- Snake Rattle 'n' Roll
: "For the similar sounding rock and roll song, see
Shake, Rattle and Roll ".Infobox VG| title = Snake Rattle 'n' Roll
developer = Rare
publisher =Nintendo
designer =
composer =David Wise
engine =
released =1990
genre =Platform game
modes =Single player , cooperative multiplayer
ratings =
platforms = NES,Sega Mega Drive (ported)
media = 512-kilobit cartridge
requirements =
input ="Snake Rattle 'n' Roll" is a
video game designed by Rare Ltd. and originally released byNintendo for theNintendo Entertainment System in1990 . It is notable for being one of the earliestplatform game s to use a 3D isometric playing field. This built on Rare's earlier work in titles such as "Knight Lore ". Despite its innovation, the game sold poorly and remains relatively obscure, possibly a result of its high difficulty level and unintuitive controls.Setting and gameplay
The game stars two snakes, Rattle and Roll, who must eat small, spherical creatures called Nibbley-Pibbleys as they climb a mountain in a "race to the
moon ". As the two snakes eat the Nibbley-Pibbleys, they grow in length and weight, allowing them to tip a scale, opening the door to the next level. The game is considered one of the most challenging to have been released for the NES. This unusual difficulty sets in during the game's early stages, likely hampering its appeal for casual and novice players.Follow-up
The original planned
sequel , "Snakes In Space", was never made due to lack of sales. It was, however, followed up by "Sneaky Snakes " for theGame Boy in1991 , and was ported to theSega Mega Drive in1993 . The Mega Drive version had a different soundtrack (with the exception of two songs) and an additional level, "Level 12: The Great Rocket Race".External links
*
* [http://www.meanmachinesmag.co.uk/review/71/snake-rattle-and-roll.php Mean Machines review]
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