- Comparison of Nvidia graphics processing units
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For information on AMD (previously ATI) graphics processing units, see Comparison of AMD graphics processing units.
This page contains general information about Nvidia's GPUs and videocards based on official Nvidia specifications.
Direct X version note
Direct X version indicates which graphics acceleration operations the card supports.
- DirectX 6.0 - Multitexturing
- DirectX 7.0 - Hardware Transformation, Clipping and Lighting (TCL/T&L)
- DirectX 8.0 - Shader Model 1.1
- DirectX 8.0a - Pixel Shader 1.3 & Vertex Shader 1.1
- DirectX 8.1 - Pixel Shader 1.3/1.4 & Vertex Shader 1.1
- DirectX 9.0/a - Shader Model 2.0 or Shader Model 2.0 extended
- DirectX 9.0b - Pixel Shader 2.0a/b & Vertex Shader 2.0a/b
- DirectX 9.0c - Shader Model 3.0, GPGPU
- DirectX 9.0L - Windows Vista/7, Shader Model 2.0/2.0a/2.0b/3.0, Windows Graphics Foundation 1.0, DXVA 1.0, GPGPU
- Direct3D 10 - Windows Vista/7, Shader Model 4.0, Compute shaders, Windows Graphics Foundation 2.0, DXVA 2.0, GPGPU
- Direct3D 10.1 - Windows Vista/7, Shader Model 4.1, Tessellation, Compute shaders, Windows Graphics Foundation 2.1, DXVA 2.1, GPGPU
- Direct3D 11 - Windows Vista/7, Shader Model 5.0, Tessellation, Multithreaded rendering, Compute shaders, GPGPU
OpenGL version note
OpenGL version indicates which graphics acceleration operations the card supports.
- OpenGL 1.1 - Texture objects
- OpenGL 1.2 - 3D textures, BGRA and packed pixel formats [1]
- OpenGL 1.3 - Multitexturing, multisampling, texture compression
- OpenGL 1.4 - Depth textures
- OpenGL 1.5 - VBO, Occlusion Queries [2]
- OpenGL 2.0 - GLSL 1.1, MRT, Non Power of Two textures, Point Sprites, Two-sided stencil [2]
- OpenGL 2.1 - GLSL 1.2, Pixel Buffer Object (PBO), sRGB Textures [2]
- OpenGL 3.0 - GLSL 1.3, Texture Arrays, Conditional rendering, FBO [3]
- OpenGL 3.1 - GLSL 1.4, Instancing, Texture Buffer Object, Uniform Buffer Object, Primitive restart [4]
- OpenGL 3.2 - GLSL 1.5, Geometry Shader, Multi-sampled textures [5]
- Buffer Object: FBO (Frame), VBO (Vertex), PBO (Pixel), Texture, Uniform
- OpenGL 3.3 - GLSL 3.30 Backports as much functionality possible from the OpenGL 4.0 specification
- OpenGL 4.0 - GLSL 4.00 Tessellation on GPU, shaders with 64-bit precision
- OpenGL 4.1 - GLSL 4.10 Developer-friendly debug outputs, compatibility with OpenGL ES 2.0
- OpenGL 4.2 - GLSL 4.20
Field explanations
The fields in the table listed below describe the following:
- Model - The marketing name for the processor assigned by Nvidia.
- Launch - Date of release for the processor.
- Code name - The internal engineering codename for the processor (typically designated by an NVXY name and later GXY where X is the series number and Y is the schedule of the project for that generation).
- Fab - Fabrication process. Average feature size of components of the processor.
- Bus interface - Bus by which the graphics processor is attached to the system (typically an expansion slot, such as PCI, AGP, or PCI-Express).
- Memory - The amount of memory used by the processor.
- Core clock - The factory core clock frequency (while some manufacturers adjust clocks lower and higher, this number will always be the reference clocks used by Nvidia).
- Memory clock - The factory effective memory clock frequency (while some manufacturers adjust clocks lower and higher, this number will always be the reference clocks used by Nvidia). All DDR/GDDR memories operate at half this frequency, except for GDDR5, which operates at one quarter of this frequency.
- Config core - The layout of the graphics pipeline, in terms of functional units. Over time the number, type, and variety of functional units in the GPU core has changed significantly; before each section in the list there is an explanation as to what functional units are present in each generation of processors. In later models, shaders are integrated into a unified shader architecture, where any one shader can perform any of the functions listed.
- Fillrate - Maximum theoretical fillrate in textured pixels per second. This number is generally used as a "maximum throughput number" for the GPU and generally, a higher fillrate corresponds to a more powerful (and faster) GPU.
- Memory subsection
- Bandwidth - Maximum theoretical bandwidth for the processor at factory clock with factory bus width. GB=10^9 bytes.
- Bus type - Type of memory bus or buses utilized.
- Bus width - Maximum bit width of the memory bus or buses utilized. This will always be a factory bus width.
- API support section
- DirectX - Maximum version of DirectX fully supported.
- OpenGL - Maximum version of OpenGL fully supported.
- Features - Additional features that are not standard as a part of the two graphics libraries.
Comparison tables: desktop GPUs
Pre-GeForce
Model Launch Code name Fab (nm) Bus interface Memory (MB) Core clock (MHz) Memory clock (MHz) Config core1 Fillrate (MT/s) Memory API support (version) Features Bandwidth (GB/s) Bus type Bus width (bit) DirectX OpenGL NV1 / STG-2000 Sep 1995 NV1 ? PCI 2/4 ? 75 ? 12 0.6 EDO/VRAM 64 n/a n/a 2D, 3D (NURBS), Game Port, AV playback RIVA 128 Apr 1997 NV3 350 AGP 1x, PCI 4 100 100 0:1:1:1 100 1.6 SDR 128 5 ? First DirectX compatible RIVA 128 ZX Mar 1998 NV3 350 AGP 2x, PCI 8 100 100 0:1:1:1 100 1.6 SDR 128 5 1.0 RIVA TNT 1998? NV4 350 AGP 2x, PCI 8/16 90 110 0:2:2:2 180 1.7 SDR/SG 128 6 1.1 AGP sideband (rev.4) Vanta LT 1999? NV6 250 AGP 4x, PCI 8 80 100 0:2:2:2 160 0.8 SDR 64 6 1.1 ? Vanta 1999? NV6 250 AGP 4x, PCI 16 100 110 0:2:2:2 200 1.0 SDR 64 6 1.1 RAMDAC 250 MHz Vanta M64 1999? NV6 250 AGP 4x, PCI 16/32 125 135 0:2:2:2 250 1.2 SDR 64 6 1.1 RAMDAC 300 MHz RIVA TNT2 M64 Jul 1999 NV5 220 AGP 4x, PCI 16/32 125 135 0:2:2:2 250 1.2 SDR 64 6 1.1 RAMDAC 300 MHz RIVA TNT2 Mar 1999 NV5 250 AGP 4x, PCI 16/32 125 150 0:2:2:2 250 2.4 SDR 128 6 1.1 RIVA TNT2 Pro 1999? NV5 250 AGP 4x, PCI 16/32 143 166 0:2:2:2 286 2.7 SDR 128 6 1.1 RIVA TNT2 Ultra May 1999 NV5 250 AGP 4x, PCI 16/32 150 183 0:2:2:2 300 2.9 SDR 128 6 1.1 GeForce series
Main article: GeForce 256Model Launch Code name Fab (nm) Bus interface Memory (MB) Core clock (MHz) Memory clock (MHz) Config core1 Fillrate (MT/s) Memory API support (version) Features Bandwidth (GB/s) Bus type Bus width (bit) DirectX OpenGL GeForce 256 (SDR) Oct 1999 NV10 220 AGP 4x 32/64 120 166 0:4:4:4 480 2.7 SDR 128 7 1.2 Hardware Transform & Lighting GeForce 256 (DDR) Jan 2000 NV10 220 AGP 4x 32/64 120 300 0:4:4:4 480 4.8 DDR 128 7 1.2 Hardware Transform & Lighting GeForce 2 series
Main article: GeForce 2 Series- 1 Vertex shader : pixel pipeline : Texture mapping unit : Render Output unit
- 2 GeForce2 Ti VX has never been presented officially, though it is nothing more than a frequency-reduced GeForce2 Ti.
