- Comics
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For the entertainers known as "comics", see Comedian. For the magazine format usually containing longer self-contained stories, see Comic book.
Comics (from the Greek κωμικός, kōmikos "of or pertaining to comedy" from κῶμος - kōmos "revel, komos",[1] via the Latin cōmicus) denotes a hybrid medium having verbal side of its vocabulary tightly tied to its visual side in order to convey narrative or information only, the latter in case of non-fiction comics, seeking synergy by using both visual (non-verbal) and verbal side in interaction. Although some comics are picture-only, pantomime strips, such as The Little King, the verbal side usually expand upon the pictures, but sometimes act in counterpoint.[2]
The term derives from the mostly humorous early work in the medium, and came to apply to that form of the medium including those far from comic. The sequential nature of the pictures, and the predominance of pictures over words, distinguishes comics from picture books, although some in comics studies disagree and claim that in fact what differentiates comics from other forms on the continuum from word-only narratives, on one hand, to picture-only narratives, on the other, is social context.[3]
Contents
Social context
Comics as a real mass medium started to emerge in the United States in the early 20th century with the newspaper comic strip, where its form began to be standardized (image-driven, speech balloons, etc.), first in Sunday strips and later in daily strips. The combination of words and pictures proved popular and quickly spread throughout the world.
Comic strips were soon gathered into cheap booklets and reprint comic books. Original comic books soon followed. Today, comics are found in newspapers, magazines, comic books, graphic novels and on the web. Historically, the form dealt with humorous subject matter, but its scope has expanded to encompass the full range of literary genres. Also see: Comic strip and cartoon. In some circles, comics are still seen as low art,[4][5][6][7][8][9] though there are exceptions, such as Krazy Kat[10] and Barnaby. However, such an elitist "low art/high art" distinction doesn't exist in the French-speaking world (and, to some extent, continental Europe), where the bandes dessinées medium as a whole is commonly accepted as "the Ninth Art", is usually dedicated a non-negligible space in bookshops and libraries, and is regularly celebrated in international events such as the Angoulême International Comics Festival. Such distinctions also do not exist in the Japanese manga, the world's largest comics culture.
In the late 20th and early 21st century there has been a movement to rehabilitate the medium. Critical discussions of the form appeared as early as the 1920s,[10][11] but serious studies were rare until the late 20th century.[12]
Though practitioners may eschew formal traditions, they often use particular forms and conventions to convey narration and speech, or to evoke emotional or sensuous responses. Devices such as speech balloons and boxes are used to indicate dialogue and impart establishing information, while panels, layout, gutters and zip ribbons can help indicate the flow of the story. Comics use of text, ambiguity, symbolism, design, iconography, literary technique, mixed media and stylistic elements of art help build a subtext of meanings. Though comics are non-linear structures and can be hard to read sometimes, it is simply presented. However, it depends of the reader's "frame of mind" to read and understand the comic.[13] Different conventions were developed around the globe, from the manga of Japan to the manhua of China and the manhwa of Korea, the comic books of the United States, and the larger hardcover albums in Europe.
History
Comics as an art form established itself in the late 19th and early 20th century, alongside the similar forms of film and animation. The three forms share certain conventions, most noticeably the mixing of words and pictures, and all three owe parts of their conventions to the technological leaps made through the industrial revolution. Though newspapers and magazines first established and popularized comics in the late 1890s, narrative illustration has existed for many centuries.
Early narratives in art
Early precursors of comic as they are known today include Trajan's Column and the work of William Hogarth. Rome's Trajan's Column, dedicated in 113 AD, is an early surviving example of a narrative told through sequential pictures, while Egyptian hieroglyphs, Greek friezes, medieval tapestries such as the Bayeux Tapestry and illustrated manuscripts also combine sequential images and words to tell a story. Versions of the Bible relying primarily on images rather than text were widely distributed in Europe in order to bring the teachings of Christianity to the illiterate. In medieval paintings, many sequential scenes of the same story (usually a Biblical one) appear simultaneously in the same painting (see illustration to left).
