- Samurai Shodown III
Infobox VG
title = Samurai Shodown III
caption =Neo Geo CD cover for Samurai Shodown III.
developer = SNK
publisher = SNK
designer = Galapagos Team
release = November 15, 1995
genre = 2D Weapon Based Versus fighting
modes = Up to 2 players simultaneously
cabinet = Upright
arcade system = Neo-Geo (282 Mbit cartridge)
display = Raster, 304 x 224 pixels (Horizontal), 4096 colors
input = 8-wayJoystick , 4 Buttons
platforms = Arcade,PlayStation ,Sega Saturn "Samurai Shodown III: Blades of Blood", known as nihongo|"Samurai Spirits: Peerless Blade of Zankuro"|サムライスピリッツ 斬紅郎無双剣|Samurai Supirittsu Zankurō Musōken in Japan, is the third game in SNK's popular "Samurai Shodown" series of fighting games for the Neo*Geo. While it is the third game in the main series, it is the first part of a two-chapter
interquel between "Samurai Shodown " and "Samurai Shodown II ".tory
The official story, as given by SNK, is as follows:
They called him "The Demon." His real name,
Zankuro Minazuki . From time immemorial he had indiscriminately attacked villages, slaughtering all who stood in his way.Those who faced him shrieked their final gasps and sank into eternity, enveloped by a sea of blood.
No one alive could stop his evil deeds.
And then one day, it happened...
In a certain village, Zankuro failed to kill a single infant.
Some insist the evil one was unable to kill him-but why?
The truth remains a mystery.
But from then on, Zankuro marked all those who carried a sword for slaughter.
Several years later....
Twelve samurai and swordsmen are spurred to action by their own hopes and aspirations.
But all have a single objective: the head of the dreaded "Demon." The head of Zankuro Minazuki.cite web | author=SNK Playmore | title="Series Titles: "Samurai Shodown III" | url=http://samuraianiv.snkplaymore.co.jp/english/title/samurai-shodown3/index.php | work= [http://samuraianiv.snkplaymore.co.jp/english/index.html "Samurai Shodown" Official Website] | accessmonthday=December 12 | accessyear=2007]
Overview
In keeping with their curious habit of using the third game in a series as a place to wipe the slate clean and start fresh, "Samurai Shodown III" was to be the start of a bold new direction for the franchise.
The most obvious difference between this game and the others in the series is the notably darker aesthetic. The more light-hearted characters (
Earthquake ,Cham Cham , andGen-An to name a few) from the previous games have been excised, and even thekabuki master,Kyoshiro Senryo , received a bold redesign, transforming him from a flamboyantstage performer into a grim-faced, muscular man. All of the characters have been completely redrawn, and impressively so. The animation is very smooth for all characters, another departure from the graphical style of the second game.Perhaps most significant,
Haohmaru 's role in the story was diminished, in favor of the new main character, and the overall story was smaller in scope.In spite of the removal of several characters, new ones were added in their place. The new additions to the series included the following:
*
Amakusa Shiro Tokisada , while not a new character to the series, was now playable, and not a boss.
*Shizumaru Hisame , the semi-amnesiac,umbrella -wielding young boy, who was the focus of the game's story.
*Rimururu ,Nakoruru 's younger sister, who wielded the power of ice.
*Gaira Caffeine , the large, brash and overbearingmonk ... who happens to be thenephew ofNicotine Caffeine (in the Korean language setting, Gaira's name changes to "Kim Ung Che", which is spoken by a different announcer).
*Basara Kubikiri , anundead spirit, seeking revenge for his own murder, and that of his lover.
* Zankuro Minazuki, the new final boss of the game. He is a giant of a man, and a swordsman driven insane by his quest to perfect his skills. His murderous rampage sets the stage for everything else that occurs.Along with the aesthetic overhaul came significant changes in the gameplay. The most obvious was the addition of two selectable versions of each character.
*Slash: Known to the Japanese as Shura (修羅), which means "fighting" or a "scene of carnage", and occasionally mistranslated as "Chivalry," and implies a regular fighter (compare a face in
professional wrestling ). This version tended to be the closest in style and moves to the "Samurai Shodown II " version of the character.