Model Launch Code name Fab (nm) Bus interface Memory (MB) Core clock (MHz) Memory clock (MHz) Config core1 Fillrate (MT/s) Memory API support (version) Features Bandwidth (GB/s) Bus type Bus width (bit) DirectX OpenGL GeForce2 MX 100 2001? NV11 180 AGP 4x 32 143 166 0:2:4:2 572 0.6 SDR 32 7 1.2 GeForce2 MX 200 Mar 2001 NV11 180 AGP 4x, PCI 32/64 175 166 0:2:4:2 700 1.2 SDR/ DDR 64 7 1.2 GeForce2 MX Jun 2000 NV11 180 AGP 4x, PCI 32 175 166 0:2:4:2 700 2.7 SDR 128 7 1.2 +TwinView +Shaders (NVIDIA Shading Rasterizer, OpenGL only) GeForce2 MX 400 Mar 2001 NV11 180 AGP 4x, PCI 32/64 200 166/183/334 0:2:4:2 800 2.9/5.3 SDR/ DDR 64/128 7 1.2 Twinview GeForce2 GTS Apr 2000 NV15 180 AGP 4x 32/64 200 333 0:4:8:4 1600 5.3 DDR 128 7 1.2 -TwinView GeForce2 Pro 2000? NV15 180 AGP 4x 32/64 200 400 0:4:8:4 1600 6.4 DDR 128 7 1.2 GeForce2 Ti VX 2 2001? NV15 150 AGP 4x 64 225 400 0:4:8:4 1800 6.4 DDR 128 7 1.2 GeForce2 Ti Oct 2001 NV15 150 AGP 4x 64 250 400 0:4:8:4 2000 6.4 DDR 128 7 1.2 GeForce2 Ultra Aug 2000 NV16 180 AGP 4x 64 250 460 0:4:8:4 2000 7.4 DDR 128 7 1.2 GeForce 3 series
Main article: GeForce 3 SeriesModel Launch Code name Fab (nm) Bus interface Memory (MB) Core clock (MHz) Memory clock (MHz) Config core1 Fillrate (MT/s) Memory API support (version) Features Bandwidth (GB/s) Bus type Bus width (bit) DirectX OpenGL GeForce3 Feb 2001 NV20 150 AGP 4x 64/128 200 460 1:4:8:4 1600 7.4 DDR 128 8.0 1.3 +Shaders (v1.1) +LMA -TwinView;RT-Patch Tessellation GeForce3 Ti 200 Oct 2001 NV20 150 AGP 4x 64/128 175 400 1:4:8:4 1400 6.4 DDR 128 8.0 1.3 RT-Patch Tessellation GeForce3 Ti 500 Oct 2001 NV20 150 AGP 4x 64/128 240 500 1:4:8:4 1920 8.0 DDR 128 8.0 1.3 RT-Patch Tessellation GeForce 4 series
Main article: GeForce 4 SeriesAGP 3.0 denotes a voltage reduction and increased maximum theoretical bandwidth (available speeds are 4X and 8X, instead of 2X and 4X); the cores themselves saw little to no changes (from NV17 to NV18 or NV25 to NV28). Apart from an increased clock speed and a reduced signal swing voltage (from 1.5 V to 0.8 V), AGP 3.0 still supports sideband addressing (added late to AGP 1.0 specifications, increased practical data throughput) and fast writes (AGP 2.0 specifications, direct data writes to graphics card's memory). Strangely, the 4200's name change doesn't reflect the increased core clock, while the 4800 still has the same clock rates as the 4600.
Model Launch Code name Fab (nm) Bus interface Memory (MB) Core clock (MHz) Memory clock (MHz) Config core1 Fillrate (MT/s) Memory API support (version) Features Bandwidth (GB/s) Bus type Bus width (bit) DirectX OpenGL GeForce4 MX 420 February 6, 2002 NV17 150 AGP 4x 64 250 166 0:2:4:2 1000 2.7 SDR 64 7 1.2 +TwinView +LMA2 GeForce4 MX 440SE 2002 NV18 150 AGP 4x, PCI 64 250 166, 333 0:2:4:2 1100 2.7,5.3 SDR, DDR 64,128 7 1.2 GeForce4 MX 440 February 6, 2002 NV17 150 AGP 4x, PCI 64, 128 270 400 0:2:4:2 1100 6.4 DDR 128 7 1.2 GeForce4 MX 440 8x Oct 2002 NV18 150 AGP 8x 64, 128 275 513 0:2:4:2 1100 8.2 DDR 128 7 1.2 AGP 3.0 GeForce4 MX 460 February 6, 2002 NV17 150 AGP 4x 64 300 550 0:2:4:2 1200 8.8 DDR 128 7 1.2 GeForce4 MX 4000 2003? NV18B 150 AGP 4x/8x, PCI 64, 128 250, 275 266, 333, 400 0:2:4:2 1100 1.1, 3.2, 5.3 DDR 32, 64, 128 7 1.2 GeForce PCX 4300 2004 NV19 150 PCI-E 128 275 513 0:2:4:2 1100 8.2 DDR 128 7 1.2 PCI-E GeForce4 Ti 4200 Apr 2002 NV25 150 AGP 4x 64, 128 250 500/ 444 2:4:8:4 2000 8.0/ 7.1 DDR 128 8.0a 1.4 +Shaders (v1.1 vertex, v1.3 pixel) +1 Vertex unit GeForce4 Ti 4200 8x Oct 2002 NV28 150 AGP 8x 64, 128 250 513 2:4:8:4 2000 8.2 DDR 128 8.0a 1.4 AGP 3.0 GeForce4 Ti 4400 February 6, 2002 NV25 150 AGP 4x 128 275 550 2:4:8:4 2200 8.8 DDR 128 8.0a 1.4 GeForce4 Ti 4800 SE Feb 2003 NV28 150 AGP 8x 128 275 550 2:4:8:4 2200 8.8 DDR 128 8.0a 1.4 AGP 3.0 GeForce4 Ti 4600 February 6, 2002 NV25 150 AGP 4x 128 300 650 2:4:8:4 2400 10.4 DDR 128 8.0a 1.4 GeForce4 Ti 4800 Feb 2003 NV28 150 AGP 8x 128 300 650 2:4:8:4 2400 10.4 DDR 128 8.0a 1.4 AGP 3.0 GeForce FX (5xxx) series
Main article: GeForce FX Series- 1 Vertex shader : Pixel shader : Texture mapping unit : Render Output unit
- * NV31, NV34 and NV36 are 2x2 pipeline designs if running vertex shader, otherwise they are 4x1 pipeline designs.
- ** GeForce FX series has limited OpenGL 2.1 support (with current Linux and Windows XP drivers).
Model Launch Code name Fab (nm) Bus interface Memory (MB) Core clock (MHz) Memory clock (MHz) Config core1 Fillrate Memory API support (version) Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) Bus type Bus width (bit) DirectX OpenGL Hardware Drivers (Software) GeForce FX 5200 Mar 2003 NV34 150 AGP 8x, PCI 128, 256 250 333, 400 1:2:2:2 *:4:4:4 1 1 2.7 /6.4 DDR 64 /128 9.0b 1.5 2.1** GeForce FX 5200 Ultra Mar 2003 NV34 150 AGP 8x 256 325 650 1:2:2:2 *:4:4:4 1.3 1.3 10.4 DDR 128 9.0b 1.5 2.1** GeForce PCX 5300 2003 NV34 150 PCI-e 256 250 400 *:2:4:4 1 1 3.2 /6.4 DDR 64 /128 9.0b 1.5 2.1** GeForce FX 5500 Mar 2004 NV34 150 AGP 8x, PCI 128, 256 270 400 1:2:2:2 *:4:4:4 1.08 1.08 3.2 /6.4 DDR 64 /128 9.0b 1.5 2.1** GeForce FX 5600 XT 2003 NV31 130 AGP 8x 128, 256 235 400 1:2:2:2 *:4:4:4 0.94 0.94 6.4 DDR 128 9.0b 1.5 2.1** GeForce FX 5600 2003 NV31 130 AGP 8x 256 325 550 1:2:2:2 *:4:4:4 1.3 1.3 8.8 DDR 128 9.0b 1.5 2.1** GeForce FX 5600 Ultra Mar 2003 NV31 130 AGP 8x 256 350 700 1:2:2:2 *:4:4:4 1.4 1.4 11.2 DDR 128 9.0b 1.5 2.1** GeForce FX 5600 Ultra Rev.2 Aug 2003 NV31 130 AGP 8x 256 400 800 1:2:2:2 *:4:4:4 1.6 1.6 12.8 DDR 128 9.0b 1.5 2.1** GeForce FX 5700 VE 2003 NV36 130 AGP 8x 128, 256 300 500 3:2:2:2 *:4:4:4 1.2 1.2 8.0 DDR 128 9.0b 1.5 2.1** GeForce FX 5700 LE 2003 NV36 130 AGP 8x, PCI 128, 256 250 400 3:2:2:2 *:4:4:4 1 1 6.4 DDR 128 9.0b 1.5 2.1** GeForce FX 5700 2003 NV36 130 AGP 8x 256 425 550 3:2:2:2 *:4:4:4 1.7 1.7 8.8 DDR 128 9.0b 1.5 2.1** GeForce FX 5700 Ultra Oct 2003 NV36 130 AGP 8x 256 475 900 3:2:2:2 *:4:4:4 1.9 1.9 14.4 GDDR2 128 9.0b 1.5 2.1** GeForce FX 5700 Ultra GDDR3 Mar 2004 NV36 130 AGP 8x 256 475 950 3:2:2:2 *:4:4:4 1.9 1.9 15.2 GDDR3 128 9.0b 1.5 2.1** GeForce PCX 5750 2004 NV36 130 PCI-E 256 425 500 3:2:2:2 *:4:4:4 1.7 1.7 8.0 GDDR3 128 9.0b 1.5 2.1** GeForce FX 5800 Jan 2003 NV30 130 AGP 8x 256 400 800 2:4:8:8 2:8:8:8 (no Z) 3.2 3.2 12.8 GDDR2 128 9.0b 1.5 2.1** GeForce FX 5800 Ultra Jan 2003 NV30 130 AGP 8x 256 500 1000 2:4:8:8 2:8:8:8 (no Z) 4 4 16.0 GDDR2 128 9.0b 1.5 2.1** GeForce FX 5900 XT Dec 2003 NV35 130 AGP 8x 256 300 700 3:4:8:8 3:8:8:8 (no Z) 2.4 2.4 21.8 DDR 256 9.0b 1.5 2.1** GeForce FX 5900 May 2003 NV35 130 AGP 8x 128, 256 400 850 3:4:8:8 3:8:8:8 (no Z) 3.2 3.2 26.6 DDR 256 9.0b 1.5 2.1** GeForce FX 5900 Ultra May 2003 NV35 130 AGP 8x 256 450 850 3:4:8:8 3:8:8:8 (no Z) 3.6 3.6 26.6 DDR 256 9.0b 1.5 2.1** GeForce PCX 5900 2004 NV35 130 PCI-E 256 425 550 3:4:8:8 3:8:8:8 (no Z) 3.4 3.4 17.6 DDR 256 9.0b 1.5 2.1** GeForce FX 5950 Ultra Oct 2003 NV38 130 AGP 8x 256 475 950 3:4:8:8 3:8:8:8 (no Z) 3.8 3.8 29.7 DDR 256 9.0 1.5 2.1** GeForce PCX 5950 2004 NV38 130 PCI-E 256 350 950 3:4:8:8 3:8:8:8 (no Z) 3.8 3.8 29.7 DDR 256 9.0 1.5 2.1** GeForce 6 (6xxx) series
