Animation

Animation


The bouncing ball animation (below) consists of these 6 frames.

This animation moves at 10 frames per second.

Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement. It is an optical illusion of motion due to the phenomenon of persistence of vision, and can be created and demonstrated in a number of ways. The most common method of presenting animation is as a motion picture or video program, although several other forms of presenting animation also exist.

Animation can sometimes refer to a way of activating a community, i.e. 'animating' the users. This means actions which encourages users to interact with a given service and is connected to moderation.

Early Examples

[
Eadweard Muybridge, first published in 1887 at Philadelphia] Early examples of attempts to capture the phenomenon of motion drawing can be found in paleolithic cave paintings, where animals are depicted with multiple legs in superimposed positions, clearly attempting to convey the perception of motion. A 5,200 year old earthen bowl found in Iran in Shahr-i Sokhta has five images of a goat painted along the sides. This has been claimed to be an example of early animation. [ [http://www.tehrantimes.com/index_View.asp?code=164429 CHTHO produces documentary on world’s oldest animation] . "Tehran Times". 04-03-2008.] There would, however, have been no way of watching the figures in motion, and the claim has been debunked [http://www.emaki.net/blog/2006/02/burnt-city-animation-vl.html here] .

The phenakistoscope, praxinoscope, as well as the common flip book were early popular animation devices invented during the 1800s, while a Chinese zoetrope-type device was invented already in 180 AD. These devices produced movement from sequential drawings using technological means, but animation did not really develop much further until the advent of motion picture film.

There is no single person who can be considered the "creator" of the art of film animation, as there were several people doing several projects which could be considered various types of animation all around the same time.

Georges Méliès was a creator of special-effect films; he was generally one of the first people to use animation with his technique. He discovered a technique by accident which was to stop the camera rolling to change something in the scene, and then continue rolling the film. This idea was later known as stop-motion animation. Méliès discovered this technique accidentally when his camera broke down while shooting a bus driving by. When he had fixed the camera, a hearse happened to be passing by just as Méliès restarted rolling the film, his end result was that he had managed to make a bus transform into a hearse. This was just one of the great contributors to animation in the early years.

The earliest surviving stop-motion advertising film was an English short by Arthur Melbourne-Cooper called "" (1899). Developed for the Bryant and May Matchsticks company, it involved stop-motion animation of wired-together matches writing a patriotic call to action on a blackboard.

J. Stuart Blackton was possibly the first American filmmaker to use the techniques of stop-motion and hand-drawn animation. Introduced to filmmaking by Edison, he pioneered these concepts at the turn of the 20th century, with his first copyrighted work dated 1900. Several of his films, among them "The Enchanted Drawing" (1900) and "Humorous Phases of Funny Faces" (1906) were film versions of Blackton's "lightning artist" routine, and utilized modified versions of Méliès' early stop-motion techniques to make a series of blackboard drawings appear to move and reshape themselves. 'Humorous Phases of Funny Faces' is regularly cited as the first true animated film, and Blackton is considered the first true animator.

Another French artist, Émile Cohl, began drawing cartoon strips and created a film in 1908 called [http://www.dailymotion.com/related/x1mrkq/video/x3ifhv_fantasmagorie_shortfilms|"Fantasmagorie"] . The film largely consisted of a stick figure moving about and encountering all manner of morphing objects, such as a wine bottle that transforms into a flower. There were also sections of live action where the animator’s hands would enter the scene. The film was created by drawing each frame on paper and then shooting each frame onto negative film, which gave the picture a blackboard look. This makes [http://www.dailymotion.com/related/x1mrkq/video/x3ifhv_fantasmagorie_shortfilms|"Fantasmagorie"] the first animated film created using what came to be known as traditional (hand-drawn) animation.

Following the successes of Blackton and Cohl, many other artists began experimenting with animation. One such artist was Winsor McCay, a successful newspaper cartoonist, who created detailed animations that required a team of artists and painstaking attention for detail. Each frame was drawn on paper; which invariably required backgrounds and characters to be redrawn and animated. Among McCay's most noted films are "Little Nemo" (1911), "Gertie the Dinosaur" (1914) and "The Sinking of the Lusitania" (1918).

The production of animated short films, typically referred to as "cartoons", became an industry of its own during the 1910s, and cartoon shorts were produced to be shown in movie theaters. The most successful early animation producer was John Randolph Bray, who, along with animator Earl Hurd, patented the cel animation process which dominated the animation industry for the rest of the decade.

Techniques

Traditional animation

[
right|thumb|200px|An_example_of_traditional_animation,_a_horse_animated_by_rotoscoping from Edward Muybridge's 19th century photos.]

(Also called cel animation) Traditional animation was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, which are first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called cels, which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one onto motion picture film against a painted background by a rostrum camera.

