Command & Conquer 3: Tiberium Wars

Command & Conquer 3: Tiberium Wars
Command & Conquer 3: Tiberium Wars
Cover art (Windows version)
Developer(s) EA Los Angeles (Windows)
TransGaming Inc. (Mac OS X)
Publisher(s) Electronic Arts
Designer(s) Jason Bender, Tim Coolidge (Console)
Composer(s) Steve Jablonsky
Engine SAGE
Version 1.09[1](as of October 24, 2007)
Platform(s) Microsoft Windows, Xbox 360, Mac OS X, Mobile
Release date(s)
  • AUS March 28, 2007
  • UK March 30, 2007
Xbox 360:
Mac OS X:
  • NA August 28, 2007
Genre(s) Real-time strategy
Mode(s) Single-player, multiplayer
Media/distribution DVD-ROM, Steam[5]
System requirements
Early concept artwork of GDI Zone Troopers crossing a Tiberium field

Command & Conquer 3: Tiberium Wars is a military science fiction real-time strategy video game developed and published by Electronic Arts for the Windows, Mac OS X and Xbox 360 platforms, and released internationally in March 2007.[2] The direct sequel to the 1999 RTS title Command & Conquer: Tiberian Sun by Westwood Studios, a now defunct company that was taken over and liquidated by EA in 2003, Tiberium Wars returns the Command & Conquer series to its roots in the Tiberium story arc of the franchise, once again featuring the factions of the Global Defense Initiative and the Brotherhood of Nod, and also introducing a new extraterrestrial faction known as the Scrin. An expansion pack to Tiberium Wars, titled Command & Conquer 3: Kane's Wrath, was released on March 24, 2008.

Tiberium Wars takes place in the year 2047, at the advent of and during the "Third Tiberium War" when the Brotherhood of Nod launches a worldwide offensive against the Global Defense Initiative, abruptly ending 17 years of silence and temporarily crippling GDI. With the odds tipped in the Brotherhood's favor this time, GDI field commanders rally their troops and begin to combat Nod's second re-emergence, trying to restore lost hope. In the middle of it all, a new playable faction appears: the alien Scrin.



Command & Conquer 3 gameplay typically requires the player to construct a base and acquire resources, in order to fund the ongoing production of various types of forces with which to assault and conquer the opponent's base. All available structures of the faction chosen by the player are constructed on-site at so-called "construction yard" or "drone platform" buildings - which typically begin as large-sized vehicles or aircraft capable of deploying themselves into the aforementioned construction yards or drone platforms - or alternatively at the supporting "crane" and "foundry" structures. When a construction yard, drone platform, crane or foundry has finished building a new structure, the player can select a spot near an existing structure to place it, whereupon building will then rapidly pop up into existence.

Tiberium is the sole resource and is usually gathered from fields of Tiberium crystals scattered around the map. The crystals are gathered by harvester vehicles which unload their cargo into refineries, supplying the player with credits which can be used to buy units and structures.

All three factions have structures and units with similar functions at their disposal. However, they are adjusted to fit each faction's theme and have somewhat varying properties. Units can be classified into infantry, vehicles and aircraft, each with their own subdivisions (against infantry, vehicles, aircraft, structures and combinations thereof). Unit effectiveness against opponents follows the rock-paper-scissors principle found in most real-time strategy games.

Virtually every type of structure in the game acts as a tech tree node, and additional units, structures and faction-specific abilities will become available as new structures are built and placed. Access to advanced units and abilities may be temporarily blocked if the required structures are destroyed, or if they are not being provided with adequate power by the supporting "power plant" structures.

Base defense is provided by specialized defensive towers. Later on in the game, the player can begin to build lethal defensive structures such as the Global Defense Initiative's "Sonic Emitters", the Scrin's "Storm Columns" or the iconic "Obelisk of Light" of the Brotherhood of Nod.