Main article: GeForce 6 Series- 1 Vertex shader : Pixel shader : Texture mapping unit : Render Output unit
- 2 Graphics card supports TurboCache, memory size entries in bold indicate total memory (VRAM + System RAM), otherwise entries are VRAM only
Model Launch Code name Fab (nm) Bus interface Memory (MB) Core clock (MHz) Memory clock (MHz) Config core1 Fillrate Memory API support (version) Vertex (GV/s) Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) Bus type Bus width (bit) DirectX OpenGL GeForce 6100
+(nForce 430/nForce 410)November 2005 MCP51 90 Hyper Transport 256 (Shared) 425 System Memory 1:2:2:1 0.10625 0.425 0.85 System Memory (up to system HT limit) System Memory 64/128 9.0c 2.1 GeForce 6150 LE
+(nForce 405/nForce 400)June 2006 MCP61(S/V) 90 Hyper Transport 128/256 (Shared) 425 System Memory 1:2:2:1 0.10625 0.425 0.85 System Memory (up to system HT limit) System Memory 64/128 9.0c 2.1 GeForce 6150
+(nForce 430)November 2005 MCP51 90 Hyper Transport 256 (Shared) 475 System Memory 1:2:2:1 0.11875 0.475 0.95 System Memory (up to system HT limit) System Memory 64/128 9.0c 2.1 GeForce 6150 SE
+(nForce 430)June 2006 MCP61P 90 Hyper Transport 256 (Shared) 425 System Memory 1:2:2:1 0.10625 0.425 0.85 System Memory (up to system HT limit) System Memory 64/128 9.0c 2.1 GeForce 6200 2004 NV43 110 PCIe x16, AGP 8X, PCI 128, 256 300 550 3:4:4:2 0.225 0.6 1.2 8.8 DDR 128 9.0c 2.1 GeForce 6200 TC2 2005 NV44 110 PCIe x16 16, 32, 64, 128, 256 350 700 3:4:4:2 0.2625 0.7 1.4 5.6/11.2 DDR 64/128 9.0c 2.1 GeForce 6200 LE 2005 NV44 110 PCIe x16 128, 256 350 532 2:2:2:1 0.13125 0.35 0.7 4.326 DDR 64 9.0c 2.1 GeForce 6200 AGP 2005 NV44A 110 AGP 8X 128, 256, 512 350
300550 3:4:4:2 0.2625
0.2250.7
0.61.4
1.24.4/8.8 DDR 64
1289.0c 2.1 GeForce 6500 2005 NV43, NV44 110 PCIe x16 128, 256 350 550 3:4:4:4 0.2625 1.4 1.4 4.2 DDR2 64 9.0c 2.1 GeForce 6600LE 2005 NV43 110 PCIe x16, AGP-8x 128, 256 300 500 3:4:4:4 0.225 1.2 1.2 8.0 DDR 128 9.0c 2.1 GeForce 6600 2004 NV43 110 PCIe x16, AGP 8x 128, 256, 512 300 500 3:8:8:4 0.225 1.2 2.4 8.0 DDR 128 9.0c 2.1 GeForce 6600 DDR2 November 2005 NV43 110 PCIe x16, AGP 8x 256, 512 350 800 3:8:8:4 0.2625 1.4 2.8 12.8 DDR2 128 9.0c 2.1 GeForce 6600 GT November 2004 NV43 110 AGP 8X 128 500 900 3:8:8:4 0.375 2 4 14.4 GDDR3 128 9.0c 2.1 GeForce 6600 GT August 12, 2004, 2005 NV43 110 PCIe x16 128, 256 500 1000 3:8:8:4 0.375 2 4 16.0 GDDR3 128 9.0c 2.1 GeForce 6700 XL November 2005 NV43 110 PCIe x16 128 525 1100 3:8:8:4 0.375 2.1 4.2 17.6 GDDR3 128 9.0c 2.1 GeForce 6800 LE 2004 NV40 130 AGP 8X 256 325 700 4:8:8:8 0.325 2.6 2.6 22.4 DDR 256 9.0c 2.1 GeForce 6800 XT 2005 NV40, NV41, NV42 110 PCIe x16, AGP 8x 256 325 700 4:8:8:8 0.325 2.6 2.6 35.1 GDDR3 256/128 9.0c 2.1 GeForce 6800 April 14, 2004 NV40 130 AGP 8X 128, 256 325 700 5:12:12:8 0.40625 2.6 3.9 22.4 DDR 256 9.0c 2.1 GeForce 6800 2004 NV41, NV42 130, 110 PCIe x16 128, 256 325 600 5:12:12:12 0.40625 3.9 3.9 19.2 DDR 256 9.0c 2.1 GeForce 6800 GTO (OEM only) 2004 NV41, NV45 130 PCIe x16 256 350 900 5:12:12:12 5:12:12:12 0.4375 4.2 4.2 28.8 GDDR3 256 9.0c 2.1 GeForce 6800 GS December 2005 NV40 130 AGP 8X 256 350 1000 5:12:12:12 0.4375 4.2 4.2 32.0 GDDR3 256 9.0c 2.1 GeForce 6800 GS November 2005 NV42 110 PCIe x16 256 425 1000 5:12:12:8 0.53125 3.4 5.1 32.0 GDDR3 256 9.0c 2.1 GeForce 6800 GT May 2004 NV40 130 PCIe x16, AGP 8X, 256, (512 PCI-e only) 350 1000 6:16:16:16 0.525 5.6 5.6 32.0 GDDR3 256 9.0c 2.1 GeForce 6800 Ultra April 14, 2004 NV40 130 AGP 8X 256 400 1100 6:16:16:16 0.6 6.4 6.4 35.2 GDDR3 256 9.0c 2.1 GeForce 6800 Ultra March 2005 NV45 130 PCIe x16 512 400 1050 6:16:16:16 0.6 6.4 6.4 33.6 GDDR3 256 9.0c 2.1 GeForce 6800 Ultra Extreme June 2004 NV45 130 PCIe x16 256 450 1200 6:16:16:16 0.675 7.2 7.2 38.4 GDDR3 256 9.0c 2.1 Features
Model Features Transparency AA (FW 91.47+)
OpenEXR HDR Scalable Link Interface (SLI) TurboCache PureVideo w/WMV9 Decode PureVideo w/o WMV9 Decode GeForce 6100 Yes No No No Yes (limited) No GeForce 6150 SE Yes No No No Yes (limited) No GeForce 6150 Yes No No No Yes No GeForce 6150 LE Yes No No No Yes No GeForce 6200 Yes No No Yes (PCI-E only) Yes No GeForce 6500 Yes No Yes Yes Yes No GeForce 6600 LE Yes Yes Yes (No SLI Connector) No Yes No GeForce 6600 Yes Yes Yes (SLI Connector or PCI-E Interface) No Yes No GeForce 6600 DDR2 Yes Yes Yes (SLI Connector or PCI-E Interface) No Yes No GeForce 6600 GT Yes Yes Yes No Yes No GeForce 6800 LE Yes Yes No No No Yes GeForce 6800 XT Yes Yes Yes (PCI-E only) No Yes (NV42 only) No GeForce 6800 Yes Yes Yes (PCI-E only) No Yes (NV41, NV42 only) No GeForce 6800 GTO Yes Yes Yes No No Yes GeForce 6800 GS Yes Yes Yes (PCI-E only) No Yes (NV42 only) Yes (NV40 only) GeForce 6800 GT Yes Yes Yes (PCI-E only) No No Yes GeForce 6800 Ultra Yes Yes Yes (PCI-E only) No No Yes GeForce 7 (7xxx) series
Main article: GeForce 7 Series- 1 Vertex shader : Pixel shader : Texture mapping unit : Render Output unit
- 2 Graphics card supports TurboCache, memory size entries in bold indicate total memory (VRAM + System RAM), otherwise entries are VRAM only
Model Launch Code name Fab (nm) Bus interface Memory (MB) Core clock (MHz) Memory clock (MHz) Config core1 Fillrate Memory API support(version) Notes Vertex (GV/s) Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) Bus type Bus width (bit) DirectX OpenGL GeForce 7025 July 2007 MCP68S 110 Hyper Transport Up to 256 from system memory 425 System Memory 1:2:2:2 0.10625 0.85 0.85 System Memory DDR2 64/128 9.0c 2.1 GeForce 7050 July 2007 MCP68PV 110 PCIe x16 Up to 256 from system memory 425 System Memory 1:2:2:2 0.10625 0.85 0.85 System Memory DDR2 64/128 9.0c 2.1 GeForce 7050 SE/PV September 25, 2007 MCP73 90 PCIe x16 Up to 256 from system memory 500 Up to 667 1:2:2:2 0.125 1 1 Up to 5.336 DDR2 64/128 9.0c/L (Vista) 2.1 GeForce 7100[6] September 25, 2007 MCP73 90 PCIe x16 Up to 256 from system memory 600 Up to 800 1:2:2:2 0.15 1.2 1.2 Up to 6.4 DDR2 64 9.0c 2.1 GeForce 7150[6] September 25, 2007 MCP73 90 PCIe x16 Up to 256 from system memory 630 Up to 800 1:2:2:2 0.1575 1.26 1.26 Up to 6.4 DDR2 64 9.0c 2.1 GeForce 7100 GS2[6] September 2007 NV44 110 PCIe x16 128, 512 350 667 3:4:4:2 0.2625 0.7 1.4 5.33 DDR2 64 9.0c 2.1 GeForce 7200 GS2[6] April 2007 G72 90 PCIe x16 64, 128, 256, 512 450 667, 800 2:2:2:2 0.225 0.9 0.9 5.33, 6.4 DDR2 64 9.0c 2.1 GeForce 7300 SE2[6] March 2006 G72 90 PCIe x16 128, 256, 256, 512 450 667 2:2:2:2 0.225 0.9 0.9 5.33 DDR 64 9.0c 2.1 GeForce 7300 LE2[6] March 2006 G72 90 PCIe x16 128, 256, 512 450 667 3:4:4:2 0.3375 0.9 1.8 5.33 DDR2 64 9.0c 2.1 GeForce 7300 GS2[6] January 2006 G72 90 PCIe x16, AGP 8x 128, 256, 256, 512 550 810 3:4:4:2 0.4125 1.1 2.2 6.48 DDR2 64 9.0c 2.1 GeForce 7300 GT[6] May 2006 G73 90 PCIe x16, AGP 8x 256, 512 350, 400, 500 333, 667, 800, 1400 4:8:8:8 0.350 2.8 