Banjo-Tooie

Banjo-Tooie
Banjo-Tooie
Banjo-Tooie Coverart.png
North American box art
Developer(s)
Publisher(s) Nintendo 64
Nintendo
Xbox Live Arcade
Microsoft Game Studios
Designer(s) Gregg Mayles[1]
Composer(s) Grant Kirkhope
Series Banjo-Kazooie
Platform(s) Nintendo 64, Xbox Live Arcade
Release date(s) Nintendo 64
  • NA November 20, 2000
  • EU April 12, 2001
Xbox Live Arcade
  • NA April 29, 2009
Genre(s) Platforming, action-adventure
Mode(s) Single-player, multiplayer
Rating(s)

Banjo-Tooie is a platform and action-adventure hybrid video game developed by Rare and published by Nintendo in 2000 for the Nintendo 64 as a part of the Banjo-Kazooie series. The game is the successor to Banjo-Kazooie and was one of the most anticipated sequels for the Nintendo 64. The game's story takes place two years after Banjo-Kazooie. The antagonist, Gruntilda Winkybunion, and her sisters, Mingella and Blobbelda, are planning to restore Gruntilda's body to its original form. Banjo and Kazooie must stop them before it is too late.

Contents

Plot

Kazooie and Banjo in the third level, Witchyworld

Following from where Banjo-Kazooie left off, Banjo and Kazooie defeat Gruntilda and escape Gruntilda's lair after they rescue Banjo's sister, Tooty, from her clutches in the previous game.[2] Gruntilda is then sent hurtling towards Spiral Mountain and is buried alive under a boulder. Two years have passed since Gruntilda's assumed defeat. Banjo and Kazooie are playing poker with their friends Mumbo Jumbo and Bottles, Gruntilda's sisters Mingella and Blobbelda arrive in a large digging machine, the Hag 1. They destroy the boulder and free Gruntilda, her time spent underground having rotted her flesh away and reduced her to a skeleton. Seeking revenge, Gruntilda destroys Banjo's house before fleeing with her sisters. Banjo, Kazooie and Mumbo all escape in time, but Bottles is caught in the magical blast and killed. The three remaining friends decide to put an end to Gruntilda's plans.

Following the witches' trail, Banjo and Kazooie arrive at Jinjo Village in the Isle o' Hags, where King Jingaling, king of the Jinjos, explains that his subjects were frightened away by the Hag 1 and scattered throughout the island, and gives the two their first Jiggy to help find them. Meanwhile, Gruntilda's sisters introduce her a cannon called the Big-O-Blaster (B.O.B.) that will restore her body by sucking the life force from any given target. They test B.O.B. on King Jingaling, who is turned into a zombie. Gruntilda plans to charge B.O.B. long enough to blast the entire island. The witch's most loyal minion Klungo is sent out to hinder Banjo and Kazooie in their progress by fighting them. After taking many beatings from Gruntilda as punishment for losing, Klungo eventually gives up and abandons her.

Finally reaching Gruntilda's fortress at Cauldron Keep, Banjo and Kazooie confront Gruntilda and her sisters in another trivia game in which the losers will be flattened under one-ton weights. The two dispatch Mingella and Blobbelda while Gruntilda escapes once more. They then reverse the effects of B.O.B., bringing both King Jingaling and Bottles back to life. The two enter the top of the fortress and defeat Gruntilda, destroying most of her body and breaking the Hag 1 apart. Banjo and Kazooie return to Bottles' house with their friends to find that everyone else has celebrated without them. The game ends with everyone playing kickball with Gruntilda's head, who swears to have her revenge.