Single player

The story driven single player mode of Command & Conquer 3 consists of 38 missions,[7] spread over three campaigns. Each campaign depicts the view of its respective faction on the globalized "Third Tiberium War", with the portrayed story being furthered by full motion video cutscenes which play in between each of the individual campaign missions. Players can select to start with either the Global Defense Initiative or the Brotherhood of Nod campaign. However, both campaigns of the traditional two factions are required to be completed before the bonus 4 part campaign of the new third Scrin faction is unlocked and becomes playable.

Each campaign mission features main objectives, the completion of which will instantly end the mission successfully. Several optional bonus objectives are additionally present, which can, when completed, make it easier for the main objectives to be completed. All campaign missions can separately be given a difficulty rating on the "theater" screen before they are started; the available difficulty settings range from "Easy" to "Normal" to "Hard".

As the player progresses through one of the campaigns, new entries in the game's "Intelligence Database" become unlocked, providing the player with additional background information on the storyline, the factions, as well as their units and structures. Several of these database entries require the player to complete the bonus objectives of the various missions before they can be accessed. However, due to bugs in the game's code two entries cannot be collected without the use of a downloaded mod. All cutscenes which the player has unlocked by progressing through the campaigns are made available for viewing at any time within the game's "Transmission Log" menu.

The skirmish mode in Tiberium Wars features numerous AI settings which each embody a type - or a combination of types - of classic RTS strategies,[8] such as "turtler", "rusher" and "steamroller". These behavioral settings can additionally be given a difficulty rating ranging from "Easy" to "Medium" to "Hard" to "Brutal", along with "handicap" settings that can be applied to either the AI, the player, or both. Whenever a skirmish mission is successfully completed, a star is placed next to the map in the skirmish menu, showing that the player has successfully won the skirmish on a certain difficulty level.


Command and Conquer 3: Tiberium Wars supports multiplayer games over LAN, and online play over Gamespy servers[9] Players can participate in "1v1", "2v2", and clan-based "1v1" and "2v2" ladders - each using separate Elo rating systems - or they can elect to play unranked. In addition to the official ladders, a number of independent ladders have been set up, the most prominent of which currently is " [1]".

Broadband-based multiplayer features VoIP support.[6]


Electronic Arts is making an attempt through Command & Conquer 3: Tiberium Wars to market "RTS as a sport",[9] through a project entitled "BattleCast". A service centred on the game's official website, "BattleCast" is designed to allow for players to schedule upcoming games with others, to spectate in games that are currently being played, and to serve as a centralised replay archive of previously played matches. "BattleCast" additionally allows for players to function as commentators in a game, providing a running description of the match as it unfolds. Commentators can talk to other observers of a game through "BattleCast", and use a Paint-style brush to draw onto the screen.

A free "BattleCast Viewer" is available for download from the official C&C website [2]. This viewer will allow for people who do not own the game to watch others playing.[10] Player may also download maps for extra play



The storylines of the game's three factions are closely interwoven in the same fashion seen previously in the Firestorm expansion pack of Command & Conquer: Tiberian Sun. In any one faction's campaign, references are made to the events and missions that occur in the campaigns of the other two factions.

Command & Conquer 3: Tiberium Wars begins roughly sixteen to seventeen years after the events of Tiberian Sun: Firestorm. While the conflict between the Global Defense Initiative and the Brotherhood of Nod appears to have subsided substantially ever since, Tiberium infestation has begun to reach critical levels and continues to destroy the Earth's ecosystems at an alarming rate, prompting GDI to divide the world into three different geographical zones based on the levels of local infestation.[11] 30% of the world's surface has been designated as "Red Zones", which have suffered the worst contamination and can no longer support human or otherwise carbon-based life. 50% of the regions in the world have been designated as "Yellow Zones", which are dangerously contaminated yet contain most of the world's population. Decades of war and civil unrest have left these regions in a state of social collapse and have continued to provide the Brotherhood of Nod with opportunity for concealment as well as large-scale recruitment over the years. The remaining 20% of the Earth's surface is unscarred by Tiberium outbreak and is relatively untouched by war. These "Blue Zones" are considered the last refuge and hope of the human civilized world and have been placed under the direct protection of the Global Defense Initiative.

