- Fore Thought Entertainment QuakeWorld
Infobox Software
name = FTE QuakeWorld
caption =
developer = Spike
latest_release_version = Build 3343
latest_release_date = February 15, 2008
latest_preview_version =
latest_preview_date =
operating_system =Cross-platform
genre =Game engine
license =GNU General Public License
website = http://www.fteqw.com/Fore Thought Entertainment QuakeWorld is one of the modern
free software Quake engines . In addition toQuakeWorld , FTE can also runQuake I ,Quake II ,Quake III ,Nexuiz , andHexen II games. The main goal of the FTEQW client is to improve the Quake engine without losing backwards compatibility.The FTEQW engine can render graphics in
OpenGL ,Direct3D &Software rendering .FTEQCC
Part of the FTE QuakeWorld project. FTEQCC boasts many unique features, language constructs, and even some optimisations. FTEQCC is probably the best QC compiler if you're after the smallest progs. It is also the compiler with the most C like code.
FTEQCC was originally begun to supplement FTE's FTE_MULTIPROGS extension. It was coded primarily by Spike, from id's original qcc source code though it does contain a fair amount of
FrikQCC code and ideas (thanks FrikaC). There are contributions from others also.FTEQTV
FTEQTV is a streaming proxy. It is designed to sit somewhere between a compatible server, and any standard client. It was written from scratch by Spike.
It was the first widely used and tested QuakeTV, it's development started in September 2005. It transfers MVD data (known as MultiViewDemo files) over TCP. The result is a reliable buffered connection, providing smooth action.
FTE QuakeTV seeks to replace Qizmo observer mode when observing crowded matches.
External links
* [http://www.fteqw.com/ FTE homepage]
* [http://www.fteqw.com/wiki/index.php?title=Main_Page FTE wiki]
* [http://www.fteqw.com/wiki/index.php?title=FTEQTV_Tutorial FTEQTV Tutorial]
* [http://www.fteqw.com/wiki/index.php?title=FTEQTV_FAQ FTEQTV FAQ]
* [http://www.fteqw.com/fteqw-nightly/ FTE Development Snapshot Binaries]
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