List of Samurai Shodown characters

List of Samurai Shodown characters

This is a list of characters appearing in the Samurai Shodown series. Characters included into the list are characters exclusive to the fighting games and not the spin-offs or mobile games.

Contents

3D series characters

Characters included into this list originated from the Samurai Shodown 64 series, Samurai Shodown: Warriors Rage, and Samurai Shodown: Sen.

Characters

Shiro Tokisada Amakusa

Amakusa
First game Samurai Shodown
Voiced by (English) Marcy Rae (1994 anime)
Voiced by (Japanese) Eiji Yano (や乃 えいじ) (I-IV)
Mitsuaki Madono (真殿 光昭) (RPG)
Takashi Ōhara (大原 崇) (V Special)
Junji Majima (間島 淳司) (VI)
Yū Daiki (大輝 ゆう) (1994 anime)
Fictional profile
Birthplace  Japan, Higo Province
Fighting style Unknown
Weapon Gadamer Gem (ガダマーの宝珠?), a magical orb

Shiro Tokisada Amakusa (天草 四郎 時貞 Amakusa Shirō Tokisada?) is a recurring boss and playable character in the Samurai Showdown series.[1] He is based on the historical Amakusa Shirō, who led a Christian rebellion in the Shimabara region of Japan where the bakufu army crushed his revolt and executed him.

Prior to the events of Samurai Shodown, Amakusa is resurrected by the dark goddess Ambrosia; he uses the body of Shinzo Hattori (one of Hanzo's sons).[2] His main plot involves him stealing the Palenke stone, with which he intended to bring Ambrosia to the mortal world. The player prevents this from happening by defeating him.[3] Upon his resurrection in Samurai Shodown IV, his spirit splits into two halves: one good and one evil. His evil counterpart is slain by Zankuro in the same game but his good side lives on thanks to Shinzo. During the events in Samurai Shodown II, he saves certain characters from Mizuki's wrath but is defeated, leaving only Shinzo's body for Hanzo to claim.

Amakusa fights his opponents by attacking them with a levitating gem. He can direct the gem with an impressive range, able to smash his enemies from the air and ground level from nearly any distance easily. At times, his gem may not compensate for opponents close to him so he also has a multi-hitting slap attack when he is close. To confuse his adversaries, he may also teleport and hover above them before diving upon them with a damaging attack. He also projects fiery projectiles in the image of demons to his foes, making him a formidable long-distance fighter.

In Samurai Shodown III, Samurai Shodown IV, Samurai Shodown V Special, and Samurai Shodown VI Amakusa is a playable character.[1] He returns in Samurai Shodown RPG as one of the game's main antagonists.[4] According to Gamest Mook (a Japanese mook created separate from its main publication), he was a possible candidate for the Samurai Shodown 64 lineup but was taken out due to time constraints.[5]

Andrew

Andrew
First game Samurai Shodown VI
Designed by Takkun
Voiced by Kazutaka Ishii (石井 一貴)
Fictional profile
Birthplace United States Virginia, USA
Fighting style Bayonet drills handed down through the family lineage for generations (家系に代々伝わる銃剣術 kakei ni daidai tsutawaru jūken-jutsu?)
Weapon White Lily (ホワイト・リリー Howaito Rirī?), a rifle with a bayonet

Andrew (アンドリュー Andoryū?) is one of the main protagonists and new characters from Samurai Shodown VI. His character creation most likely takes inspiration from U.S. president Andrew Jackson; he shares the name "Andrew", and his stage is in front of the White House.

He is portrayed as an American soldier who goes to Japan to stop a new menace to his relatively young country. In his ending, he befriends Tokugawa Yoshitora.[6] Andrew likes tea and reading; he dislikes tobacco and is self-conscious about dealing with women.[7]

Gaira Caffeine

Gaira
First game Samurai Shodown III
Voiced by Kōji Suizu (水津 浩志) (III)
Takeshi Watanabe (voice actor) (渡辺 健) (IV-V)
Takumi Satō (佐藤 巧) (VI)
Fictional profile
Birthplace  Japan, Hida Province (飛騨?)
Fighting style None
Weapon Namu Abi Dabi (南無阿弥陀仏?), a huge Buddhist rosary

Gaira Caffeine (花諷院 骸羅 Kafūin Gaira?) is a recurring character and is one of the few characters introduced in Samurai Shodown III.

He is the grandson of Nicotine Caffeine and a monk in training. In his ending to Samurai Shodown V, he is comically shaved bald at the whim of several other hairless characters.[8] Years later, with his hair grown back, he and his grandfather have an argument, causing Gaira to leave his home and venture out on his own. During his travels, he witnesses Zankuro Minazuki slaughtering an entire village but is too afraid to stop him. Ashamed by his cowardice, he decides to defeat the "demon",[9] but finds Zankuro already slain. He takes the body, buries and then enshrines it.[10] His later appearances in the series continue to have Gaira exorcise demons as training.[11]

Samurai Shodown III showed the departure of giant and muscular characters (such as Earthquake, Sieger, and Wan-fu) from the cast. Gaira, however, became the "giant" in their place as he boosts incredible strength for close-ranged fighting. He attacks his enemies with a belt of gigantic prayer beads and his fists. With this combination of weaponry, he can grapple and rush into people in his range. He technically may not cut anyone but has the power to rival several bosses in strength. Also, he may "seal" certain actions or "dizzy" his foe, similar to his grandfather.

Gaira has also appeared as a playable character in Samurai Shodown IV, Samurai Shodown V, and Samurai Shodown VI. He also has an EX form in Samurai Shodown VI under his Korean name.[12] His role in Samurai Shodown RPG was an occasional guest member and he was unplayable.

Nicotine Caffeine

Nicotine
First game Samurai Shodown II
Voiced by Monster Maezuka (モンスター 前塚) (II)
Naoki Yanagi (矢薙 直樹) (VI)
Fictional profile
Birthplace  Japan, Hida Province (飛騨?)
Fighting style Light and Dark Exorcism Arts of Togakushi (戸隠流陰陽術?)
Weapon an unnamed shakujo

Nicotine Caffeine (花諷院 和狆 Kafūin Nikochin?) is a character introduced into the series in Samurai Shodown II. Similar to Sieger, he was dropped from the character lineup after his introduction and is then limited to mostly cameos or background story appearances.

He is the chief priest of Koka-in (a pun on "Cocaine"), a temple deep in the mountains of Hida, and former master swordsman who taught Haohmaru and Genjuro. He once exorcised many demons in his prime but became a monk after he was defeated by a "certain evil one" (implied to be Mizuki). He leaves his temple in order to save his disciple from demons.[13] He returns home after Mizuki's defeat and continues to offer sage advise to Haohmaru on his visits. Shiki's child, Mikoto, is raised in his temple.

He fights with a wooden staff and magical sealing cards. Of these cards, he can send projectiles from a high or low angle, confusing players as to which position they should block. The character also possesses a move that can reverse controller movements for a time. Because of his small stature, his attack range is short, though largely effective once in range.

Aside from Samurai Shodown VI, Nicotine only appears playable in the game he premiered. His role in Samurai Shodown RPG was an occasional guest member thus was unplayable.

Cham Cham

Cham Cham
First game Samurai Shodown II
Voiced by Reiko Chiba (千葉 麗子) (II-IV, RPG)
Tsumugi Ōsawa (大沢 つむぎ) (VI)
Fictional profile
Birthplace Green Hell (グリーンヘル Gurīn Heru?)
Fighting style Way of the N'mwaya (Maya) (ンムヤワ流 Nmuwaya?)
Weapon Yok Mok Mook (ヨックモックムック Yōku Mōku Mūku?), a boomerang

Cham Cham (チャムチャム Chamu Chamu?) is a recurring character who was introduced into the series in Samurai Shodown II. Curiously, she debuted the same year as another catgirl character, Felicia; additionally, Cham Cham even has an alternative color palette that looks similar to Felicia's default colors.[14]

She is the younger sister of the character Tam Tam.[15] She secretly took a village heirloom, the "Tangiers Stone" (タンジルストーン Tanjiru Sutōn?), to play with when a goblin snatched it away.[16] She thought her parents would be angry because of it so she sets out with her pet chimpanzee "Paku Paku" (who is actually Tam Tam transformed as punishment for his failure to protect the stone)[17] in order to look for it.[18]

Cham Cham is a catgirl in appearance and has feline mannerisms; for example, she walks on all fours when disarmed (she holds her weapon in one hand when she has it). Her taunts are also animalistic (in one, she meows and stretches like a cat, while in the other, she sits on her haunches and scratches behind her ear with her foot). Her boomerang can be thrown high into the air or at ground level, leaving her unarmed for a time; however, this may not be a total disadvantage, as her claws and kicks are enough to keep her foes at bay. Paku Paku may also be summoned to attack for her, which includes throwing skulls, emitting fireballs, and a spinning spit-kick attack.

Despite being a popular character, she was not featured in newer games until she appeared in the PSX port of Samurai Shodown IV, Samurai Shodown RPG, and in Samurai Shodown VI. A pachinko game was developed surrounding her, adding more friends to be like her.[19]

Charlotte Christine de Colde

Charlotte
First game Samurai Shodown
Voiced by (English) Tiffany Grant (1994 anime)
Voiced by (Japanese) Harumi Ikoma (生駒 治美) (I-V Special, RPG)
Mayumi Shindō (新堂 真弓) (VI)
Sakiko Tamagawa (玉川 紗己子) (1994 anime)
Fictional profile
Birthplace  Kingdom of France
Fighting style None
Weapon La Roche (ラロッシュ Ra Rosshu?, French for “The Rock”), an épée

Charlotte Christine de Colde (Sharurotto Kurisutīnu do Korude?) is a recurring character who was introduced in Samurai Shodown. She was dropped from the series after Samurai Shodown II but, like Tam Tam and Jubei, she returns in Samurai Shodown IV. Her physical design is based on Oscar François de Jarjayes from the manga The Rose of Versailles.

She is a minor French noble who prefers the company of commoners.[2] Whilst on her travels through the French countryside, she caught word of a "series of calamities" with no natural pretenses. She leaves her home to investigate and ends up traveling to Japan in order to do battle with Amakusa who is the source of the evil plaguing her home country.[20] Afterwards, she returns home to take part in the French Revolution.[21] In Samurai Shodown II, she finds Ambrosia to be the further source of the malice occurring around the world and journeys again to defeat the deity.[22] At this time, she falls in love with Haohmaru, but temporarily ends her affections when she sees his lover, Oshizu.[23] Later (in Samurai Shodown VI), it is shown that she has a close relationship with Haohmaru. He travels all the way to France from Japan to visit her.[24][25] She returns to Japan for similar reasons during her other appearances.

Common with most fencers, most of her slashing attacks revolve around stabbing from a distance, avoiding body contact as much as possible. Her most powerful strike is a three-point slash, forming a triangle when completely drawn. Her standing kicks hop her across a short distance and are capable of avoiding some low ground attacks. When first introduced, her move set only consisted of Splash Front, a button mashing move which traveled her forward, and Power Gradation, a perfectly vertical anti-air attack. Her next appearance in Samurai Shodown II granted her access to Tri-Slash, a chargeable projectile.

Charlotte also went on to be playable in Samurai Shodown RPG, Samurai Shodown 4, Samurai Shodown V, Samurai Shodown VI, and Samurai Shodown: Edge of Destiny.

Earthquake

Earthquake
First game Samurai Shodown
Voiced by (English) Matt Greenfield (1994 anime)
Voiced by (Japanese) Masaki Usui (臼井 雅基) (I-II, SNK vs Capcom)
Takumi Satō (佐藤 巧) (VI)
Masashi Sugawara (菅原 正志) (RPG)
Shigezō Sasaoka (笹岡 繁蔵) (1994 anime)
Fictional profile
Birthplace Spain Texas
Fighting style Self-taught ninjutsu
Weapon Fujiyama, a gigantic kusarigama

Earthquake (アースクェイク Āsukweiku?) is a character who was introduced in Samurai Shodown and was dropped from the character lineup after Samurai Shodown II. He continues to make cameo appearances in characters' endings.

He is a Texan who had trained under the same master as the ex-sailor Galford, Ayame, but quit early due to lack of interest. Thanks to some of this training, however, despite his enormous body, huge in both height and girth, Earthquake became deceptively fast and tricky. His ninjutsu combined with his size makes him a formidable warrior. He uses this to his advantage and becomes a bandit, somehow being the leader of his own bandit gang. When Amakusa starts creating havoc, he decides to steal all of the world's treasure. A year later, Mizuki telepathically hires him, telling him that if he killed those she told him to, she would reward him with gold. After the defeat of Mizuki, Earthquake and his henchmen go to the Makai, enchanted by the promise of greater treasure. After they enter, the entrance is sealed and they are never heard from again.[26]

One of Earthquake's earliest advantages over several fighters was the incredible reach of his kusarigama, reaching fighters from nearly the other side of the field without too much trouble. His main move was to spin rapidly and travel across the screen. His attacks are powerful but slow and his height makes him an easy target if he missed. His moves were also limited, making it sometimes difficult to catch quick characters. In Samurai Shodown II, he gained more ninjutsu techniques to better compensate for his weaknesses such as teleporting, fire breathing, and illusions. He also cannot be tossed into the air like other characters; if the throw command is used against him, a unique attack animation is substituted instead. If needed, he can also fight opponents with his farts and burps.

Earthquake also appears in Samurai Shodown VI, Samurai Shodown RPG (as an unplayable minor villain), and the crossover fighting game SVC Chaos: SNK vs. Capcom. In one fan's response to SNK's Neo Geo Battle Coliseum Q&A section, developers admit that they were thinking of implementing Earthquake into the game to balance out all of the "pretty boy" characters. However, they also told the fan to keep playing as another character in the game might replace the gap.[27]

Galford D. Weller

Galford
First game Samurai Shodown
Voiced by (English) Kurt Stoll (1994 anime)
Voiced by (Japanese) Kay Inage (Kay 稲毛) (I-III)
Mantarō Koichi (小市 慢太郎) (IV-V Special, 64 series, RPG)
Junji Majima (間島 淳司) (VI)
Wataru Takagi (高木 渉) (1994 anime)
Fictional profile
Birthplace Template:Country data Cross of Burgundy California, San Francisco, Hero City
Fighting style The Koga Ninja Arts & Ninja Arts of Galford (甲賀流+ガルフォード流忍術 Kōga-ryū purasu Garufōdo-ryū Ninjutsu?)
Weapon Justice Blade (ジャスティスブレード Jasutisu Burēdo?), a ninjatō

Galford D. Weller (ガルフォード=D=ウェラー Garufōdo Dī Werā?) is a recurring character since his introduction in Samurai Shodown. He fights alongside his pet husky, Poppy, and is also accompanied by Poppy's puppies, Papa, Pipi, and Pipa.[2]

After the death of his father, Galford left his four older sisters to become a sailor, where he learned about the ninja of Japan. Fascinated by their stories of heroics and mysticism, he decided to learn from them. He completes his training in the Koga style under Ayame, the wife of Hanzo's master (Earthquake trained with him too but quit early). Throughout the series, Galford seeks to uphold justice throughout the land (eventually as a superhero of justice).[28] He has unrequited feelings for Nakoruru.[29][30] During the events of Samurai Shodown: Sen Galford confronts his father's Killer, Draco. He kills Draco and avenges his father and continues to fight in the name of justice.

When first introduced, he and Hanzo nearly mirrored each other in several aspects such as confusing foes with teleportation, illusions, and surprise piledriving. His main deviation from Hanzo is the addition of his dog, Poppy. With her, players can command her to maul, tackle, teleport above foes, or use illusions to copy Galford. In Samurai Shodown III, his Slash form integrates a heavier reliance on Poppy, creating a quick, hit-and-run style of fighting. His Bust form, however, relies on grappling and aggressive up-close combat. As the series progresses, Galford becomes faster but slightly less powerful than Hanzo. His lightening projectile, or "plasma" as it is dubbed by the creators, differentiates from Hanzo's fire as it only flies horizontally straight rather than traveling along the ground in a slinky-like motion.