However, these works did not travel to the reader; it took the invention of modern printing techniques to bring the form to a wide audience and become a mass medium.[14][15][16]
The 15th–18th centuries and printing advances
The invention of the printing press, allowing movable type, established a separation between images and words, the two requiring different methods in order to be reproduced. Early printed material concentrated on religious subjects, but through the 17th and 18th centuries they began to tackle aspects of political and social life, and also started to satirize and caricature. It was also during this period that the speech bubble was developed as a means of attributing dialogue.
William Hogarth is often identified in histories of the comics form. His work, A Rake's Progress, was composed of a number of canvases, each reproduced as a print, and the eight prints together created a narrative. As printing techniques developed, due to the technological advances of the industrial revolution, magazines and newspapers were established. These publications utilized illustrations as a means of commenting on political and social issues, such illustrations becoming known as cartoons in the 1840s. Soon, artists were experimenting with establishing a sequence of images to create a narrative.
While surviving works of these periods such as Francis Barlow's A True Narrative of the Horrid Hellish Popish Plot (c.1682) as well as The Punishments of Lemuel Gulliver and A Rake's Progress by William Hogarth (1726), can be seen to establish a narrative over a number of images, it wasn't until the 19th century that the elements of such works began to crystallise into the comic strip.
The speech balloon also evolved during this period, from the medieval origins of the phylacter, a label, usually in the form of a scroll, which identified a character either through naming them or using a short text to explain their purpose. Artists such as George Cruikshank helped codify such phylacters as balloons rather than scrolls, though at this time they were still called labels. They now represented narative, but for identification purposes rather than dialogue within the work, and artists soon discarded them in favour of running dialogue underneath the panels. Speech balloons weren't reintroduced to the form until Richard F. Outcault used them for dialogue.[17]
The 19th century: a form established
Rodolphe Töpffer, a Francophone Swiss artist, is seen as the key figure of the early part of the 19th century. Though speech balloons fell from favour during the middle 19th century, Töpffer's sequentially illustrated stories, with text compartmentalized below images, were reprinted throughout Europe and the United States. The lack of copyright laws at the time allowed these pirated editions, and translated versions created a market on both continents for similar works.[18]
In 1843 Töpffer formalised his thoughts on the picture story in his Essay on Physiognomics: "To construct a picture-story does not mean you must set yourself up as a master craftsman, to draw out every potential from your material—often down to the dregs! It does not mean you just devise caricatures with a pencil naturally frivolous. Nor is it simply to dramatize a proverb or illustrate a pun. You must actually invent some kind of play, where the parts are arranged by plan and form a satisfactory whole. You do not merely pen a joke or put a refrain in couplets. You make a book: good or bad, sober or silly, crazy or sound in sense."[19][20][21]
In 1845 the satirical drawings, which regularly appeared in newspapers and magazines, gained a name: cartoons. (In art, a cartoon is a pencil or charcol sketch to be overpainted.) The British magazine Punch, launched in 1841, referred to its 'humorous pencilings' as cartoons in a satirical reference to the Parliament of the day, who were themselves organising an exhibition of cartoons, or preparatory drawings, at the time. This usage became common parlance, lasting to the present day.[22] Similar magazines containing cartoons in continental Europe included Fliegende Blätter and Le Charivari, while in the U.S. Judge and Puck were popular.[23]
1865 saw the publication of Max and Moritz by Wilhelm Busch by a German newspaper. Busch refined the conventions of sequential art, and his work was a key influence within the form, Rudolph Dirks was inspired by the strip to create The Katzenjammer Kids in 1897.[24]
It is around this time that Manhua, the Chinese form of comics, started to formalize, a process that lasted up until 1927.[25] The introduction of lithographic printing methods derived from the West was a critical step in expanding the form within China during the early 20th century. Like Europe and the United States, satirical drawings were appearing in newspapers and periodicals, initially based on works from those countries. One of the first magazines of satirical cartoons was based on the United Kingdom's Punch, snappily re-branded as "The China Punch".[25] The first piece drawn by a person of Chinese nationality was "The Situation in the Far East" from Tse Tsan-Tai, printed 1899 in Japan. By the 1920s, a market was established for palm-sized picture books like Lianhuanhua.[26]
In 1884, Ally Sloper's Half Holiday was published, a magazine whose selling point was a strip featuring the titular character, and widely regarded as the first comic strip magazine to feature a recurring character. In 1890, two more comic magazines debuted to the British public, Comic Cuts and Illustrated Chips, establishing the tradition of the British comic as an anthology periodical containing comic strips.[16]
In the United States, R.F. Outcault's work in combining speech balloons and images on Hogan's Alley and The Yellow Kid has been credited as establishing the form and conventions of the comic strip,[27] though academics have uncovered earlier works that combine speech bubbles and a multi image narrative. However, the popularity of Outcalt's work and the position of the strip in a newspaper retains credit as a driving force of the form.[28][29]
The 20th century and the mass medium
The 1920s and 1930s saw further booms within the industry. In China, a market was established for palm-sized picture books like Lianhuanhua,[26] while the market for comic anthologies in Britain had turned to targeting children through juvenile humor, with The Dandy and The Beano launched. In Belgium, Hergé created the Tintin newspaper strip for a comic supplement; this was successfully collected in a bound album and created a market for further such works. The same period in the United States had seen newspaper strips expand their subject matter beyond humour, with action, adventure and mystery strips launched. The collection of such material also began, with The Funnies, a reprint collection of newspaper strips, published in tabloid size in 1929.
