- Rumble Pak
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The Rumble Pak (振動パック Shindō Pakku ) is a removable device from Nintendo which provides force feedback while playing video games. Games that support the Rumble Pak cause it to vibrate in select situations, such as when firing a weapon or receiving damage, to immerse the player in the game. Versions of the Rumble Pak are available for the Nintendo 64, the Nintendo DS, and the Nintendo DS Lite. A select few Game Boy Color and Game Boy Advance games use a similar technology built into the game cartridge. The use of external Rumble Paks, since their introduction, is still rare today. This, however, is mainly because the force feedback vibration that they provide has become a built-in standard feature in almost every home video game console controller since.
Contents
Nintendo 64
The original Rumble Pak, designed for the Nintendo 64 controller, was released in April 1997 in Japan, July 1997 in North America, and October 1997 in Europe. It requires two AAA batteries and is inserted into the controller's memory cartridge slot, which prevents simultaneous use of the Controller Pak. This usually has little impact, as Nintendo 64 games are cartridge based and have the ability to store saved data in the cartridge, but for games that support the Controller Pak, it is possible to switch between accessories at certain points, a method known as "hot swapping".[1]
The Rumble Pak was introduced bundled with the game Star Fox 64 (known as Lylat Wars in the PAL region) and made available as a separate purchase two months later. Rumble Pak support soon became a standard for N64 games. Launch titles Wave Race 64 and Super Mario 64 were re-released in Japan in July 1997 with Rumble Pak support.[2][3]
Several thirdparty versions of the Rumble Pak, such as the Tremor Pak, followed. Some draw power from the controller instead of batteries, but the lower power makes them less effective. The TremorPak Plus allows a memory card to be inserted simultaneously, eliminating the need to switch between two accessories.[4] The Nyko Hyper Pak Plus contains internal memory and allows the user to adjust the amount of feedback between "hard" and "too hard".[5]
Reception
When reviewing Star Fox 64, IGN praised the Rumble Pak, stating that it "adds an unusual burst of arcade ecstasy to the game".[6]
IGN's Levi Buchanan wrote an 11th birthday article on the Nintendo 64's Rumble Pak, describing how its influence led to rumble being "an industry standard within a single generation".[7] He said that it is bulky and heavy when attached to the Nintendo 64 controller, but that "[t]he trade-off was actually worth it".
More recently, in TWGNews's "Top 10 Controller Innovations" article, the Rumble Pak is listed as #8, saying "the Rumble Pak added a whole new level of immersion to the fifth generation of video games".[8]
List of compatible games
Nintendo DS
The Rumble Pak for the Nintendo DS is an official DS Option Pak shaped like a Game Boy Advance cartridge and is designed to be inserted in the system's Game Boy Advance game slot (SLOT-2). It was the first Nintendo DS accessory to utilize the slot.[10] In North America, it was first made available bundled with Metroid Prime Pinball,[11] but is now available through other promotions[12] or as a stand-alone purchase from Nintendo's online store. The accessory was released differently in Europe due to a delay of Metroid Prime Pinball in that region. Various DS games supporting the Rumble Pak (Metroid Prime Hunters, Mario & Luigi: Partners in Time, and 42 All-Time Classics) had been released in Europe before the accessory was available. The accessory was eventually released as a pack-in with the game Actionloop in the UK.
Although the Rumble Pak works with both the Nintendo DS and the redesigned Nintendo DS Lite, it protrudes from the Nintendo DS Lite when inserted, as do Game Boy Advance cartridges, because of the Nintendo DS Lite's smaller size. For this reason, a smaller version of the Rumble Pak is available in Japan, which is flush with the system when inserted. It was initially available in just black, but other colors produced by unlicensed accessory manufacturer eWin, such as white (see picture), have been released. Other color variations been released by eWin.
Some flash cartridges for the Game Boy Advance (SLOT-2 flash cartridges) have a built-in rumble feature that, when used in tandem with a SLOT-1 flash card on a Nintendo DS can provide rumble as if it were an ordinary rumble pak.
