Cancelled Command & Conquer games

Cancelled Command & Conquer games

Over the years several video games in the Command & Conquer franchise began development, but were eventually cancelled. Command & Conquer: Renegade 2 and Command & Conquer: Continuum were both in development by Westwood Studios before being cancelled due to Electronic Arts' purchase of Westwood Studios in 2003. Tiberian Incursion, the sequel to Tiberian Sun was also in early stages of development, but was put on hold until some of its concepts were reused in Tiberium Wars. Tiberium was being developed by EA Los Angeles before it was cancelled due to quality concerns.

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Command & Conquer: Renegade 2

Command & Conquer: Renegade 2
Developer(s) Westwood Studios
Engine Westwood 3D
Platform(s) Microsoft Windows
Release date(s) Cancelled
Genre(s) First-person shooter, Tactical shooter
Mode(s) Single-player, Multiplayer

Command & Conquer: Renegade 2 was to be another first-person shooter game using an updated version of the "Westwood 3D" engine, used in Command & Conquer: Renegade. Renegade 2 had two build versions: The first version of Renegade 2, was drafted as a connection to Command & Conquer from Red Alert 2. However, this was scrapped in favour of a Red Alert 2 based FPS that took place in the post Yuri's Revenge world. The storyline was about a rogue Soviet commander attacking America to avenge the honour of Premier Romanov (the commander was a Romanov). Most units designed were based on Red Alert 2 styles, however the Allied Light Tank and Soviet Hind Gunship were included, units which only appeared in Red Alert.

Command & Conquer: Continuum

Command & Conquer: Continuum
Developer(s) Westwood Studios
Engine Westwood 3D
Platform(s) Microsoft Windows
Release date(s) Cancelled
Genre(s) Massively multiplayer online role-playing game
Mode(s) Multiplayer

Command & Conquer: Continuum was to be Westwood's second MMORPG, after Sole Survivor, set in the Tiberium Universe. It was developed on the "Westwood 3D" engine. It was cancelled due to the termination of Westwood Studios in 2003. It was to feature a moving and evolving Tiberian world, where the players could play a great role in the entire story. The GDI, Nod, Mutants and CABAL were to be major factions with the Scrin to be added later. Prominent locations included a half submerged Los Angeles, Area 51, Dino island, Newark airport, a mutant city, and other locations.

Adam 'Ishmael' Isgreen and Rade Stojsavljevic stated that it was to be a non-stand-and-swing MMORPG, featuring instanced "crisis zones" in it, hubbed flight routes, and scripted boss battles. These have appeared in other MMORPGs since. Rather than static combat found in many MMORPGs, fluid and movement-oriented combat was to be implemented with range being an important factor for weapons use, and multiple layers of counters for the weapon types. Creatures were to be similar to bosses in console games in that you could expose weaknesses on them and then hit those for extra damage.

Command & Conquer: Tiberian Incursion

Command & Conquer: Tiberian Incursion
Developer(s) Westwood Studios
Engine SAGE
Platform(s) Microsoft Windows
Release date(s) Cancelled
Genre(s) Real-time strategy
Mode(s) Single-player, Multiplayer
Screenshot from an early development version of Tiberian Incursion.

The working title for Westwood's third "Tiberium" game (sometimes referred to as Tiberian Twilight by fans.), which was going to feature the arrival of the Scrin. An event planned for the game was the creation of Red Alert 2's universe due to the use of time travel, but this was rejected. Some elements of the cancelled game were included in Tiberium Wars.[1][2]

Tiberium

Tiberium
Developer(s) EA Los Angeles
Publisher(s) Electronic Arts
Engine Unreal Engine 3-based
Platform(s) PlayStation 3, Microsoft Windows, Xbox 360
Release date(s) Cancelled[3]
Genre(s) First-person shooter, Tactical shooter
Mode(s) Single-player, Multiplayer

Tiberium is a cancelled tactical first-person shooter video game title set in the Command & Conquer universe, that was in development by EA Los Angeles (EALA).[4][5] Tiberium was initially revealed when shots of the January 2008 issue of Game Informer were leaked,[6] but was officially announced by EA just a day after. Prior to the announcement, the game had been in production for two years.

The plot would have revolved around a repeat invasion of Scrin, shown from the eyes of a GDI commando.

In the first previews of the game by GameSpot and IGN, it was confirmed Tiberium uses a game engine based on Unreal Engine 3.[7][8]

On January 18, 2008, a trailer of Tiberium was released on GameTrailers with a message of more to come on January 25. It would have been, to date, the only C&C game not to include "Command & Conquer" in its title.

Tiberium was cancelled on September 30, 2008 due to the game's failure to meet "quality standards set by the development team and the EA Games label".[3] Kotaku reported Mariam Sughayer, EA spokesperson, saying "EA has suspended work on Tiberium effective immediately. The game was not on track to meet the high quality standards set by the team and by the EA Games Label. A lower quality game is not in the best interest of the consumers and would not succeed in this market."[3]

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References

External links


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