In March 2047 the Brotherhood of Nod suddenly fires a nuclear missile at GDI's orbiting command station GDSS Philadelphia, destroying the fulcrum of GDI's senior command structure in a single major blow, after taking out GDI A-SAT System in Goddard Space Centre in a surprise raid. Since the end of the Second Tiberium War, Nod has silently built up its influence and its military potential into the status of a true superpower, and by providing enforcement of stability, strategically placed medical aid and hate-mongering against GDI and the Blue Zone populations from within the Yellow Zone territories, the Brotherhood is now supported by a significant percentage of the world's population. Unprepared to handle the coordinated offensives led by Black Hand shock troops across the entire globe, the remainder of the Global Defense Initiative's top military and political officials take charge and begin rallying all of their standing forces, determined to turn the tide and achieve a new victory over Nod.

As the conflict unfolds however, extraterrestrial forces known only as the "Scrin" suddenly enter in the battle, and alter the nature of the Third Tiberium War entirely.


In-game screenshot of conflict in one of the world's "Yellow Zones"

After driving the invading Brotherhood of Nod forces out of a number of the world's Blue Zones, GDI's General Granger, acting on intelligence gathered from Nod POWs, begins to fear that the Brotherhood may be preparing to use WMD's and orders a pre-emptive strike on a Nod chemical weapons facility near Cairo, Egypt. Once there, GDI discovers that Nod was not only preparing to deploy their full nuclear arsenal on them, but that they are also in the process of manufacturing a liquid Tiberium bomb of unprecedented destructive power. The swiftness of GDI's response prevents a pending nuclear strike from Nod, but Kane continues the construction of the liquid Tiberium device unabated within his newly erected "Temple Prime" in Sarajevo.

Temple Prime subsequently comes under siege by GDI forces. General Granger plans to lay siege to the site until Kane and his Inner Circle would surrender, but Director Redmond Boyle orders the use of the ion cannon upon Temple Prime to eliminate Kane's threat "once and for all". When the ion cannon is fired over Granger's strenuous objections, it detonates the liquid Tiberium bomb inside the temple, creating a cataclysmic explosion that reaches out into space and kills millions of people in Eastern Europe's Yellow Zones. Kane and his Inner Circle are believed to be among the casualties.

Shortly after these disastrous events, GDI's deep space surveillance network suddenly begins to detect multiple large unidentified objects rapidly closing in on Earth. Director Boyle orders the ion cannon network to be turned against the vessels, but the craft are unfazed by the attack and alien forces, known only as the Scrin, land on Earth and begin to swarm throughout the world's Red Zones, soon after launching massive assaults on all major cities across the globe. GDI realizes these attacks are meant to divert their attention away from the construction of massive tower structures in the world's Red Zones.

Kane, who somehow escaped alive, reveals to the player that he deliberately started the war with GDI to provoke the ion cannon attack on Temple Prime. It was the only thing that could detonate his liquid Tiberium bomb with sufficient power to lure the Scrin to Earth. Kane hopes to seize one of the Threshold towers the Scrin are building, which are interstellar teleportation devices they use to ship Tiberium offworld. The Scrin, for their part, realize they have been tricked, as only 5.3% of Earth's Tiberium is fully mature. Curiously, they recognize Kane from their databanks, and seek to learn more about him.

GDI succeeds in destroying all but one of the towers, which is protected by elite Nod forces, and the Scrin are able to finish the tower's construction just before GDI destroys their central control node in Italy. With the tower completed, it becomes invulnerable to all known forms of human weaponry and GDI is left with no option but to leave it standing under close observation, as it is completely inert following the destruction of the control node entity. Kane prepares to enter the tower using key codes stolen from the Scrin forces. At the end of the Nod campaign, Kane welcomes the player to his Inner Circle. The Scrin, meanwhile, plan to invade Earth with a larger force.