The Nintendo DS Rumble Pak is incompatible with the Nintendo DSi and Nintendo DSi XL, as both consoles lack a SLOT-2. However, none of the games supporting the Rumble Pak require it for proper operation of the game, meaning that the games themselves are still compatible with DSi (some software titles, such as Nintendo DS Browser and Guitar Hero: On Tour, have SLOT-2 peripherals that are required for operation, and are hence incompatible with DSi and DSi XL, although the former already has an alternative version made specifically for the Nintendo DSi and later consoles). Despite Nintendo DSi and Nintendo DSi XL's lack of SLOT-2, some Nintendo DS titles released post Nintendo DSi's introduction continue supporting the Rumble Pak accessory, mainly due to the fact the Nintendo DS Lite console is still being sold concurrently to the Nintendo DSi and Nintendo DSi XL.
Reception
The Nintendo DS Rumble Pak was initially met with harsh criticism as reviewers pointed out the limited number of games compatible with the card[13] (at the time only four were compatible). Reviewers also pointed out the annoying "squealing noise" or "electronic chirp"[14] that the device made when 'rumbling'. IGN stated that "Good thing it's free, because at this point we wouldn't bother buying it as an extra." as they felt it was "broken".[14]
List of compatible games
This is the currently known list[15] of Nintendo DS games (in alphabetical order) that support the Nintendo DS Rumble Pak. None of them require the Rumble Pak. Even if inserted, most games will require the feature to be enabled in their respective options menus before the Rumble Pak will be enabled.
- Air Traffic Chaos
- Akagawa Jirou Mystery: Yasoukyoku
- Animal Boxing
- Bomberman 2 (Custom Battler Bomberman in Japan)
- Club House Games (42 All-Time Classics in Europe)
- Custom Robo Arena
- Diddy Kong Racing DS
- Dirt 2
- Elite Beat Agents
- Ferrari Challenge
- GRID
- Hotel Dusk: Room 215
- Higurashi no Naku koro ni Kizuna: Dai-Ichi-Kan - Tatari
- Higurashi no Naku koro ni Kizuna: Dai-Ni-Kan - Sou
- Higurashi no Naku koro ni Kizuna: Dai-San-Kan - Rasen
- Iron Man
- Jam with the Band (Daigasso! Band Brothers DX in Japan)
- Juiced 2: Hot Import Nights
- Last Window: The Secret of Cape West
- Magnetica (Actionloop)
- Mahjong Fight Club DS: Wi-Fi Taiou
- Mario & Luigi: Partners in Time
- Mario & Luigi: Bowser's Inside Story (Feature removed from US version)
- Metroid Prime Hunters (Rumble Pak came with some of the US version)
- Metroid Prime Pinball (Rumble Pak came with US version)
- Moon
- Need For Speed: Undercover
- Need For Speed: Nitro
- Moero! Nekketsu Rhythm Damashii: Osu! Tatakae! Ouendan 2
- Orcs & Elves
- Picross DS
- Power Pro Kun Pocket 9
- Power Pro Kun Pocket 10
- Professional Fisherman's Tour: Northern Hemisphere
- Puyo Puyo! 15th Anniversary
- Race Driver: Create and Race
- Sega Superstars Tennis
- Sonic & Sega All-Stars Racing
- Space Invaders Extreme
- Space Invaders Extreme 2
- Star Fox Command
- Star Trek: Tactical Assault
- Super Princess Peach
- The Legend of Spyro: A New Beginning
- Theta
- Tomb Raider: Underworld
- TrackMania DS
- Treasure Gaust: Gaust Diver (Deep Purple)
- Treasure Gaust: Gaust Diver (Crimson Red)
- V8 SuperCars Australia 3
- Viva Piñata: Pocket Paradise
- Wario: Master of Disguise
- Wild West, The
- WWE SmackDown vs. Raw 2008
Game Boy Color games with built-in rumble