A market for such comic books soon followed, and by 1938 publishers were printing original material in the format. It was at this point that Action Comics#1 launched, with Superman as the cover feature. The popularity of the character swiftly enshrined the superhero as the defining genre of American comics. The genre lost popularity in the 1950s but re-established its domination of the form from the 1960s until the late 20th century.
In Japan, a country with a long tradition for illustration and whose writing system evolved from pictures, comics were hugely popular. Referred to as manga, the Japanese form was established after World War II by Osamu Tezuka, who expanded the page count of a work to number in the hundreds, and who developed a filmic style, heavily influenced by the Disney animations of the time. The Japanese market expanded its range to cover works in many genres, from juvenile fantasy through romance to adult fantasies. Japanese manga is typically published in large anthologies, containing several hundred pages, and the stories told have long been used as sources for adaptation into animated film. In Japan, such films are referred to as anime, and many creators work in both forms simultaneously, leading to an intrinsic linking of the two forms.
During the latter half of the 20th century comics have become a very popular item for collectors and from the 1970s American comics publishers have actively encouraged collecting and shifted a large portion of comics publishing and production to appeal directly to the collector's community.
Writing in 1972, Sir Ernst Gombrich felt Töpffer had evolved a new pictorial language, that of an abbreviated art style, which allowed the audience to fill in gaps with their imagination.[30]
The modern double use of the term comic, as an adjective describing a genre, and a noun designating an entire medium, has been criticised as confusing and misleading. In the 1960s and 1970s, underground cartoonists used the spelling comix to distinguish their work from mainstream newspaper strips and juvenile comic books. Their work was written for an adult audience but was usually comedic, so the "comic" label was still appropriate.[31] The term graphic novel was popularized in the late 1970s, having been coined at least two decades previous, to distance the material from this confusion.[32]
In the 1980s, comics scholarship started to blossom in the U.S.,[33] and a resurgence in the popularity of comics was seen, with Alan Moore and Frank Miller producing notable superhero works and Bill Watterson's Calvin & Hobbes being syndicated.
In 2005, Robert Crumb's work was exhibited in galleries both sides of the Atlantic, and The Guardian newspaper devoted its tabloid supplement to a week long exploration of his work and idioms.[34]
Forms
Comics have been presented within a wide number of publishing and typographical formats, from the very short panel cartoon to the more lengthy graphic novel. The cartoon, traditionally containing satirical or humorous content in the manner of those seen in The New Yorker or Private Eye, originate from the mid nineteenth century. This form of comics is still popular, though the last few years has seen a reduction in the number of editorial cartoonists employed in the US media.[35] There is dispute as to whether the cartoon is a form of comics, a precursor, or a related form—but some argue that since the cartoon combines words with image and constructs a narrative, it is a form of comic.