A novel based on the game was written by Keith R.A. DeCandido, and released by Del Rey Books in June 2007.


Electronic Arts confirmed through an early trailer for the game - in which the character of Kane was featured - that Joseph D. Kucan would indeed return to reprise his role as the leader of the Brotherhood of Nod. The cutscenes of Command & Conquer 3: Tiberium Wars were directed by EA in-house cinematic director Richard Taylor.[12]

A number of well known actors were cast in the full motion videos of Tiberium Wars;[13]

Electronic Arts Los Angeles also employed the talents of several real-world newscasters to deliver TV-style reports of the Tiberium Wars within the game's cutscenes;[14]

  • Freelance CNN news reporter Shanon Cook (Robin & Company) plays the character of Cassandra Blair.
  • Las Vegas Fox News anchor John Huck appears as William Frank.
  • Shauntay Hinton (Miss USA 2002) was cast as the reporter Brittany Murphy.



A sequel to Command & Conquer: Tiberian Sun had been expected since the game's release in 1999. Work on such a sequel was believed to have been started at Westwood Studios in 2001, however Electronic Arts decided to shift the focus of the would-be successor to Tiberian Sun from a science fiction theme to a modern theme based on contemporary real-world conflicts, the result being the title of Command & Conquer: Generals and other SAGE engine based games. Developers still retained the Command & Conquer 3 idea (tentatively named 'Incursion'), intending it to be an update of the original C&C game in terms of gameplay and setting.[15] Just prior to the release of Generals however, EA announced that Westwood Studios (Las Vegas) would be closing and would be consolidated into EA Los Angeles. This merger split the original Westwood team, with some of its members not being willing to relocate and quitting to form the company Petroglyph Games, with the remainder moving to Los Angeles to work at the newly consolidated studio. With this, the development of Command & Conquer 3 was effectively put on hold.

In 2004, old concept art from Westwood Studios was made public under the name "Command & Conquer 3". The artwork showed a "mech" unit, a full 3D RTS gameplay environment similar to that used in the title Generals, and the original interface system from both the original Command & Conquer game and its sequel of Tiberian Sun. The unveiling of this artwork fueled speculation that Electronic Arts had begun work on a Command & Conquer game. In December 2004, after the EALA team settled down, then executive producer and Command & Conquer lead Mark Skaggs announced in a mass e-mail that this next Command & Conquer game would be Command & Conquer: Red Alert 3, and not the awaited sequel to Tiberian Sun. Shortly thereafter however, Mark Skaggs left EA for unspecified reasons and ideas for the Red Alert 3 title were mothballed. Mike Verdu later became the new lead on the Command & Conquer series. On April 18, 2006, Command & Conquer 3: Tiberium Wars was prematurely announced. On April 20, the official press release was made, and Electronic Arts Los Angeles would begin to host several fan summits for previews, feedback and discussions on the new title.[16]

C&C 3 was released in three separate editions;[17] the pre-order edition, the standard edition (box art featured at the article header) and the limited Kane Edition, which constitutes a special collector's edition with various extras and a bonus DVD featuring exclusive content. Tiberium Wars was given a suggested retail price of US$49.99, while the C&C 3: Kane Edition is available at "select retailers" with a suggested retail price of US$59.99. Availability of this edition has been restricted to 100,000 copies worldwide.[17] It is also sold in the Command and Conquer: Saga bundle pack, along with Command & Conquer: The First Decade.

