermute Engine — A runtime and development tools for creating 2D and 2.5D point'n'click adventure games (Windows) . A "lite" Version is also available, but without the 3D Actor function (Windows, MAC, Linux)[9][10]

With related games

Game engine Games Company
3D MMORPG Game Engine
The Saga of Ryzom
Alamo Empire at War
Forces of Corruption
Universe at War: Earth Assault
Adventure Game Studio Chzo Mythos
Soviet Unterzoegersdorf
The Blackwell Series
Ben Jordan: Paranormal Investigator
Ben Croshaw
Wadjet Eye Games
Anvil Assassin's Creed II
Prince of Persia: The Forgotten Sands
Assassin's Creed: Brotherhood
BigWorld Twin Skies
Stargate Worlds
Meteor Games
Cheyenne Mountain Entertainment
CPAL3D Memento Mori
Numen: Contest of Heroes
Pound of Ground
Centauri Production
First Reality
CryEngine Far Cry
Aion: The Tower of Eternity
CryEngine 2 Crysis
Crysis Warhead
Blue Mars
Entropia Universe
Merchants of Brooklyn
The Day
Avatar Reality
Paleo Entertainment
Reloaded Studios
CryEngine 3 Crysis 2
ASTA: The War of Tears and Winds
Cabal 2
Class 3
Forged by Chaos
Sniper: Ghost Warrior 2
Tour Golf Online
Polygon Games
XL Games
Undead Labs
Panzar Studio
City Interactive
Crystal Tools Final Fantasy XIII
Final Fantasy Versus XIII
Final Fantasy Agito XIII
Final Fantasy XIV
Square Enix
Dunia Engine Far Cry 2
James Cameron's Avatar: The Game
Ubisoft Montreal
Essence Engine Company of Heroes
Opposing Fronts
Warhammer 40,000: Dawn of War 2
Relic Entertainment
Europa Engine Europa Universalis
Hearts of Iron
Paradox Entertainment
Gamebryo Divinity II: The Dragon Knight Saga
Dark Age of Camelot
The Elder Scrolls IV: Oblivion
Fallout 3
Fallout: New Vegas
Larian Studios
Mythic Entertainment
Bethesda Softworks
Bethesda Game Studios
Obsidian Entertainment
GoldSrc Half-Life
Gunman Chronicles
Rewolf Software
HeroEngine Hero's Journey (video game)
Star Wars: The Old Republic
HPL Engine Penumbra: Overture
Penumbra: Black Plague
Penumbra: Requiem
Amnesia: The Dark Descent
Frictional Games
id Tech 4 Doom 3
Quake 4
Enemy Territory: Quake Wars
id software
Raven Software
Human Head Studios
Splash Damage
Infernal Engine Ghostbusters: The Video Game
Mushroom Men: The Spore Wars
Bass Pro Shops: The Strike
Roogoo: Twisted Towers
Terminal Reality
Threewave Software
Escalation Studios
Streamline Studios
Namco Bandai Games
Red Fly Studio
Wideload Games
Piranha Games
SpiderMonk Entertainment
High Voltage Software
Infinity Engine Baldur's Gate
Baldur's Gate II: Shadows of Amn
Planescape: Torment
Icewind Dale
Icewind Dale II
Black Isle Studios
Iron Engine Sins of a Solar Empire Ironclad Games
Jade engine Beyond Good & Evil
Prince of Persia: The Sands of Time
Prince of Persia: Warrior Within
Prince of Persia: The Two Thrones
Peter Jackson's King Kong: The Official Game of the Movie
Rayman Raving Rabbids
Rayman Raving Rabbids 2
Naruto: Rise of a Ninja
Naruto: The Broken Bond
James Cameron's Avatar: The Game (Wii version)
Prince of Persia: The Forgotten Sands (Wii and PSP versions)
K2 Engine Savage 2
Heroes of Newerth
S2 Games
M.U.G.E.N Battle Killer Fighter
Battle Killer Fighter Ultimate
WhItE HaCkEr Community
Cartoon Picture Studio Indo (Lord of D-Geims)
Nebula Device 3 Drakensang: The Dark Eye
Neon Engine Operation Flashpoint 2: Dragon Rising
Race Driver Grid
Panda3D Toontown Online
Pirates of the Caribbean Online
MSA's Thermal Enforcer
Full list
Sim Ops Studios
MSA, Sim Ops Studios
PhyreEngine Full list on main entry
RAGE Midnight Club: Los Angeles
Grand Theft Auto IV
Rockstar Games Presents Table Tennis
Red Dead Redemption
Rockstar Games
Riot Engine Drakan: Order of the Flame
Drakan: The Ancients' Gates
The Lord of the Rings: The Fellowship of the Ring
The Suffering
The Suffering: Ties That Bind
Surreal Software
RPG Maker VX Eternal Eden Blossomsoft
RPG Maker XP Aveyond
Amaranth Games
S2Engine HD Power of Destruction
I'm Not Alone
SAGE engine Red Alert 3
Tiberium Wars
The Battle for Middle-earth II
EA Los Angeles
Scimitar Assassin's Creed
Prince of Persia
Shaun White Snowboarding
ShiVa3D Voodoo Dice
Pinball Yeah!
Texting Of The Bread
Pirate Wings
Silent Storm engine Silent Storm
Silent Storm: Sentinels
Hammer & Sickle
Night Watch
Day Watch
Heroes of Might and Magic V
Jagged Alliance 3 (in development)
Nival Interactive
Source engine Half Life 2, Team Fortress 2, Portal, Portal 2, Left 4 Dead, Left 4 Dead 2, Counter-Strike: Source, Day of Defeat: Source, Alien Swarm
Vampire: The Masquerade – Bloodlines
Sin Episodes
Dark Messiah of Might and Magic
Zeno Clash
Vindictus / Mabinogi: Heroes
KOS Secret Operations
Troika Games
Ritual Entertainment
Arkane Studios
ACE Team
devCat (Nexon)
SunBurn [11] Salty Jim's Putt Putt Island[12]
Synapse Gaming
Haiku Interactive
TGEA Marble Blast Ultra
Fallen Empire: Legions
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness
Lockpick Entertainment
Hothead Games