The comic strip is simply a sequence of cartoons that unite to tell a story. Originally, the term comic strip applied to any sequence of cartoons, no matter the venue of publication or length of the sequence, but now, mainly in the United States, the term refers to the strips published in newspapers as Sunday or daily strips. These strips are now typically humorous or satirical strips, such as Hägar the Horrible and Doonesbury, but have often been action themed, educational or even biographical. In the United States the term "comics" is sometimes used to describe the page of a newspaper upon which comic strips are found, with the term "comic" quickly adopting through popular usage to refer to the form rather than the content.[36][37] Said pages are also referred to as the "funny pages", and comics are hence sometimes called "the funnies".[38] In the United Kingdom, the term comic strip still applies to longer stories that appear in comics, such as 2000 AD or The Beano.
Publication formats
Over time a number of formats have become closely associated with the form, from the comic book to the webcomic. The American comic book originated in the early part of the twentieth century, and grew from magazines that repackaged newspaper comic strips. Eventually, publishers commissioned original work, and the material developed from its humorous origins to encompass adventure stories, romance, war, and superheroes, with the latter genre dominating comic book publishing by the late twentieth century. Though called comic books, these publications are more like magazines, having soft covers printed on glossy paper, with interiors of newsprint or higher grade paper. In Europe, magazines were always a venue for original material in the form, and such comic magazines or comic books soon grew into anthologies that serialized a number of stories. In continental Europe a market soon established itself to support collections of these strips. All of these publications are generally referred to as "comics" for short, with typical American and British comic books or magazines running 32 pages, including advertisements and letter column. (These are sometimes known as 36-page books, counting the covers.) European comic magazines have wildly varying page numbers, currently ranging mostly between 52 and 120 pages, while European comic albums traditionally had between 32 and 62 pages.
In the United States, when a publisher collects previously serialized stories, such a collection is commonly referred to as either a trade paperback or as a graphic novel. These are books, typically squarebound and published with a card cover, containing no advertisements. They generally collect a single story, which has been broken into a number of chapters previously serialized in comic books, with the issues collectively known as a story arc. Such trade paperbacks can contain anywhere from four issues (for example, there is Kingdom Come by Mark Waid and Alex Ross) to as many as twenty (The Death of Superman). In continental Europe, especially Belgium and France, such collections are usually somewhat larger in size and published with a hardback cover, a format established by the Tintin' series in the 1930s. These are referred to as comic albums,[39] a term that in the United States refers to anthology books. The United Kingdom has no great tradition of such collections, though during the 1980s Titan publishing launched a line collecting stories previously published in 2000 AD.
The graphic novel format is similar to typical book publishing, with works being published in both hardback and paperback editions. The term has proved a difficult one to fully define, and refers not only to fiction but also factual works, and is also used to describe collections of previously serialised works as well as original material. Some publishers distinguish between such material, using the term "original graphic novel" for work commissioned especially for the form.
Newspaper strips also get collected, both in Europe and in the United States. In the US, the selection of strips to be reprinted in books has often been somewhat haphazard, but there have been several recent efforts to produce complete collections of the more popular newspaper strips.
In the UK, it is traditional for the children's comics market to release comic annuals, which are hardback books containing strips, as well as text stories and puzzles and games.[40][41][42] In the United States, the comic annual was a summer publication, typically an extended comic book, with storylines often linked across a publisher's line of comics.
In Japan, comics are usually first serialized in manga magazines and latter compiled in tankōbon format. In South Africa, Supa Strikas, a weekly comic book reaching more than a million readers worldwide, uses advertising embedded in each frame of the comic strip to generate revenue, rather than charging its readers.
Webcomics, also known as online comics and web comics, are comics that are available on the Internet. Many webcomics are exclusively published online, while some are published in print but maintain a web archive for either commercial or artistic reasons. With the Internet's easy access to an audience, webcomics run the gamut from traditional comic strips to graphic novels and beyond.
Webcomics are similar to self-published print comics in that almost anyone can create their own webcomic and publish it on the Web. Currently, there are thousands of webcomics available online, with some achieving popular, critical, or commercial success. The Perry Bible Fellowship is syndicated in print, while Brian Fies' Mom's Cancer won the inaugural Eisner Award for digital comics in 2005 and was subsequently collected and published in hardback.
The comics form can also be utilized to convey information in mixed media. For example, strips designed for educative or informative purposes, notably the instructions upon an airplane's safety card. These strips are generally referred to as instructional comics. The comics form is also utilized in the film and animation industry, through storyboarding. Storyboards are illustrations displayed in sequence for the purpose of visualizing an animated or live-action film. A storyboard is essentially a large comic of the film or some section of the film produced beforehand to help the directors and cinematographers visualize the scenes and find potential problems before they occur. Often storyboards include arrows or instructions that indicate movement.