2.8 8.53-10.67-22.4 DDR2, GDDR3 128 9.0c 2.1 GeForce 7500 LE2 2006 G72 90 PCIe x16 256, 512 550 800 3:4:4:2 0.4125 1.1 2.2 12.8 DDR2 64 9.0c 2.1 GeForce 7600 GS[6] March 2006 G73 90 PCIe x16, AGP 8x 256, 512 400 667 5:12:12:8 0.5 3.2 4.8 12.8, 8.64 DDR2, GDDR3 128 9.0c 2.1 GeForce 7600 GT[6] March 9, 2006 G73 90 PCIe x16, AGP 8x 256, 512 560 700 5:12:12:8 0.7 4.48 6.72 22.4, 12.8 GDDR3, DDR2 128 9.0c 2.1 GeForce 7600 GT 80 nm[6] January 2007 G73-B1 80 PCIe x16, AGP 8x 256, 512 650, 560 1600, 800 5:12:12:8 0.8125, 0.7 5.2, 4.48 7.8, 6.72 25.6, 12.8 GDDR3, DDR2 128 9.0c 2.1 GeForce 7650 GS[6] January 2007 G73-B1 80 PCIe x16 256 400 800 5:12:12:8 0.5 3.2 4.8 12.8 DDR2 128 9.0c 2.1 (OEM only) GeForce 7800 GS[6] February 2, 2006 G70 110 AGP 8x 256 375 1200 6:16:16:8 0.5625 3 6 38.4 GDDR3 256 9.0c 2.1 GeForce 7800 GT[6] August 11, 2005 G70 110 PCIe x16 256 400 1000 7:20:20:16 0.7 6.4 8 32.0 GDDR3 256 9.0c 2.1 GeForce 7800 GTX[6] June 22, 2005 G70 110 PCIe x16 256 430 1200 8:24:24:16 0.86 6.88 10.32 38.4 GDDR3 256 9.0c 2.1 GeForce 7800 GTX 512[6] November 14, 2005 G70 110 PCIe x16 512 550 1700 8:24:24:16 1.1 8.8 13.2 54.4 GDDR3 256 9.0c 2.1 GeForce 7900 GS[6] September 6, 2006 (Retail) G71 90 PCIe x16, AGP 8x 256 450 1320 7:20:20:16 0.8225 7.2 9 42.2 GDDR3 256 9.0c 2.1 May 2006 (OEM only) GeForce 7900 GT[6] March 9, 2006 G71 90 PCIe x16 256, 512 450 1320 8:24:24:16 0.94 7.2 10.8 42.2 GDDR3 256 9.0c 2.1 GeForce 7900 GTO[6] September 2006 G71 90 PCIe x16 512 650 1320 8:24:24:16 1.4 10.4 15.6 42.2 GDDR3 256 9.0c 2.1 GeForce 7900 GTX[6] March 9, 2006 G71 90 PCIe x16 512 650 1600 8:24:24:16 1.4 10.4 15.6 51.2 GDDR3 256 9.0c 2.1 GeForce 7950 GT[6] Q1 2007 (256)
September 14, 2006 (512)G71 90 PCIe x16, AGP 8x 256, 512 550 1400 8:24:24:16 1.1 8.8 13.2 44.8 GDDR3 256 9.0c 2.1 GeForce 7950 GX2[6] June 5, 2006 (Retail) G71 90 PCIe x16 2x 512 500 1200 2x 8:24:24:16 2 16 24 76.8 GDDR3 2x 256 9.0c 2.1 March 2006 (OEM only) Features
Model Features Transparency AntiAliasing Gamma Correct AntiAliasing 64Bit OpenEXR HDR Scalable Link Interface (SLI) TurboCache Technology Dual Link DVI GeForce 7100 GS Yes No No No Yes No GeForce 7200 GS Yes Yes Yes No Yes No GeForce 7300 SE Yes Yes Yes No Yes No GeForce 7300 LE Yes Yes Yes No Yes No GeForce 7300 GS Yes Yes Yes Yes (PCI-E only)
(No SLI bridge)Yes No GeForce 7300 GT Yes Yes Yes Yes (PCI-E only)
(No SLI bridge)No One port GeForce 7600 GS Yes Yes Yes Yes (PCI-E only) No One port GeForce 7600 GT Yes Yes Yes Yes (PCI-E only) No One port GeForce 7600 GT (80 nm) Yes Yes Yes Yes No One port GeForce 7650 GS (80 nm) Yes Yes Yes Yes (Depending on OEM Design) No One port GeForce 7800 GS Yes Yes Yes No No One port GeForce 7800 GT Yes Yes Yes Yes No One port GeForce 7800 GTX Yes Yes Yes Yes No One port GeForce 7800 GTX 512 Yes Yes Yes Yes No One port GeForce 7900 GS Yes Yes Yes Yes (PCI-E only) No Two ports GeForce 7900 GT Yes Yes Yes Yes No Two ports GeForce 7900 GTO Yes Yes Yes Yes No Two ports GeForce 7900 GTX Yes Yes Yes Yes No Two ports GeForce 7950 GT Yes Yes Yes Yes (PCI-E only) No Two ports GeForce 7950 GX2 Yes Yes Yes Yes No Two ports GeForce 8 (8xxx) series
Main article: GeForce 8 Series- 1 Unified Shaders (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit : Render Output unit
- 2 Full G80 contains 32 texture address units and 64 texture filtering units unlike G92 which contains 64 texture address units and 64 texture filtering units[7][8]
Model Launch Code name Fab (nm) Transistors (Million) Die Size (mm2) Bus interface Memory (MB) Config core1 Clock rate Fillrate Memory API support (version) Processing Power (GFLOPs) TDP (watts) GFLOPS/ watt Comments Core (MHz) Shader (MHz) Memory (MHz) Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) Bus type Bus width (bit) DirectX OpenGL GeForce 8100 mGPU[9] 2008 MCP78 80 ? ? PCIe 2.0 x16 Up to 512 from system memory 8:8:4 500 1200 800
(system memory)2 4 6.4/12.8 DDR2 64/128 10.0 3.3 28.8 The block of decoding of HD-video PureVideo HD is disconnected GeForce 8200 mGPU[9] 2008 MCP78 80 ? ? PCIe 2.0 x16 Up to 512 from system memory 8:8:4 500 1200 800
(system memory)2 4 6.4/12.8 DDR2 64/128 10.0 3.3 28.8 PureVideo 3 with VP3 GeForce 8300 mGPU[9] 2008 MCP78 80 ? ? PCIe 2.0 x16 Up to 512 from system memory 8:8:4 500 1500 800
(system memory)2 4 6.4/12.8 DDR2 64/128 10.0 3.3 36 PureVideo 3 with VP3 GeForce 8300 GS[10] July 2007 G98 65 210 86 PCIe 2.0 x16 512 8:8:4 450 900 800 1.8 3.6 6.4 DDR2 64 10.0 3.3 22 40 0.55 OEM only GeForce 8400 GS June 15, 2007 G86 80 210 127 PCIe 1.0 x16, PCI 128, 256, 512 16:8:4 450 900 800 1.8 3.6 6.4 DDR2 64 10.0 3.3 43 40 1.08 GeForce 8400 GS rev.2 December 4, 2007 G98 65 ? 86 PCIe 2.0 x16, PCI 128, 256, 512 8:8:4 567 1400 800 2.268 4.536 6.4 DDR2 64 10.0 3.3 33 25 1.32 GeForce 8500 GT April 17, 2007 G86 80 210 127 PCIe 1.0 x16, PCI 256, 512, 1024 16:8:8 450 900 800 3.6 3.6 12.8 DDR2 128 10.0 3.3 43 45 0.96 GeForce 8600 GS April 2007 G84 80 289 169 PCIe 1.0 x16 256, 512 32:16:8 540 1180 800 4.32 8.64 12.8 DDR2 128 10.0 3.3 113 47 2.40 OEM only GeForce 8600 GT April 17, 2007 G84 80 289 169 PCIe 1.0 x16, PCI 256, 512, 1024 32:16:8 540 1180 800
14004.32 8.64 12.8
22.4DDR2
GDDR3128 10.0 3.3 113 47 2.40 GeForce 8600 GTS April 17, 2007 G84 80 289 169 PCIe 1.0 x16 256, 512 32:16:8 675 1450 2000 5.4 10.8 32 GDDR3 128 10.0 3.3 139 75 1.85 GeForce 8800 GS Jan 2008 G92 65 754 324 PCIe 2.0 x16 384, 768 96:48:12 550 1375 1600 6.6 26.4 38.4 GDDR3 192 10.0 3.3 396 105 3.77 GeForce 8800 GTS (G80) February 12, 2007 (320)
November 8, 2006 (640)G80 90 681 484 PCIe 1.0 x16 320, 640 96:242:20 513 1188 1584 10.26 12.312 63.4 GDDR3 320 10.0 3.3 346 143 2.42 GeForce 8800 GTS 112 (G80) November 19, 2007 G80 90 681 484 PCIe 1.0 x16 640 112:282:20 513 1188 1584 10.26 14.364 63.4 GDDR3 320 10.0 3.3 399 150 2.66 only XFX, EVGA and BFG models, very short-lived[11] GeForce 8800 GT October 29, 2007 (512)
December 11, 2007 (256, 1024)G92 65 754 324 PCIe 2.0 x16 256, 512, 1024 112:56:16 600 1500 1400 (256)
1800 (512, 1024)9.6 33.6 57.6 GDDR3 256 10.0 3.3 504 125 4.03 GeForce 8800 GTS (G92) December 11, 2007 G92 65 754 324 PCIe 2.0 x16 512 128:64:16 650 1625 1940 10.4 41.6 62.1 GDDR3 256 10.0 3.3 624 135 4.62 GeForce 8800 GTX November 8, 2006 G80 90 681 484 PCIe 1.0 x16 768 128:322:24 575 1350 1800 13.8 18.4 86.4 GDDR3 384 10.0 3.3 518 155 3.34 GeForce 8800 Ultra May 2, 2007 G80 90 681 484 PCIe 1.0 x16 768 128:322:24 612 1500 2160 14.688 19.584 103.7 GDDR3 384 10.0 3.3 576 171 3.37 Model Launch Code name Fab (nm) Transistors (Million) Die Size (mm2) Bus interface Memory min (MB) Config core1 Core (MHz) Shader (MHz) Memory (MHz) Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) Bus type Bus width (bit) DirectX OpenGL Processing Power (GFLOPs) TDP (Watts) GFLOPS/ watt Comments Clock rate Fillrate Memory API support (version) Features
- Compute Capability: 1.1 has support for Atomic functions, which are used to write thread-safe programs.