Characters

  • Banjo is a male brown honey bear. He always wears a blue backpack (which contains Kazooie), a shark-tooth necklace, and yellow shorts. He is an expert banjo player, hence the name Banjo. His hometown is Spiral Mountain. His best friend is Kazooie. He is calm, respectful, and kind, unlike Kazooie. He is one of the two major protagonists in the game.
  • Kazooie is a female Red-Crested Breegull. She excels at playing the kazoo, hence the name Kazooie. She resides in Banjo's backpack unless the player stands on a split-up pad. Kazooie has much more attack methods than Banjo. She is wisecracking, can be annoying, and she loves adventure. If Banjo tells Kazooie to quit joking someone, she will listen, proving her loyalty to Banjo.
  • Gruntilda is a mean, evil green-skinned witch. In the prologue of the game, her sisters and Klungo levitate and destroy the boulder that fell on her at the end of Banjo-Kazooie. Then she spots Mumbo Jumbo and destroys Banjo's house. She obviously likes quizzes, because she hosted another one, called The Tower of Tragedy. She is the last boss of the game.
  • Mumbo Jumbo is a male shaman and rival of Humba Wumba. Unlike in Banjo-Kazooie, he doesn't transform Banjo and Kazooie into other creatures, instead he performs spells on a Mumbo Spell Pad that helps them on their quest. In this game, the player brings a little creature called a Glowbo. They are usually hiding close to his house.
  • Humba Wumba is a female native American sorcerer and rival of Mumbo Jumbo. She is a new character in the game. She is the character that transforms Banjo into other creatures. Like Mumbo Jumbo, the player must bring her a glowbo in order for her magic to work.

Gameplay

Banjo-Kazooie series fictional chronology

Diddy Kong Racing
Banjo-Kazooie
Grunty's Revenge
Banjo-Tooie
Nuts & Bolts

Similar to its predecessor Banjo-Kazooie, the game features three-dimensional worlds containing items to be collected. Among the items are golden jigsaw pieces ("Jiggies") that are used to complete jigsaw puzzles that unlock the levels. Instead of exploring the hub world in search of incomplete puzzle boards as in Banjo-Kazooie, a singular board is used within a temple where Jiggywiggy resides. Whenever the player has obtained the number of Jiggies required, a timed puzzle-completion challenge can be played, after which Jiggywiggy grants access to each world. Each puzzle challenge requires more Jiggies than the last.

Musical notes return in Banjo-Tooie, but are used to learn new moves from the drill sergeant Jamjars. He is the brother of Bottles and takes over Bottles's role from the first game. Mumbo Jumbo also returns as a playable character that can venture out into each world and use specific magic spells to help Banjo and Kazooie proceed. Replacing Mumbo's previous role of transforming the duo into different forms is Humba Wumba, a medicine woman and Mumbo's rival.

Another feature introduced in Banjo-Tooie is the interconnectedness of its worlds. In Banjo-Kazooie the titular duo would be magically transported to each level via special doors in Gruntilda's lair. In Banjo-Tooie the levels are physically connected at multiple points and are effectively extensions of the Isle o' Hags hub world. In addition, the train Chuffy can be used to migrate minor characters between some worlds that contain stations.