Like many other media, comics can also be self-published. One typical format for self-publishers and aspiring professionals is the minicomic, typically small, often photocopied and stapled or with a handmade binding. These are a common inexpensive way for those who want to make their own comics on a very small budget, with mostly informal means of distribution. A number of cartoonists have started this way and gone on to more traditional types of publishing, while other more established artists continue to produce minicomics on the side.
Artistic medium
Defining comics
Scholars disagree on the definition of comics; some claim its printed format is crucial, some emphasize the interdependence of image and text, and others its sequential nature. The term as a reference to the medium has also been disputed.
In 1996, Will Eisner published Graphic Storytelling, in which he defined comics as "the printed arrangement of art and balloons in sequence, particularly in comic books."[43] Eisner's earlier, more influential definition from Comics and Sequential Art (1985) described the technique and structure of comics as sequential art, "the arrangement of pictures or images and words to narrate a story or dramatize an idea."[44]
In Understanding Comics (1993) Scott McCloud defined sequential art and comics as "juxtaposed pictorial and other images in deliberate sequence, intended to convey information and/or to produce an aesthetic response in the viewer."[45] this definition excludes single-panel illustrations such as The Far Side, The Family Circus and most political cartoons from the category, classifying those as cartoons. By contrast, The Comics Journal's "100 Best Comics of the 20th Century",[46] included the works of several single-panel cartoonists and a caricaturist, and academic study of comics has included political cartoons.[47]
R. C. Harvey, in his essay Comedy at the Juncture of Word and Image, offered a competing definition in reference to McCloud's: "... comics consist of pictorial narratives or expositions in which words (often lettered into the picture area within speech balloons) usually contribute to the meaning of the pictures and vice versa."[48] This, however, ignores the existence of pantomime comics, such as Carl Anderson's Henry.[49]
Most agree that animation, which creates the optical illusion of movement within a static physical frame, is a separate form, though ImageTexT, a peer-reviewed academic journal focusing on comics, accepts submissions relating to animation as well,[50] and the third annual Conference on Comics at the University of Florida focused on comics and animation.[51]
Art styles
While almost all comics art is in some sense abbreviated, and also while every artist who has produced comics work brings their own individual approach to bear, some broader art styles have been identified. Comic strip artists Cliff Sterrett and Gus Arriola often used unusual, colorful backgrounds, sometimes veering into abstract art.
The basic styles have been identified as realistic and cartoony, with a huge middle ground for which R. Fiore has coined the phrase liberal. Fiore has also expressed distaste with the terms realistic and cartoony, preferring the terms literal and freestyle, respectively.[52]
Scott McCloud has created The Big Triangle[53] as a tool for thinking about comics art. He places the realistic representation in the bottom left corner, with iconic representation, or cartoony art, in the bottom right, and a third identifier, abstraction of image, at the apex of the triangle. This allows placement and grouping of artists by triangulation.
- The cartoony style uses comic effects and a variation of line widths for expression. Characters tend to have rounded, simplified anatomy. Noted exponents of this style are Carl Barks and Jeff Smith.[52]
- The realistic style, also referred to as the adventure style is the one developed for use within the adventure strips of the 1930s. They required a less cartoony look, focusing more on realistic anatomy and shapes, and used the illustrations found in pulp magazines as a basis.[54] This style became the basis of the superhero comic book style, since Joe Shuster and Jerry Siegel originally worked Superman up for publication as an adventure strip.[55]
McCloud also notes that in several traditions, there is a tendency to have the main characters drawn rather simplistic and cartoony, while the backgrounds and environment are depicted realistically. Thus, he argues, the reader easily identifies with the characters, (as they are similar to one's idea of self), whilst being immersed into a world, that's three-dimensional and textured.[53] Good examples of this phenomenon include Herge's The Adventures of Tintin (in his "personal trademark" Ligne claire style), Will Eisner's Spirit and Osamu Tezuka's Buddha, among many others.
