- CryEngine
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CryEngine Developer(s) Crytek Operating system Microsoft Windows Type Game engine CryEngine (usually styled as CryENGINE) is a game engine used for the first-person shooter computer game Far Cry. It was originally developed by Crytek as a technology demo for Nvidia and, when the company saw its potential, it was turned into a game.
When video cards with support for 3.0 pixel and vertex shaders were released, Crytek released version 1.2 of the engine which used some of the capabilities for better graphics.
Later the company developed CryEngine version 1.3, which added support for HDR lighting.
The engine has been licensed to NCsoft for their MMORPG, Aion: Tower of Eternity.[1]
On March 30, 2006, Ubisoft acquired all intellectual property rights to the Far Cry franchise and a perpetual license to use the Far Cry edition of CryENGINE[2].
Contents
Games using CryEngine
- Far Cry (2004, Microsoft Windows) - Crytek
- Far Cry Instincts (2005, Xbox) - Ubisoft Montreal
- Far Cry Instincts: Evolution (2006, Xbox) - Ubisoft Montreal
- Far Cry Instincts: Predator (2006, Xbox 360) - Ubisoft Montreal
- Far Cry Vengeance (2006, Wii) - Ubisoft Montreal
- Aion: Tower of Eternity (2008, Microsoft Windows) - NCsoft
See also
References
- ^ FAQ Aion (kr)(20th link from the top)
- ^ [1] Ubisoft Acquires Far Cry IP and perpetual license of CryEngine
External links
Crytek Crysis series: Crysis / Crysis Warhead / Crysis 2 · TimeSplitters series: TimeSplitters / TimeSplitters 2 / TimeSplitters: Future Perfect / TimeSplitters 4 · Other games: Far Cry / Haze / Knights of Honor / Ryse / Second Sight / Warface / WorldShiftDivisions: Crytek / Crytek Black Sea / Crytek Frankfurt / Crytek Hungary Kft. / Crytek Seoul / Crytek UK / Crytek Ukraine · People: Cevat Yerli / Faruk Yerli / David Doak / Graeme Norgate · Software: CryEngine / 2 / 3 (list of CryEngine games) / Sandbox editorCategories:- Far Cry
- Video game engines
- Lua-scriptable game engines
- CryEngine games
- Virtual reality
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