NanoFX GE

NanoFX GE
NanoFX Graphics Renderer
Developer(s) Nanobyte, Lost Jedi, Sean Kennedy
Preview release Pre-Release Alpha 1.6a / 26/12/2010
Operating system Microsoft Windows
Website http://www.nanofx-evolved.com

NanoFX Graphics Renderer (previously known as NanoFX GE) is a graphics rendering engine for the Microsoft Windows platform currently being developed by Michael T. Braams. Known to the Star Trek Bridge Commander modding community as NanoByte, Michael T. Braams is highly regarded for his work on the visual effects enhancement mod, NanoFX.

The renderer is being designed primarily for space simulation games and currently supports many high end Direct X 9 features such as normal mapping and specular mapping, planetary atmosphere effects as well as HDR lighting and glow and bloom effects. Other visual effects such as explosions and weapon effects have been roughly implemented as part of the 1.6a release of the NanoFX Viewer.

NanoFX GR is currently in pre-release alpha version 1.6a. Its development is ongoing, and updated versions of the model viewer will be made available from time to time on the project's main website.

[1]

Contents

Games in Development

Star Trek: Excalibur

The NanoFX Graphics Renderer is currently being used along side Newton Physics Engine within the Evolved Engine developed primarily by John Hardy. This combination will form the game engine for Star Trek: Excalibur developed by Avalon Studios. The game draws its inspiration from past Star Trek games such as Star Trek Bridge Commander, Klingon Academy and Starfleet Command and is currently in development as a fan game.

The Evolved Engine has a modular design, as a result the engine will support both interior and exterior gameplay meaning the player can not only command the bridge of a starship, but also leave the bridge, head to the shuttlebay, leave the ship by shuttlecraft and take part in combat operations. This immersive element is the kind that will be seen in Star Trek: Excalibur.

Notes

  1. ^ For simplicity when referring to the Game Engine, refer to the name of "Evolved Engine". If its something visual then it's NanoFX Graphics Renderer. Kind of like how when you think Physics in a Game Engine names like Nvidia's PhysX or Euphoria come in mind.

http://www.stexcalibur.com/forum/index.php/topic,5330.msg103049.html#msg103049

External links


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