Language
As noted above, two distinct definitions have been used to define comics as an art form: the combination of both word and image; and the placement of images in sequential order. Both definitions are lacking, in that the first excludes any sequence of wordless images; and the second excludes single panel cartoons such as editorial cartoons. The purpose of comics is certainly that of narration, and so that must be an important factor in defining the art form.
Comics, as sequential art, emphasise the pictorial representation of a narrative. This means comics are not an illustrated version of standard literature, and while some critics argue that they are a hybrid form of art and literature, others contend comics are a new and separate art; an integrated whole, of words and images both, where the pictures do not just depict the story, but are part of the telling. In comics, creators transmit expression through arrangement and juxtaposition of either pictures alone, or word(s) and picture(s), to build a narrative.
The narration of a comic is set out through the layout of the images, and while, as in films, there may be many people who work on one work, one vision of the narrative guides the work. Artists can use the layout of images on a page to convey passage of time, build suspense or highlight action.[56]
For a fuller exploration of the language, see Comics vocabulary.
Comic creation
Comics artists usually sketch a drawing in pencil before going over the drawing in India ink, using either a dip pen or a brush. Artists may also use a lightbox to create the final image in ink. Some artists, Brian Bolland for example,[57] use computer graphics, with the published work as the first physical appearance of the artwork. By many definitions (including McCloud's, above) the definition of comics extends to digital media such as webcomics and the mobile comic.
The nature of the comics work being created determines the number of people who work on its creation, with successful comic strips and comic books being produced through a studio system, in which an artist assembles a team of assistants to help create the work. However, works from independent companies, self-publishers or those of a more personal nature can be produced by a single creator.
Within the comic book industry of the United States, the studio system has come to be the main method of creation. Through its use by the industry, the roles have become heavily codified, and the managing of the studio has become the company's responsibility, with an editor discharging the management duties. The editor assembles a number of creators and oversees the work to publication.
Any number of people can assist in the creation of a comic book in this way, from a plotter, a breakdown artist, a penciller, an inker, a scripter, a letterer and a colorist, with some roles being performed by the same person.
In contrast, a comic strip tends to be the work of a sole creator, usually termed a cartoonist. However, it is not unusual for a cartoonist to employ the studio method, particularly when a strip become successful. Mort Walker employed a studio, while Bill Watterson eschewed the studio method, preferring to create the strip himself. Gag, political and editorial cartoonists tend to work alone as well, though a cartoonist may use assistants.
Tools
Artists use a variety of pencils, paper, typically Bristol board and a waterproof ink. When inking, many artists preferred to use a Winsor & Newton Series 7, #3 brush as the main tool, which could be used in conjunction with other brushes, dip pens, a fountain pen and/or a variety of technical pens or markers. Mechanical tints can be employed to add grey tone to an image. An artist might paint with acrylics, gouache, poster paints or watercolors. Color can also be achieved through crayons, pastels or colored pencils.
Eraser, rulers, templates, set squares and a T-square assist in creating lines and shapes. A drawing table provides an angled work surface with lamps sometimes attached to the table. A light box allows an artist to trace his pencil work when inking, allowing for a looser finish. Knives and scalpels fill a variety of needs, including cutting board or scraping off mistakes. A cutting mat aids paper trimming. Process white is a thick opaque white material for covering mistakes. Adhesives and tapes help composite an image from different sources.
Computer generated comics
Computers dramatically changed the industry, and today many cartoonists and illustrators create digital illustrations using computers, graphics tablets and scanners. Digital art has replaced traditional pen-and-ink drawings on an increasing number of comic books and strips. Historically, the first fully computer-generated comics were Shatter by Peter B. Gillis and Mike Saenz in 1985, and Batman: Digital Justice by Pepe Moreno in 1990.
