WWF War Zone

WWF War Zone

Infobox VG| title = WWF War Zone


developer = Acclaim Studios Salt Lake City
publisher = Acclaim Entertainment
designer =
engine =
version =
released = PlayStation
July 29, 1998 Nintendo 64
August 11, 1998
genre = Sports game
modes = Single player, multiplayer
ratings = ESRB: Teen (T)
platforms = Game Boy, Nintendo 64, PlayStation
media = CD, Cartridge
requirements =
input = Game controller

"WWF War Zone" is a professional wrestling video game featuring wrestlers from the World Wrestling Federation. Developed by Acclaim Studios Salt Lake and released by Acclaim Entertainment in 1998 for the PlayStation and Nintendo 64. It was the first 3D WWF title to be released, the first new WWF title since 1996's WWF In Your House, and is also the first WWF title released during the company's famed "Attitude" era. The game was followed by a sequel, "WWF Attitude" and the game engine was used in Acclaim's ECW video game titles as well.

Early in development, the game was called "WWF '98" and featured a different ring and arena. [http://media.ign64.ign.com/media/001/001980/imgs_7.html]

Features

"War Zone" has many features which were unique to North American professional titles at that time. In addition to being the first 3D WWF title, the N64 version also featured high resolution 640x480 character models. The game's graphics were motion captured to reflect the unique way in which each wrestler executed his moves.

The game's momentum system is somewhat unique to the game. A character builds momentum by varying the moves he executes as well as by taunting the opponent. Repeating moves will have the crowd boo the character and give momentum to the opponent. The crowd will chant for the wrestler with maximum momentum, multiplying the damage the wrestler can do for the duration of the chant.

The game's create-a-player mode was quite popular at the time of the game's release, as it was quite extensive for a 3D game.

Each match starts with the wrestlers in the ring as the game's commentators, Vince McMahon and Jim Ross, comment on each of them (in the WWF Challenge mode, the wrestlers have brief entrances at the top of the ramp as the McMahon and Ross comment). Each wrestler has voice samples that play during each match, usually after the successful execution of a move or taunt. There are also sampled crowd chants, some of which are unique to each wrestler.

The PlayStation version also features full motion video with video clips of WWF events, as well as 3D interludes of the apocalyptic "War Zone" set once seen in the introduction of WWF's "War Zone" program. The game begins with a video intro of the player entering the "War Zone" and the main menu is an elevator with buttons that the player selects to access the various game modes.

Gameplay

The game's grapple system was unique at the time of the game's release. It featured punch, kick and initial grapple buttons. Grapple moves are done by performing an initial grapple and inputting a sequence of control pad presses ended by a button press. A variety of grapples moves can be done depending on the current position of the opponent.

The single player game is highlighted by the "WWF Challenge" mode - in which the player selects a character and challenges for WWF titles. The player begins on the bottom of a pyramid of television monitors with wrestler's portraits on them and works up the pyramid by winning matches against wrestlers ranked immediately above in the hierarchy (the initial rankings of these wrestlers are random). Sometimes previously defeated wrestlers will challenge the player to a "Grudge match." This is signified in the PlayStation version by a video clip of the wrestler in the War Zone issuing a challenge. These matches will usually be weapons or cage matches. If the player loses, he falls back down in ranking. As the player progresses towards the top of the pyramid, the player challenges for the Intercontinental Championship and then the WWF Championship.

At certain points in the game in the PlayStation version, the player sees clips of a groupie that either expresses interest or disinterest in the player according to whether certain matches are won or lost. After earning a spot directly under the wrestler at the top, the wrestler challenges the top wrestler for the WWF Championship. By winning the game with certain characters, the player can unlock certain special features and alternate costumes.

There are nine modes of play in total, several of which allow configurations for up to four human players. Base modes include one-on-one, tag team, cage match, weapons match, tornado tag team, war (elimination free for all), and two exclusive modes in the Nintendo 64 version; Royal Rumble and gauntlet. War Zone also includes a training mode in which the player can freely practice the moves of their chosen wrestler against a trainer in a facility resembling a gym.

Featured wrestlers

Main roster

ecret characters

*Cactus Jack1
*Dude Love1
*Pamela - An Iguana Entertainment employee with Triple H's moves.
*Rattlesnake - A stronger version of Stone Cold Steve Austin, wearing jeans.
*Sue - Ring girl with Bret Hart's moves.
*Trainer - The character from the game's training mode, based on game tester "Jello" Jeff Robinson. He shares the British Bulldog's moveset.
*Turok2 - From the comic book and Acclaim games. Shares The Rock's moves.Notes:

1 - Each of the three Mick Foley personas has a unique moveset and voice samples.

2 - Can only be unlocked using a GameShark.

Differences between versions

PlayStation vs. Nintendo 64

The two versions have various trade-offs in game features. The N64 version features higher resolution character models, but no CD quality music or full motion video like its PlayStation counterpart does. Instead, the N64 version features midi-style theme songs and text grudge match challenges as opposed to the video challenges found in the PlayStation version. However, the N64 version has two exclusive modes; Royal Rumble and Gauntlet. Also, gamers have noticed that the N64 version sports a ring canvas with a yellowish hue.

Game Boy port

A Game Boy port of War Zone was also made, and due to hardware limitations, it is a bit more limited than its PlayStation and Nintendo 64 counterparts. Modes of play include singles, tag team, cage match, and WWF Challenge (progress is kept via a password feature). There is also an option to use two out of three fall rules. There is no create-a-wrestler mode. Also, in this version, all wrestlers share the same moveset except for their finishing moves. Finally, the Game Boy version of War Zone does not feature Bret Hart, The Headbangers, or any of the secret characters.

References

*cite web | url=http://web.archive.org/web/19981205063043/www.acclaimsports.com/wwf-warzone/ | title=WWF-War Zone on Acclaim.net | accessdate=December 12 | accessyear=1998
*cite web | url=http://www.gamefaqs.com/console/psx/data/199351.html | title=WWF War Zone - Game info - Gamefaqs | accessdate=December 6 | accessyear=2005
*cite web | url=http://www.mobygames.com/game/wwf-war-zone/ | title=MobyGame - WWF War Zone | accessdate=December 6 | accessyear=2005
*cite web | url=http://psx.ign.com/articles/153/153730p1.html |title=IGN: WWF Warzone Review | accessdate=December 6 | accessyear=2005


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