Frostbite Engine

Frostbite Engine

Frostbite DX Engine is a game engine created by EA Digital Illusions CE, developers of the Battlefield series, for "". Some of its known features include the ability to render (90%) destructible environments.

Frostbite DX Engine

Dice developed the new Frostbite DX Win32 engine from the ground up for DirectX 9 "" according to Johan Andersson from Dice. Johan is a self-taught senior software engineer/architect in the central technology group at Dice. For the past years he has been working on the rendering and core engine systems for Battlefield.

DICE next-gen engine & framework

Built from the ground up for
Xbox 360 and Playstation 3,Multi-core PCs with DirectX 9 Shader Model 3 & Direct3D 10 along with SM 4.0and designed to be used in future DICE games. As time progresses advancements to the engine will continue.

hading system backends

* Multiple backends
**DirectX 9 SM3 for PC & Xbox 360
**Low-level GPU communication on Xbox 360
**Direct3D 10 for Windows Vista
**libGCM for PlayStation 3

Key feature of shading system

* Rich high-level states instead of low-level platform-dependent states
* More flexible for both user and system

Editor, FrostED

Asset creationLevels, meshes, shaders, objectsFully separate and C#-based

Terrain Rendering System

* Long view distance with true horizon
* 32x32 km visible, 2x2 – 4x4 playable
* Ground destruction
* High detail up close
* Very high detail in a distance
* Low memory usage
* Multiple high-res heightfield textures
* Easy destruction of buildings
* Fixed grid LOD with vertex texture fetch
* Normals are calculated in the shader
* Semi-procedural surface shaders
* Allows dynamic compositing

[http://developer.amd.com/assets/Andersson-Tatarchuk-FrostbiteRenderingArchitecture(GDC07_AMD_Session).pdf See more FrostBite Engine information here]


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