Some illustrators do a pencil sketch, scan it and then use different software programs to execute the finished art, enlarging sections of the drawing for detailed close work. To create comic book covers, Jim McDermott transfers his drawings to his computer and then develops digital paintings simulating the appearance of acrylic or oil paintings. Dave McKean also has combined both traditional and digital methods. Lackadaisy creator Tracy Butler explained her method:
- When doing linework, my preference is to go about it the old-fashioned way with a simple mechanical pencil and some sturdy paper. Once a page is fully pencilled, I scan it and begin working digitally on the cleanup, lighting and toning. For this, I generally rely on Adobe Photoshop, a trusty tablet and pen, and a lot of coffee.[58][59]
In 1998, Pete Nash displayed fully digitized artwork on his Striker comic strip for The Sun.[60] Computers are now widely used for both coloring and lettering, forcing some comic book letterers to look elsewhere for work. Snuffy Smith cartoonist Fred Lasswell, a prolific inventor and early adopter of new technology, was one of the first cartoonists to email comic strips to King Features Syndicate and also pioneered the use of computer-generated lettering.
On the comic strip Blondie, computer technology makes it possible for the writer Dean Young, the cartoonist John Marshall and the art assistant Frank Cummings to collaborate even though they live in three different states. Marshall's studio is in Binghamton, New York and Cummings lives in Birmingham, Alabama, while Young alternates between Vermont and Florida. To capture the finely polished inking details seen in Blondie, Marshall works on a Wacom tablet linked to his Macintosh. First he draws a rough, sent to Young for review, and then it's back to the computer for the finished art, delivered electronically to King Features.[61] Artist Sophy Khon from Up Up Down Down uses Manga Studio, which is just one of a number of software packages specifically aimed at creating web comics in a fast and easy manner.
In higher education
A growing number of universities around the world are recognizing the academic legitimacy of comics studies, leading to a greater amount of comics courses being offered at the college level.[62]
See also
- Billy Ireland Cartoon Library & Museum
- Comics vocabulary
- List of newspaper comic strips
- Non-fiction comics
Footnotes
- ^ "comic adjective" The Oxford Dictionary of English (revised edition). Ed. Catherine Soanes and Angus Stevenson. Oxford University Press, 2005. Oxford Reference Online. Oxford University Press. Surrey Libraries. 21 April 2008 <http://www.oxfordreference.com/views/ENTRY.html?subview=Main&entry=t140.e15358>
- ^ Teresa Grainger (2004). "Art, Narrative and Childhood" Literacy 38 (1), 66–67. doi:10.1111/j.0034-0472.2004.03801011_2.x
- ^ "Inventing Comics: Scott McCloud’s Definition of Comics (first published in the Comics Journal #234, June 2001) Chapter 5". Hicksville.co.nz. http://www.hicksville.co.nz/Inventing%20Comics%205.htm. Retrieved 2009-11-23.
- ^ Dowd, Douglas Bevan; Hignite, Todd (2006). Strips, Toons, and Bluesies: Essays in Comics and Culture. Princeton Architectural Press. ISBN 1568986211.
- ^ Varnedoe, Kirk; Gopnik, Adam (1990). Modern Art and Popular Culture: Readings in High & Low. Abrams in association with the Museum of Modern Art. ISBN 0870703560.
- ^ Bollinger, Tim (2000). Nga Pakiwaituhi o Aotearoa: New Zealand Comics, Horrocks, Dylan (ed.). ed. Comics in the Antipodes: a low art in a low place. Hicksville Press. ISBN 0-473-06708-0.
- ^ Gold, Glen David (2005). Masters of American Comics, Carlin, John, Karasik, Paul & Walker, Brian (ed.). ed. Jack Kirby. Yale University Press. pp. 262. ISBN 030011317X.
- ^ Fielder, Leslie (2004) [1955]. Arguing Comics: Literary Masters on a Popular Medium, Heer, Jeet & Worcester, Kent (ed.). ed. The Middle Against Both Ends. Univ. Press of Mississippi. pp. 132. ISBN 1578066875.
- ^ Groensteen, Thierry (2000). Comics & Culture: Analytical and Theoretical Approaches to Comics, Anne Magnussen & Hans-Christian Christiansen (ed.). ed. Why are Comics Still in Search of Cultural Legitimization?. Museum Tusculanum Press. ISBN 8772895802.
- ^ a b Gilbert Seldes, The 7 Lively Arts, Harper, 1924, ASIN B000M1MMBC
- ^ Martin Sheridan, Comics and their Creators, Ralph T. Hale and Company, 1942, ASIN B000Q8QGC2
- ^ Dez Skinn, Comic Art Now, Collins Design, 2008, ISBN 978-0061447396.