Galford stage is set in California, in the year 1778, in that year California was part of the New Spain colonial territories, oficially in the game he is from Hero city (port [?]), San Francisco, California, USA. But the USA was a 13 state country in the eastern side of the American continent, thus making him a Spaniard. Galford is playable in all of the games in the series with the exception of Samurai Shodown: Warriors Rage (PlayStation). His Bust form appears as a separate character from him in Samurai Shodown VI.[12] In the 1997 Gamest Hero collection, Galford was tied at fifteenth place as the staff's favorite character (along with Street Fighter's Ken and Fatal Fury character, Ryuji Yamazaki).[31]

Haohmaru

Haohmaru
First game Samurai Shodown
Voiced by (English) Milton Lawrence (1994 anime)
Voiced by (Japanese) Masaki Usui (臼井 雅基) (I-V Special, RPG, NGBC)
Daiki Nakamura (中村 大樹) (64 series, WR:PS1, Capcom vs SNK 2)
Hiroyuki Koga (古賀 寛之) (VI)
Shingo Katori (香取 慎吾) (1994 anime)
Fictional profile
Birthplace  Japan, Musashi Province, Castle town
Fighting style His own personal style
Weapon Fugudoku (名刀・河豚毒 Fugudoku?), a katana

Haohmaru (覇王丸 Haōmaru?) is the star character of the series and is one of the series' most known characters (the other being Nakoruru). He is introduced in Samurai Shodown and continues to appear in every title of the series. His character origin was originally based around the famed swordsman, Miyamoto Musashi, a duelist who claimed to have never lost a match.[32] Though he is a swordsman with no loyalties to any lord, Haohmaru has a "samurai spirit" which is often stressed in the series. He is also often accredited to defeating most of the series' villains.[33]

At the age of fifteen, he challenged Jubei to a duel but lost due to lack of experience.[34] Jubei, amused by the youth's bravado, brought Haohmaru to Nicotine so that he may gain proper training. Whilst living there, he also met and befriended Genjuro, fellow student and another orphan like himself. One day, Nicotine told them they would battle to determine who would learn the secrets in a magical scroll to increase their fighting ability. Genjuro wins, but almost kills Haohmaru; in response, Nicotine banishes Genjuro which begins the latter's grudge against Haohmaru and Nicotine. Encouraged by this defeat to further improve himself, Haohmaru travels the lands perfecting his sword skills, and searches for worthy challengers in the name of shura. During his many travels, Haohmaru also raises Shizumaru and trains him to be a fighter.[34] He is in love with a girl named Oshizu, but in Samurai Shodown VI, he eventually leaves her for his travels even as she begs him to stay with her.[35] Also in Samurai Shodown VI, it is shown that Haohmaru shares a close relationship with Charlotte, even travelling all the way to France in order to visit her.[24][25] In Warriors Rage, Haohmaru is a skilled and active swordsman at the age of forty-seven. At this time, he is trying to find his adopted niece, Mikoto and bring her back home.

His trademark moves are Kogetsuzan, a crescent-shaped uppercut, and Seppuretsuzan, a whirlwind projectile. He also has a sake jug, which he uses to "bless" his blade with liquor before he fights. In Samurai Shodown II, he may swing his jug in battle for a multi-hit short-range attack or alternatively use it to reflect projectiles. He also gained a somersault attack, which could cause massive damage upon crouching foes. When his style splits in Samurai Shodown III, his Slash form retains several strategies used in previous games, being a balanced and easy-to-master mid-range combatant. By contrast, his Bust form alters several moves, granting him access to aggressive close-combat fighting. His appearance in Warriors Rage (PlayStation) also combined some elements from Genjuro's fighting style such as his stance and crouching strikes.

Haohmaru also makes appearances in the games Capcom vs. SNK 2, SNK vs. Capcom: The Match of the Millennium, Neo Geo Battle Coliseum,[36] the mobile game Neo Geo Tennis Coliseum,[37][38] and the dating sim Days of Memories: Oedo Love Scroll.[39][40] According to the Q&A page for Neo Geo Battle Coliseum, developers admitted that no matter what the fans wanted, they wanted to include Samurai Shodown characters and made Haohmaru's inclusion one of their top priorities in development.[27] In Gamest's 1997 Heroes Collection, Haohmaru was tied with Ukyo for their 29th (out of 50) for the staff's favorite character rank.[41] He also makes regular appearances in the series' merchandise and has at least two action figures.[42][43]

Haohmaru makes a cameo appearance in Fatal Fury: The Motion Picture.

Hanzo Hattori

Hanzo
First game Samurai Shodown
Voiced by (English) Liou Johnson (KoF:MI2)
Mungle Roberts (1994 anime)
Voiced by (Japanese) Masaki Usui (臼井 雅基) (I, KOF:MI2)
Toshimitsu Arai (新居 利光) (II-V Special, 64 series, RPG)
Hiroyuki Koga (古賀 寛之) (VI)
Katsuyuki Konishi (小西 克幸) (WR:PS1)
Takeshi Aono (青野 武) (1994 anime)
Fictional profile
Birthplace  Japan, Dewa-Sanchu (estimate) (出羽山中(推定) Dewa Sanchu?)
Fighting style Iga style of ninjutsu (伊賀流 Iga Ninpo Cho?)
Weapon Unnamed ninjatō

Hanzo Hattori (服部 半蔵 Hattori Hanzō?) is one of the few characters introduced in Samurai Shodown that appears in every title of the series. He is based on the historical figure of the same name, who was a Tokugawa ninja and head of a clan in Iga. Like several other mythical incarnations, he is an old friend to Jubei due to their ties to the Tokugawa clan. He also married a Koga ninja, Kaede, quelling a long feud between the two ninja clans that is often romanticized in the historical novel The Kouga Ninja Scrolls.

He is the mightiest of the Iga ninja, employed under the Tokugawa shogunate. Leading his band of ninja, he specializes in assassination attacks against their enemies. For instance, in Samurai Shodown V, Hanzo is given the task to execute the traitor to Yoshitora's father.[44] In Samurai Shodown, he discovers his son, Shinzo, exhibiting mysterious mannerisms due to Amakusa's possession. He fights to save his son but only succeeds in recovering Shinzo's body.[33] Eventually, Hanzo learns that Shinzo's soul is still in the demon world so he sets out with his wife and his second son, Kanzo, to retrieve it. In his ending to Samurai Shodown II, they succeed but Kaede sacrifices herself to unite her son's soul to his body. Despite the hardship, he continues to serve his lord with his sons by his side.[45] Shinzo eventually accepts the title "Hanzo" in Warriors Rage.

Comparable to other ninja in fiction, Hanzo's ninjutsu focuses on the mystical properties of the style rather than its physical fighting techniques. He possesses the ability to teleport and trick his attackers with a dummy when hit. He can also create multiple illusions of himself in hopes of misleading his opponents for an open strike. He later integrates a heavy emphasis on bone-breaking grappling, a trait that follows him in his newer appearances. When first introduced, he and Galford nearly mirrored each other in most aspects. As the series progresses, however, Hanzo becomes the slightly slower but more powerful of the two ninja. His projectile element is fire, whereas his counterpart, Galford, is lightning. He can also throw shurikens and use a variety of bombs to stun or damage his enemies.

In Samurai Shodown RPG, he was an occasional guest member controlled by the computer and thus was unplayable. He also appears as a secret character in another SNK-Playmore game, KOF: Maximum Impact 2. He has one known action figure, based on his appearance in Samurai Shodown 64.[42]

In Gamest's 1997 "Heroes Collection", Hanzo ranked #46 of the staff's favorite characters, sharing the spot with seven other characters, including Art of Fighting character, Robert Garcia and Darkstalkers character, Demitri Maximoff.[31] He was also featured on several lists of top ten ninja characters in video games, including by 1UP.com in 2004 (#9),[46] by The Armchair Empire in 2006 (#10),[47] and by CrunchGear in 2008 (#3).[48]

Shizumaru Hisame

Shizumaru
First game Samurai Shodown III
Voiced by Miho Kaneda (金田 美穂) (III-V Special)
Motoki Takagi (高城 元気) (VI)
Fictional profile
Fighting style The Way of the Scarlet Sword (緋刀流?)
Weapon Misty Rain (umbrella) (傘・霧雨?), Shizumaru's Heavenly Wrath (sword) (刀・大祓禍神閑丸?)

Shizumaru Hisame (緋雨 閑丸 Hisame Shizumaru?) is the main protagonist in Samurai Shodown III who continues to appear in other titles in the series.

He is a young amnesic boy who believes his parents and his entire family were murdered by a vile demon. Because he was deemed a "demon's child" since childhood, he lives and survives alone.[49]

During the events of Samurai Shodown V, he was taken in as a servant by a noble young couple. The husband leaves to fight in the war at Hinowa, leaving his wife, Hakana, under Shizumaru's protection. Pregnant, Hakana wants to return to her father (who Shizumaru doesn't know is Youkai Kusaregedo) for shelter. Shizumaru, assured she is safe, feels obligated to help in the war. When the battles are over, he is rewarded a hefty sum of gold for his efforts. He leaves for home but is stopped by a man who calls him Yaiba. Despite Shizumaru's denial, the man insists that he is Yaiba and that "his family" misses him. Shizumaru chooses to stay with his master and flees.[50] Unfortunately, his master dies in the war and Hakana is eaten by her father.[51][52] Due to the trauma he has suffered, he labels anything malicious, be it person or mannerisms, as a "demon". He respects Haohmaru, who inspires him and teaches him the philosophy of the sword at an early age. Shizumaru seeks to defeat Zankuro and supposedly avenge his family's death. He and Haohmaru slay Zankuro.[33] After the events of Samurai Shodown IV, he confuses the remaining blood lust within him as a "rampaging demon". However, he comes to accept his "demon" as a natural part of himself and makes peace with his past.[53]

His fighting style is a unique combination between his umbrella and his sword. When he first premiered, he relies on his umbrella more, using his sword occasionally in special moves. His latter appearances, however, have him using more sword techniques, minimizing his umbrella attacks. His move set incorporates an uppercut move similar to Haohmaru's Kougetstuzan.

In Samurai Shodown IV, Samurai Shodown V, and Samurai Shodown VI, Shizumaru appears as a playable character. In the NeoGeo CD version of Samurai Shodown RPG, he stars in the bonus portion of the game with his own story. According to Gamest Mook (a Japanese mook created separate from its main publication), he was one of the potential candidates for the Samurai Shodown 64 lineup but was taken out due to time and modeling constraints.[5] In their 1997 Hero's Collection, Gamest staff voted him as their thirteenth favorite character (tied with The King of Fighters character Benimaru Nikaido, for the same spot).[31]

Iroha

Iroha
First game Samurai Shodown VI
Designed by Takkun
Voiced by Mayumi Shindō (新堂 真弓)
Fictional profile
Birthplace  Japan, Ōshū Urushiyama (奥州 漆山?)
Fighting style A way that serves her master best
Weapon Hōrin Ōsai (鳳麟・凰嘴?), two stylized butterfly swords

Iroha (いろは?) is one of the main protagonists and new characters from Samurai Shodown VI. Her namesake is taken from the Heian poem of the same name which is a pangram used for learning the hiragana syllabary.

She is a crane who transforms herself into a Japanese maid. She serves her master and appears to think of him as the most important aspect of her life. Her master is unknown (rumored to be Andrew), but is likely to be the player him/herself as she often bows and speaks to the player before and after her fights.

She fights with two butterfly swords and relies on her speed for close ranged combat. She can also double jump. Several of her moves hint to her original form as a crane such as her projectile (a white feather) and her normal fighting stance. The most obvious reference is her POW move, where she grabs her opponent and, behind shoji doors, disrobes and physically beats her foe. Her silhouette during this sequence briefly changes into a crane.[54]

Iroha is a very popular character in Japan, and stars in her own mobile game called Maid by Iroha.[55] Another game based around her is currently scheduled for release on the Nintendo DS.[56][57] She makes another appearance in the dating sim Days of Memories: Oedo Love Scroll.[39][58] Recently, she has also been added to a roster of usable characters in the Queen's Gate series, which is an extension of the fantasy game series, Lost Worlds.[59] She also has several different figurines, hard cast and otherwise, made in her image.[60][61][62]

Ocha-Maro Karakuri

Ocha-Maro
First game Samurai Shodown VI
Designed by Takkun
Voiced by Mayumi Shindō (新堂 真弓)
Fictional profile
Fighting style Urashiki Kaguramiyabe (裏式神楽雅?)
Weapon

Kirigane Okina Uragane Onna (鉄扇: 切鉄翁・裏鉄嫗?), puppet


Kurogane Chiyuzou Hagane Yakireha Kubin no Haguruma (歯車: 黒鉄鋳造刃金焼入白銀歯車?), iron rings

Ocha-Maro Karakuri (機功おちゃ麻呂 Karakuri Ocha-Maro?) is a character who premieres in Samurai Shodown VI.

Ochamaro is a wooden puppet that was created by an onmyōji during the Heian period. Aside from performing Shinto dances for the gods, he is also given the task to be a warrior against demons.

Kazuki Kazama

Kazuki
First game Samurai Shodown IV
Voiced by Atsushi Yamanishi (山西 惇) (IV-V Special, 64 series)
Masahiro Okazaki (岡崎 雅紘) (VI)
Fictional profile
Birthplace  Japan, Hizen Province, Lower Watari-hashi (渡橋の下 Hizenkoku Watarihashi no Ura?)
Fighting style Kazama Ninja Arts with His Personal Style (風間流忍術+我流?)
Weapon Suzaku (朱雀?), a ninjatō

Kazuki Kazama (風間 火月 Kazama Kazuki?) is a recurring character and one of the main protagonists introduced in Samurai Shodown IV. His demon counterpart, Enja (炎邪?), was first introduced as Kazuki's Bust form in Samurai Shodown: Warriors Rage but became his own character in Samurai Shodown V. Developers wanted Enja to be different from Kazuki by making Enja "unable to speak human language."[63]

He is a member of the Kazama ninja clan who specializes in pyrokinetic ninjutsu. In Samurai Shodown V, he is ordered to execute a powerful fire-demon named Enja. He searches for the demon and eventually encounters him. Enja, however, is too powerful an opponent for Kazuki[64] but, his younger sister, Hazuki saves his and Sogetsu's life by sealing the demons in each brother's respective weapons.[65][66] In Samurai Shodown IV, after he learns that Hazuki was kidnapped by Amakusa, Kazuki decides to desert the clan to rescue her, essentially becoming a nukenin, or renegade ninja. His clan does not tolerate traitors and they send his brother Sogetsu to assassinate him.[67] The two rendezvous at Amakusa's castle. There, Kazuki defeats Amakusa and saves his sister. Sogetsu, on the other hand, stays behind to fight Zankuro.[68] After faking his death to his clan, Kazuki and Hazuki continue to run away together and live a carefree life.[69] His other appearances in the series continue to have him living with Hazuki whilst investigating mysterious calamities across the land.[70]

Enja

Enja
First game Samurai Shodown: Warriors Rage
Designed by Kita Senri
Voiced by Atsushi Yamanishi (山西 惇) (64:WR)
Shintarō Ōhata (大畑 伸太郎) (V-VI)
Fictional profile
Birthplace Makai (魔界 Makai?)
Fighting style The Spinal Column Recoil (脊髄反射?)
Weapon The Chain of Agni (或那の鎖 Agini no Kusari?), his fistcuffs

Enja (炎邪?) is a powerful demon who once ravaged the lands. With the power of fire, he flew from village to village setting them aflame and slaughtering innocent bystanders by the thousands. Upon hearing of this atrocious demon, the Kazama ninja clan took action. They ambush Enja in a small, rural village and without fear, quickly set to the laborious task of attempting to seal the beast. However, Enja's might proved too powerful, and within moments, Enja had burned them all to cinders. Enja meant to reunite with his old friend, Suija, and steal the spell of Jinma-Itai from Kuraki-sumeragi.[71] However, he was sealed by Hazuki into Kazuki's weapon.[65] In Samurai Shodown: Warriors Rage, he possesses Kazuki's body and becomes his new bust form.[28]

Kazuki is a sharp contrast to his brother in that most of his attacks are short-ranged and risky if performed improperly. His only long ranged attack is a fireball projectile. In his first appearance, his Slash mode can form up to three mini fireballs which may boost his special moves. His Bust mode relies on an aggressive, close combat moves that deals massive damage. It later carries over to be Enja's fighting style. Enja losses Kazuki's ninjato but fights using punches that mimic Kazuki's sword strikes.

