NxMakaqu

NxMakaqu

nxMakaqu is a source port of id Software's Quake engine to the Sega Dreamcast video game console by Manoel Kasimier. It is a merger of Stuart Dalton's "nxQuake" and the PC "Quake" engine "Makaqu", and thus is the official continuation of "nxQuake". NxMakaqu supports the registered and shareware versions of Quake. It also has a modlist that allows you to select the original game, mods, and total conversions.

History

In late 2002, the nxQuake base was used in a project named "RADQuake". Stewart Dalton would send his changes into the project, so work on nxQuake was halted in favour of "RADQuake". "RADQuake" was maintained by Stewart Dalton, speud, and Manoel Kasimier. It implemented VMU saving support, preliminary sound support, and preliminary rumble pack support.

In late 2005, work on nxQuake moved to a project named "nxMakaqu". It is a combination of Stewart Dalton's "nxQuake" and Manoel Kasimier's PC "Quake" source port, Makaqu. "nxMakaqu" has improved sound support, CD music support, an improved modlist, multiple renderer changes, and support for skyboxes. "nxMakaqu" has superseded both "nxQuake" and "RADQuake", and is the current active incarnation of the "nxQuake" codebase.

Fightoon

In 2007, nxMakaqu was to be used as the engine for Fightoon, a cel-shaded three dimensional one on one fighting game for the Sega Dreamcast. The game was to be the first cell-shaded fighting game to be available on that platform, however the game has since been canceled due to technological complications.


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