Areas

  • Training Area: Spiral Mountain - Banjo-Kazooie's homeworld. It features their destroyed home, Grunty's old lair from the first game, which has the entrance to Mumbo's Mountain and the rest of the lair blocked off by large boulders. Also Cheato lives here where he can give them cheats for five of his Cheato pages they find. Between the mountain and Jinjo Village is a green cave, where Klungo is fought for the first time.
  • Overworld: Isle O' Hags - The hub world where all the other worlds can be accessed. It features many locations, many of which are blocked off until Banjo and Kazooie have certain moves. Mumbo Jumbo's spell here is Heal, which cures the sick. Humba Wumba's transformation here is a secret transformation called Dragon, which only affects Kazooie. It makes her able to spit fire at enemies along with all her normal moves, so she never needs to be changed back. It also gives her unlimited fire eggs. Like the rest of the transformations this can be turned off if the player wishes to. The hub also features a Jinjo Village in which each different family of Jinjos of a given color gives Banjo and Kazooie a Jiggy if they rescue them all.
  • World 1: Mayahem Temple - A jungle-like world with ancient Mayan theme, featuring Mayan pyramids similar to ones found at Tikal. Mumbo's spell here is "Summon", which lets him control a large golden statue that can open large doors and attack larger enemies. Wumba's transformation in this level is "Stony", a small creature made of stone that can understand the cryptic language of the other Stonies and enter the Mayan Kickball tournament. The boss is Targitzan, a giant totem pole.
  • World 2: Glitter Gulch Mine - An underground mine with a Western theme. There are multiple caverns Banjo and Kazooie can explore, some filled with toxic gas or flooded with water, and they can ride a mine car along a track. Mumbo's spell in this level is "Levitate", which can levitate a boulder into a crushing shed, and levitate Chuffy the train back onto its tracks. Wumba's transformation here is "Detonator", which can detonate TNT packs to open up new parts of the level. The boss is Old King Coal, a giant pile of coal who grants access to the trains after defeat. Once Banjo and Kazooie learn the Talon Torpedo move from Sergeant Jamjars in Jolly Roger's Lagoon, they can break a large underwater boulder, revealing a tunnel to a small, closed-off cove in the ice side of Hailfire Peaks. The cove contains a very special, secret item.
  • World 3: Witchyworld - A substandard theme park featuring many dangerous rides and unhealthy food. There are several themed lands including the Space Zone, the Inferno, a Western-style land, and the Big Top. Mumbo's spell here is "Power", which can activate some of the rides and machines. Wumba's transformation is "Van", which can access certain doors and pay money to open up some of the attractions. The boss is Mr. Patch, a giant inflatable monster with patches as vulnerable spots. This level also features the debut of the minjo, an evil jinjo look-a-like.
  • World 4: Jolly Roger's Lagoon - A seaside resort. There's a small town at the entrance of the level, but most of it is in an immense underwater cavern which features Atlantis and other unusual locations. Mumbo's spell is "Sunlight", which oxygenates the lagoon so that Banjo and Kazooie can breathe underwater. Wumba's transformation is "Submarine", which can send out sonar pings and launch torpedoes. The boss is Lord Woo Fak Fak, a giant anglerfish. A pipe in this level leads to the Water Storage area in Glitter Gulch Mine, where the fifth jinjo from Glitter Gulch Mine can be collected.
  • World 5: Terrydactyland - A prehistoric world full of dinosaurs and cavemen. Mumbo's spell here is "Enlarge", which makes things larger. Humba has two transformations in this level, "Baby T-Rex" and "Daddy T-Rex", depending on if Mumbo had enlarged Wumba's wigwam. Baby can't do much besides access certain parts of the world, but Daddy T-Rex is ten times Banjo's original size and has a deafening roar. The boss is Terry, a disgruntled pterodactyl. This level contains caves that connect to both Mayahem Temple and Witchyworld. This level features the debut of evil, red-eyed Beehives.
  • World 6: Grunty Industries - A polluting factory full of dangerous machinery. Mumbo's spell is "EMP", which can disable certain machines, but only temporarily. Wumba's transformation is "Washing Machine", which can access mechanical-only areas of the world, launch underwear at enemies, wash clothes, and is resistant to lava. The boss is Weldar, a giant near-sighted welding torch.
  • World 7: Hailfire Peaks - A large mountain that has two sides to it, a "Fire Side" full of lava and fire, and an "Ice Side" with ice and snow. Mumbo's spell here is "Life Force" which can bring inert creatures back to life. Wumba's transformation is "Snowball", which can make Banjo larger if he rolls around to make him more destructive. If he goes on the Fire Side, he slowly begins to melt, which makes him gradually decrease in size and lose health. The bosses are Chilli Billi and Chilly Willy, a fire dragon and ice dragon, respectively.
  • World 8: Cloud Cuckooland - A bizarre world in the clouds featuring a giant garbage can, a giant cheese wedge, and a pot of gold, among other oddities. Mumbo's spell in this level is "Rain Dance", which makes certain plants grow, creates pools of water and makes the Rainbow Bridge appear. Wumba's transformation is "Bee", which can fly and shoot stingers. The boss is Mingy Jongo, a cyborg Mumbo impersonator that inhabits a second Mumbo skull.
  • Final Stage: Cauldron Keep - The final world in the game, and by far the smallest. In this world; Banjo and Kazooie must fight Klungo for the third and final time, participate in the "Tower of Tragedy" quiz, bring Bottles and King Jingaling back to life, and defeat Grunty and her HAG-1 digger.

