Wolfenstein 3D engine

Wolfenstein 3D engine

The Wolfenstein 3D engine is the engine that powers "Wolfenstein 3D".The biggest part of the engine is programmed by John Carmack. It is written in C and x86 assembly language. It features graphics (raycasting), sound (WAV and IMF), player physics and game control.Many enthusiasts are trying to improve the engine since the code was released.Fact|date=August 2007

Games

"Wolfenstein 3D" was the first game that used this engine, and some other games followed:
* ""
* ""
* "Operation Body Count"
* "Corridor 7"
* "Spear of Destiny"
* "Super 3D Noah's Ark" (licensed)
* "Rise of the Triad" (heavy engine modifications; many limits removed)

Info

The engine maintains a basic 1-dimensional depth buffer against which walls are drawn and objects are scaled. Features include:
* Sprites used for objects.
* Textured walls.

Limitations of the engine include:
* Looking and/or moving up and down is not supported.
* It does not support differences in brightness of the lights.
* It does not support differences in geometrical height.

ee also

*List of game engines

External links

* [http://www.btinternet.com/~belowe/ Engine source code and compiling instructions]
* [http://diehardwolfers.areyep.com DieHard Wolfers Forum - Forum about "Wolf3D" and programming]


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