NxMakaqu

NxMakaqu

nxMakaqu is a source port of id Software's Quake engine to the Sega Dreamcast video game console by Manoel Kasimier. It is a merger of Stuart Dalton's "nxQuake" and the PC "Quake" engine "Makaqu", and thus is the official continuation of "nxQuake". NxMakaqu supports the registered and shareware versions of Quake. It also has a modlist that allows you to select the original game, mods, and total conversions.

History

In late 2002, the nxQuake base was used in a project named "RADQuake". Stewart Dalton would send his changes into the project, so work on nxQuake was halted in favour of "RADQuake". "RADQuake" was maintained by Stewart Dalton, speud, and Manoel Kasimier. It implemented VMU saving support, preliminary sound support, and preliminary rumble pack support.

In late 2005, work on nxQuake moved to a project named "nxMakaqu". It is a combination of Stewart Dalton's "nxQuake" and Manoel Kasimier's PC "Quake" source port, Makaqu. "nxMakaqu" has improved sound support, CD music support, an improved modlist, multiple renderer changes, and support for skyboxes. "nxMakaqu" has superseded both "nxQuake" and "RADQuake", and is the current active incarnation of the "nxQuake" codebase.

Fightoon

In 2007, nxMakaqu was to be used as the engine for Fightoon, a cel-shaded three dimensional one on one fighting game for the Sega Dreamcast. The game was to be the first cell-shaded fighting game to be available on that platform, however the game has since been canceled due to technological complications.


Wikimedia Foundation. 2010.

Игры ⚽ Поможем сделать НИР

Look at other dictionaries:

  • nxMakaqu — is a source port of id Software s Quake engine to the Dreamcast video game console by Manoel Kasimier. It is a merger of Stuart Dalton s nxQuake and the PC Quake engine Makaqu, and thus is the official continuation of nxQuake. NxMakaqu supports… …   Wikipedia

  • Game engine — A game engine is a system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and personal computers. The core functionality typically provided by a game engine… …   Wikipedia

  • Crystal Space — Developer(s) Jorrit Tyberghein et al. Stable release 1.4.0 / January 25, 2010; 20 months ago ( …   Wikipedia

  • Quake 4 — Developer(s) Raven Software id Software Publisher(s) …   Wikipedia

  • Source (game engine) — Source engine …   Wikipedia

  • Rocket Arena — (RA) is a free modification ( mod ) for the multiplayer first person shooter games Quake, Quake II, Quake III Arena and Quake 4. There are also ports for Half Life (called Lambda Arena) and Unreal Tournament. Rocket Arena was created by David crt …   Wikipedia

  • Quake (series) — The Quake series is a line of first person shooter video games produced by id Software. Contents 1 Overview 1.1 Setting 2 Games 2.1 Main series …   Wikipedia

  • Nexuiz — Developer(s) Alientrap Publisher(s) Alientrap Engine DarkPlaces …   Wikipedia

  • OGRE — For other uses, see Ogre (disambiguation). OGRE Developer(s) The OGRE Team …   Wikipedia

  • NScripter — is a software engine that is used for the creation of visual novels, written by Naoki Takahashi. Due to its simplicity and its liberal license (while it is not open source, royalty free commercial use is permitted), it quickly became popular in… …   Wikipedia

Share the article and excerpts

Direct link
Do a right-click on the link above
and select “Copy Link”