Kazuki is also playable as a character in Samurai Shodown 64, Samurai Shodown! 2 , Samurai Shodown VI, and Samurai Shodown: Edge of Destiny. He makes a cameo appearance in the Neo Geo CD version of Samurai Shodown RPG. Enja is an individual character from Kazuki in Samurai Shodown V and Samurai Shodown VI. Gamest staff voted Kazuki as their 35th favorite character in their 1997 Heroes Collection.[31]

Sogetsu Kazama

Sogetsu
First game Samurai Shodown IV
Voiced by Naoki Oikawa (及川 直紀) (IV-V Special, 64 series)
Junji Majima (間島 淳司) (VI)
Fictional profile
Birthplace  Japan, Hizen Province, Lower Watari-hashi (渡橋の下 Hizenkoku Watarihashi no Ura?)
Fighting style Kazama Ninja Arts (風間流忍術?)
Weapon Seiryu (青龍 Seiryū?), a ninjatō (later made into a tachi)
Suija
First game Samurai Shodown: Warriors Rage
Designed by Kita Senri
Voiced by Naoki Oikawa (及川 直紀) (64:WR)
Ikuji Nose (野瀬 育二) (V-VI)
Fictional profile
Birthplace Makai (魔界 Makai?)
Fighting style The Way of Divine Thought (神の思考?)
Weapon The Discus of Rudra (屡堵羅の環 Rudora no Wa?)

Sogetsu Kazama (風間 蒼月 Kazama Sōgetsu?) is a recurring character and one of the main protagonists introduced in Samurai Shodown IV. His demonic form, Suija (水邪?), was first introduced as his Bust form in Samurai Shodown: Warriors Rage but became a separate character from him in Samurai Shodown V. Game developers for Samurai Shodown V wanted Suija to be the "dangerous guy who wants to be a god".[63]

He is a member of the Kazama ninja clan who has the ability to manipulate water and is the older brother to Kazuki. In Samurai Shodown V, Sogetsu is ordered by his clan to defeat a powerful water demon named Suija. After much searching, he encounters the demon and engages him. Like his younger brother's encounter with Enja, Suija meets him with the intentions of possessing his body. To save them, their younger sister, Hazuki uses a ninjutsu spell to seal both Suija and Enja away in her brothers' weapons (Sogetsu and Kazuki respectfully).[65][66] When Kazuki leaves the clan to save Hazuki, the elders of the clan order him to execute his brother.[72] Sogetsu eventually finds Kazuki at Amakusa's castle. There, he allows Kazuki to rescue Hazuki, while he stays behind to fight Zankuro. He slays Zankuro and returns to his clan, telling his superiors that Kazuki has been taken care of; in truth, he allows Kazuki to fake his death so he and Hazuki can run away. Sogetsu keeps a watchful eye on them in secret so they may continue to lead a carefree life.[73] He continues to serve his clan, loyally following their orders and meeting his brother by coincidence from time to time.[74]

Suija

Suija (水邪?) is a powerful demon who was freed in Samurai Shodown V. He possesses a shinobi from the Kazama clan, who was investigating evil energies close to the lake where he was sealed. Suija is determined to take the spell of Jinma-Itai from Kuraki-sumeragi. He wants to reunite with his friend, Enja, to steal that spell. Parallel to Enja's fate with Kazuki, however, Suija is sealed in Sogetsu's weapon by Hazuki.[66] Over time, his spirit gradually seeps through the seal and takes possession of Sogetsu's mind and body.[28]

Sogetsu, unlike Kazuki, has several long ranged attacks, most notable of which is his strongest slash attack. His power over water allows him to keep opponents at distance from both the air and ground level as he can raise geysers and throw bubbles to thwart their advances. In his Bust form, later adopted as Suija's fighting style, he becomes an effective close to mid-ranged fighter, able to shield himself from attacks during jumps and splash powerful geysers at close range. In Warriors Rage, his ninjatō changes to a longer tachi. Suija fights bare-handed and relies mostly on kicks for normal attacks.

Sougetsu is also playable as a character in Samurai Shodown 64, Samurai Shodown! 2 , Samurai Shodown VI, and Samurai Shodown: Edge of Destiny. He makes an appearance in the Neo Geo CD version of Samurai Shodown RPG. Suija appears as his own character in Samurai Shodown V and Samurai Shodown VI. In the 1997 Gamest Heroes Collection, Sogetsu was ranked the staff's 21st favorite character.[31]

Genjuro Kibagami

Genjuro
First game Samurai Shodown II
Voiced by Kong Kuwata (コング 桑田) (I-V Special, 64 series, RPG, SNK vs Capcom, NGBC)
Tōru Ōkawa (大川 透) (VI)
Fictional profile
Birthplace  Japan, Yamashiro Province, Anjou-mura (山城国 安城村)
Fighting style Koin Ittoh Style (古陰一刀流 Koin Ittou Ryu?)
Weapon Baio-doku (名刀・梅鶯毒 Baiohdoku?), a prized katana

Genjuro Kibagami (牙神 幻十郎 Kibagami Genjūrō?), with Genjūrō meaning Mystic Tenth Son in Japanese) is a recurring character introduced in Samurai Shodown II and the official rival to Haohmaru.

He claims to have killed his family and at least a thousand other people. His mother was a prostitute and, due to her profession, he knows nothing about his father. When he was fifteen, Genjuro killed one of her clients -due to his mother's pleas for protection from her client's drunken rage. As he went to leave, she attacked him, leaving the scar on his back, and he killed her.[75] Orphaned, Nicotine spotted him and took him under his tutelage along with Haohmaru in his dojo.[28] Both students were close friends yet Genjuro's hunger for power worried Nicotine. To test his student, he decided to have them fight to determine who was stronger, with a scroll that promises power as the reward. Genjuro defeats Haohmaru but is banished for his murderous intent. He swore to kill Haohmaru and Nicotine, spiteful for their idealistic beliefs on swordplay.[76] He hates Haohmaru especially, because he resembles the man his mother was with when he killed them (he also was attracted to Shiki at one point, as she resembled his mother).[77] His profession during his travels is a hitokiri or killer-for-hire, often accepting the more "dirty" jobs such as wiping out pirate brigades and bandit hideouts.[78][79] His former clients include Sankuro and Mizuki.[33] In Samurai Shodown: Warriors Rage, Genjuro gains the upper hand in his last duel with Haohmaru. Before he could deal the final blow, a boy stabs him in vengeance for his unnamed father. It's heavily implied that Genjuro dies from his wound and, as promised, an older Haohmaru toasts to his friend's honor.

Though they both trained underneath Nicotine, his fighting style greatly differs from Haohmaru in execution. All of his special moves are direct references to the Japanese card game, hanafuda. Depending on whether a move hits or misses, the move will temporarily project the images of a "winning" combo of cards and/or a "miss" based on the featured hanafuda set. His "pet" of sorts is an unnamed orange frog, a reference to the card, Yanagi ni Ono No Toufuu. His win poses from his first appearance made several heavy references to the deck; his later win poses tone down the references.

Since his introduction, Genjuro is playable in all of the games in the series with the exception of Samurai Shodown: Warriors Rage (PlayStation). He also makes playable appearances in SVC Chaos: SNK vs. Capcom, Neo Geo Battle Coliseum[80] and the dating sim Days of Memories: Oedo Love Scroll.[39][40] In Gamest's 1997 Heroes Collection, he was ranked the staff's eighteenth favorite character.[31] He was voted as the number one favorite character at the time of his debut.[81]

Basara Kubikiri

Basara
First game Samurai Shodown III
Voiced by Masahiro Nonaka (野中 政宏) (III-V Special)
Motoki Takagi (高城 元気) (VI)
Fictional profile
Birthplace  Japan, Tamba Province (丹波?)
Fighting style Instinct
Weapon The Evil-Doer Destroyer (罪人殺 Togabitogoroshi?), a giant triple-bladed shuriken hooked to a chain

Basara Kubikiri (首切り 破沙羅 Kubikiri Basara?), sometimes known as "Basara the Executioner", is a recurring character introduced to the series in Samurai Shodown III.

He is a type of yokai "reborn" due to an extreme hatred he harbored before his death. In his previous life, Basara lived in peace with his wife, Kagaribi, until the monstrous demonic swordsman Zankuro came through and slaughtered everyone. He blames "the demon" for his wife's demise but, in Samurai Shodown V, it is revealed that Basara himself killed her.[82] In Samurai Shodown III, he remembers how he died and thus aimlessly seeks to take revenge on Zankuro. However, Zankuro is already slain by the time he finds him. Having no reason to remain, Basara searches for ways to finally rest in peace.[83] In Samurai Shodown IV, he discovers that his "rebirth" is caused by Amakusa, so he heads for Shimabara to kill him. After Amakusa's defeat, a vision of Kagaribi lures his soul to be captured and sealed away by Mizuki.[84]

Some of his powers are based in the use of his shuriken, as well as demonic powers like moving and disappearing into the shadows or release balls of energy. His normal attacks are adaptable to execute, easily ranging from close to mid-screen and often hitting for several hits upon impact. His distinguishing feature is a shrill laugh and claiming life to be "a beautiful nightmare".

Basara also appears playable in Samurai Shodown VI. In Samurai Shodown RPG he is an occasional guest member and doubles as an optional boss in the second chapter of the game.

Kuroko

Kuroko
First game Samurai Shodown
Voiced by Masaki Usui (I)
Toshikazu Nishimura (西村 寿一) (II)
Kaori Minami (南 かおり) (64)
Fictional profile
Birthplace  Japan, Kawachi Province
Fighting style Unknown
Weapon None

Kuroko (黒子?) was used as an official who officiated the match in early Samurai Shodown games. He starts to challenge players as a hidden boss in Samurai Shodown II and continues to do so in other games of the series. Kuroko is an alias; his real name is shown in the credits of the second game, but inkeeping with his role as a kuroko , is blurred.[85] His real name is revealed to English fans nearly a decade later as Dueling Judge: "Slick" Sukihiro.[86][87] Although he appears as his own character in the series, real life kuroko are meant to be anonymous and "invisible" stage men in Japanese theater.

He dons a red flag and a white flag (used in martial arts competitions to denote when a player hits an opponent) as his weapon. As a playable character, Kuroko parodied moves from other SNK characters, mainly from those in Fatal Fury or Art of Fighting, and unlike every other character in the game, it was his outfit that became red as his rage bar filled up. He also can't be thrown normally, like Earthquake in the same game, and apparently his flags, which he uses as weapons, can't be destroyed or lost. He becomes a copy of the player's character in Samurai Shodown III. In Samurai Shodown VI, his special moves further parodied King of Fighters characters.[88]

Kuroko continues to challenge players in Samurai Shodown 64. He returns as a character and a judge in Samurai Shodown VI[12] and serves as a save point for players in Samurai Shodown RPG.[89]

Yumeji Kurokouchi

Yumeji
First game Samurai Shodown V
Designed by Takkun
Voiced by Mitsuki Saiga (斎賀 みつき)
Fictional profile
Birthplace  Japan, Edo (江戸?)
Fighting style Jinmusō Ittō-ryū (神夢想一刀流 Jinmusō Ittō-ryū?)
Weapon A nameless self-made sword

Yumeji Kurokouchi (黒河内 夢路 Kurokōchi Yumeji?) is the sub boss in Samurai Shodown V. Yumeji is unique to the roster in that he/she has no definite gender; the developers to the game, Yuki Enterprises, entreated players to "believe whatever you believe Yumeji to be". To add to the confusion, Yumeji speaks in gender neutral Japanese in both his/her official story and in-game text and Yumeji's voice actor has a history of voicing for both genders. Due to the openness of the statement, players still argue over his/her gender to this day. The character designer for the game affectionately nicknamed Yumeji as "Souji" -a reference to the Shinsengumi captain, Okita Sōji.[63]

Yumeji is the sole successor of Sakon Kurokouchi, a sensei of iaijutsu and the previous mentor of Ukyo. However, for a dubious reason concerning issues with his/her body, Yumeji was expelled from his/her father's dojo and living facility. Yumeji follows Gaoh and swears to serve him as his "right arm". In the end, Yumeji is defeated by Ukyo, and, to save his/her family name from disgrace, begs him to take his/her life. Ukyo, however, only cuts off his/her ponytail and orders Yumeji to go home.[90] Instead, Yumeji becomes a nun. One year after Gaoh's defeat, he/she tricks and beheads Rasetsumaru.[91] Her father and the rest of his disciples were later slain by Zankuro.

As Yumeji shares the same fighting style as Ukyo, Yumeji borrows several poses and animations from him. The main deviation between them, however, is his/her ability to morph into aspirations of other characters to perform their signature moves (Haohmaru with Kougetsuzan, Hanzo with Mos Otoshi, Genjuro with Inoshikacho, Nakoruru with Ainu Mutsube, etc.).

Yumeji makes a playable appearance in Samurai Shodown VI.

Kyougoku Hinowanokami Gaoh

Gaoh
First game Samurai Shodown V
Created by Nobuhiro Watsuki
Designed by Takkun
Voiced by Kenji Utsumi (内海 賢二) (V-V Special)
Akio Ōtsuka (大塚 明夫) (VI)
Fictional profile
Birthplace  Japan, Hinowa-guni (日輪国 Hinowaguni?)
Fighting style The Shinto Path of Kyougoku-in Hinowa (兇國院日輪神道流?)
Weapon Demon Cross & The Seal of the Four Laws (鬼十字・四法印?), a jumonji spear

Kyougoku Hinowanokami Gaoh (兇國 日輪守 我旺 Kyōgoku Hinowanokami Gaō?) is the final boss in Samurai Shodown V. Gaoh was fashioned as a character to concisely reflect the times of the era that the game takes place, speaking in the same dialect and dressing himself in similar fashion.[92]

He was once a loyal general to the Tokugawa clan and lord to the land of Hinowa. He is one of the previous mentors to the clan's heir, Yoshitora. However, Yoshitora and his father became indifferent to the land during the Tenmei famine and the country was thrown into more chaos as a result. Concerned about the well being of his countrymen, he decides to rebel against his lord with an army of powerful warriors until he is defeated by Yoshitora. He begs for his pupil to become shogun for the sake of the people, which Yoshitora finally accepts as his responsibility.[93]

When he is in POW, he transforms into a demon in armor, an evil entity that once possessed another character, Yunfei. This form is killed by Gaoh with the assistance of Yunfei.[94]

Gaoh also appears in Samurai Shodown V Special and Samurai Shodown VI as a playable character.