*Bust: Known to the Japanese as Rasetsu (羅刹), which is a derivation of theSanskrit word, "rakshasa ," in reference to a type of demon. It is occasionally mistranslated as "Treachery," implying a rulebreaking heel version of the character. This version typically differed considerably from its Slash counterpart in gameplay, though it visually did not look different beyond its color palette. The fighter Nakoruru is the only notable exception to this. The "Slash" version of her character is accompanied by her pethawk ,Mamahaha , as in the two previous SS games. Her "Bust" version, however, is accompanied by her petwolf ,Shikuruu . (Like with Mamahaha, she is able to hop onto Shikuruu's back and perform modified attacks.)Galford in his "Bust" version fights without hisdog ,Poppy for the first time in the game.Also, the button layout was changed, mapping the first three of the four available buttons to weak, medium and strong slash attacks, respectively. The fourth button was used for kick attacks, presumably to de-emphasize kicks in favor of the sword strikes. Though controversial at first, this change was gradually accepted by the fanbase.
The pace of the game had shifted somewhat, as many basic attacks could now be cancelled into special moves, something which was extremely rare in the first two installments. Most of "SS2's" movement options had been removed, in favor of the ability to dodge attacks by pressing the A and B buttons simultaneously. When close, performing this command would result in a quick switch-around to the opponent's back, which could then be followed up by other attacks. It was also possible to block attacks in mid-air. Items were also thrown onto the battlefield from off-screen as opposed from a delivery man running in the background.
General Reception
Unfortunately, for all of its positive aspects, the game was marred by a number of bugs, including spotty collision detection in places, and poor game balance,cite web | author=Kazuya UK |title=Samurai Shodown III Review | url=http://www.neogeoforlife.com/viewpage.php?page_id=118 |work= [http://www.neogeoforlife.com/index.php Neogeoforlife.com - A SNK Fan Site] | accessmonthday=December 21 | accessyear=2007| quote=One thing that is slightly annoying however, is that some hits take off far too much damage.] with some characters being much, much more powerful than the rest of the cast. Damages were very high, which resulted in matches ending very quicklycite web | author=Bobak! |title=Samurai Shodown III Review | url=http://www.neo-geo.com/reviews/neo-reviews/samurai3/ss3.htm |work= [http://www.neo-geo.com/ Neo-Geo.com - A SNK Fan Site] | accessmonthday=December 21 | accessyear=2007| quote=Matches are either too brief or too long. Many matches are decided by
10 attacks or less.] (sometimes in only a fewseconds ). This, combined with the unexpected aesthetic shift and the removal of taunts and most win quotes, led to considerablebacklash from the series' fans.Over time, it has become better-appreciated in spite of its flaws (primarily outside of arcades, where the individual matches didn't cost players money), and is usually seen as a broken-but-fun gaming experience. Most SNK faithful see it as a missed opportunity: a game that had a vision, but was rushed to meet a deadline, and was thus less than what it set out to be.cite web | author=Bobak! |title=Samurai Shodown III Review | url=http://www.neo-geo.com/reviews/neo-reviews/samurai3/ss3.htm |work= [http://www.neo-geo.com/ Neo-Geo.com - A SNK Fan Site] | accessmonthday=December 21 | accessyear=2007| quote=While the game isn't terrible, its rushed qualities make it the black sheep of the series.] It was ported to both the
PlayStation andSega Saturn , and the former of the two became colloquially known as "Samurai Slowdown", due to extremely poor performance.cite web | title=Review: Samurai Shodown III for PlayStation on Gamepro.com | url=http://www.gamepro.com/sony/psx/games/reviews/570.shtml | work= [http://www.gamepro.com/ Gamepro.com - A Video Game Review Site] | accessmonthday=December 21 | accessyear=2007 |quote=You are not ready...for this awful game. Samurai Shodown III is a lousy port of an equally bad NeoGeo game. The graphics are one-dimensional (and they're missing frames of animation), the moves are slowed down horribly, and the fights aren't over fast enough. This port should never have been made.]At
Game Rankings , it holds a rating of 51% for thePSX portcite web | title=Blades of Blood: Samurai Shodown III Reviews | url= http://www.gamerankings.com/htmlpages2/198544.asp?q=Samurai%20Shodown | work= [http://www.gamerankings.com/ Game Rankings - A Video Game Review Site] | accessmonthday=December 19 | accessyear=2007] but holds a higher rating at 72% for the Neo Geo port.cite web | title=Samurai Shodown III Reviews | url= http://www.gamerankings.com/htmlpages2/565689.asp?q=Samurai%20Shodown | work= [http://www.gamerankings.com/ Game Rankings - A Video Game Review Site] | accessmonthday=December 19 | accessyear=2007]References
External links
* [http://samuraianiv.snkplaymore.co.jp/english/title/samurai-shodown3/index.php Official "Samurai Shodown III" website at SNK-Playmore]
* [http://www.neo-geo.com/reviews/neo-reviews/samurai3/ss3.htm Review of "Samurai Shodown III" at Neo-Geo.com]
* [http://www.samuraispirits.net/index.htm Samurai Shodown Forever fan site]
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