- Equations of motion
-
Equations of motion are equations that describe the behavior of a system in terms of its motion as a function of time (e.g., the motion of a particle under the influence of a force).[1] Sometimes the term refers to the differential equations that the system satisfies (e.g., Newton's second law or Euler–Lagrange equations), and sometimes to the solutions to those equations.
Contents
Equations of uniformly accelerated linear motion
The equations that apply to bodies moving linearly (in one dimension) with constant acceleration are often referred to as "SUVAT" equations where the five variables are represented by those letters (s = displacement, u = initial velocity, v = final velocity, a = acceleration, t = time); the five letters may be shown in a different order.
The body is considered between two instants in time: one initial point and one current (or final) point. Problems in kinematics may deal with more than two instants, and several applications of the equations are then required. If a is constant, the differential, a dt, may be integrated over an interval from 0 to Δt (Δt = t − ti), to obtain a linear relationship for velocity. Integration of the velocity yields a quadratic relationship for position at the end of the interval.
where...
- is the body's initial velocity
- is the body's initial position
and its current state is described by:
- , The velocity at the end of the interval
- , the position at the end of the interval (displacement)
- , the time interval between the initial and current states
- , the constant acceleration, or in the case of bodies moving under the influence of gravity, g.
Note that each of the equations contains four of the five variables. Thus, in this situation it is sufficient to know three out of the five variables to calculate the remaining two.
Classic version
The equations above are often written in the following form[2] (often informally known as the "suvat"[3] equations):
By substituting (1) into (2), we can get (3), (4) and (5). (6) can be constructed by rearranging (1).
where
- s = the distance between initial and final positions (displacement) (sometimes denoted R or x)
- u = the initial velocity (speed in a given direction)
- v = the final velocity
- a = the constant acceleration
- t = the time taken to move from the initial state to the final state
Examples
Many examples in kinematics involve projectiles, for example a ball thrown upwards into the air.
Given initial speed u, one can calculate how high the ball will travel before it begins to fall.
The acceleration is local acceleration of gravity g. At this point one must remember that while these quantities appear to be scalars, the direction of displacement, speed and acceleration is important. They could in fact be considered as uni-directional vectors. Choosing s to measure up from the ground, the acceleration a must be in fact −g, since the force of gravity acts downwards and therefore also the acceleration on the ball due to it.
At the highest point, the ball will be at rest: therefore v = 0. Using the fifth equation, we have:
Substituting and cancelling minus signs gives:
Extension
More complex versions of these equations can include s0 for the initial position of the body, and v0 instead of u for consistency.
Equations of circular motion
The analogues of the above equations can be written for rotation:
where:
- is the angular acceleration
- is the angular velocity
- is the angular displacement
- is the initial angular velocity.
- t is the time taken to move from the initial state to the final state
Derivation
These equations assume constant acceleration and non-relativistic velocities.
Equation 2
By definition:
Hence:
Equation 4
Using equation 1 to substitute u in equation 2 gives:
Equation 5
Using equation 2, substitute t with above:
See also
External links
References
- ^ Halliday, David; Resnick, Robert; Walker, Jearl (2004-06-16). Fundamentals of Physics (7 Sub ed.). Wiley. ISBN 0471232319.
- ^ Hanrahan, Val; Porkess, R (2003). Additional Mathematics for OCR. London: Hodder & Stoughton. p. 219. ISBN 0-340-86960-7.
- ^ Keith Johnson (2001). Physics for you: revised national curriculum edition for GCSE (4th ed.). Nelson Thornes. p. 135. ISBN 9780748762361. http://books.google.com/books?id=D4nrQDzq1jkC&pg=PA135&dq=suvat#v=onepage&q=suvat&f=false. "You can remember the 5 symbols by 'suvat'. If you know any three of 'suvat', the other two can be found."
Categories:- Classical mechanics
- Equations
Wikimedia Foundation. 2010.