The traditional cel animation process became obsolete by the beginning of the 21st century. Today, animators' drawings and the backgrounds are either scanned into or drawn directly into a computer system. Various software programs are used to color the drawings and simulate camera movement and effects. The final animated piece is output to one of several delivery mediums, including traditional 35 mm film and newer media such as digital video. The "look" of traditional cel animation is still preserved, and the character animators' work has remained essentially the same over the past 70 years. Some animation producers have used the term "tradigital" to describe cel animation which makes extensive use of computer technology.

Examples of traditionally animated feature films include "Pinocchio" (United States, 1940), "Animal Farm" (United Kingdom, 1954), and "Akira" (Japan, 1988). Traditional animated films which were produced with the aid of computer technology include "The Lion King" (US, 1994) "Sen to Chihiro no Kamikakushi (Spirited Away)" (Japan, 2001), and "Les Triplettes de Belleville" (2003).

*Full animation refers to the process of producing high-quality traditionally animated films, which regularly use detailed drawings and plausible movement. Fully animated films can be done in a variety of styles, from realistically designed works such as those produced by the Walt Disney studio, to the more "cartoony" styles of those produced by the Warner Bros. animation studio. Many of the Disney animated features are examples of full animation, as are non-Disney works such as "The Secret of NIMH" (US, 1982), "An American Tail" (US, 1986) and "The Iron Giant" (US, 1999)

*Limited animation involves the use of less detailed and/or more stylized drawings and methods of movement. Pioneered by the artists at the American studio United Productions of America, limited animation can be used as a method of stylized artistic expression, as in "Gerald McBoing Boing" (US, 1951), "Yellow Submarine" (UK, 1968), and much of the anime produced in Japan. Its primary use, however, has been in producing cost-effective animated content for media such as television (the work of Hanna-Barbera, Filmation, and other TV animation studios) and later the Internet (web cartoons).

*Rotoscoping is a technique, patented by Max Fleischer in 1917, where animators trace live-action movement, frame by frame. The source film can be directly copied from actors' outlines into animated drawings, as in "The Lord of the Rings" (US, 1978), used as a basis and inspiration for character animation, as in most Disney films, or used in a stylized and expressive manner, as in "Waking Life" (US, 2001) and "A Scanner Darkly" (US, 2006).

top motion

* Stop-motion animation, used to describe animation created by physically manipulating real-world objects and photographing them one frame of film at a time to create the illusion of movement. There are many different types of stop-motion animation, usually named after the type of media used to create the animation.

*Clay animation, or Plasticine animation often abbreviated as "claymation", uses figures made of clay or a similar malleable material to create stop-motion animation. The figures may have an armature or wire frame inside of them, similar to the related puppet animation (below), that can be manipulated in order to pose the figures. Alternatively, the figures may be made entirely of clay, such as in the films of Bruce Bickford, where clay creatures morph into a variety of different shapes. Examples of clay-animated works include "The Gumby Show" (US, 1957–1967) "Morph" shorts (UK, 1977–2000), "Wallace and Gromit" shorts (UK, 1989—), Jan Švankmajer's "Dimensions of Dialogue" (Czechoslovakia, 1982), "The Amazing Mr. Bickford" (US, 1987), "The Trap Door" (UK, 1984).

*Cutout animation is a type of stop-motion animation produced by moving 2-dimensional pieces of material such as paper or cloth. Examples include Terry Gilliam's animated sequences from "Monty Python's Flying Circus" (UK, 1969-1974); "Fantastic Planet" (France/Czechoslovakia, 1973) ; "Tale of Tales" (Russia, 1979), and the pilot episode of the TV series "South Park" (US, 1997).
**Silhouette animation is a variant of cutout animation in which the characters are backlit and only visible as silhouettes. Examples include "The Adventures of Prince Achmed" (Weimar Republic, 1926) and "Princes et princesses" (France, 2000).

*Graphic animation uses non-drawn flat visual graphic material (photographs, newspaper clippings, magazines, etc.) which are sometimes manipulated frame-by-frame to create movement. At other times, the graphics remain stationary, while the stop-motion camera is moved to create on-screen action.

*Model animation refers to stop-motion animation created to interact with and exist as a part of a live-action world. Intercutting, matte effects, and split screens are often employed to blend stop-motion characters or objects with live actors and settings. Examples include the work of Ray Harryhausen, as seen in films such "Jason and the Argonauts" (1961), and the work of Willis O'Brien on films such as "King Kong" (1933 film).
**Go motion is a variant of model animation which uses various techniques to create motion blur between frames of film, which is not present in traditional stop-motion. The technique was invented by Industrial Light & Magic and Phil Tippett to create special effects scenes for the film "The Empire Strikes Back" (1980).

*Object animation refers to the use of regular inanimate objects in stop-motion animation, as opposed to specially created items. One example of object animation is the brickfilm, which incorporates the use of plastic toy construction blocks such as LEGO.