Model Features Coverage
Sample
Anti-AliasingAngle
Independent
Anisotropic
Filtering128Bit
OpenEXR
HDRScalable
Link
Interface
(SLI)3-Way
SLIPureVideo HD
with VP1PureVideo 2 with VP2, BSP Engine, and AES128 Engine
PureVideo 3 with VP3, BSP Engine, and AES128 Engine
Compute
Capability
1.1GeForce 8300 GS (G86) Yes Yes Yes No No No Yes No 1.1 GeForce 8400 GS (G98) Yes Yes Yes No No No No Yes 1.1 GeForce 8400 GS (G86) Yes Yes Yes No No No Yes No 1.1 GeForce 8500 GT Yes Yes Yes Yes (No SLI Bridge) No No Yes No 1.1 GeForce 8600 GT Yes Yes Yes Yes No No Yes No 1.1 GeForce 8600 GTS Yes Yes Yes Yes No No Yes No 1.1 GeForce 8800 GS (G92) Yes Yes Yes Yes No No Yes No 1.1 GeForce 8800 GTS (G80) Yes Yes Yes Yes No Yes No No 1.0 GeForce 8800 GTS Rev. 2 (G80) Yes Yes Yes Yes No Yes No No 1.0 GeForce 8800 GT (G92) Yes Yes Yes Yes No No Yes No 1.1 GeForce 8800 GTS (G92) Yes Yes Yes Yes No No Yes No 1.1 GeForce 8800 GTX Yes Yes Yes Yes Yes Yes No No 1.0 GeForce 8800 Ultra Yes Yes Yes Yes Yes Yes No No 1.0 GeForce 9 (9xxx) series
Main article: GeForce 9 Series- 1 Unified Shaders (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit : Render Output unit
Model Launch Code name Fab (nm) Transistors (Million) Die Size (mm2) Die Count Bus interface Memory (MB) Config core[1] Clock rate Fillrate Memory API support (version) Processing Power GFLOPs TDP (watts) GFLOPS/ watt Comments Core (MHz) Shader (MHz) Memory (MHz) Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) Bus type Bus width (bit) DirectX OpenGL GeForce 9300 mGPU October 2008 MCP7A-S 65 282 162 1 PCIe 2.0 x16 Up to 512 from system memory 16:8:4 450 1200 800
13331.8 3.6 6.4/12.8
10.664/21.328DDR2
DDR364/128 10.0 3.3 57.6 based on 8400 GS GeForce 9400 mGPU October 2008 MCP7A-U 65 282 162 1 PCIe 2.0 x16 Up to 512 from system memory 16:8:4 580 1400 800
13332.32 4.64 6.4/12.8
10.664/21.328DDR2
DDR364/128 10.0 3.3 67.2 12 5.6 based on 8400 GS GeForce 9300 GE[12] June 2008 G98 65 ? 86 1 PCIe 2.0 x16 256 8:8:4 540 1300 1000 2.16 4.32 8 DDR2 64 10.0 3.3 31.2 ?? GeForce 9300 GS[12] June 2008 G98 65 ? 86 1 PCIe 2.0 x16 256 8:8:4 567 1400 1000 2.268 4.536 8 DDR2 64 10.0 3.3 33.6 ?? GeForce 9400 GT August 27, 2008 G96a/b 65/55 314 144 1 PCIe 2.0 x16, PCI 256, 512, 1024 16:8:4 550 1400 800
16002.2 4.4 12.8
25.6GDDR2
GDDR3128 10.0 3.3 67.2 50 1.34 GeForce 9500 GT July 29, 2008 G96a/b 65/55 314 144 1 PCIe 2.0 x16, PCI 256, 512, 1024 32:16:8 550 1400 1000
16004.4 8.8 16.0
25.6DDR2
GDDR3128 10.0 3.3 134.4 50 2.69 GeForce 9600 GSO May 2008 G92 65 754 324 1 PCIe 2.0 x16 384, 768, 1536 96:48:12 550 1375 1600 6.6 26.4 38.4 GDDR3 192 10.0 3.3 396 84 4,71 This is a rebranded 8800 GS GeForce 9600 GSO 512 October 2008 G94a/b 65/55 505 240/196? 1 PCIe 2.0 x16 512 48:24:16 650 1625 1800 10.4 15.6 57.6 GDDR3 256 10.0 3.3 234 90 2.6 GeForce 9600 GT Green Edition 2009 G94b 55 505 196? 1 PCIe 2.0 x16 512, 1024 64:32:16 600
6251500
16251400/1800
18009.6
1019.2
2044.8/57.6
57.6GDDR3 256 10.0 3.3 288
31259 4.88
5.29Core Voltage - 1 volt GeForce 9600 GT February 21, 2008 G94a/b 65/55 505 240/196? 1 PCIe 2.0 x16 512, 1024 64:32:16 650 1625 1800 10.4 20.8 57.6 GDDR3 256 10.0 3.3 312 95 3.28 GeForce 9800 GT Green Edition 2009 G92b 55 754 260 1 PCIe 2.0 x16 512, 1024 112:56:16 550 1375 1400
1600
18008.8 30.8 44.8
51.2
57.6GDDR3 256 10.0 3.3 462 75 6.16 Core Voltage - 1 volt GeForce 9800 GT July 2008 G92a/b 65/55 754 324/260 1 PCIe 2.0 x16 512, 1024 112:56:16 600 1500 1800 9.6 33.6 57.6 GDDR3 256 10.0 3.3 504 125/105 4.03/4.8 Some 65 nm cards are rebranded 8800 GT cards. GeForce 9800 GTX April 1, 2008 G92 65 754 324 1 PCIe 2.0 x16 512 128:64:16 675 1688 2200 10.8 43.2 70.4 GDDR3 256 10.0 3.3 648 140 4.63 GeForce 9800 GTX+ July 16, 2008 G92b 55 754 260 1 PCIe 2.0 x16 512, 1024 128:64:16 738 1836 2200 11.808 47.232 70.4 GDDR3 256 10.0 3.3 705 141 5.0 GeForce 9800 GX2 March 18, 2008 G92 65 2x 754 2x 324 2 PCIe 2.0 x16 2x 512 2x 128:64:16 600 1500 2000 2x 9.6 2x 38.4 2x 64.0 GDDR3 2x 256 10.0 3.3 2x 576 197 5.85 Model Launch Codename Fab (nm) Transistors (Million) Die Size (mm2) Die Count Bus interface Memory (MB) Config core[1] Core (MHz) Shader (MHz) Memory (MHz) Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) Bus type Bus width (bit) DirectX OpenGL Processing Power GFLOPs TDP (watts) GFLOPS/ watt Comments Features
- Compute Capability: 1.1 has support for Atomic functions, which are used to write thread-safe programs.