Liu Yunfei

Yunfei
First game Samurai Shodown V
Created by Nobuhiro Watsuki
Designed by Takkun
Voiced by Satoshi Taki (滝 知史) (5)
Tōru Ōkawa (大川 透) (Tenka)
Fictional profile
Birthplace Qing Dynasty Chang'an (長安?), Tang Dynasty China
Fighting style The Defensive Arts of the Heavenly Hermits (天仙遁甲?)
Weapon Heaven-Flash Strike (天閃燕巧?), a dadao

Liu Yunfei (Chinese: 劉 雲飛; Hanyu Pinyin: Liú Yúnfēi; Japanese: 劉 雲飛 Ryū Yunfei), also known just as Yunfei, is a character introduced in Samurai Shodown V. In their commentary for fans, it was one of the director's request to make another overseas character. During his designing process, they were afraid of making him too similar to Chinese actor, Chow Yun-fat. Since they were already making a "new young lady" (Mina), Yunfei was eventually modeled to be the "cool old guy".[63]

He lived at one point in 800 A.D. with his wife. Desiring to gain more power, he made a deal with a being calling himself "The Dark Emperor" and apparently becomes immortal due to an evil entity. However, he went insane and berserk until he was sealed in a boulder by his students, Enja and Suija. A millennium later, he is freed due to the entity leaving him to possess someone else. Wanting to redeem himself, he tracks down the entity's source with intents to exorcise it. In his ending, the entity is found in Gaoh and it begins to overwhelm its host. In order to help Gaoh, Yunfei takes possession of the monster's body and urges the free Gaoh to slay the demon. He is struck down and is reunited with his wife (presumably in heaven).[94]

Yunfei takes most of his mannerisms from typical wuxia traits. Parallel to other wuxia borrowing some elements from real-life martial arts, his fighting style is a rough deviation of the Wing Chun martial arts. He also possesses the ability to fly, best exampled in the film Crouching Tiger, Hidden Dragon.

Yunfei also appears in Samurai Shodown VI.

Mina Majikina

Mina
First game Samurai Shodown V
Designed by Takkun
Voiced by Satsuki Yukino (雪野 五月) (V-V Special)
Tsumugi Ōsawa (大沢 つむぎ) (VI)
Fictional profile
Birthplace  Ryūkyū Kingdom
Fighting style The Secret Way of the Drawn Crescent Moon (秘道・弓張月?)
Weapon The Suppressing Holy Bow of 8 Purifications (鎮聖八浄?), a bow with arrows

Mina Majikina (真鏡名 ミナ Majikina Mina?) is one of the new characters introduced in Samurai Shodown V. According to the game's creators, Mina was created to be the "polar opposite to Nakoruru" and as the "new heroine" to the series. They extended these keywords to everything, including fighting style, weaponry, and clothing. Though she drifted slightly away from her original image, Mina became a favorite to them and they expressed an interest to implement her into more games.[63]

She is blessed since birth with powerful spiritual energy and was sent away from her home to train in the art of exorcising demons. Her village revered her as a kaminchu (goddess) but also shunned her as they were in fear of her powers. As a result of her isolation, Mina is unable to express emotions.[95] One day, she departs her village to destroy an ayakashi (a certain kind of yokai). Upon her victory, she senses a powerful and evil force in her village but returns to see everything in ruins and all the inhabitants dead. In the wreckage, she finds a seemingly harmless being named Chample to whom she grew to endear. Taking her new friend in her arms, she is determined to eliminate as many demons as possible, starting with Gaoh.[95] However, she eventually comes to the conclusion that Chample is the demon that destroyed her village when he transforms to his true form and attacks a by-stander. In her ending, she kills Chample to avenge the villagers; it's then implied that she commits suicide afterwards.[96]

Mina is the first archer character to grace the character lineup.

Mina is also playable in Samurai Shodown VI and makes another appearance in the dating sim Days of Memories: Oedo Love Scroll.[39][40] Since her introduction, she has several figurines made in her image.[97][98]

Zankuro Minazuki

Zankuro
First game Samurai Shodown III
Voiced by Hiroyuki Arita (有田 洋之) (III)
Enma Itō (伊藤 えん魔) (IV)
Kazuhiro Nakata (中多 和宏) (V Special)
Akio Ōtsuka (大塚 明夫) (VI)
Fictional profile
Birthplace  Japan, Kyoto (京都 Kyōto?)
Fighting style Art of the Inifinitely Peerless Blade (無限一刀流 Ittou Ryu?)
Weapon The Crimson Blade of Hell's Rage (紅鋼怨獄丸?), a zanbatō

Zankuro Minazuki (壬無月 斬紅郎 Minazuki Zankurō?) is the final boss from Samurai Shodown III and recurs as a boss character throughout the series.

He is a fearsome warrior who once traveled from village to village slaughtering people with no regard or disambiguation. During this time, he earns the title "the demon" in testament to his terrifying skill and battle prowess. He encounters a young girl who he couldn't bring himself to kill and realizes the error of his ways. He retires his massacring and enters hermitage, only drawing his blade to kill worthy opponents in duels. Eventually, he is defeated by Shizumaru and Haohmaru and his body is buried and sealed later by Gaira. His appearances after Samurai Shodown III continue to revive him as an unlockable boss for the players to defeat.

Zankuro wields a zanbatō which he uses to attack with amazing speed and strength. In his first boss appearance, he could easily defeat his foe in three strikes. In Samurai Shodown IV, his strongest slash can take away half a lifebar.

In the PSX port of Samurai Shodown IV, Samurai Shodown V Special, and Samurai Shodown VI Zankuro is a playable character. According to Gamest Mook (a Japanese mook created separate from its main publication), he was originally planned for the Samurai Shodown 64 lineup but was taken out due to time constraints.[5]

Sugoroku Matsuribayashi

Sugoroku
First game Samurai Shodown VI
Designed by Takkun
Voiced by Tarō Masuoka(増岡 太郎)
Fictional profile
Birthplace  Japan, Edo, Asakusa (江戸 浅草?)
Fighting style (祭囃子家 家訓・男の心得三ヶ条?)
Weapon (祭囃子一発?), a fireworks cannon

Sugoroku Matsuribayashi (祭囃子 双六 Matsuribayashi Sugoroku?) is a character who premieres in Samurai Shodown VI. His character design and mannerisms are based on the Naked Festival that occurs in Japan. He is another character in the series who brings comic relief.

He wields a fireworks cannon as his weapon and can summon an entire parade on an opponent.

Nakoruru

Nakoruru
First game Samurai Shodown
Voiced by (English) Carol Amerson (1994 anime)
Voiced by (Japanese) Harumi Ikoma (生駒 治美) (I-V Special, 64 series, RPG, Nakoruru, Capcom vs SNK, NGBC)
Mikako Takahashi (高橋 美佳子) (VI)
Reiko Chiba (千葉 麗子) (1994 anime)
Fictional profile
Birthplace Japan Ezochi, Ainu Moshiri-Kamui Kotan (アイヌモシリ・カムイコタン?)
Fighting style Dancing Sword Arts of the Shikanna-Kamui (シカンナカムイ流刀舞術?)
Weapon Father Bull (宝刀・チチウシ Chichi-ushi?), a kodachi from her father
Rera
First game Nakoruru ~Ano Hito kara no Okurimono~
Designed by Takkun
Voiced by Harumi Ikoma (生駒 治美) (Nakoruru)
Kyōko Hikami (氷上 恭子) (V-V Special, Nakoruru OVA)
Mikako Takahashi (高橋 美佳子) (VI)
Fictional profile
Birthplace  Japan, Ezochi, Ainu Moshiri-Kamui Kotan (アイヌモシリ・カムイコタン?)
Fighting style Dancing Sword Arts of the Shikanna-Kamui (シカンナカムイ流刀舞術?)
Weapon Father Bull (宝刀・チチウシ Chichi-ushi?), a kodachi

Nakoruru (ナコルル?) is one of the most recognized characters from the series and "mascot" (alongside Haohmaru). Since her introduction in Samurai Shodown, she appears in every title of the series, but is not playable in Samurai Shodown: Warriors Rage. Her alter ego, Rera (レラ?), premiered in the PC and Dreamcast video game Nakoruru: Ano Hito kara no Okurimono and was later incorporated into the fighting games in Samurai Shodown V.

Nakoruru's role in the game is of a defender of Mother Nature as a priestess of the Ainu religion. This idea came from a Japanese perception of the indigenous Ainu people, who live around Hokkaido, Japan. In this case, Ainu are depicted in a way analogous to the Native Americans in the United States are in other media, in that they revere nature and peacefully coexist with it. Keeping in key with her persona, Nakoruru was also used as a mascot for SNK's environmental awareness campaigns in 1994.[99] She became the Kamui warrior of Kamui Kotan after the death of her father[100] and continues to fulfill this role throughout the series (even assuming a human form after her death).[28][101] In Samurai Shodown: Warriors Rage, she becomes "the holy spirit who wanders through time" in a form that resembles a Koro-pok-guru. Unable to assume her original form, she asks the player to awaken the Maiden of Light, Rimururu, who has been sealed by Oboro.[102]

Rera (レラ?) is based on the alternate palette swap of Nakoruru (noted for her evil grin during her victory images since Samurai Shodown). The developers admit basing her mannerism on Nakoruru's Bust form.[63] It is said that Nakoruru suppressed this side of herself as Rera saw killing as a necessity to protect nature. She merges with her host after she realizes that fighting doesn't solve everything and peaceful solutions can be made.[103] She can physically take over Nakoruru, but has only done so when Nakoruru is reluctant to kill her enemies.

She fights with a kodachi, and, depending on the form, a hawk named Mamahaha (in Slash) or a wolf named Shikuru (in Bust form and later Rera). To compensate for her short weapon range, players must rely on her speed to punish her opponents' mistakes. She can also recover from her moves a little quicker than other characters, making it easier for her to hit-and-run during fights. To balance her out with the rest of the cast, her attack strength is slightly weaker than most fighters. Her move set usually incorporates slightly longer ranged attacks that project her or her animal companions to her foes so her attack range isn't limited to her sword. She can also reflect projectiles with the move, Kamui Ryusei. The girl that appears during her entrances in Capcom vs SNK is one of her childhood friends introduced in Nakoruru: Ano Hito kara no Okurimono, Manari.

Nakoruru also stars in her own game, Nakoruru: Ano Hito kara no Okurimono. She makes outside series appearances in the Game Boy port of The King of Fighters '95, King of Fighters 2000 (as a special Striker), Capcom vs SNK, Capcom vs. SNK 2, SNK vs. Capcom: The Match of the Millennium, Neo Geo Battle Coliseum,[36] SNK Gals' Fighters, the mobile game Neo Geo Tennis Coliseum,[37][38] and the dating sim Days of Memories: Oedo Love Scroll.[39][40] Rera appears again in Samurai Shodown VI as well as an alternate version konwn as Purple Nakoruru who pays tribute on the concept that later evolved into Rera. This version however still fights with Mamahaha. SNK-Playmore also created a social action program for children using Nakoruru and Fatal Fury star, Terry Bogard, as their mascots.[104] She is a featured character in several of the series' drama cds and stars in her own character image cd.[105] She also is a member in SNK's character image band, Band of Fighters.[106] As a popular moe character, Nakoruru also has several figurines made in her image from various game appearances.[107][108]

Neinhalt Sieger

Sieger
First game Samurai Shodown II
Voiced by Kong Kuwata (コング 桑田) (II)
Hiroyuki Koga (古賀 寛之) (VI)
Kōji Ishii (石井 康嗣) (RPG)
Fictional profile
Birthplace Kingdom of Prussia Kingdom of Prussia (プロシア王国?)
Fighting style Red Lion Style Mercenary Arts (紅獅子流傭兵術 Benijishi-ryū Yōhei-jutsu?)
Weapon Krayfish Klaw (ズァリガーニ Zwarigāni?, “Crayfish” (ザリガニ Zarigani?) with a heavy accent), a gigantic metal gauntlet

Neinhalt Sieger (ナインハルト・ズィーガー Nainharuto Zīgā?) was introduced in Samurai Shodown II. Like Nicotine, he was dropped after his introduction and is limited to cameo appearances throughout the series.

He is a Prussian warrior and the leader of the Red Lion Knights. He went to Japan to deal with the threat of Mizuki.[13] In his ending, he saves his country from demons and is married to Elizabeth, the daughter of the Prussian King.[109]

In the spin-off, Samurai Spirits RPG, he married Queen Victoria and is protecting France against any demon attacks. He assists the party battling Mizuki whilst they are in Paris and Green Hell. However, Mizuki traps him within one of the Dark Bells, a medium which increases Ambrosia's powers and siphons evil spirits. Knowing the dangers of the Bell, he allows the party to destroy it, killing himself in the process.

His fighting style consists of unique grappling and punching techniques, better amplified by the power of his weapon. His gauntlet, which is easily capable of shielding his entire body, also possesses the ability to shoot ammunition when he expands his fist. For some time, he was one of the few characters in the series who is capable of chaining different special commands together to create a specific combo.

Sieger is also playable in Samurai Shodown VI.

Rasetsumaru

Rasetsumaru
First game Samurai Shodown V
Created by Shiroi Eiji
Designed by Takkun
Voiced by Tsuguo Mogami (credited as Tsuguo Nakajima) (中島 嗣生) (V-V Special)
Shinsuke Fukui (福井 信介) (VI)
Fictional profile
Birthplace Makai (魔界?)
Fighting style Extreme devotion to homicidal urges
Weapon Demonic Sword: Slaughtering Diarrheal Cap (妖刀・屠痢兜 Yōtō: Torikabuto?, being spelled with altered kanji for azure monkshood, a toxic plant that shares Rasetsumaru’s color), a bloodied katana

Rasetsumaru (羅刹丸?) is hinted to exist in Samurai Shodown: Warriors Rage but is introduced in Samurai Shodown V as his own character. In the creators' commentary regarding his introduction, it was revealed that he was a design created by series illustrator, Shiroi Eiji, as a "dark Haohmaru".[63]

He is a bloodthirsty demon from the dark world of Makai, which was opened up by Amakusa many years ago. Rasetsumaru can never assuage his thirst for killing. Because he doesn't clean his blade, it has turned the color of blood from the hundreds of people he has killed. He learns the existence of Haohmaru, an incredibly strong samurai who looks like him, and tries to find him in Hinowa to kill him. He finds Haohmaru at a temple a year later, but it is really a nun (implied to be Yumeji) disguised as an illusion of him. Claiming him to be his/her final opponent, Yumeji decapitates him.[91]

Parallel to Rera's fighting style with Nakoruru, Rasetsumaru is the former Bust form of Haohmaru. Unlike Rera, he is a separate entity from Haohmaru and shouldn't be confused as a part of Haohmaru's subconsciouses. He mirrors several of his counterpart's normal attacks but has a different move set.

Rasetsumaru is also playable in Samurai Shodown VI.

Mizuki Rashoujin

Mizuki
First game Samurai Shodown II
Voiced by Harumi Ikoma (生駒 治美) (II)
Rica Matsumoto (松本 梨香) (RPG)
Miki Tsuchiya (土屋 実紀) (2002 OVA)
Shizuka Itō (伊藤 静) (V Special)
Tsumugi Ōsawa (大沢 つむぎ) (VI)
Fictional profile
Birthplace  Japan, Oki Province (隠岐?)
Fighting style Laws of the Chanting Evil Spirits (言霊邪霊の法 Kotodama Jarei no Hō?)
Weapon Sacred Tree Sprig of Mi-go (ミ・ゴウの玉串 Mi-gō no Tamagushi?), a gohei

Mizuki Rashoujin (羅将神 ミヅキ Rashōjin Mizuki?), known as "The Marauding Deity", is the final boss in Samurai Shodown II. She is the also the first and only boss to have assistance from a pet.

