- Relic Entertainment
Infobox_Company
company_name = Relic Entertainment
company_
company_type = Subsidiary
company_slogan =
foundation =Vancouver, British Columbia (1997)
location = flagicon|CanadaVancouver, British Columbia
key_people =Alex Garden , co-founder.Luke Moloney , co-founderBuggo
industry =Software & Programming
parent =THQ
products =
*"Homeworld 2 "
*""
*"Company of Heroes "
revenue =
operating profit =
homepage = http://www.relic.comRelic Entertainment is a
Canadian game development company that specializes in 3Dreal-time strategy games and has released a number of innovative PC games.History
Relic was started in
Vancouver, British Columbia ,Canada byAlex Garden andLuke Moloney in 1997. Their first title, "Homeworld ", was released to critical acclaim and successful sales. Though they did not immediately continue working on the franchise (Sierra Entertainment , the game's publisher owned the rights), the game did have a spin-off, "", developed byBarking Dog Studios and published by Sierra.Their next title was "
Impossible Creatures ", produced and released byMicrosoft in 2002. It focused on a fictional environment during the 1930s, allowing players to design units from different anatomical parts of animals. The game was successful, though it did not receive the same attention as "Homeworld".In September 2003, a sequel "
Homeworld 2 " was released. Although it boasted improved graphics and features and changed some elements of gameplay from the original, reviews cited some issues and did not score it as highly as its predecessor.On
April 27 ,2004 , publisherTHQ announced it was acquiring Relic for close to $10 million in an all-cash transaction, completed around early May, 2004. [http://www.gamesindustry.biz/content_page.php?aid=3968 "THQ reveals price paid for RTS developer Relic Entertainment"] by Tom Bramwell, "GamesIndustry.biz", 8 December, 2004]Relic then released "" on
September 20 ,2004 , an RTS game based onGames Workshop 's popular "Warhammer 40,000 " franchise. The game was a success, with many reviewers applauding its innovative resource management system and squad-based interface.Following up on the success of "Dawn of War", Relic released an
expansion pack entitled "" on September 19, 2005. The expansion added a fifth race, the Imperial Guard, to the game, as well as giving the existing races several new units. The expansion was mildly successful, although it did not have the impact of the original game.Relic's first and only foray into the console world of gaming, "The Outfit", was released on March 13, 2006 for the
Xbox 360 . Not very successful, many reviewers saw it as a love-it-or-hate-it game. It was also criticized for its weak single-player modes.September 11, 2006 saw the release of "
Company of Heroes ", aWorld War II -themed RTS that used Relic's new Essence engine. The engine, which had been designed in-house by Relic, featured many next-generation graphical effects, including HDR anddynamic lighting , as well as utilizing the Havokmiddleware physics engine. The game was very successful and won many awards from multiple gaming magazines and websites.Soon after, a second, standalone expansion pack for "Dawn of War" was released on October 9, 2006. ' brought many new things to the franchise: two new races (the
Necron and the Tau), new units for the existing races and a "Total War "-esque turn-based campaign, as well as a rebalancing and tweaking of game mechanics. Its standalone design meant that the player needed neither the original "Dawn of War" nor the "Winter Assault" expansion to enjoy the game's full feature (apart from online multiplayer games). "Dark Crusade" was successful and considered one of the best expansions of 2006. The final expansion for "Dawn of War", ', was not produced by Relic but byIron Lore Entertainment .In
September ,2007 , "", the stand alone expansion pack to "Company of Heroes " was released. It introduced two new playable armies, theBritish 2nd Army and the German Panzer Elite (Waffen SS ).There has been speculation supported though various sources that Relic has re-acquired the rights to the "Homeworld" franchise from
Vivendi . Finally, following the discovery of a document on the United States Patent and Trademark Office's electronic filing system by a fan, THQ confirmed that Relic indeed owns the trademark again, making a continuation of the series under THQ's lead possible. However, no comment on future installments was given. [cite web|url=http://www.eurogamer.net/article.php?article_id=87018|title=THQ does own Homeworld |date=2007-11-06|accessdate=2008-06-07|author=Rob Purchese]Release History
*"
Homeworld (1999)"
*"Impossible Creatures (2002)"
*"Homeworld 2 (2003)"
*" (2004)"
*" (2005)"
*"The Outfit (2006)"
*"Company of Heroes (2006)"
*" (2006)"
*" (2007)"
*"Company of Heroes Online (2008-unreleased)"
*" (2008)" ["Developed byIron Lore Entertainment "]
*" (2009)"Awards
*Best Developer, IGN.com Best of 2006 Awards [http://bestof.ign.com/2006/pc/38.html]
References
External links
* [http://relic.com/ Official website of Relic Entertainment]
* [http://forums.relicnews.com Unofficial (and independently operated) forums of Relic Entertainment. ]
* [http://www.relicnews.com Relicnews Fansite]
* [http://wiki.relicrank.com Official Relic wiki]
* [http://wiki.reliccommunity.com/w/Main_Page Relic Community Wiki]
* [http://www.mobygames.com/company/relic-entertainment Relic Entertainment] entry atMobyGames
* [http://www.candevs.ca/ CanDevs - Canadian Video Game Companies]
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