FXLabs Studios
Unigine OilRush
Syndicates of Arkon
Dilogus - The Winds of War
Unigine Corp
MCM Online
Digital Arrow
Unity Cartoon Network Universe: FusionFall
Tiger Woods PGA Tour Online
Global Conflicts: Palestine
Off-Road Velociraptor Safari
Dead Frontier
Cartoon Network
Electronic Arts
Over The Edge Entertainment
Serious Games Interactive
Flashbang Studios
Mikesgames Productions
Unreal Engine 2.x[15] America's Army
Lineage II
Killing Floor
The Chronicles of Spellborn
Unreal Tournament 2004
Ragnarok Online 2

2K Games
Tripwire Interactive
Spellborn International
Epic Games
Gravity Corporation
Unreal Engine 3.x[15] America's Army 3
Batman: Arkham Asylum
Brothers in Arms: Hell's Highway
BlackSite: Area 51
Gears of War
Gears of War 2
Unreal Tournament 3
Rainbow Six Vegas
Lost Odyssey
Mass Effect
Mass Effect 2
The Last Remnant
Medal of Honor: Airborne
Blade & Soul
Eidos Interactive
Gearbox Software
Midway Games
Epic Games
People Can Fly
Vision Engine 8 Arcania: A Gothic Tale
The Settlers 7: Paths to a Kingdom
Dungeon Hero
Arena Morte
JoWood, Spellbound
Ubisoft-Blue Byte Studio
Neowiz Corp.
Firefly Studios
Frontline Studios
Nitro Games
X-Ray Engine S.T.A.L.K.E.R. Shadow of Chernobyl
S.T.A.L.K.E.R. Clear Sky
S.T.A.L.K.E.R.: Call of Pripyat
GSC Game World
4A Engine Metro 2033 4A Games

See also


  1. ^
  2. ^
  3. ^
  4. ^
  5. ^ "QuakeCon Wrapup". LinuxGames. Retrieved 2008-12-29. 
  6. ^ Aihoshi, Richard (2003-12-09). "SpellForce - The Order of Dawn Interview, Part 2, Page 2" (in englisch). RPG Vault. Retrieved 2011-01-16. 
  7. ^ McDermott, Wes (2009). "Creating Real-time Assets". Real-world modo: in the trenches with modo. Focus Press. pp. 291–292. ISBN 978-0240811994. 
  8. ^ Epic Games, Inc.. "UDK Commercial Terms". Retrieved 2011-06-05. 
  9. ^ Marsh, David (February 26, 2008). "Nine Paths To Indie Game Greatness". Gamasutra. Retrieved 2009-12-21. 
  10. ^ Broekhuis, Erwin. "A word with Steve Ince". Adventure Developers. Retrieved 2009-12-21. 
  11. ^
  12. ^
  13. ^
  14. ^
  15. ^ a b

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