- NxMakaqu
nxMakaqu is a
source port ofid Software 'sQuake engine to theSega Dreamcast video game console by Manoel Kasimier. It is a merger ofStuart Dalton 's "nxQuake" and the PC "Quake" engine "Makaqu", and thus is the official continuation of "nxQuake". NxMakaqu supports the registered andshareware versions ofQuake . It also has a modlist that allows you to select the original game, mods, and total conversions.History
In late
2002 , the nxQuake base was used in a project named "RADQuake". Stewart Dalton would send his changes into the project, so work on nxQuake was halted in favour of "RADQuake". "RADQuake" was maintained by Stewart Dalton, speud, and Manoel Kasimier. It implemented VMU saving support, preliminary sound support, and preliminary rumble pack support.In late
2005 , work on nxQuake moved to a project named "nxMakaqu". It is a combination of Stewart Dalton's "nxQuake" and Manoel Kasimier's PC "Quake" source port, Makaqu. "nxMakaqu" has improved sound support, CD music support, an improved modlist, multiple renderer changes, and support for skyboxes. "nxMakaqu" has superseded both "nxQuake" and "RADQuake", and is the current active incarnation of the "nxQuake" codebase.Fightoon
In
2007 , nxMakaqu was to be used as the engine forFightoon , a cel-shaded three dimensional one on onefighting game for theSega Dreamcast . The game was to be the first cell-shaded fighting game to be available on that platform, however the game has since been canceled due to technological complications.
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