The game was additionally released for the Xbox 360 in May 2007, with Louis Castle previously having stated:

And I know for a fact that they (the developers of Battle For Middle Earth II on 360) are doing this because these are the same guys, the same team, who's doing Command & Conquer 3 and they're definitely going to release it for the 360, you heard it here. And so what they are doing is they are really using Battle for Middle-earth II to sort of use it as a spring board to test, to see, how it is going to work for Command & Conquer 3, so they are trying to almost use this BFMEII as a beta; a very good beta.[18]

Support for the Xbox Live Vision Camera is included.[19]

The official map editor for Command and Conquer 3: Tiberium Wars was released on April 20, 2007.[20]


A heavily modified version of the SAGE engine is used to run Command & Conquer 3's graphics. SAGE technology previously was used in the RTS series Generals and The Battle For Middle-Earth games, and the engine's features subsequently are present in C&C 3.


The soundtrack for C&C 3 was composed by Steve Jablonsky and Trevor Morris.[21][22] Frank Klepacki - the composer of all the previous C&C installments with the exception of Command & Conquer: Generals - was contacted by Electronic Arts to compose the soundtrack for Tiberium Wars, but turned the offer down to focus on his career at Petroglyph Games.[23] The titles of some songs show references to Command and Conquer: Renegade.

Expansion pack

On August 14, 2007, the Electronic Arts team for Command & Conquer 3: Tiberium Wars launched an online television-style broadcast under the title of "BattleCast Primetime", which is meant to periodically provide C&C fans with information and news on future Tiberium Wars-related developments, expansion packs and patches. During "BattleCast Primetime"'s pilot episode, the first expansion pack to Tiberium Wars, entitled Kane's Wrath, was officially announced [3].



Aggregate scores
Aggregator Score
Metacritic 85%[24]
Review scores
Publication Score A[25]
Eurogamer 8/10[26]
Game Informer 8.5/10
GamePro 4.5/5 stars[27]
GameSpot 9/10[28]
GameSpy 4/5 stars[29]
IGN 8.5/10[30]
Official Xbox Magazine 8.0/10
  • PC Gamer US gave the game its "Editor's Choice" rating at 90%, stating that "One of the greatest RTS franchises of all time returns to glory", the Swedish PC Gamer gave it 81%, while PC Gamer UK gave it a more reserved rating of 82%, stating that it was "A welcome, but limited, return".
  • Gamespot gave the game a 9.0 out of 10 and the "Editor's Choice", referring to Tiberium Wars as "one of the finest real-time strategy games in years."[28]
  • for Windows: The Official Magazine rated the game as an A.[25]
  • IGN labelled the game as "great", rating it at 8.5/10.[30]
  • GamePro gave Command & Conquer 3: Tiberium Wars its "Editor's Choice" rating at 4.5 out of 5, designating it as "Game of the Month" in its June 2007 issue.[27]
  • UK magazine PCFormat gave the game an 81% rating and praised the "greased eel-slick presentation and explosive, ripping action" which makes Command and Conquer the "distillation of what RTS is all about", however it also criticised the lack of innovation present.
  • Pelit and MikroBitti gave it 89/100 and 4/5, respectively. MikroBitti applauded the game's appearance and sounds, but criticised it for excessive loyalty to the early Command & Conquer game mechanics.
  • UK Magazine Edge gave the game a rating of 7. Due to the intentionally faithful recreation of the original Command and Conquer experience, the magazine felt that the game's strategic formula was too dated in comparison to more strategic titles currently available in the RTS market.