*Pixilation involves the use of live humans as stop motion characters. This allows for a number of surreal effects, including disappearances and reappearances, allowing people to appear to slide across the ground, and other such effects. Examples of pixilation include Norman McLaren's "Neighbours" (Canada, 1952).

*Puppet animation typically involves stop-motion puppet figures interacting with each other in a constructed environment, in contrast to the real-world interaction in model animation. The puppets generally have an armature inside of them to keep them still and steady as well as constraining them to move at particular joints. Examples include "The Tale of the Fox" (France, 1937), the films of Jiří Trnka, "The Nightmare Before Christmas" (US, 1993), and the TV series "Robot Chicken" (US, 2005–present).
**Puppetoon, created using techniques developed by George Pál, are puppet-animated films which typically use a different version of a puppet for different frames, rather than simply manipulating one existing puppet.

Computer animation

[
gif animation] Like stop motion, computer animation encompasses a variety of techniques, the unifying idea being that the animation is created digitally on a computer.

:2D animation:Figures are created and/or edited on the computer using 2D bitmap graphics or created and edited using 2D vector graphics. This includes automated computerized versions of traditional animation techniques such as of tweening, morphing, onion skinning and interpolated rotoscoping.:Examples: "Foster's Home for Imaginary Friends", Danny Phantom","" :*Analog computer animation:*Flash animation:*PowerPoint animation

:3D animation:Digital models manipulated by an animator. In order to manipulate a mesh, it is given a digital armature (sculpture). This process is called rigging. Various other techniques can be applied, such as mathematical functions (ex. gravity, particle simulations), simulated fur or hair, effects such as fire and water and the use of Motion capture to name but a few. Many 3D animations are very believable and are commonly used as special effects for recent movies.:Examples: "Toy Story", "Shrek", "Pocoyo":3D animation terms:*Cel-shaded animation:*Morph target animation:*Non-photorealistic rendering:*Skeletal animation:*Motion capture:*Crowd simulation

Other animation techniques

*Drawn on film animation: a technique where footage is produced by creating the images directly on film stock, for example by Norman McLaren and Len Lye.
*Paint-on-glass animation: a technique for making animated films by manipulating slow drying oil paints on sheets of glass.
*Pinscreen animation: makes use of a screen filled with movable pins, which can be moved in or out by pressing an object onto the screen. The screen is lit from the side so that the pins cast shadows. The technique has been used to create animated films with a range of textural effects difficult to achieve with traditional cel animation.
*Sand animation: sand is moved around on a backlighted or frontlighted piece of glass to create each frame for an animated film. This creates an interesting effect when animated because of the light contrast.

Other techniques and approaches

*Character animation
*Chuckimation
*Multi-sketching
*Special effects animation

ee also

* 12 basic principles of animation
* Adult animation
* Animation software
* Anime
* Art
* Avar (animation variable)
* Computer generated imagery
* List of movie genres
* History of animation
* International Tournée of Animation
* List of animation studios
* List of motion picture topics
* Motion graphic design
* Slideshow animation
* Stick figure
* Wire frame model
* Motion Capture

References

*Ball, R., Beck, J., DeMott R., Deneroff, H., Gerstein, D., Gladstone, F., Knott, T., Leal, A., Maestri, G., Mallory, M., Mayerson, M., McCracken, H., McGuire, D., Nagel, J., Pattern, F., Pointer, R., Webb, P., Robinson, C., Ryan, W., Scott, K., Snyder, A. & Webb, G. (2004) "Animation Art: From Pencil to Pixel, the History of Cartoon, Anime & CGI". Fulhamm London.: Flame Tree Publishing. ISBN 1-84451-140-5
*Crafton, Donald (1982). "Before Mickey". Cambridge, Massachusetts.: The MIT Press. ISBN 0-262-03083-7
*Solomon, Charles (1989). "Enchanted Drawings: The History of Animation". New York.: Random House, Inc. ISBN 0-394-54684-9

Type of animations

There are at least three distinctive types of animation:

- process animation: is the type of animation used to present a process of defined work method in stages. This includes the types of training animation, instruction animation and the likes.

- effect animation: are the type of animation used to stress or emphasize. powerpoint presentations are a typical usage of effect animations where the animation serves to emphasize the message or process.

- story animation: are the type of typical cartoon animations where stories are told using simple animation that are less expensive to produce, are simpler and more direct in delivering the message and due to the simplistic factor, are usable and last for a long time unlike videos that are more age and era specific.