Bottles' Revenge

Rare left a fully functional, though inaccessible, mode in the game where player two can play as an undead version of Bottles the mole and can take control of enemy characters to hinder Banjo in his quest. The player cannot take control of bosses, however, due to Bottles leaving when entering a room to fight a boss, stating, "I'm not needed here." The Rare Witch Project website released a GameShark code allowing users to play this mode.[3] This mode was originally intended to be used in gameplay and was supposedly somewhat playable when the game was demoed at E3.

The face of "Devil Bottles" appears with one of the questions in the Tower of Tragedy. "Devil Bottles" is also pictured in a sheet with all Banjo-Tooie characters on it, which could be won in a Banjo-Tooie contest on Rare's website, back whenever the game was released in a specific region, in 2001. In 2006, Rare said that the reason Bottles' Revenge was scrapped was because they ran out of time to debug it, although, "It did work rather well." They also mentioned that bosses were meant to be able to be controllable in Bottles' Revenge, but the only boss that they had working in the mode when they dropped it was Old King Coal.[4] Old King Coal is not controllable in the version of Bottles' Revenge that appears in the game.

Using an emulator, Bottles' Revenge can be activated using the cheat menu. If activated, a cutscene will play upon entering Spiral Mountain for the first time, and player two can control Devil Bottles. If a mini-game or boss is selected from the replay menu while Bottles' Revenge is activated, instead of simply replaying that part of the game, the player is placed at that point in the game and can continue to play normally, facilitating easy replaying of entire levels.

Bottles' Revenge remains inaccessible in the Xbox Live Arcade version of the game. 4J Studios, the developer of the XBLA Banjo-Tooie, noted that their intention was to faithfully port the game rather than extensively revise it by reinstating Bottle's Revenge.[5]

Development

Sequel

A Game Boy Advance prequel to Banjo-Tooie was made, titled Banjo-Kazooie: Grunty's Revenge. The events in that game follow those of Banjo-Kazooie, and lead up to Banjo-Tooie.

On September 27, 2006, Microsoft and Rare announced at X06 that the series would return after eight years on the Xbox 360.[6] On November 12, 2008, Rare released Banjo-Kazooie: Nuts & Bolts, in which Gruntilda returns as a head inside a container. At the end of Banjo-Tooie, Grunty's severed and skeletal head makes a comment about getting her revenge in Banjo-Threeie. Rare representatives stated that though they were aware of the player's expectation due to the comment, they nevertheless decided on the Nuts & Bolts name.

Xbox Live Arcade

Graphical enhancements in Banjo-Tooie for Xbox Live Arcade

The Xbox Live Arcade (XBLA) version of Banjo-Tooie was released on April 29, 2009. Just as with its XBLA predecessor Banjo-Kazooie, the XBLA version of Banjo-Tooie features minor graphical refinements as well as increased screen resolution. The "original plan" of including Stop 'N' Swop was also implemented, as well as compatibility with Banjo-Kazooie and Banjo-Kazooie: Nuts & Bolts to unlock extra content. A new feature was also added to the game, Stop 'N' Swop II, which would be unlocked once the player collected the Gold, Silver, and Bronze eggs from inside the three BK game paks scattered in Spiral Mountain and the Isle o' Hags. Once it becomes unlocked after the eggs are hatched by Heggy the hen, a message will appear, telling the player that the items unlocked through Stop 'N' Swop II will be usable in a future Banjo game. 4J Studios, the developer that worked on the XBLA version of the original Banjo-Kazooie game, was commissioned by Rare for the new version of Banjo-Tooie.[7]