Model Features Scalable Link Interface (SLI) Coverage Sample
AAAngle Independent
AF128 bit OpenEXR PureVideo 2 with VP2, BSP Engine, and AES128 Engine
PureVideo 3 with VP3, BSP Engine, and AES128 Engine
GeForce 9300 GE (G98) Yes Yes No Yes GeForce 9300 GS (G98) GeForce 9400 GT Yes No GeForce 9500 GT GeForce 9600 GSO GeForce 9600 GT GeForce 9800 GT GeForce 9800 GTX Yes
3-way (link 3 GTXs)GeForce 9800 GTX+ GeForce 9800 GX2 Yes
Quad (link 2 GX2s)GeForce 100 Series
- 1 Unified Shaders (Vertex shader / Geometry shader / Pixel shader) : Texture mapping unit : Render Output unit
Model Launch Code name Fab Process (nm) Transistors (Million) Die Size (mm2) Die Count Bus interface Memory (MB) Config core 1 Clock rate Fillrate Memory Configuration API support (version) Processing Power GFLOPs TDP (watts) GFLOPS/ watt Comments Core (MHz) Shader (MHz) Memory (MHz) Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) DRAM type Bus width (bit) DirectX OpenGL GeForce G 100 March 10, 2009 G98 65 ? 86 1 PCIe 2.0 x16 512 8:8:4 567 1400 500 2.15 4.3 8.0 DDR2 64 10.0 3.3 33.6 35 0.96 OEM products GeForce GT 120 March 10, 2009 G96b 55 314 121 1 PCIe 2.0 x16 512 32:16:8 500 1400 800 4.4 8.8 16.0 DDR2 128 10.0 3.3 134.4 50 2.69 OEM products GeForce GT 130 March 10, 2009 G94b 55 505 196? 1 PCIe 2.0 x16 1536 48:24:12 500 1250 500 6 12 24.0 DDR2 192 10.0 3.3 180 75 2.4 OEM products GeForce GT 140 March 10, 2009 G94b 55 505 196? 1 PCIe 2.0 x16 512 1024
64:32:16 650 1625 1800 10.4 20.8 57.6 GDDR3 256 10.0 3.3 312 105 2.97 OEM products GeForce GTS 150 March 10, 2009 G92b 55 754 260 1 PCIe 2.0 x16 1024 128:64:16 738 1836 1000 11.808 47.232 64.0 GDDR3 256 10.0 3.3 705 141 5.0 OEM products GeForce 200 Series
Main article: GeForce 200 Series- 1 Unified Shaders (Vertex shader / Geometry shader / Pixel shader) : Texture mapping unit : Render Output unit
Model Launch Code name Fab (nm) Transistors (Million) Die Size (mm2) Die Count Bus interface Memory (MB) Config core 1 Clock rate Fillrate Memory Configuration API support (version) Processing Power GFLOPs TDP (watts) GFLOPS/ watt Comments Core (MHz) Shader (MHz) Memory (MHz) Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) DRAM type Bus width (bit) DirectX OpenGL GeForce 205 November 26, 2009 GT218 40 260 57 1 PCIe 2.0 x16 512 8:4:4 589 1402 1000 2.356 2.356 8 DDR2 64 10.1 3.3 33.4 30.5 1.06 OEM only GeForce 210 October 12, 2009 GT218 40 260 57 1 PCIe 2.0 x16, PCI 512 16:8:4 589 1402 1000
16002.356 4.712 8
12.8DDR2
DDR364 10.1 3.3 67.296 30.5 2.21 GeForce GT 220 October 12, 2009 GT216 40 486 100 1 PCIe 2.0 x16 512
102448:16:8 615(OEM)
6251335(OEM)
13601000
15805 10 16
25.3DDR2
DDR3128 10.1 3.3 192(OEM)
19658 3.31(OEM)
3.38GeForce GT 230 v.1 2009 G94b 55 505 196? 1 PCIe 2.0 x16 512
102448:24:16 650 1625 1800 10.4 15.6 57.6 GDDR3 256 10 3.3 234 75 3.12 OEM only GeForce GT 230 v.2 2009 G92b 55 754 260 1 PCIe 2.0 x16 1536 96:48:12 500 1242 1000 6 24 24 DDR2 192 10 3.3 357.69 75 4.77 OEM only GeForce GT 240 November 17, 2009 GT215 40 727 139 1 PCIe 2.0 x16 512
102496:32:8 550 1340 1800
2000
3400(GDDR5)4.4 17.6 28.8(OEM)
32
54.4(GDDR5)DDR3
GDDR3
GDDR5128 10.1 3.3 385.9 69 5.59 GeForce GTS 240 Q4 2009 G92a/b 65/55 754 324/260 1 PCIe 2.0 x16 1024 112:56:16 675 1620 2200 10.8 37.8 70.4 GDDR3 256 10.0 3.3 554.32 120 4.62 OEM only GeForce GTS 250 March 3, 2009 G92b 55 754 260 1 PCIe 2.0 x16 512
1024128:64:16 738 1836 2200
200011.808 47.232 70.4
64GDDR3 256 10.0 3.3 705.024 145 4.86 Some cards are rebranded GeForce 9800 GTX+ GeForce GTX 260 June 16, 2008 GT200 65 1400 576 1 PCIe 2.0 x16 896 192:64:28 576 1242 1998 16.128 36.864 111.9 GDDR3 448 10.0 3.3 715.392 202 3.54 Replaced by GTX 260 Core 216 GeForce GTX 260 Core 216 September 16, 2008 GT200a/b 65/55 1400 576/470 1 PCIe 2.0 x16 896 (1792) 216:72:28 576 1242 1998 16.128 41.472 111.9 GDDR3 448 10.0 3.3 804.816 182/171 4.42/4.71 GeForce GTX 275 April 9, 2009 GT200b 55 1400 470 1 PCIe 2.0 x16 896 240:80:28 633 1404 2268 17.724 50.6 127.0 GDDR3 448 10.0 3.3 1010.880 219 4.62 Effectively one-half of the GTX 295 GeForce GTX 280 June 17, 2008 GT200 65 1400 576 1 PCIe 2.0 x16 1024 240:80:32 602 1296 2214 19.264 48.16 141.7 GDDR3 512 10.0 3.3 933.120 236 3.95 Replaced by GTX 285 GeForce GTX 285 January 15, 2009 GT200b 55 1400 470 1 PCIe 2.0 x16 1024 (2048*) 240:80:32 648 1476 2484 20.736 51.84 159.0 GDDR3 512 10.0 3.3 1062.720 204 5.24 Palit and EVGA launched 2GB versions. EVGA GTX285 Classified can support 4-way SLI GeForce GTX 295 January 8, 2009 GT200b 55 2x 1400 2x 470 2 PCIe 2.0 x16 2x 896 2x 240:80:28 576 1242 1998 2x 16.128 2x 46.08 2x 111.9 GDDR3 2x 448 10.0 3.3 1788.480 289 6.19 Dual PCB models were phased out in favor of a single PCB model with 2 GPUs Model Launch Code name Fab (nm) Transistors (Million) Die Size (mm2) Die Count Bus interface Memory (MB) Config core 1 Core (MHz) Shader (MHz) Memory (MHz) Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) DRAM type Bus width (bit) DirectX OpenGL GFLOPs (MADD+MUL) TDP (Watts) GFLOPS/ watt Comments Clock rate Fillrate Memory Configuration API support (version) Features
Compute Capability: 1.1 (G92 [GTS250] GPU)
Compute Capability: 1.2 (GT215, GT216, GT218 GPUs)
Compute Capability: 1.3 has double precision support for use in GPGPU applications. (GT200a/b GPUs only)Model Features Scalable Link Interface (SLI) Coverage Sample
AAAngle Independent
AF240 bit OpenEXR PureVideo 2 with VP2 Engine: (BSP and 240 AES)
PureVideo 4 with VP4 Engine GeForce 210 No Yes No Yes GeForce GT 220 GeForce GT 240 GeForce GTS 250 Yes
3-Way (4-way for EVGA 285 Classified)Yes No GeForce GTX 260 GeForce GTX 260 Core 216 GeForce GTX 260 Core 216 (55 nm) GeForce GTX 275 GeForce GTX 280 GeForce GTX 285 GeForce GTX 295 Yes
Quad (link 2 295s)GeForce 300 Series
Main article: GeForce 300 Series- 1 Unified Shaders (Vertex shader / Geometry shader / Pixel shader) : Texture mapping unit : Render Output unit
- 2 Each Streaming Multiprocessor(SM) in the chip of G80/GT200 architecture contains 8 SPs and 2 SFUs. Each SP can fulfil up to two single precision operations MAD per clock. Each SFU can fulfil up to four operations SF per clock (these units can also handle single-precision floating-point multiplications per clock). The approximate ratio of operations MAD to operations SF is equal 2:1. The theoretical SP+SFU performance in single-precision floating point operations [FLOPSsp+sfu, GFLOPS] of the graphics card with shader count [n] and shader frequency [f, GHz], is estimated by the following: FLOPSsp+sfu ≈ f × n × 3. Alternative formula:FLOPSsp+sfu ≈ f × m × ( 8 SPs * 2 (MAD) + 4 * 2 SFUs ). [m] - SM count.[13][14]
SP - Shader Processor (Unified Shader, CUDA Core), SFU - Special Function Unit, SM - Streaming Multiprocessor, MAD - ADD+MUL.
Model Launch Code name Fab (nm) Transistors (Million) Die Size (mm2) Die Count Bus interface Memory (MB) Config core 1 Clock rate Fillrate Memory Configuration API support (version) Processing Power GFLOPs2 TDP (watts) GFLOPS/ watt Comments Core (MHz) Shader (MHz) Memory (MHz) Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) DRAM type Bus width (bit) DirectX OpenGL GeForce 310 November 27, 2009 GT218 40 260 57 1 PCIe 2.0 x16 512 16:8:4 589 1402 1000 2.356 4.712 8 DDR2 64 10.1 3.3 67.296 30.5 2.21 OEM Card GeForce 315 February, 2010 GT216 40 486 100 1 PCIe 2.0 x16 512 48:16:8 475 1100 1580 3.8 7.6 12.6 DDR3 64 10.1 3.3 158.4 33 4.8 OEM Card GeForce GT 320 February, 2010 GT215 40 727 144 1 PCIe 2.0 x16 1024 72:24:8 540 1302 1580 4.32 12.96 25.3 GDDR3 128 10.1 3.3 281.23 43 6.54 OEM Card GeForce GT 330 February, 2010 G92b? 55? 754? 260? 1 PCIe 2.0 x16 1024
1536
204896:48?:8?
