- Cocos2d
-
Cocos2d Stable release 0.4.0 / September 8, 2010 Written in Python Platform Cross-platform License MIT License Website cocos2d.org Cocos2d is an open source 2D game framework. There are two versions, one written in Python and one written in Objective-C targeting iOS.
Contents
iOS port
Cocos2d for iPhone is an Objective-C port for iOS with the same design and concepts as the original framework. The API comes integrated with Box2D and Chipmunk physics engines. It is used in several games on the App Store.[1]
Android port
Cocos2d for Android is a Java port for Android it is based on cocos2d for iPhone. [2]
Critical reception
Cocos2d is not considered as powerful as OpenGL ES, but is easier to learn and includes popular physics engines Chipmunk and Box2D.[3]
References
- ^ "Cocos2d for iPhone games". http://www.cocos2d-iphone.org/games/.
- ^ "Cocos2d for Android". http://code.google.com/p/cocos2d-android/.
- ^ Ben Smith, et al. (2010). "Cocos2D for iPhone and iPad; It Is Easier Than You Think". More IPhone Cool Projects. Apress. http://books.google.co.uk/books?id=gRPKugX5HuoC&pg=PA252&dq=Cocos2d&hl=en&ei=5zZmTJv4KNXH4gazzO2HDw&sa=X&oi=book_result&ct=result&resnum=1&ved=0CCoQ6AEwAA#v=onepage&q=Cocos2d&f=false.
External links
Proprietary Open source - Cocos2d
This video game software-related article is a stub. You can help Wikipedia by expanding it.