Further reading

* [http://www.uca.edu/org/ccsmi/ccsmi/classicwork/Myth%20Revisited.htm Anderson, Joseph and Barbara, "The Myth of Persistence of Vision Revisited", "Journal of Film and Video"] , Vol. 45, No. 1 (Spring 1993): 3-12
*Culhane, Shamus, "Animation Script to Screen"
*Laybourne, Kit, "The Animation Book"
*Ledoux, Trish, Ranney, Doug, & Patten, Fred (Ed.), "Complete Anime Guide: Japanese Animation Film Directory and Resource Guide", Tiger Mountain Press 1997
*Masson, Terrence, [http://www.cg101.com "CG101: A Computer Graphics Industry Reference"] Unique and personal histories of early computer animation production, plus a comprehensive foundation of the industry for all reading levels. ISBN 0-9778710-0-2
*Thomas, Frank and Johnston, Ollie, "", Abbeville 1981
*Walters, Faber and Helen (Ed.), "Animation Unlimited: Innovative Short Films Since 1940", HarperCollins Publishers, 2004
*Williams, Richard, "The Animator's Survival Kit" ISBN 0-5712-0228-4
* Bob Godfrey and Anna Jackson, 'The Do-It-Yourself Film Animation Book' BBC Publications 1974 ISBN 0-563-10829-0 Now out of print but available s/hand through a range of sources such as Amazon Uk.

External links

*
* [http://anm.sagepub.com Animation: An Interdisciplinary Journal]
* [http://academic.evergreen.edu/curricular/eat/handouts/Pictures/CutSandPaintRules.pdf Experimental Animation Techniques]
* [http://www.animated-divots.com/chronst.html Chronology of Animation]
* [http://www.sci.fi/~animato/cartoon/cartoon.html How An Animated Cartoon is Made]
* [http://www.animationarena.com/principles-of-animation.html 28 Principles of Animation]
* [http://www.nfb.ca/animation/objanim/en/ "Focus on Animation"] - A National Film Board of Canada Web site that explains animation techniques discussed in this article and presents viewable animation classics as examples.
* [http://www.nfb.ca/animation/objanim/en/films/film.php?sort=director&director=Magalh%E3es%2C+Marcos&id=16804 "Animando"] , a 12-minute film demonstrating 10 different animation techniques (and teaching how to use them).
* [http://www.ucreative.ac.uk/index.cfm?articleid=11263 Animation Research Centre]


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  • animation — [ animasjɔ̃ ] n. f. • XIVe; lat. animatio 1 ♦ Rare Action d animer, de donner la vie. ♢ Théol. Union de l âme au corps. Animation immédiate, dès la conception. 2 ♦ Caractère de ce qui est animé, vif, plein de vie. Parler avec animation. ⇒ chaleur …   Encyclopédie Universelle

  • Animation — (von lat. animare, „zum Leben erwecken“; animus, „Geist, Seele“) ist im engeren Sinne jede Technik, bei der durch das Erstellen und Anzeigen von Einzelbildern für den Betrachter ein bewegtes Bild geschaffen wird. Die Einzelbilder können… …   Deutsch Wikipedia

  • Animation — An i*ma tion, n. [L. animatio, fr. animare.] 1. The act of animating, or giving life or spirit; the state of being animate or alive. [1913 Webster] The animation of the same soul quickening the whole frame. Bp. Hall. [1913 Webster] Perhaps an… …   The Collaborative International Dictionary of English

  • Animation — Animation: Das Fremdwort geht auf lat. animatio »Beseelung, Belebung«zurück und gehört zur Wortfamilie von ↑ animieren. Im Deutschen ist es ab dem 16. Jh. in der oben genannten Bedeutung gebräuchlich, zunächst in seiner lat., ab dem 17. Jh. in… …   Das Herkunftswörterbuch

  • Animation F/X — was an Australian video games developer founded in circa 1992 based out of Brisbane that successfully managed to release two video games featuring the video game character Baron Baldric, a rude geriatric wizard. It was founded by Lindsay… …   Wikipedia

  • animation — ANIMATION. s. f. Terme didactique. Il se dit de l union de l âme au corps. L animation du foetus …   Dictionnaire de l'Académie Française 1798

  • animation — ► NOUN 1) the state of being full of life or vigour. 2) the technique of filming a sequence of drawings or positions of models to create an illusion of movement. 3) (also computer animation) the creation of moving images by means of a computer …   English terms dictionary

  • Animatĭon — (v. lat.), 1) Belebung, Beseelung 2) Vereinigung der Seele mit der Leibesfrucht; vgl. Traducianer; 3) Aufregung …   Pierer's Universal-Lexikon

  • animation — index birth (beginning), instigation, life (vitality), spirit Burton s Legal Thesaurus. William C. Burton. 2006 …   Law dictionary

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  • animation — (n.) 1590s, action of imparting life, from L. animationem (nom. animatio) an animating, noun of action from pp. stem of animare (see ANIMATE (Cf. animate) (v.)). Meaning vitality is from 1610s. Cinematographic sense is from 1912 …   Etymology dictionary

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