96:48?:12?
112:56?:16?500-550 1250–1340 1000 (DDR2)
1600 (GDDR3)24-32 DDR2
GDDR3128
192
25610 3.3 75 OEM Card. Specifications vary depending on the OEM. GeForce GT 340 February, 2010 GT215 40 727 144 1 PCIe 2.0 x16 512, 1024 96:32:8 550 1340 3400 4.4 17.6 54.4 GDDR5[15] 128 10.1 3.3 385.9 69 5.59 OEM Card GeForce 400 Series
Main article: GeForce 400 Series- 1 SPs - Shader Processors - Unified Shaders (Vertex shader / Geometry shader / Pixel shader) : TMUs - Texture mapping units : Render Output unit
- 2 Each Streaming Multiprocessor(SM) in the GPU of GF100 architecture contains 32 SPs and 4 SFUs. Each Streaming Multiprocessor(SM) in the GPU of GF104/106/108 architecture contains 48 SPs and 8 SFUs. Each SP can fulfil up to two single precision operations FMA per clock. Each SFU can fulfil up to four operations SF per clock. The approximate ratio of operations FMA to operations SF is equal: for GF100 4:1 and for GF104/106/108 3:1. The theoretical shader performance in single-precision floating point operations(FMA) [FLOPSsp, GFLOPS] of the graphics card with shader count [n] and shader frequency [f, GHz], is estimated by the following: FLOPSsp ≈ f × n × 2. Alternative formula: for GF100 FLOPSsp ≈ f × m × (32 SPs × 2(FMA)) and for GF104/106/108 FLOPSsp ≈ f × m × (48 SPs × 2(FMA)). [m] - SM count. Total Processing Power: for GF100 FLOPSsp ≈ f × m ×(32 SPs × 2(FMA) + 4 × 4 SFUs) and for GF104/106/108 FLOPSsp ≈ f × m × (48 SPs × 2(FMA) + 4 × 8 SFUs) or for GF100 FLOPSsp ≈ f × n × 2.5 and for GF104/106/108 FLOPSsp ≈ f × n × 8 / 3.[16] where:
SP - Shader Processor (Unified Shader, CUDA Core), SFU - Special Function Unit, SM - Streaming Multiprocessor, FMA - Fused MUL+ADD.
- 3 Each SM in the GF100 contains 4 texture filtering units for every texture address unit. The complete GF100 die contains 64 texture address units and 256 texture filtering units.[17] Each SM in the GF104/106/108 architecture contains 8 texture filtering units for every texture address unit but has doubled both addressing and filtering units. The complete GF104 die also contains 64 texture address units and 512 texture filtering units despite the halved SM count, the complete GF106 die contains 32 texture address units and 256 texture filtering units and the complete GF108 die contains 16 texture address units and 128 texture filtering units.[18]
- 4 Note that while GTX 460's TDP is comparable to that of AMD's HD5000 series, GF100-based cards (GTX 480/470/465) are rated much lower, e.g. GTX 480 with 250W TDP consumes more power than HD 5970 with 297W TDP.[19]
- 6The 400 series is the only non-OEM family since GeForce 8 not to include an official dual-GPU solution. However, on March 18, 2011, EVGA released the first single-PCB card with dual 460's on board. The card came with 2048 MB of memory at 3600 MHz and 672 shader processors at 1400 MHz and was offered at the MSRP of $429.
Model Launch Code name Fab (nm) Transistors (Million) Die Size (mm2) Die Count Bus interface Memory (MB) SM count Config core 1,3 Clock rate Fillrate Memory Configuration API support (version) GFLOPs (FMA)2 TDP (watts)4 GFLOPS/ watt Release Price (USD) Core (MHz) Shader (MHz) Memory (MHz) Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) DRAM type Bus width (bit) DirectX OpenGL OpenCL5 GeForce GT 420 (OEM) September 3, 2010 GF108 40 585 116 1 PCIe 2.0 x16 2048 1 48:4:4 700 1400 1800 2.8 2.8 28.8 GDDR3 128 11 4.2 1.1 134.4 50 2.69 OEM GeForce GT 430 (OEM) October 11, 2010 GF108 40 585 116 1 PCIe 2.0 x16 2048 2 96:8:4 700 1400 1600
18002.8 5.6 25.6
28.8GDDR3 128 11 4.2 1.1 268.8 60 4.48 OEM GeForce GT 430 October 11, 2010 GF108 40 585 116 1 PCIe 2.0 x16 512
10242 96:8:4 700 1400 1800 2.8 5.6 28.8 GDDR3 128 11 4.2 1.1 268.8 49 5.49 $79 GeForce GT 440 February 1, 2011 GF108 40 585 116 1 PCIe 2.0 x16 512
1024
20482 96:16:4 810 1620 1800
32003.24 12.96 28.8
51.2GDDR3
GDDR5128 11 4.2 1.1 311.04 65 4.78 $79 GeForce GT 440 (OEM) October 11, 2010 GF106 40 1170 238 1 PCIe 2.0 x16 1536
30723 144:24:24 594 1189 1800 14.26 14.26 43.2 GDDR3 192 11 4.2 1.1 342.43 56 6.11 OEM GeForce GTS 450 (OEM) October 11, 2010 GF106 40 1170 238 1 PCIe 2.0 x16 1536 3 144:24:24 790 1580 4000 18.96 18.96 96 GDDR5 192 11 4.2 1.1 455.04 106 4.29 OEM GeForce GTS 450 September 13, 2010/March 15, 2011 GF106/GF116-200 40 1170 238 1 PCIe 2.0 x16 512
10244 192:32:16 783 1566 3608 12.53 25.06 57.73 GDDR5 128 11 4.2 1.1 601.34 106 5.67 $129 GeForce GTX 460 SE November 15, 2010 GF104 40 1950 332 1 PCIe 2.0 x16 1024 6 288:48:32 650 1300 3400 20.8 31.2 108.8 GDDR5 256 11 4.2 1.1 748.8 150 4.99 $160 GeForce GTX 460 (OEM) October 11, 2010 GF104 40 1950 332 1 PCIe 2.0 x16 1024 7 336:56:32 650 1300 3400 20.8 36.4 108.8 GDDR5 256 11 4.2 1.1 873.6 150 5.82 OEM GeForce GTX 4606 July 12, 2010 GF104 40 1950 332 1 PCIe 2.0 x16 768 7 336:56:24 675 1350 3600 16.2 37.8 86.4 GDDR5 192 11 4.2 1.1 907.2 150 6.05 $199 1024
2048336:56:32 21.6 115.2 256 160 5.67 $229 GeForce GTX 460 v2 ~September 24, 2011 GF114 40 1950 ~332 1 PCIe 2.0 x16 1024 7 336:56:24 778 1556 4008 18.67 43.57 96.2 GDDR5 192 11 4.2 1.1 1045.6 160 6.54 $199 GeForce GTX 465 May 31, 2010 GF100 40 3000[20] 529 1 PCIe 2.0 x16 1024 11 352:44:32 607 1215 3206 19.42 26.71 102.6 GDDR5 256 11 4.2 1.1 855.36 2004 4.28 $279 GeForce GTX 470 March 26, 2010 GF100 40 3000 529 1 PCIe 2.0 x16 1280 14 448:56:40 607 1215 3348 24.28 34 133.9 GDDR5 320 11 4.2 1.1 1088.64 2154 5.06 $349 GeForce GTX 480 March 26, 2010 GF100 40 3000 529 1 PCIe 2.0 x16 1536 15 480:60:48 700 1401 3696 33.60 42 177.4 GDDR5 384 11 4.2 1.1 1344.96 2504 5.38 $499 Model Launch Code name Fab (nm) Transistors (Million) Die Size (mm2) Die Count Bus interface Memory (MB) SM count Config core 1,3 Clock rate Fillrate Memory Configuration API support (version) GFLOPs (FMA)2 TDP (watts)4 GFLOPS/ watt Release Price (USD) Core (MHz) Shader (MHz) Memory (MHz) Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) DRAM type Bus width (bit) DirectX OpenGL OpenCL GeForce 500 Series
Main article: GeForce 500 Series- 1 SPs - Shader Processors - Unified Shaders (Vertex shader / Geometry shader / Pixel shader) : TMUs - Texture mapping units : Render Output unit
- 2 Each Streaming Multiprocessor(SM) in the GPU of GF110 architecture contains 32 SPs and 4 SFUs. Each Streaming Multiprocessor(SM) in the GPU of GF114/116/118/119 architecture contains 48 SPs and 8 SFUs. Each SP can fulfil up to two single precision operations FMA per clock. Each SFU can fulfil up to four SF operations per clock. The approximate ratio of operations FMA to operations SF is equal 4:1. The theoretical shader performance in single-precision floating point operations(FMA)[FLOPSsp, GFLOPS] of the graphics card with shader count [n] and shader frequency [f, GHz], is estimated by the following: FLOPSsp ≈ f × n × 2. Alternative formula: FLOPSsp ≈ f × m × (32 SPs × 2(FMA)). [m] - SM count. Total Processing Power: FLOPSsp ≈ f × m × (32 SPs × 2(FMA) + 4 × 4 SFUs) or FLOPSsp ≈ f × n × 2.5.