- ^ Scott McCloud, Understanding Comics, Harper, 1994, ISBN 978-0060976255
- ^ Perry & Aldridge, 1989. p.11
- ^ McCloud, 1993. pp.11-14
- ^ a b Sabin, 1993. pp.13-14
- ^ Smolderen, Thierry (Summer, 2006) "Of Labels, Loops, and Bubbles: Solving the Historical Puzzle of the Speech Balloon". Comic Art 8. pp.90-112
- ^ Beerbohm, Robert (2003) "The Adventures of Obadiah Oldbuck Part III". The Search For Töpffer In America. http://scoop.diamondgalleries.com/scoop_article.asp?ai=2808&si=124. Retrieved May 30, 2005.
- ^ Translated by Weiss, E. in Enter: The Comics, University of Nebraska Press, Lincoln, pp.4. (1969)
- ^ Original French, extract
- ^ Original French, extract
- ^ Varnum & Gibbons, 2001. pp.77-78
- ^ Gordon, Ian (2002). "Comics". St James Encyclopedia of pop culture (2002). http://www.findarticles.com/p/articles/mi_g1epc/is_tov/ai_2419100313. Retrieved May 30, 2005.
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Bibliography
- Fiore. R (2005). "Adventures in Nomenclature: Literal, Liberal and Freestyle". The Comics Journal Message Board. http://www.tcj.com/messboard/ubb/Forum2/HTML/003611.html. Retrieved June 14, 2005.[dead link]
- Kunzle, David (1973). The Early Comic Strip; Narrative Strips and Picture Stories in the European Broadsheet from c.1450 to 1825. University of California Press.
- McCloud, Scott (1993). Understanding Comics: The Invisible Art. Kitchen Sink Press. ISBN 0-87816-243-7.
- Perry, George; Aldridge, Alan (1989 reprint with introduction). The Penguin Book Of Comics. Penguin. ISBN 0-14-002802-1.
- Sabin, Roger (1993). Adult Comics: An Introduction. Routledge. ISBN 0-415-04419-7.
- Santos, Derek (1998) "Comic History". The Comic Page. http://www.dereksantos.com/comicpage/index.html. Retrieved June 26, 2005.
- Varnum, Robin & Gibbons, Christina T. editors (2001). The Language of Comics: Word and Image. University Press Mississippi. ISBN 1-57806-414-7.
- Williams, Jeff. "Comics: A tool of subversion?" Journal of Criminal Justice and Popular Culture, 2(6) (1994) 129-146
Further reading
- David Carrier, The Aesthetics of Comics, Penn State Press, 2002 ISBN 0-271-02188-8
- Will Eisner Comics and Sequential Art Poorhouse Press 1985 ISBN 0-9614728-0-4
- Will Eisner Graphic Storytelling Poorhouse Press 1995 ISBN 0-9614728-3-9
- Gary Groth & R. Fiore The New Comics Berkley Books 1988 ISBN 0425113663
- Maurice Horn ed. The World Encyclopedia of Comics Avon 1977 ISBN 0877543232
- Scott McCloud Understanding Comics - the Invisible Art HarperCollins 1994 ISBN 0-613-02782-5
- Robert S. Petersen Comics, Manga, and Graphic Novels - A History of Graphic Narrative Praeger 2010 ISBN 0313363307
- Roger Sabin Comics, Comix and Graphic Novels: a History of Comic Art Phaidon 1996 ISBN 0714839930
- Coulton Waugh The Comics, Macmillan, 1947 ISBN 0878054995
- Richard O'Brien The Golden Age of Comics, Ballantine Books, 1977. ISBN 0345255356
External links
- Comics at the Open Directory Project
- Billy Ireland Cartoon Library & Museum
- Michigan State University Comic Art Collection
- Comic Art Collection at the University of Missouri
- Comic Book Database
- Grand Comics Database
- Comics Archives and Editorial Cartoons
- Cartoon Art Museum of San Francisco
- Time Archives' Collection of Comics
- GetSlabbed Collector Guide: Information on collecting comics
- Historieta y Animación
- "Comics in the National Art Library". Prints & Books. Victoria and Albert Museum. http://www.vam.ac.uk/collections/prints_books/features/comics/index.html. Retrieved 2011-03-15.
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