- GoldSrc
GoldSrc, or Goldsource, is the
retronym used internally by Valve Software to refer to the heavily modifiedQuake engine that powers theirscience fiction first-person shooter "Half-Life" (1998).GoldSrc is a modified version of the
QuakeWorld engine codebase, which in turn is a development of the Quake engine codebase. [ [http://developer.valvesoftware.com/wiki/Quake_Engine_Hierarchy Quake Engine Hierarchy – Valve Developer Community ] ] Some minor fixes from the "Quake II " engine were incorporated as it was developed. [ [http://collective.valve-erc.com/index.php?doc=1028244478-62628500 VERC · Half-Life's Code Basis ] ] GoldSrc is able to render in twoAPI s −OpenGL andDirect3D .The successor of the GoldSrc engine is the "Source" engine which powers "
Half-Life 2 ".History of the name
While the engine has no official name, in the months before the release of "Half-Life", many computing magazines described the engine as being based upon "Quake Unified Technology".
Erik Johnson explains the origin of the GoldSrc name in this quote from the [http://developer.valvesoftware.com/w/index.php?title=User_talk:Erik_Johnson&oldid=10088#GoldSource Valve Developer Community] :
Licensed Games
* "Half-Life" (Valve Software, 1998)
* "" (Gearbox Software , 1999)
* "Counter-Strike " (Valve Software, 2000)
* "Team Fortress Classic " (Valve Software, 1999)
* "Gunman Chronicles " (Rewolf Software , 2000)
* "" (Gearbox Software , 2001)
* "Counter-Strike Neo " (Valve Software 2001)
* "" (Gearbox Software , 2002)
* "Ricochet" (Valve Software, 2000)
* "" (Valve Software, 2001)
* "Day of Defeat " (Valve Software, 2003)
* "" (Valve Software,Ritual Entertainment ,Gearbox Software ,Turtle Rock Studios , 2004)
* "Counter-Strike Online " (Valve Software,Nexon Corporation , 2008)Notes
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