Mizuki was a rural Japanese child abandoned by her family due to severe poverty. Bitter with hatred and consumed with revenge, she made a pact with the evil god Ambrosia roughly a thousand years before the series begins, turning herself into a demon. Since this acquisition of demonic power, she proceeds to cause worldwide disasters and calamities around the globe. However, roughly 800 years after her pact, she was challenged by a priestess named Bizuki. Despite her best efforts, Bizuki was possessed by Mizuki and sent into hibernation. She was awakened by Amakusa's powers and invokes Ambrosia's mortal resurrection. Haohmaru and Nakoruru stop her before she could succeed. Upon her defeat, both Mizuki and Ambrosia were sealed in the Makai (demon world) while Bizuki was free to live in the mortal realm as Kyoshiro's assistant.

Mizuki has a wide arsenal of attacks to choose from. In some ways, she is similar to Nicotine in that they can both shoot upper and lower angled projectiles and also reverse their foes movements. Like her predecessor, Amakusa, she also possesses the ability of teleportaion and a multi-hitting slap attack. She can also command a demon pet to charge and maul her opponent. Her pet also has the ability to transform foes into animals, disabling their attacks for a time. Her desperation attack is a unique projectile that will boomerang back to her if her opponent jumps over it. She is also quick on her feet, easily able to close distances between her foe in quick dashes with little trouble.

She appears as the second main antagonist in Samurai Shodown RPG[4] and is a playable character in Samurai Shodown V Special and Samurai Shodown VI.

Rimururu

Rimururu
First game Samurai Shodown III
Voiced by Tomo Sakurai (桜井 智) (III)
Megumi Matsumoto (松本 恵) (IV, RPG)
Kyōko Hikami (氷上 恭子) (RPG drama CD)
Keiko Kamitani (神谷 けいこ) (64 series, 2002 OVA)
Hitomi Nabatame (生天目 仁美) (V-V Special)
Rie Kugimiya (釘宮 理恵) (VI)
Fictional profile
Birthplace Japan Ezochi, Ainu Moshiri – Kamui Kotan (アイヌモシリ・カムイコタン Ainu: Ainu land, Kamui Village?)
Fighting style Shikanna-Kamui Style Sword Dancing Art (シカンナカムイ流刀舞術 Shikanna-Kamui-ryū Tōbu-jutsu?, Shikanna-Kamui, a.k.a. Kanna-Kamui, being the thunder Kamui)
Weapon Hahakuru (ハハクル?), a kodachi

Rimururu (リムルル?), called "Rimnerel" by some translations, is a recurring character in the series and was formerly introduced as a new character in Samurai Shodown III. She made her first appearance in the series as a background character in Nakoruru's stage during Samurai Shodown II. Her prototype design in this game was formerly a scrapped concept for one of the heroines from another SNK game, Robo Army.[110]

She is the younger sister of Nakoruru, and lives in an Ainu village on Hokkaidō. She greatly admires her older sister, and like her, strives to protect nature. Rimururu has also been referred to as a priestess of the Ainu religion. In her ending to Samurai Shodown V, it is revealed to players that Nakoruru adopts her at a young age.[111] Although she is still training and not as adept as her sister at fighting, she repels evil from the forest for her elder sister. When her sister departs, Rimururu often follows her in hopes of offering assistance. Nakoruru originally forbids her younger sister's attempts to be a priestess but relents once she recognizes Rimururu's resolve. In Samurai Shodown: Warriors Rage (PlayStation), Rimururu is a "Maiden of Light" like her sister. She was imprisoned by Oboro and cannot awaken to help her sister. The players need to rescue Rimururu for Nakoruru. When the sisters unite, they seal Oboro and his weaponry after his defeat.

With her ice spirit Konru, sometimes translated as "Konril", she has the ability to freeze her foes. Her normal attacks are similar to her sister with some modifications in execution. Unlike her sister, many of her moves are short range, giving her a narrower range of efficiency than her sister. However, this may not be a disadvantage as the swiftness in most of her moves make up for it. Like her sister, she may also reflect projectiles with proper timing. In Samurai Shodown: Warriors Rage, her Slash form relies more on Konru, making her playing style more defensive. Her Bust form, however, is more aggressive and the more close-ranged of the two.

Rimururu continues to appear in every game of the series after her introduction. However, in Warriors Rage (for the PlayStation), she is not playable. She appears with her sister in the dating sim, Days of Memories: Oedo Love Scroll.[112] She also has character image album made after her.[113] According to the creators' commentary for Samurai Shodown V, she is one of the main programmers' favorite characters.[114]


Kyoshiro Senryo

Kyoshiro
First game Samurai Shodown
Voiced by (English) Aaron Krohn (1994 anime)
Voiced by (Japanese) Kay Inage (Kay 稲毛) (I)
Monster Maezuka (モンスター 前塚) (II-V Special, Edege of Destiny, RPG)
Tarō Masuoka (増岡 太郎) (VI)
Yūji Mitsuya (三ツ矢 雄二) (1994 anime)
Fictional profile
Birthplace  Japan, Edo (江戸?)
Fighting style Dancing Battle Kabuki (舞闘流歌舞伎 Butō-ryū Kabuki?)
Weapon Caring Wife (世話女房 Sewa Nyōbō?), a naginata

Kyoshiro Senryo (千両 狂死郎 Senryō Kyōshirō?) is a character introduced in Samurai Shodown and continues to appear in later titles of the series. His name derives from Japanese words with theatrical undercurrents: Senryō (千両?) literally means "1000 ryō", but it can also refer to star actors (i.e., the full phrase senryō yakusha (千両役者?) refers to actors with a rather high salary); Kyōshi (狂死?) means "dying insane"; the (?) is a merely common suffix for male names. He most likely takes inspiration from film character, Nemuri Kyoshiro, a sleepy-eyed samurai who travels around Japan.

He is a master of the ancient art of kabuki, utilizing its artful interpretations and majestic actions to construct a "beautiful fighting art". In Samurai Shodown V, convinced people are sad because of the current state in Japan, Kyoshiro decides to cheer people up with his acts. He decides to go on the road, in the hopes of perhaps finding a new Kabuki style and using his adventure as the story for his Kabuki act. He achieves this in his ending and fights someone who resembles SNK character, Sho Hayate, to determine who has the more aesthetic and effective fighting style.[115] He continues his travels across the land, determined to spread the wonder of his art throughout the series. Unexpectedly, his companion becomes possessed by a demon.[13] Determined to prove his strength, he slays him/her and sets out on a vendetta against others. After Mizuki is sealed a second time in the Makai, he speaks to the now-free priestess Bizuki and restores her faith by making her his new assistant.[116]

He fights with a naginata and fans. True to his profession, he speaks in a theatrical dialect as though he were in a play, letting his audience and opponent know how or what he is doing. For instance, when he is defeated, he cries "I feel regretful!" or when he jumps, he cries, "And here (I am)!".

Kyoshiro is also playable in Samurai Shodown III, Samurai Shodown IV, Samurai Shodown RPG, Samurai Shodown VI, and Samurai Shodown: Edge of Destiny.

Genan Shiranui

Genan
First game Samurai Shodown
Voiced by (English) Neal Ford (1994 anime)
Voiced by (Japanese) Eiji Yano (や乃 えいじ) (I-II, RPG)
Masahiro Okazaki (岡崎 雅紘) (VI)
Kōichi Kitamura (北村 弘一) (1994 anime)
Fictional profile
Birthplace  Japan, Onigami Isle, Kikoku Island (鬼哭島 Kikoku-tō?) or possibly Oninaki Isle (鬼哭島 Oninaki-jima?) in the Japanese version
Fighting style The Way of the Evil Path (魔道な流 Madō na Ryū?)
Weapon Azami (あざみ Azami?), a claw

Genan Shiranui (不知火 幻庵 Shiranui Gen'an?) is introduced to the series in Samurai Shodown. He is a demon with green skin. Like Earthquake, he is a character that was dropped after Samurai Shodown II and only makes cameos in other characters' endings in other games. Both of his endings feature characters from other SNK games (Fatal Fury and Art of Fighting).

He is a member of the enigmatic Shiranui Clan, one that follows the "way of the darkness". He seeks to enligten his progress in the "way of evil". To this end, he travels Japan, killing anyone he can. However, in his travels, he encounters an unknown female ninja (who greatly resembles Mai Shiranui) and is slain.[117] In Samurai Shodown II, his soul is revived by a being calling himself "leader of the Demon World" along with a proposition of servitude. Gen-an agrees but plots to one day slay his benefactor then rule the Demon World himself.[13] In his ending to the same game, he is convinced by his wife, Azami, to return home and live in peace.

He fights with a claw, which can also be extended with a hidden chain. He can also spew poison gas to his opponents.

Genan also appears in Samurai Shodown RPG as a minor villain and as a playable character in Samurai Shodown VI.

Ukyo Tachibana

Ukyo
First game Samurai Shodown
Voiced by Eiji Yano (や乃 えいじ) (I-V Special, 64 series, Edge of Destiny, RPG)
Kazutaka Ishii (石井 一貴) (VI)
Fictional profile
Birthplace  Japan, Ōmi province, Koga district, Umasugi village (近江国 甲賀郡 馬杉村 Ōmi-koku Kōka-gun Umasugi-mura?)
Fighting style God Dream One-Sword Style (神夢想一刀流 Jinmusō Ittō-ryū?)
Weapon Self made, unsigned (自作・無銘 Jisaku: Musei?), a katana

Ukyo Tachibana (橘 右京 Tachibana Ukyō?) is a character introduced in Samurai Shodown who continues to appear in most titles of the series. He is originally based on the famed swordsman, Sasaki Kojirō, one of Musashi's most famous rivals. Parallel to their historical counterparts, Ukyo was Haohmaru's rival in the first game but this idea is dropped upon Genjuro's introduction in Samurai Shodown II.[118]

Ukyo is an expert iaijutsu swordsman with a body stricken with tuberculosis. Despite having several women chasing for his affections, he treasures only his lone confidante, Kei Odagiri.[119] He resists developing further feelings for her (due to his limited lifespan and her noble status) but continues to fight for her as a show of devotion. In Samurai Shodown, he hears news that the ultimate flower resides in Makai and decides to present it to Kei in gratitude.[13] He continues to fight for Kei throughout the series until she marries another man.[28][120][121] Beginning in Samurai Shodown: Warriors Rage, Ukyo moves on to another woman named Saki who also suffers from the same disease. In his ending, he finds a cure for both of their illnesses but chooses to give it to Saki rather than take it for himself. He dies shortly after.[122]

Ukyo is relatively defensive, relying on his quick sword strikes to punish his opponents' mistakes. Though his sprite is of average size, Ukyo jumps slowly –almost as slow as bigger characters like Earthquake or Tam Tam – and may be an open target if used too unwisely. One of his moves, Tsubame Gaeshi, is a direct reference to his historical inspiration. Players may use this move whilst in the air to counter most aerial or ground assaults. He was first perceived by players to be overpowered in Samurai Shodown II, but he has been toned down since then.[123] He is the embodiment of a Japanese gentleman back in the 18th century. As an archaic show of romanticism, he often composes haiku to best describe his thoughts during and after fights to avoid sounding brash. His poetry, however, is often omitted in most of the English translations, save for his ending in Samurai Shodown IV and Samurai Shodown 64 iterations.

Ukyo is playable in all the tiles of the series excluding Samurai Shodown: Warriors Rage (PlayStation). He also makes an appearance in the dating sim Days of Memories: Oedo Love Scroll.[39][40] In Gamest's 1997 Heroes Collection, Ukyo was tied with Haohmaru for 29th (out of 50) the staff's favorite character rank.[31] He was also a highly fan requested character for Neo Geo Battle Coliseum. Developers, however, decided to not place him in as Haohmaru already had his rival, Genjuro, present thus there was no need for Ukyo.[124]

Tam Tam

Tam Tam
First game Samurai Shodown
Voiced by (English) Drew Scroggins (1994 anime)
Voiced by (Japanese) Kay Inage (Kay 稲毛) (I)
Toshikazu Nishimura (西村 寿一) (IV-V Special, RPG)
Kazutaka Ishii (石井 一貴) (VI)
Takehito Koyasu (子安 武人) (1994 anime)
Fictional profile
Birthplace  Mexico, Green Hell (グリーンヘル Gurīn Heru?)
Fighting style Maya-style (マヤ流 Maya-ryū?)
Weapon Henge Hange Zange (ヘンゲハンゲザンゲ?), a kind of scimitar or machete

Tam Tam (タムタム Tamu Tamu?) is a recurring character who was introduced in Samurai Shodown. He was dropped from the series after his appearance in Samurai Shodown but, like Jubei and Charlotte, he returns in Samurai Shodown IV.

He is the greatest warrior and hero of his village, Green Hell. Hearing from the village elders that their sacred artifact is missing, he takes the responsibility of retrieving their stolen treasure, the mysterious jewel called the "Palenke Stone" (named after Palenque). He retrieves it and returns peace to his village.[125] He also protects his village from Amakusa a second time, but fails to prevent the thievery of the village's second artifact, the "Tanjil Stone".[126] As divine punishment, he is transformed into a chimpanzee, Paku Paku. In this form, he helps his younger sister Cham Cham recover both stones for his village.[17]

The Tam Tam in Samurai Shodown V is a different warrior, using his legendary mask in his stead. After the original failed, the second Tam Tam sets out to save the original. In his ending, the second Tam Tam places the magical mask on the deceased first. Once the mask is back on, the original Tam Tam comes back to life.[127]

Tam Tam is also playable in Samurai Shodown VI. He also makes an appearance in Samurai Shodown RPG, briefly as a human before remaining the rest of the game as Cham Cham's monkey companion, Paku Paku.

Yoshitora Tokugawa

Yoshitora
First game Samurai Shodown V
Created by Nobuhiro Watsuki
Designed by Takkun
Voiced by Hiro Yūki (結城 比呂) (V-V Special)
Naoki Yanagi (矢薙 直樹) (VI)
Fictional profile
Birthplace  Japan, Edo (江戸?)
Fighting style Personal style (based on kenjutsu learned from Yagyu Jubei (我流(基礎となる剣術は柳生十兵衛から教わる)?)
Weapon Nadeshiko, Shirayuri, Botan, Tsubaki, Asagao, Yūgao, Yoshitora (撫子・白百合・牡丹・椿・朝顔・夕顔・慶寅?), his seven katana

Yoshitora Tokugawa (徳川 慶寅 Tokugawa Yoshitora?) is the main protagonist of Samurai Shodown V. As the new protagonist, the creators wanted him to be different than Haohmaru. Instead of a "samurai who travels as freely as the wind" they wanted him to be an "elite military genius" with a sword. Character designer, Nobuhiro Watsuki, came up with Yoshitora's array of katana when he saw a similar image on a DVD cover to a sengoku based film.[63] Based on the year the game occurs, his character origin is loosely based on historical figure, Tokugawa Ienari, the eleventh Tokugawa shogun who ruled a decadent era akin to the Roaring Twenties.

He is the sole heir to the reigning shogun and former student of Gaoh and Jubei. More interested in women and partying than politics, he runs away from his home, refusing to be the next ruler. Gaoh, believing Japan would only prosper if Yoshitora were to rule, starts a rebellion in hopes of luring his student back. In his ending, he questions his former master's motives. Gaoh explains that the shogun ruling before Yoshitora is uncaring to the people and continuing under his rule would only bring famine and desecration to the people. He pleas with his pupil to become shogun. Realizing the responsibility of his role for the first time, Yoshitora finally agrees to his former master's request.[93] As shogun, he then challenges Haohmaru to a duel, asking the latter to join him and help him build a new country. Haohmaru replies that if he loses, he'll join Yoshitora. They fight but the result of their match is uncertain.[128]

He has seven swords; six are named after women except for the one named after himself. Each sword has its own unique ability, which he can use to confuse and corner his opponents. Analogous to his historical inspiration, he is a playboy. In one of his winning poses, he is followed by a crowd of young ladies.