  1. ^ EA Command & Conquer 3 Tiberium Wars - Community
  2. ^ a b "EA Command & Conquer 3 Tiberium Wars - News". Electronic Arts, Command & Conquer website. 2007-03-12. Retrieved 2007-03-12. 
  3. ^ "EA Command and Conquer 3 Tiberium Wars" (in German). Electronic Arts Germany, Command & Conquer website. 2007-03-12. Retrieved 2007-03-24. 
  4. ^ a b "IGN: C&C3 Gets Demo, Release Date". IGN. 2007-04-11. Retrieved 2007-04-12. 
  5. ^ "Command and Conquer 3: Tiberium Wars on Steam". 
  6. ^ a b "Command and Conquer 3 Details". Electronic Arts. Archived from the original on June 13, 2007. Retrieved June 28, 2007. 
  7. ^ "Command and Conquer 3 Details". Electronic Arts. Archived from the original on June 14, 2007. Retrieved 16 June 2007. 
  8. ^ Dave McCarthy (2006-12-22). "Command & Conquer 3: Tiberium Wars interview". Eurogamer. Retrieved January 27, 2007. 
  9. ^ a b "Command & Conquer 3: Tiberium Wars (PC)". Gamespy staff. Archived from the original on 23 July 2007. Retrieved 18 November 2007. .
  10. ^ "Get the free Battlecast Viewer!". Electronic Arts, Command and Conquer website. 2007-10-25. Archived from the original on October 28, 2007. Retrieved 30 October 2007. 
  11. ^ "Living with Tiberium". Mike Verdu blog entry, executive producer Command & Conquer 3. 2006-08-21. Retrieved 22 December 2006. 
  12. ^ "Bringing C&C To Life". Electronic Arts, Command and Conquer website. 2006-11-24. Retrieved 14 December 2006. 
  13. ^ "Casting Line-up Announced for C&C 3!". Electronic Arts, Command and Conquer website. 2006-10-18. Retrieved 14 December 2006. 
  14. ^ Tim Surette (2006-10-18). "Actors support Tiberium Wars". Gamespot. Retrieved 14 December 2006. 
  15. ^ "Ask Petroglyph!". Petroglyph Games. Retrieved 2 January 2007. 
  16. ^ "C&C 3 Community Summit feature story". Electronic Arts, Command and Conquer website. 2007-01-19. Retrieved January 20, 2007. 
  17. ^ a b "Kane Edition Announced". Electronic Arts, Command and Conquer website. 2006-12-22. Retrieved December 23, 2006. 
  18. ^ "C&C 3 Announced For Xbox 360". Electronic Arts, Command and Conquer website. 2006-11-20. Retrieved December 22, 2006. 
  19. ^ "C&C 3 Xbox 360 Q&A". Electronic Arts, Command and Conquer website. 2006-11-24. Retrieved February 24, 2007. 
  20. ^ "C&C3 Worldbuilder Download". Electronic Arts, Command and Conquer website. 2007-04-20. Retrieved April 20, 2007. 
  21. ^ "Steve Jablonsky, IMDB entry". Retrieved 19 December 2006. 
  22. ^ "Trevor Morris, IMDB entry". Retrieved 28 June 2007. 
  23. ^ Frank Klepacki (2007-06-08). "News at Frank". Frank Klepacki. Retrieved June 8, 2007. 
  24. ^ "Command & Conquer 3: Tiberium Wars (PC) Review - MetaCritic". MetaCritic. Retrieved 2008-09-20. 
  25. ^ a b Peckham, Matt (March 27, 2007). "Command & Conquer 3: Tiberium Wars (PC) Review - 1UP". 1UP. Retrieved 2008-09-20. 
  26. ^ Meer, Alec (March 26, 2000). "Command & Conquer 3: Tiberium Wars (PC) Review - EuroGamer". EuroGamer. Retrieved 2008-09-20. 
  27. ^ a b "Command & Conquer 3: Tiberium Wars (PC) Review - GamePro". GamePro. March 27, 2007. Retrieved 2008-09-20. 
  28. ^ a b VanOrd, Kevin (March 26, 2000). "Command & Conquer 3: Tiberium Wars (PC) Review - GameSpot". GameSpot. pp. 2. Retrieved 2008-09-20. 
  29. ^ Keefer, John (March 30, 2007). "Command & Conquer 3: Tiberium Wars (PC) Review - GameSpy". GameSpy. Retrieved 2008-09-20. 
  30. ^ a b Adams, Dan (March 26, 2007). "Command & Conquer 3: Tiberium Wars (PC) Review - IGN". IGN. pp. 2. Retrieved 2008-09-20. 

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