There were several games for Game Boy Color that supported rumble. Since the Game Boy Color hardware did not include native force feedback and had no extra slot for a separate peripheral, all games supporting this feature had it built into the game cartridge itself. These games that had this feature required an extra AAA battery (on top of the 2 AA batteries required to power to the Game Boy Color) that is inserted into the cartridge to power the vibrating motor. These games include:
- 10 Pin Bowling
- 3-D Ultra Pinball Thrillride
- Chee-Chai Alien (ちっちゃいエイリアン)
- Disney's The Little Mermaid II: Pinball Frenzy
- Get Mushi Club: Minna no Konchu Daizukan (Get'虫倶楽部 みんなの昆虫大図鑑)
- Hole in One Golf
- Legend of the River King 2\Kawa no Nushi Tsuri 4
- Missile Command
- NASCAR Challenge
- Nushi Tsuri Adventure - Kite no Bouken (ぬし釣りアドベンチャー カイトの冒険)
- Perfect Dark
- Pokémon Pinball
- Polaris SnoCross
- Ready 2 Rumble Boxing
- Star Wars Episode I: Racer
- Test Drive Off-Road 3
- Tonka Raceway
- Top Gear Pocket/Top Gear Rally
- Vigilante 8
- Zebco Fishing
Game Boy Advance games with built-in rumble
The major difference between the Game Boy Color and Game Boy Advance games with rumble (apart from being for different systems) is that the Game Boy Advance games draw power directly from the Game Boy Advance itself and do not require an external power source. There are only two Game Boy Advance games with built-in rumble: Drill Dozer and WarioWare: Twisted!, the latter being a motion detecting game that 'rumbled' slightly when the game was tilted through use of a piezoelectric gyroscope.[16]
See also
Notes
- ^ Johnston, Chris (1997-05-23). "Rumble Pak Titles On the Rise". GameSpot. http://www.gamespot.com/news/2466717.html. Retrieved 2006-06-25.
- ^ "Super Mario 64 Info". GameFAQs. http://www.gamefaqs.com/console/n64/data/198848.html. Retrieved 2006-07-12.
- ^ "Wave Race 64 Info". GameFAQs. http://www.gamefaqs.com/console/n64/data/199278.html. Retrieved 2006-07-12.
- ^ IGN Staff (1999-03-03). "TremorPak Plus". IGN. http://gear.ign.com/articles/059/059021p1.html. Retrieved 2006-07-12.
- ^ IGN Staff (1998-06-12). "Hyper Pak Plus". IGN. http://gear.ign.com/articles/059/059031p1.html. Retrieved 2006-07-12.
- ^ Perry, Doug (1997-05-06). "Star Fox 64 review". IGN. http://uk.ign64.ign.com/articles/150/150419p1.html. Retrieved 2008-09-12.
- ^ Buchanan, Levi (2008-04-03). "IGN: Happy Birthday, Rumble Pak". IGN. http://retro.ign.com/articles/864/864231p1.html. Retrieved 2008-09-12.
- ^ "TWGNews Top 10: Control Innovations". TWGNews.com. 2008-09-09. http://twgnews.com/2008/09/09/twgnews-top-10-control-innovations/. Retrieved 2008-09-12.[dead link]
- ^ "The Cover Project - Nintendo 64 page". http://www.thecoverproject.net/view.php?cat_id=4. Retrieved 2010-08-27.
- ^ "Official Metroid Prime Pinball page". Nintendo of America. http://www.metroidprimepinball.com/launch.html. Retrieved 2009-02-28.
- ^ Harris, Craig (2005-08-22). "Metroid Pinball Rumbles". IGN. http://ds.ign.com/articles/644/644175p1.html. Retrieved 2006-06-25.
- ^ Harris, Craig (2006-05-02). "Free Rumbles with Metroid Prime Hunters". IGN. http://ds.ign.com/articles/704/704294p1.html. Retrieved 2006-06-25.
- ^ "CNET reviews - Nintendo DS Rumble Pak". http://reviews.cnet.com/game-accessories/nintendo-ds-rumble-pak/4505-10110_7-31982601.html. Retrieved 2008-09-12.
- ^ a b "IGN First Look: DS Rumble Pak". http://ds.ign.com/articles/659/659378p1.html. Retrieved 2008-09-12.
- ^ "The complete list of all 52 titles utilizing the rumble feature". http://file.morden.blog.shinobi.jp/NDSRumbleList.txt. Retrieved 2009-09-29.
- ^ Ceramic Gyro, NEC-Tokin
Categories:- Nintendo 64
- Nintendo DS
- Nintendo DS games with Rumble Pak support
- Nintendo hardware
- Virtual reality
- Haptic technology
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