He also appears in Samurai Shodown VI as a playable character

Wan-fu

Wan-fu
First game Samurai Shodown
Voiced by (English) Mungle Roberts (1994 anime)
Voiced by (Japanese) Takayuki Sakai (坂井 貴行) (I)
Toshikazu Nishimura (西村 寿一) (II, Edge of Destiny)
Masaru Naka (中 まさる) (RPG)
Masahiro Okazaki (岡崎 雅紘) (VI)
Tesshō Genda (玄田 哲章) (1994 anime)
Fictional profile
Birthplace  Qing Dynasty China, descends from a certain royal family (中国・ある王族の末裔?)
Fighting style Shaolin Temple-style Drawn Sword Art (少林寺流抜刀術 Shōrinji-ryū Battō-jutsu?)
Weapon Flesh-Cutting Large Sword (斬肉大包刀 Zanniku Daibōchō?) (I)
Flesh-Pounding Large Stone Pillar (撲肉大石柱 Bokuniku Daisekichū?) (II)
Flesh-Bursting Large Iron Ball (爆肉大鉄球 Bakuniku Daitekkyū?)

Wan-fu (Chinese: 王虎; Pinyin: Wánghǔ; Cantonese Yale: Wong4 Fu2; Japanese: 王虎 Wanfū) is a character who was introduced in Samurai Shodown. He was removed from the series' lineup after Samurai Shodown II but is revived for his role in the upcoming game Samurai Shodown: Edge of Destiny. He is one of the few characters in the series to have a "joke" ending that breaks the fourth wall. Comically, he admits to the player that "there is no ending to [his] story".[129]

He hails from a powerful family that resides in China and acts as a general in the Qing Dynasty. With his cunning battle strategies and powerful army, Wan-fu seeks to unify all of China. Hearing news of "powerful warriors" gathering in Japan, he sets out in hopes of recruiting them.[2] After Amakusa's defeat, he fails to find any "powerful warriors". A prophet appears before the furious Wan-Fu and informs him of the existence of the "Seed of Destruction", which, in exchange for one's soul, can allow its possessors to rule the world. Determined to find it all costs, as his hope of uniting China would no longer be a mere dream, he leaves his homeland again to obtain it.[13] Wan-Fu's status after Samurai Shodown II is unknown.

He is still recruiting for warriors for his army in Samurai Shodown RPG. In the second chapter, he protects Beijing along with his brother, Wan-Ron. Together, they are fine warriors and are loved by the people in the capital. However, demons infiltrate their home and brainwash both brothers to be their slaves. The neglect from their protectors brings famine to the city, and protesting citizens are imprisoned to be eaten by the demons. With the party's help, Wan-Fu breaks free of his mind control and saves his brother and people.

A peculiar trait with Wan-Fu is his ever-changing weaponry with every new game appearance. When he firsts appears, he fights with a dao, or a Chinese great sword, which later becomes his weapon again in Samurai Shodown: Edge of Destiny. His next appearance in Samurai Shodown II changes his weapon of choice to a stone pillar that is apparently ripped off from a temple. Finally, his weapon changes again to a chúi, or a metallic mace, in Samurai Shodown VI.

Wan-Fu appears playable again in Samurai Shodown VI. His role in Samurai Shodown RPG is a minor guest member and his actions are controlled by the computer.

Jubei Yagyu

Jubei
First game Samurai Shodown
Voiced by (English) Brian Matthews (1994 anime)
Voiced by (Japanese) Takayuki Sakai (坂井 貴行) (I)
Kiyoshi Kobayashi (小林 清志) (II-V Special, RPG)
Tōru Ōkawa (大川 透) (VI)
Takeo Chii (地井 武男) (1994 anime)
Fictional profile
Birthplace  Japan, Tosa Province (土佐?)
Fighting style Yagyū New Shadow Style: Revised (柳生新陰流・改 Yagyū Shinkage-ryū: Kai?)
Weapon Protectors of Yamato: Steel Tiger & Sukehiro (大和守 虎鉄・助広 Yamato no Kami: Kotetsu, Sukehiro?), twin katana

Jubei Yagyu (柳生 十兵衛 Yagyū Jūbee?) is a recurring character who was introduced in the first Samurai Shodown. He was dropped from the series after Samurai Shodown II but, like Tam Tam and Charlotte, returns to the series in Samurai Shodown IV. He did; however, appeared as an exclusive unlockable final boss alongside Zankuro Minazuki in the Game Boy port of Nettou Samurai Spirits: Zankuro Musouken (a handheld port of Samurai Shodown III) which was released only in Japan. He is another interpretation of the often romanticized samurai, Yagyū Jūbei Mitsuyoshi. Like other mythical incarnations, he is the one-eyed master of Yagyū Shinkage-ryū and friends with Hanzo. Before Samurai Shodown: Warriors Rage (PlayStation) debut, he was the only true samurai in the series.

In Samurai Shodown V, he teaches swordsmanship to the Tokugawa clan, with Yoshitora as his last disciple. He goes to retrieve the delinquent heir after Yoshitora's father (implied to be Tokugawa Ieharu) passes away.[130] He decides to become a ronin by the time Samurai Shodown takes place, abandoning the strict and regulated life of the dojo and Japanese nobility, to pursue personal enlightenment. Throughout the series, Jubei is hired by the shogunate to kill the demons that wander Japan.

His role in Samurai Shodown RPG doubles as a sensei to his own dojo and an agent to the bakufu. He asks the party to further his investigation for him since he has to teach the lord's sons swordsmanship. In the second chapter, he suffers a mortal blow from one of Mizuki's minions, Agon, and his spirit gets sucked into one of the Evil Bells.

He fights with twin katana with slow, powerful strikes. Early in the series, he became well known by players for his armed parrying move, a command that could counter certain strikes from his foes if timed correctly. He has three other special commands that follow him in later appearances: Nikkaku Ratō (二ッ角羅刀?) – a rushing uppercut, Kattotsu Suigetsutou (喝咄水月刀?) – a ground projectile, and Hassō Happa (八相発破?) – a multi-hitting slash technique. In Samurai Shodown IV, his Slash form retains most of his old moveset. His Bust form's moveset, however, centers around parrying his opponents' attacks and breaking their guard. Due to the down-to-earth principles in most of his attacks, Jubei is best used by players who can easily predict their challenger's attacks. The food he eats during his winposes and taunts in Samurai Shodown II is dango (a kind of Japanese dumpling).

Jubei is also playable in Samurai Shodown VI, and Samurai Shodown: Edge of Destiny. According to a Gamest Mook (a Japanese mook created separate from its main publication), he was planned to appear in Samurai Shodown 64 but was taken out due to time constraints.[5]

Kusaregedo Youkai

Kusaregedo
First game Samurai Shodown V
Created by Yasuhiro Nightow
Designed by Takkun
Voiced by Gō Shinomiya (四宮 豪) (V-V Special)
Tarō Masuoka (増岡 太郎) (VI)
Fictional profile
Birthplace Unknown
Fighting style The Hunger (食欲 Shokuyoku?)
Weapon The Exposed Bone (剥き出しの骨 Mukidashi no Hone?), his own arm

Kusaregedo Youkai (妖怪 腐れ外道 Yōkai Kusaregedō?), also sometimes called "Gedo Kusaregedo", appears for the first time in Samurai Shodown V. His given name literally means "rotten bastard". During his concept stages, the creators wanted to add a "giant bald character" who was a "yōkai" to replace the character Earthquake. Creators wanted his character to make the line "Itadakimasu" very memorable. In the end, the design they created was "a mix of Genan and Earthquake".[63]

Kusaregedo was once a very kind man, but is transformed after his death into a gaki because of his habit of cannibalism. In his present demonic form, he is cursed with an insatiable appetite. One day, he smells a young girl (Rimururu) not too far away and he quickly gives chase. He fails to capture and devour her, and instead finds a girl named, Hakana, his daughter. She pleads for him to stop and to come back home. He instead devours her.[52]

As his character is a cannibal, a great deal of his attacks center on eating his opponent. His final attack, which was censored for international release, has him completely devouring his opponent whole save for their skull or hair. His weapon of choice is an exposed bone on his arm (presumably the ulna or radius) sharpened approximately at the wrist to form a spike. Kusaregedo's sprite also uses a hefty amount of space to fit on the screen (similar to other characters like Earthquake and the upright Tam Tam), weighing down his speed and jumps, as well as making him an easy target if his attacks miss.

Kusaregedo returns as a playable character in Samurai Shodown VI.

Sankuro Yorozu

Sankuro
First game Samurai Shodown V
Designed by Takkun
Voiced by Tomoyuki Shimura (志村 知幸) (V)
Shinsuke Fukui (福井 信介) (VI)
Fictional profile
Birthplace  Japan, Sakai (?)
Fighting style Strongest in the World Style (世界最強流 Sekai Saikyō-Ryū?, (he is the founder))
Weapon Gem of All under Heaven (天下逸品 Tenkaippin?), a giant wooden mallet

Sankuro Yorozu (萬 三九六 Yorozu Sankurō?) is a character who appears in Samurai Shodown V. He was originally designed to be a devilish "no-good person" and is thought by the creators to fit the image.[63]

He is an ambitious leader to a trio of minions named Gosichi, Fuyo, and Ippachi. Wanting to become the lord of Hinowa without much effort, he hires Genjuro to dispatch Gaoh. Upon Gaoh's defeat, he offers Genjuro another job which is promptly refused. After Sankuro bribes with him information about his parents and membership to his gang, Genjuro attempts to kill his employer. Sankuro is saved by his gang and, apparently uninterested with killing women, Genjuro demands that he leave. Sankuro, however, chooses to shoot Genjuro's back and brags about his new title. Genjuro slashes him while he is distracted, leading to a hasty retreat.[131]

Like Yumeji and Rasetsumaru, Sankuro borrows several poses and animations from another character. In this case, the lower half of his body and some of his attacks are nearly identical to Genjuro's sprite. He fights swinging a huge mallet and has the ability to call members of his gang to help him. While his gang distracts his opponent, he may also eat food to heal himself. He later gains accessibility to a revolver and bombs in Samurai Shodown VI.

He makes a playable appearance in Samurai Shodown VI.

Animals

Several of the characters on the SNK series of Samurai Shodown fighting games are aided by animals or friends during gameplay. These animals can be used for attacking purposes, or sometimes other uses, such as improving character's jumps and defense. Poppy becomes playable in Samurai Shodown V; several others become playable in Samurai Shodown VI.

Chample

Chample (チャンプル Chanpuru?, in reference to chanpurū), sometimes called "Ceaser", is the lone friend and companion of Mina Majikina in Samurai Shodown V. It is voiced by Hitomi Nabatame in Samurai Shodown V and by Rie Kugimiya in Samurai Shodown VI.

When Mina's village is destroyed, Mina senses a problem emanating from the land of Helios, or Hinowa. She believes that Gaoh Kyogoku Hinowanokami is responsible, so she sets off with Chample to defeat him. It turns out, however, that Chample is the demon that destroyed her village. He goes on a rampage and Mina is forced to kill him. It's implied that after killing him, she commits suicide.[96]

Unlike other animal companions, Chample is used less for attacking purposes and mostly remains as a mascot character, participating in battle through background animations and noises. Several moves do include him though, like 'Good night Chample' in which Mina puts him to sleep, stopping his movement and sounds. Because he seldom helps Mina in her fights, he has been called "annoyingly cute" by critics.[132][133]

Haon

Haon (破怨?, formerly 波音 with the same pronunciation) is Mizuki's demon pet who was introduced in Samurai Shodown II and remains the only animal to assist a boss character in the series. He is officially unnamed but in Samurai Shodown RPG he was named Haon.

In the game he premiered, Haon is by Mizuki's side. Like Poppy, he can be commanded by the player to bash into and maul opponents. However, he can also fire an electric ball that can turn foes into animals -the most common result being a pig- rendering the player's opponents unable to input special commands and defenseless against Mizuki for one attack before reverting to normal (alternatively, transformed opponents can also wait a few seconds before the effects wear off). Appearance-wise, he is an alternative color palette of Poppy when he is idle, but morphs into a giant demonic creature when he is commanded, making him able to catch most opponents who try to jump over his attacks. Though instances are rare, he can be injured and his attacks can be interrupted. Players must also keep an eye on which direction he is facing whilst commanded, as he may attack in the opposite direction of their opponent. In Samurai Shodown V Special, he is summoned in his demonic form by Mizuki via teleportation and is not visible by the player until then.

Mamahaha

Mamahaha (ママハハ?) is Nakoruru's hawk who hovers above Nakoruru during play. He was introduced in Samurai Shodown and acts as her animal companion in her Slash form in Samurai Shodown III.

Mamahaha can be used by the player to attack opponents in a diagonal aerial attack. When used effectively, he acts as Nakoruru's projectile and anti-air defense. The player may also command Nakoruru to use him as a mount for a limited time. Whilst she is in the air, players can command the pair to hover higher, drop, or use Nakoruru to attack foes. She may do so normally from Mamahaha's height or players may choose to drop her in a swirl attacking motion or use a diagonal nosedive attack. This allows players to confuse opponents on the proper direction needed to block, leading the way for an open hit.

Paku Paku

Paku Paku (パクパク?) is Cham Cham's chimpanzee companion introduced in Samurai Shodown II. Cham Cham mistakes Tam Tam's form for him when she leaves her home. In Samurai Shodown II, he was voiced by Chiba Reiko's manager at the time.

Although he cannot perform normal attacks, Paku Paku essentially fights as a miniaturized Tam Tam in Samurai Shodown VI. He acts as a defensive mechanism for Cham Cham. He can be commanded to a variety of long-distance projectiles, including skulls, anti-air fireballs, and himself through a spinning-split kick attack.

Poppy

Poppy (パピー Papī?) is Galford's husky companion introduced in Samurai Shodown who acts as an exclusive helper to Galford's Slash form in Samurai Shodown III. During the course of the series she gives birth to at least three other puppies: Pahpa, Pippy, and Pippa.[134] In Samurai Shodown V, players can play as her by inputing a special command on the character selection screen.[135] In her ending, she sacrifices herself to save Galford. In honor of her memory, Galford renames one of her puppies in her name.[136]

With a special input, the player can order her to headbutt, bite, or drop from above on their opponents. She may also piledrive her foes during Galford's desperation move -which relies entirely on her- in Samurai Shodown II. In Samurai Shodown III, Galford's Slash form relies on Poppy for a vast majority of his special moves. She retains her attacks from before but can also be kicked as a projectile and replicate Galford's movements in his desperation move. When utilized strategically, she can distract opponents whilst the player moves Galford into a more favorable position or act as a counter against most projectiles. However, she is not invulnerable to attacks as opponents can strike her down to defuse her advances, leaving her unusable by the player until she recovers. Players also have to be aware of which direction she is facing when summoned as she may charge in a direction opposite than intended.

Shikuru

Shikuru (シクルゥ Shikurū?) is Nakoruru's wolf who is first introduced in Samurai Shodown III as her animal helper for her Bust form. He later becomes Rera's companion upon her arrival in Samurai Shodown V.

Unlike other pets, Shikuru serves primarily as Nakoruru/Rera's battle mount. Shikuru is a necessity for several of his master's special moves, as having her travel on him is a great emphasis to mastering her form of gameplay. Whilst Nakoruru/Rera mounts him, the player can run faster and jump longer distances -at the sacrifice of a lower height. If their opponents attempt to attack, the player can quickly counter with Shikuru's rush attack, which may also launch Nakoruru/Rera after the blow for increased damage. Players may be handicapped, however, due to the heavy reliance put on mounting Shikuru. For instance, Nakoruru/Rera cannot mount him if he is too far away from her and when she is in the process of mounting him, she remains temporarily vulnerable to any attack.