A trailer for Banjo-Tooie was added to the Xbox Live Marketplace on April 10. The video, entitled "Happy Easter Banjo-Tooie" shows more of the game's Stop 'N' Swop features with Heggy the hen and the eggs. It was released with gamerpics featuring the six eggs and ice key, as well as the new gold, silver and bronze eggs. A premium theme was released the following day. On April 22, a conventional trailer was released showing the game's graphical enhancements. An interview with 4J Studios revealed that multiplayer gameplay would remain offline for the XBLA release.[5] On 25 April 2009, the Rare Witch Project released a news article along with a video of the use of the Stop 'N' Swop items in the XBLA Banjo-Tooie.[8]

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 90 of 100[9]
Metacritic 90 of 100[10]
Review scores
Publication Score
GamePro 4.5 of 5[11]
GameSpot 9.6 of 10
IGN 9.4 of 10[12]
Official Nintendo Magazine 9.7 of 10
GameStats 9.2 of 10
1Up.com 9.6 of 10

Banjo-Tooie was part of a long chain of critically and commercially successful games on the N64 from Rare upon the time of its release. However, due to being released at the end of the console's lifetime the game suffered from a mild depreciation in sales. The scores were consistently very high, rivalling its predecessor Banjo-Kazooie. IGN praised the multiplayer system and its characters but criticised the graphics for framespeed problems during certain points in the game.[12] Its release on Xbox Live was given an 8.5/10, five points more than its predecessor, although the lack of a map could make the game confusing, and the game was somewhat difficult.

References

  1. ^ Martin, Matt (March 28, 2007). "Banjo's Back". GamesIndustry.biz. Eurogamer Network Ltd. Archived from the original on December 23, 2007. http://replay.waybackmachine.org/20071223161113/http://www.gamesindustry.biz/content_page.php?aid=23809. Retrieved March 13, 2011. 
  2. ^ Rare. Banjo-Kazooie. (Nintendo). Nintendo 64. Level/area: Gruntilda's Lair. (June 30, 1998)
  3. ^ The Rare Witch Project website
  4. ^ "Scribes - December 8, 2006". Rare. Archived from the original on December 10, 2006. http://web.archive.org/web/20061210103221/http://www.rareware.com/extras/scribes/8dec06/index.html. Retrieved 2006-12-09. 
  5. ^ a b Behind the Fur and Feathers with 4J Studios mundorare.com. Retrieved on April 16, 2009
  6. ^ "X06: Banjo, Kazooie Return on 360". 1UP.com. http://www.1up.com/do/newsStory?cId=3154057. Retrieved 2006-09-27. 
  7. ^ NEWS UPDATE: Banjo-Tooie Release Date & Screens banjo-kazooie.com. Retrieved on January 27, 2009.
  8. ^ http://www.rarewitchproject.com/?id=1778
  9. ^ "Banjo-Tooie Reviews". Game Rankings. http://www.gamerankings.com/htmlpages2/196695.asp. Retrieved 2008-11-02. 
  10. ^ "Banjo-Tooie". Metacritic. 2000-11-20. http://www.metacritic.com/games/platforms/n64/banjotooie. Retrieved 2008-11-02. 
  11. ^ Bro Buzz (2000-11-17). "Banjo-Tooie". GamePro. http://www.gamepro.com/article/reviews/7404/banjo-tooie/. Retrieved 2008-11-02. 
  12. ^ a b Mirabella III, Fran (2000-11-20). "Banjo-Tooie". IGN.com. http://ign64.ign.com/articles/150/150422p1.html. Retrieved 2008-11-02. 

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