Reception and Legacy

Characters introduced from the first two games received generally positive reviews from critics. A handful of professionals in the gaming industry are fans to the games' balanced cast, such as Denis Dyack from Silicon Knights.[137] Several professional manga artists were also fans to the series' characters and once created doujinshi for the series, like Trigun creator Yasuhiro Nightow[138] and Toshinden character designer and illustrator Tsukasa Kotobuki.[139] Other known fans, such as Aoi Nanase and Nobuhiro Watsuki, were eventually hired to create character designs for later entries in the series' franchise.

References to certain characters have also continued to appear as easter eggs in MMOG such as World of Warcraft[140] and Guild Wars: Eye of the North.[141]

References

  1. ^ a b SNK Playmore. "Shiro Tokisada Amakusa". Samurai Shodown Official Website. http://samuraianiv.snkplaymore.co.jp/english/character/amakusa/index.php. Retrieved December 12, 2007. 
  2. ^ a b c d SNK Playmore. "Samurai Shodown Character Profiles". Samurai Shodown Official Website. http://samuraianiv.snkplaymore.co.jp/english/title/samurai-shodown1/character.php. Retrieved December 12, 2007. 
  3. ^ SNK Playmore. "Series Titles: Samurai Shodown II". Samurai Shodown Official Website. http://samuraianiv.snkplaymore.co.jp/english/title/samurai-shodown2/index.php. Retrieved December 12, 2007. 
  4. ^ a b SNK, ed (1997) (in Japanese). Samurai Spirits Bushido Rensetsuden Sega Saturn instruction manual. SNK, FujiTV, Asatsu. pp. 6, 7. T-3112G. 
  5. ^ a b c d Gamest, ed (1999) (in Japanese). Samurai Spirits Gaiden Gamest Mook World Series Vol. 18. Shinseisha. p. 165. ISBN 4-88199-589-8. 
  6. ^ (flv) Samurai Spirits Tenkaichi Kenkakuden — Andrew's Ending. Event occurs at 1:22. http://youtube.com/watch?v=PURhSIx0Q5E. Retrieved 2008-01-05. "Good-Bye, My Friend." 
  7. ^ SNK Playmore. "Andrew" (in Japanese). Samurai Shodown Official Website. http://samuraianiv.snkplaymore.co.jp/character/andrew/index.php. Retrieved December 12, 2007. 
  8. ^ Rey. "Ending for Samurai Spirits Zero-Gaira(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/sszgai.htm. Retrieved December 13, 2007. 
  9. ^ SNK Playmore. "Samurai Shodown III Character Profiles". Samurai Shodown Official Website. http://samuraianiv.snkplaymore.co.jp/english/title/samurai-shodown3/character.php. Retrieved December 12, 2007. 
  10. ^ Rey. "Ending for Samurai Shodown III-Gaira(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/samu3gaira.htm. Retrieved December 12, 2007. 
  11. ^ Rey. "Ending for Samurai Shodown IV-Gaira(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/sam4gaira.htm. Retrieved December 13, 2007. 
  12. ^ a b c "11 other characters are revealed for Samurai Spirits Tenkaichi Kenkakuden" (in Japanese). Game Watch. http://www.watch.impress.co.jp/game/docs/20051214/sam.htm. Retrieved January 5, 2008. 
  13. ^ a b c d e f SNK Playmore. "Samurai Shodown II Character Profiles". Samurai Shodown Official Website. http://samuraianiv.snkplaymore.co.jp/english/title/samurai-shodown2/character.php. Retrieved December 12, 2007. 
  14. ^ Shiroi, Eiji. "The Promise of Cat Ears Column" (in Japanese). Samurai Shodown Official Website. http://samuraianiv.snkplaymore.co.jp/english/column/column4.php. Retrieved January 1, 2008. 
  15. ^ SNK Playmore. "Cham Cham" (in Japanese). Samurai Shodown Official Website. http://samuraianiv.snkplaymore.co.jp/english/character/chamcham/index.php. Retrieved December 12, 2007. 
  16. ^ Rey. "Ending for Samurai Shodown IV-Tam Tam(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/sam4tam.htm. Retrieved December 13, 2007. 
  17. ^ a b Rey. "Ending for Samurai Shodown II-Cham Cham(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/samur2cham.htm. Retrieved December 13, 2007. 
  18. ^ SNK Playmore. "Samurai Shodown II Character Profiles" (in Japanese). Samurai Shodown Official Website. http://samuraianiv.snkplaymore.co.jp/title/samurai-spirits2/character.php. Retrieved December 12, 2007. 
  19. ^ SNK Playmore. "Samurai Spirits Cham Cham Pachinko Game Official Website" (in Japanese). SNK Playmore Official Homepage. http://slot.snkplaymore.co.jp/official/chamcham/. Retrieved December 12, 2007. 
  20. ^ SNK Playmore. "Samurai Shodown Character Profiles". Samurai Shodown Official Website. http://samuraianiv.snkplaymore.co.jp/english/title/samurai-shodown1/character.php. Retrieved December 12, 2007. 
  21. ^ Rey. "Ending for Samurai Shodown-Charlotte(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/c/sshochar.htm. Retrieved December 13, 2007. [dead link]
  22. ^ Samurai Shodown II character profiles, SNK Playmore's Samurai Shodown II official website.
  23. ^ Rey. "Ending for Samurai Shodown II-Charlotte(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/samur2char.htm. Retrieved December 13, 2007. 
  24. ^ a b "Fight-A-Base : Charlotte Christine Colde Dialogue". Fenixware.net. http://fenixware.net/fab/fab_charQuote.asp?id=514&order=0. Retrieved 2011-09-02. 
  25. ^ a b "Fight-A-Base : Charlotte Christine Colde Storyline". Fenixware.net. http://fenixware.net/fab/fab_charBio.asp?id=514&order=0. Retrieved 2011-09-02. 
  26. ^ Rey. "Ending for Samurai Shodown II-Earthquake(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/samur2earth.htm. Retrieved December 13, 2007. 
  27. ^ a b SNK Playmore. "Neo Geo Battle Coliseum Q&A Station" (in Japanese). SNK Playmore Official Homepage. http://game.snkplaymore.co.jp/official/nbc/faq/backnumber04.html. Retrieved January 5, 2008. 
  28. ^ a b c d e f Samurai Shodown: Warrior's Rage character profiles, SNK Playmore's Samurai Shodown: Warrior's Rage official website.
  29. ^ Rey. "Ending for Samurai Shodown II-Galford(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/samur2galf.htm. Retrieved December 13, 2007. 
  30. ^ Galford: ALWAYS LOVE YOU, Nakoruru......GO, Poppy! SNK. Samurai Spirits 2: Asura Zanmaden (in Japanese). (SNK). Hyper Neo- Geo 64. (1998-10-16)
  31. ^ a b c d e f g Gamest, ed (1997) (in Japanese). Gamest Game Hero Collection 1997; issue 208. Shinseisha. p. 1. 
  32. ^ Shiroi, Eiji. "Fated? Rivals Column". Samurai Shodown Official Website. http://samuraianiv.snkplaymore.co.jp/english/column/column5.php. Retrieved December 31, 2007. 
  33. ^ a b c d SNK Playmore. "Samurai Spirits Genealogy". Samurai Shodown V Official Website. http://samurai-zero.jp/keif.html. Retrieved January 16, 2008. 
  34. ^ a b Rey. "Ending for Samurai Shodown III-Haohmaru(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/samu3haoh.htm. Retrieved December 12, 2007. 
  35. ^ "Fight-A-Base : Haohmaru Dialogue". Fenixware.net. http://fenixware.net/fab/fab_charQuote.asp?id=363&order=0. Retrieved 2011-09-02. 
  36. ^ a b SNK Playmore. "Neo Geo Battle Stadium Character Profiles" (in Japanese). SNK Playmore Official Homepage. http://game.snkplaymore.co.jp/official/nbc/character/index.html. Retrieved December 12, 2007. 
  37. ^ a b Famitsu. "ネオジオキャラが大暴れ! 「ネオジオ テニス コロシアム」" (in Japanese). Famitsu Official Homepage. http://www.famitsu.com/k_tai/news/1167161_1350.html. Retrieved February 7, 2008. 
  38. ^ a b SNK Playmore. "NEOGEO TENNIS COLISEUM" (in Japanese). SNK Playmore Official Homepage. Archived from the original on September 14, 2007. http://web.archive.org/web/20070914231530/http://game.snkplaymore.co.jp/mobile/i-mode/special/ntc.php. Retrieved February 7, 2008. 
  39. ^ a b c d e f SNK Playmore. "Days of Memories ~ Edo Lovers Edition Official Website" (in Japanese). SNK Playmore Official Homepage. Archived from the original on October 25, 2007. http://web.archive.org/web/20071025031520/http://game.snkplaymore.co.jp/official/dom/dom3/index.php. Retrieved December 13, 2007. 
  40. ^ a b c d e "SnkPlaymore, Samurai Spirits, Simulation in imode Days of Memories ~ Oedo Love Scroll" (in Japanese). Game Watch. http://www.watch.impress.co.jp/game/docs/20060518/dom.htm. Retrieved January 5, 2008. 
  41. ^ Gamest, ed (1997) (in Japanese). Gamset Game Hero Collection 1997; issue 208. p. 240. 
  42. ^ a b Crawford, Michael. "Michael's Review for the Week". Captain Toy. http://www.mwctoys.com/REVIEW_061803b.htm. Retrieved December 31, 2007. 
  43. ^ Forbidden Planet. "Capcom Vs SNK: Series 2 Action Figures: Haohmaru". Forbidden Planet. Archived from the original on November 4, 2007. http://web.archive.org/web/20071104132208/http://www.forbiddenplanet.com/products/18734/Capcom_Vs_SNK_Series_2_Action_Figures_Haohmaru/Computer_Game/Action_Figures/Product.html. Retrieved December 31, 2007. 
  44. ^ Rey. "Ending for Samurai Spirits Zero-Hanzo(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/sszhan.htm. Retrieved December 13, 2007. 
  45. ^ Rey. "Ending for Samurai Shodown II-Hanzo(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/samur2hanzo.htm. Retrieved December 13, 2007. 
  46. ^ Top Ten Ninjas, 1UP.com, July 23, 2004
  47. ^ "Top Ten: Best Ninjas - Features". The Armchair Empire. 2006-03-06. http://www.armchairempire.com/Features/Weekly-Top-10/best-ninjas.htm. Retrieved 2011-09-02. 
  48. ^ CrunchArcade: Top Ten Video Game Ninjas, CrunchGear, March 31, 2008
  49. ^ "Samurai Spirits Zankuro Musouken Arrange Sound Trax — VGMdb beta". VGMdb - a database of videogame music. http://www.vgmdb.net/db/albums.php?id=3307. Retrieved December 13, 2007. 
  50. ^ Rey. "Ending for Samurai Spirits Zero-Shizumaru(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/sszshi.htm. Retrieved January 5, 2008. 
  51. ^ Rey. "Ending for Samurai Spirits Zero-Charlotte(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/sszchar.htm. Retrieved January 5, 2008. 
  52. ^ a b Rey. "Ending for Samurai Spirits Zero-Kusaregedo(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/sszkus.htm. Retrieved December 13, 2007. 
  53. ^ Rey. "Ending for Samurai Shodown IV-Shizumaru(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/sam4shiz.htm. Retrieved January 5, 2008. 
  54. ^ (flv) Samurai Spirits Tenkaichi, Iroha's special attack. http://youtube.com/watch?v=Vqb5z6Uczz8. Retrieved 2008-01-06. 
  55. ^ SNK Playmore. "メイド by いろは" (in Japanese). SNK Playmore Official Homepage. Archived from the original on September 12, 2007. http://web.archive.org/web/20070912085619/http://game.snkplaymore.co.jp/mobile/i-mode/special/iroha.php. Retrieved February 7, 2008. 
  56. ^ SNK Playmore. "Nintendo DS SNK Games List" (in Japanese). SNK Playmore Official Homepage. Archived from the original on October 28, 2007. http://web.archive.org/web/20071028013700/http://game.snkplaymore.co.jp/consumer/nds.php. Retrieved December 13, 2007. 
  57. ^ "SNK Playmore report, Tokitoki Majou Restesu and other original titles" (in Japanese). Game Watch. http://www.watch.impress.co.jp/game/docs/20060924/snk.htm. Retrieved January 5, 2008. 
  58. ^ "Date SNK Playmore heroines in this simulation game for the DS" (in Japanese). Game Watch. http://www.watch.impress.co.jp/game/docs/20070417/dom.htm. Retrieved January 5, 2008. 
  59. ^ HobbyJAPAN. "'キャラクター紹介" (in Japanese). Queen's Blade Official Website. http://queensblade.net/qg/characters/char_003.php. Retrieved March 22, 2008. 
  60. ^ HappySoda. "That Samurai Maid Iroha Figure". Happy Soda Pretty Anime Things. http://www.happysoda.com/archives/115. Retrieved December 31, 2007. 
  61. ^ ncsx inc. "Samurai Shodown Iroha 1/5 Scale Figure — New, In Stock". NCSX Import Video Games and Toys. http://ncsx.wordpress.com/2007/11/02/samurai-shodown-iroha-15-scale-figure-new-in-stock/. Retrieved December 31, 2007. 
  62. ^ Shingo. " Figure News: Griffon’s Samurai Spirits Iroha up for preorder, due out in September". Heisei Democracy. http://heiseidemocracy.com/2007/06/20/figure-news-griffons-samurai-spirits-iroha-up-for-preorder-due-out-in-september/. Retrieved December 31, 2007. 
  63. ^ a b c d e f g h i j SNK Playmore. "Samurai Spirits V Creators Commentary" (in Japanese). Web Archieve from Samurai Shodown V page. Archived from the original on December 7, 2003. http://web.archive.org/web/20031207052700/www.samurai-zero.jp/coment.html. Retrieved January 1, 2008. 
  64. ^ Rey. "Ending for Samurai Spirits Zero-Kazuki(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/sszkaz.htm. Retrieved December 13, 2007. 
  65. ^ a b c Rey. "Ending for Samurai Spirits Zero-Sogetsu(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/sszsog.htm. Retrieved December 13, 2007. 
  66. ^ a b c Rey. "Ending for Samurai Spirits Zero-Suija(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/sszsui.htm. Retrieved December 13, 2007. 
  67. ^ SNK Playmore. "Samurai Shodown IV Character Profiles". Samurai Shodown Official Website. http://samuraianiv.snkplaymore.co.jp/english/title/samurai-shodown4/character.php. Retrieved December 12, 2007. 
  68. ^ SNK Playmore. "Samurai Spirits Genealogy" (in Japanese). Samurai Shodown V Official Website. http://samurai-zero.jp/keif.html. Retrieved January 16, 2008. 
  69. ^ Rey. "Ending for Samurai Shodown IV-Kazuki(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/sam4kazu.htm. Retrieved December 13, 2007. 
  70. ^ SNK Playmore. "Samurai Shodown 64 Warrior's Rage Character Profiles". Samurai Shodown Official Website. http://samuraianiv.snkplaymore.co.jp/english/title/samurai-shodown6/character.php. Retrieved December 12, 2007. 
  71. ^ Rey. "Ending for Samurai Spirits Zero-Enja(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/sszenj.htm. Retrieved December 13, 2007. 
  72. ^ "Samurai Shodown IV" character profiles, SNK Playmore's Samurai Spirits IV official website.
  73. ^ Rey. "Ending for Samurai Shodown IV-Sogetsu(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/sam4soge.htm. Retrieved December 13, 2007. 
  74. ^ Samurai Shodown 64 character profiles, SNK Playmore's official Samurai Shodown 64 website
  75. ^ "Samurai Spirits Amakusa Kourin Arrange Sound Trax — VGMdb beta". VGMdb - a database of videogame music. http://www.vgmdb.net/db/albums.php?id=3328. Retrieved December 13, 2007. 
  76. ^ Samurai Spirits II character profiles, SNK Playmore's Samurai Spirits II official website.
  77. ^ Studio BentStuff, ed (2000) (in Japanese). A.A. Game History Series Vol. 2 All About SNK Head-To-Head Fighting Game 1991-2000. Studio BentStuff. p. 372. ISBN 4-88554-677-X. 
  78. ^ Samurai Shodown: Warrior's Rage character profiles, SNK Playmore's Samurai Shodown: Warrior's Rage official website. Video Game Museum A video game fan site archive
  79. ^ Rey. "Ending for Samurai Shodown III-Genjuro(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/samu3genj.htm. Retrieved December 12, 2007. 
  80. ^ SNK Playmore. "Neo Geo Battle Coliseum Character Profiles" (in Japanese). SNK Playmore Official Homepage. http://game.snkplaymore.co.jp/official/nbc/character/index.html. Retrieved December 12, 2007. 
  81. ^ Gamest, ed (February 24, 1995) (in Japanese). Shin Samurai Spirits Complete Guide ~ Gamest Mook Vol. 4. Shinseisha. p. 227. ISBN T1063381041382. 
  82. ^ Rey. "Ending for Samurai Spirits Zero-Basara(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/sszbas.htm. Retrieved December 13, 2007. 
  83. ^ Rey. "Ending for Samurai Shodown III-Basara(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/samu3basa.htm. Retrieved December 12, 2007. 
  84. ^ Rey. "Ending for Samurai Shodown IV-Basara(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/sam4basa.htm. Retrieved December 13, 2007. 
  85. ^ Rey. "Ending for Samurai Shodown II-Haohmaru(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/samur2haoh.htm. Retrieved December 13, 2007. 
  86. ^ SNK Playmore. "Kuroko Character Profile". Samurai Shodown Official Website. http://samuraianiv.snkplaymore.co.jp/english/character/kuroko/index.php. Retrieved December 15, 2007. 
  87. ^ SNK Playmore. "Column on Samurai Shodown". Samurai Shodown Official Website. http://samuraianiv.snkplaymore.co.jp/english/column/column3.php. Retrieved December 31, 2007. 
  88. ^ (flv) Samurai Spirits VI Combo Video. Event occurs at 0:48-1:24. http://youtube.com/watch?v=JYZmp5BTc-g. Retrieved 2008-01-13. 
  89. ^ SNK, ed (1997) (in Japanese). Samurai Spirits Bushido Rensetsuden Sega Saturn instruction manual. SNK, FujiTV, Asatsu. p. 11. T-3112G. 
  90. ^ Rey. "Ending for Samurai Spirits Zero-Ukyo(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/sszuky.htm. Retrieved December 13, 2007. 
  91. ^ a b Rey. "Ending for Samurai Spirits Zero-Rasetsumaru(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/sszras.htm. Retrieved December 13, 2007. 
  92. ^ SNK Playmore. "Samurai Spirits V Creators Commentary" (in Japanese). Samurai Spirits Zero Official Page. Archived from the original on 2003-12-07. http://web.archive.org/web/20031207052700/www.samurai-zero.jp/coment.html. Retrieved January 1, 2008. 
  93. ^ a b Rey, Oblivion. "Ending for Samurai Spirits Zero-Yoshitora(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/sszyos.htm. Retrieved March 1, 2008. 
  94. ^ a b Rey. "Ending for Samurai Spirits Zero-Yunfei(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/sszyun.htm. Retrieved December 13, 2007. 
  95. ^ a b SNK Playmore. "Samurai Spirits Zero Majikina Mina's Character Profile" (in Japanese). Samurai Spirits Zero Official Homepage. http://samurai-zero.jp/site/chara/22.html. Retrieved January 12, 2008. 
  96. ^ a b Rey. "Ending for Samurai Spirits Zero-Mina(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/sszmin.htm. Retrieved December 13, 2007. 
  97. ^ National Console Support, Inc. "Plushies and Other Merchandise". National Console Support, Inc . http://mgrsti3030s.seamlesstech.biz/Templates/frmTemplateR.asp?SubFolderID=165&SearchYN=N&t=10&p=17. Retrieved December 31, 2007. 
  98. ^ Akadot Retail. "Samurai Spirits: Mina Majikina 1/8 Scale PVC Figure". Akadot Retail . http://www.akadotretail.com/product_info.php?products_id=19170&cPath=36_21. Retrieved December 31, 2007. 
  99. ^ Akihiko Ureshino, ed (September 20, 2005) (in Japanese). The King of Fighters Perfect Reader. Nikkei Business Publications, Inc.. pp. 130~131. ISBN 4-8222-1711-6. 
  100. ^ Rey. "Ending for Samurai Spirits Zero-Nakoruru(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/ssznak.htm. Retrieved December 13, 2007. 
  101. ^ Rey. "Ending for Samurai Shodown II-Nakoruru(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/samur2nako.htm. Retrieved December 13, 2007. 
  102. ^ SNK Playmore. "Samurai Shodown Warrior's Rage Character Profiles". Samurai Shodown Official Website. http://samuraianiv.snkplaymore.co.jp/english/title/samurai-shodown7/character.php. Retrieved December 12, 2007. 
  103. ^ Rey. "Ending for Samurai Spirits Zero-Rera(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/sszrer.htm. Retrieved December 13, 2007. 
  104. ^ SNK Playmore. "Nakoruru and Terry Club Official Website" (in Japanese). SNK Playmore Official Homepage. Archived from the original on October 30, 2007. http://web.archive.org/web/20071030035702/http://www.snkplaymore.co.jp/nakoruru_terry_club/index.php. Retrieved January 4, 2008. 
  105. ^ "SNK Character Sounds Collection Volume 2 ~ Nakoruru - VGMdb beta". VGMdb - a database of videogame music. http://vgmdb.net/db/albums.php?id=3478. Retrieved March 17, 2008. 
  106. ^ (in Japanese) (flv) KOF Live Party 02 BRIGHT FLY!. Event occurs at 0:31. http://dv.ouou.com/play/v_e399e80ba13e9.html. Retrieved 2008-01-13. "Harumi Ikoma as Nakoruru: "Hey, we should sing that song!"" 
  107. ^ Hobby Fan. "1/6 Samurai Spirits Nakoruru T-System WF2004". Hobby Fan. http://www.hobbyfan.com/product_info.php?products_id=2299. Retrieved December 31, 2007. 
  108. ^ Figure Realm. "Nakoruru — Action Figure Gallery". Figure Realm Your Action Figure Resource. http://www.figurerealm.com/actionfigure.php?FID=13154&figure=nakoruru. Retrieved December 31, 2007. 
  109. ^ Rey. "Ending for Samurai Shodown II-Sieger(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/samur2sieger.htm. Retrieved December 13, 2007. 
  110. ^ Gamest, ed (February 24, 1995) (in Japanese). Shin Samurai Spirits Complete Guide ~ Gamest Mook Vol. 4. Shinseisha. p. 209. ISBN T1063381041382. 
  111. ^ Rey. "Ending for Samurai Spirits Zero-Rimururu(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/sszrim.htm. Retrieved December 13, 2007. 
  112. ^ "SnkPlaymore, Samurai Spirits, Simulation in imode Days of Memories ~ Edo Lovers Edition" (in Japanese). Game Watch. http://www.watch.impress.co.jp/game/docs/20060518/dom.htm. Retrieved January 5, 2008. 
  113. ^ "SNK Character Sounds Collection Volume 9 ~ Rimururu - VGMdb beta". VGMdb - a database of videogame music. http://vgmdb.net/db/albums.php?id=3529. Retrieved March 17, 2008. 
  114. ^ SNK Playmore. "Samurai Spirits V Creators Commentary". Web Archieve from Samurai Shodown V page. Archived from the original on December 7, 2003. http://web.archive.org/web/20031207052700/www.samurai-zero.jp/coment.html. Retrieved January 1, 2008. 
  115. ^ Rey. "Ending for Samurai Spirits Zero-Kyoshiro(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/sszkyo.htm. Retrieved December 13, 2007. 
  116. ^ Rey. "Ending for Samurai Shodown II-Kyoshiro(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/samur2kyo.htm. Retrieved December 13, 2007. 
  117. ^ Rey. "Ending for Samurai Shodown-Gen An(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/c/sshogen.htm. Retrieved December 13, 2007. 
  118. ^ Eiji Shiroi. "Fated? Rivals Column". Samurai Shodown Official Website. http://samuraianiv.snkplaymore.co.jp/english/column/column5.php. Retrieved December 31, 2007. 
  119. ^ Rey. "Ending for Samurai Shodown-Ukyo(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/c/sshouky.htm. Retrieved December 12, 2007. 
  120. ^ Rey. "Ending for Samurai Shodown II-Ukyo(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/samur2ukyo.htm. Retrieved December 13, 2007. 
  121. ^ SNK Playmore. "Series Titles: Samurai Shodown 64". Samurai Shodown Official Website. http://samuraianiv.snkplaymore.co.jp/english/title/samurai-shodown5/index.php. Retrieved December 12, 2007. 
  122. ^ Haohmaru: You all right, Osaki-san[?]/ Saki ...... Did you bring this medicine? / Haohmaru: I didn't bring this, that man entrusted it to me. SNK. Samurai Spirits 2: Asura Zanmaden (in Japanese). (SNK). Hyper Neo-Geo 64. (1998-10-16)
  123. ^ Gamest, ed (February 24, 1995) (in Japanese). Shin Samurai Spirits Complete Guide ~ Gamest Mook Vol. 4. Shinseisha. p. 202. ISBN T1063381041382. 
  124. ^ SNK Playmore. "Neo Geo Battle Coliseum Fan Q&A" (in Japanese). SNK Playmore Official Homepage. http://game.snkplaymore.co.jp/official/nbc/faq/backnumber01.html. Retrieved January 5, 2008. 
  125. ^ Rey. "Ending for Samurai Shodown-Tam Tam(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/c/sshotam.htm. Retrieved December 13, 2007. 
  126. ^ Rey. "Ending for Samurai Shodown IV-Tam Tam(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/sam4tam.htm. Retrieved December 31, 2007. 
  127. ^ Rey. "Ending for Samurai Spirits Zero-Tam Tam(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/ssztam.htm. Retrieved December 13, 2007. 
  128. ^ Rey. "Ending for Samurai Spirits Zero-Haohmaru(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/ssz.htm. Retrieved December 13, 2007. 
  129. ^ Rey. "Ending for Samurai Shodown II-Wan-fu(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/samur2wan.htm. Retrieved December 13, 2007. 
  130. ^ Rey. "Ending for Samurai Spirits Zero-Jubei(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/sszjub.htm. Retrieved December 13, 2007. 
  131. ^ Rey. "Ending for Samurai Spirits Zero-Genjuro(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/sszgen.htm.htm. Retrieved December 13, 2007. [dead link]
  132. ^ Onyett, Charles. "Review for Samurai Shodown Zero". IGN.com Entertainment Games. http://xbox.ign.com/articles/683/683693p1.html. Retrieved December 31, 2007. 
  133. ^ Kasavin, Greg. "Review for Samurai Shodown Zero". Gamespot. http://www.gamespot.com/xbox/action/samuraishodownzero/review.html?sid=6143066. Retrieved December 31, 2007. 
  134. ^ Samurai Shodown character profiles, SNK Playmore's Samurai Shodown official website.
  135. ^ SNK Playmore. "Samurai Spirits Zero" (in Japanese). Samurai Spirits Zero Official Homepage. http://samurai-zero.jp/site/27.html. Retrieved February 6, 2008. 
  136. ^ Rey. "Ending for Samurai Spirits Zero-Poppy(Neo Geo)". The Video Game Museum. http://www.vgmuseum.com/end/neogeo/a/sszpop.htm.htm. Retrieved December 13, 2007. [dead link]
  137. ^ Wallis, Alistair. "Desert Island Games: Silicon Knights' Denis Dyack". Gamasutra. http://www.gamasutra.com/php-bin/news_index.php?story=12802. Retrieved May 7, 2008. 
  138. ^ Puff, sumire. "Translated September 2000 Manga no Mori Interview - Yasuhiro Nightow". Make a Little Light Bulb in Your Soul. Archived from the original on 2008-02-10. http://web.archive.org/web/20080210001854/http://www.geocities.com/sumirechan/tri-profile.html. Retrieved May 7, 2008. 
  139. ^ "Character Introductions". Samurai Spirits ~ Amusement Anthology Series 7. Hobby Japan Comics. February 28, 1994. ISBN 4-89425-019-5. 
  140. ^ "In-jokes and references (games, TV and movies)". WoWWiki - Your guide to the World of Warcraft. http://www.wowwiki.com/In-jokes_and_references_%28games%2C_TV_and_movies%29#Samurai_Shodown. Retrieved May 7, 2008. 
  141. ^ MMOG Nation. "Eye of the North Preview - Ben Miller Interview". MMOG Nation. http://www.mmognation.com/2007/08/10/eye-of-the-north-preview-ben-miller-interview/. Retrieved May 7, 2008. 

External links


Wikimedia Foundation. 2010.

Игры ⚽ Поможем сделать НИР

Look at other dictionaries:

  • List of Samurai Shodown characters from 3D series — Main article: List of Samurai Shodown Characters This is a list of characters appearing in the Samurai Shodown series. Characters included into the list are characters exclusive to the 3D incarnations made for the series. For the purposes of this …   Wikipedia

  • List of Samurai Shodown Characters from 3D series — This is a list of characters appearing in the Samurai Shodown series. Characters included into the list are characters exclusive to the 3D incarnations made for the series.For the purposes of this article, the section headings list characters in… …   Wikipedia

  • Samurai Shodown (series) — Samurai Shodown ( Samurai Spirits in Japan) is the name of a fighting game series by SNK.Despite the name of the series, most of the characters are not samurai in the true sense of the word. In Japan, the name of the series is officially in… …   Wikipedia

  • List of Rurouni Kenshin characters — The image shows several of the main characters of Rurouni Kenshin, the faction of Shishio Makoto, and the Kyoto Oniwabanshū Kenshin has the large picture on the top. The main characters and Kyoto Oniwabanshū characters on the top row include,… …   Wikipedia

  • List of X-Play characters — The video game review television program X Play has had numerous recurring sketch characters that have appeared throughout the show s history; during a preview for the game WWE Day of Reckoning 2 (Episode No. 5093), co hosts Adam Sessler and… …   Wikipedia

  • List of Sgt. Frog characters — The following is a list of various characters in the fictional universe of the anime and manga series Sgt. Frog and related works. Contents 1 Keronians 1.1 Keroro Platoon 1.1.1 Keroro 1.1.2 …   Wikipedia

  • List of Fatal Fury characters — The cast of Fatal Fury Special, which includes characters from the first two games. The following is a list of video game characters featured in the Fatal Fury fighting game series developed by SNK Playmore (formerly SNK). The series consists of… …   Wikipedia

  • Samurai Shodown II — Neo Geo AES cover art for Samurai Shodown II, featuring art by Shinkiro. Developer(s) SNK Publisher(s) …   Wikipedia

  • Samurai Shodown IV — Infobox VG title = Samurai Shodown IV caption = Neo Geo CD cover for Samurai Shodown IV. developer = SNK publisher = SNK designer = Galapagos Team release = October 25, 1996 genre = 2D Weapon Based Versus fighting modes = Up to 2 players… …   Wikipedia

  • List of KOF: Maximum Impact characters — Main article: List of characters in The King of Fighters series This is a list of characters from KOF: Maximum Impact series that play their own roles in the overall King of Fighters story. Because these games occur in an alternate universe… …   Wikipedia

Share the article and excerpts

Direct link
Do a right-click on the link above
and select “Copy Link”