- 3 Each SM in the GF110 contains 4 texture filtering units for every texture address unit. The complete GF110 die contains 64 texture address units and 256 texture filtering units.[21] Each SM in the GF114/116/118 architecture contains 8 texture filtering units for every texture address unit but has doubled both addressing and filtering units.
- 4 Internally referred to as GF104B[22]
- 5 Internally referred to as GF100B[23]
- 6 Similar to previous generation, GTX 580 and most likely future GTX 570, while reflecting its improvement over GF100, still have lower rated TDP and higher power consumption, e.g. GTX580 (243W TDP) is slightly less power hungry than GTX 480 (250W TDP). This is managed by clock throttling through drivers when a dedicated power hungry application is identified that could breach card TDP. Application name changing will disable throttling and enable full power consumption, which in some cases could be close to that of GTX480.[24]
- 7 Some companies have announced that they will be offering the GTX580 with 3GB VRAM.[25]
- 9 1024 MB RAM on 192-bit bus assemble with 4 * (128 MB) + 2 * (256 MB).
Model Launch Code name Fab (nm) Transistors (Million) Die Size (mm2) Die Count Bus interface Memory (MB) SM count Config core 1,3 Clock rate Fillrate Memory Configuration API support (version) GFLOPs (FMA)2 TDP (watts)4 GFLOPS/ watt Release Price (USD) Core (MHz) Shader (MHz) Memory (MHz) Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) DRAM type Bus width (bit) DirectX OpenGL OpenCL8 GeForce GT 520 April 13, 2011 GF119 40 ? ? 1 PCIe 2.0 x16 1024 2048
1 48:8:4 810 1620 1800 3.24 6.5 14.4 DDR3 64 11 4.2 1.1 155.5 29 5.36 $59 GeForce GT 530 May 14, 2011 GF108 40 ~585 ~116 1 PCIe 2.0 x16 1024 2048
2 96:16:4 700 1400 1800 2.8 11.2 28.8 DDR3 128 11 4.2 1.1 268.8 50 5.38 OEM GeForce GT 545 DDR3 May 14, 2011 GF116 40 ~1170 ~238 1 PCIe 2.0 x16 1536 3072
3 144:24:16 720 1440 1800 14.26 14.26 43 DDR3 192 11 4.2 1.1 415.07 70 5.93 $149 GeForce GT 545 GDDR5 May 14, 2011 GF116 40 ~1170 ~238 1 PCIe 2.0 x16 1024 3 144:24:16 870 1740 1998 13.92 20.88 64 GDDR5 128 11 4.2 1.1 501.12 105 4.77 OEM GeForce GTX 550 Ti March 15, 2011 GF116-400 40 ~1170 ~238 1 PCIe 2.0 x16 1024 4 192:32:24 900 1800 4104 21.6 28.8 98.5 GDDR5 192 9 11 4.2 1.1 691.2 116 5.96 $149 GeForce GTX 560 May 17, 2011 GF1144 40 1950 ~332 1 PCIe 2.0 x16 1024 7 336:56:32 810 1620 4004 25.9 45.3 128.1 GDDR5 256 11 4.2 1.1 1088.6 150 7.26 $199 GeForce GTX 560 Ti January 25, 2011 GF1144 40 1950 ~332 1 PCIe 2.0 x16 1024 2048
8 384:64:32 822 1645 4008 26.3 52.61 128.27 GDDR5 256 11 4.2 1.1 1263.4 170 7.43 $249 GeForce GTX 560 Ti OEM May 30, 2011 GF1105 40 3000 520 1 PCIe 2.0 x16 1280 2560
11 352:44:40 732 1464 3800 29.28 32.21 152 GDDR5 320 11 4.2 1.1 2106 OEM GeForce GTX 570 December 7, 2010 GF1105 40 3000 520 1 PCIe 2.0 x16 1280 15 480:60:40 732 1464 3800 29.28 43.92 152 GDDR5 320 11 4.2 1.1 1405.4 2196 6.41 $349 GeForce GTX 580 November 9, 2010 GF1105 40 3000[26] 520[26] 1 PCIe 2.0 x16 1536 30727
16 512:64:48 772 1544 4008 37.06 49.41 192.4 GDDR5 384 11 4.2 1.1 1581.1 2446[27] 6.48 $499 GeForce GTX 590 March 24, 2011 2x GF110
40 2x 3000
2x 520
2 PCIe 2.0 x16 2x 1536
2×16 2x 512:64:48
607 1215 3414 2×29.14 2×38.85 2×163.87 GDDR5 2×384 11 4.2 1.1 2488.3 365 6.82 $699 Model Launch Code name Fab (nm) Transistors (Million) Die Size (mm2) Die Count Bus interface Memory (MB) SM count Config core 1,3 Clock rate Fillrate Memory Configuration API support (version) GFLOPs (FMA)2 TDP (watts)4 GFLOPS/ watt Release Price (USD) Core (MHz) Shader (MHz) Memory (MHz) Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) DRAM type Bus width (bit) DirectX OpenGL OpenCL8 Comparison table: mobile GPUs
GeForce 2 Go series
The GeForce 2 Go series for notebooks architecture.
Model Launch Code name Fab (nm) Bus interface Memory (MB) Core clock (MHz) Memory clock (MHz) Config core1 Fillrate Memory API support (version) TDP (watts) Features Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) Bus type Bus width (bit) DirectX OpenGL GeForce 2 Go 100 2001 NV11M 180 AGP x4 16 125 333 0:2:4:2 0.5 0.25 1.332 SDR/DDR 32 7 1.2 GeForce 2 Go 200 2001 NV11M 180 AGP x4 32 143 333 0:2:4:2 0.572 0.286 2.664 SDR/DDR 64 7 1.2 GeForce 2 Go 2001 NV11M 180 AGP x4 64 143 333 0:2:4:2 0.572 0.286 2.664 DDR
SDR64
1287 1.2 2.8 GeForce 4 Go series
The GeForce 4 Go series for notebooks architecture.
Model Launch Code name Fab (nm) Bus interface Memory (MB) Core clock (MHz) Memory clock (MHz) Config core1 Fillrate Memory API support (version) TDP (watts) Features Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) Bus type Bus width (bit) DirectX OpenGL GeForce 4 420 Go 2002 NV18M 150 AGP x8 32 190 400 0:2:4:2 0.76 0.38 3.2 DDR 64 7 1.2 GeForce 4 440 Go 2002 NV18M 150 AGP x4 32/64 220 400 0:2:4:2 0.88 0.44 6.4 DDR 128 7 1.2 GeForce 4 460 Go 2002 NV18M 150 AGP x8 64 250 500 0:2:4:2 1 0.5 8 DDR 128 7 1.2 GeForce 4 4200 Go 2002 NV28M 150 AGP x8 64 200 400 2:4:8:4 1.6 0.8 6.4 DDR 128 8.1 1.5 GeForce FX Go 5 (Go 5xxx) series
The GeForce FX Go 5 series for notebooks architecture.
- 1 Vertex shader : Pixel shader : Texture mapping unit : Render Output unit
- * NV31, NV34 and NV36 are 2x2 pipeline designs if running vertex shader, otherwise they are 4x1 pipeline designs.
- ** GeForce FX series has limited OpenGL 2.1 support(with the last Windows XP driver released for it, 175.19).
Model Launch Code name Fab (nm) Bus interface Memory (MB) Core clock (MHz) Memory clock (MHz) Config core1 Fillrate Memory API support (version) TDP (watts) Features Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) Bus type Bus width (bit) DirectX OpenGL Hardware Drivers (Software) GeForce FX Go 5100* March 2003 NV34M 150 AGP x8 64 300 600 1:2:2:2 *:4:4:4 1.2 1.2 4.8 DDR 64 9.0 1.5 2.1** GeForce FX Go 5200* March 2003 NV34M 150 AGP x8 128 300 600 1:2:2:2 *:4:4:4 1.2 1.2 9.6 DDR 128 9.0 1.5 2.1** GeForce FX Go 5600* March 2003 NV31M 130 AGP x8 128 350 600 1:2:2:2 *:4:4:4 1.4 1.4 9.6 DDR 128 9.0 1.5 2.1** GeForce FX Go 5650* March 2003 NV31M 130 AGP x8 128 350 600 1:2:2:2 *:4:4:4 1.4 1.4 9.6 DDR 128 9.0 1.5 2.1** GeForce FX Go 5700* February 1, 2005 NV36M 130 AGP x8 32 450 550 3:2:2:2 *:4:4:4 1.8 1.8 8.8 DDR 128 9.0 1.5 2.1** GeForce Go 6 (Go 6xxx) series
The GeForce Go 6 series for notebooks architecture.
- 1 Vertex shader : Pixel shader : Texture mapping unit : Render Output unit
- 2 Graphics card supports TurboCache, memory size entries in bold indicate total memory (VRAM + System RAM), otherwise entries are VRAM only
- 3 Difference is in PCI Express lanes configuration: Go 6100: 2 x1 PCI Express, Go 6150: 1 x16 PCI Express, 2 x1 PCI Express
Model Launch Code name Fab (nm) Bus interface Memory (MB) Core clock (MHz) Memory clock (MHz) Config core1 Fillrate Memory API support (version) TDP (watts) Features Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) Bus type Bus width (bit) DirectX OpenGL GeForce Go 61003 + nForce Go 4302 February 1, 2005 C51M 90 Hyper Transport Up to 128 from system memory 425 System Memory 1:2:2:1 0.425 0.85 System Memory (up to system HT limit) System Memory 64/128 9.0c 2.1 GeForce Go 61503 + nForce Go 4302 February 1, 2005 C51MV 90 Hyper Transport Up to 128 from system memory 425 System Memory 1:2:2:1 0.425 0.85 System Memory (up to system HT limit) System Memory 64/128 9.0c 2.1 GeForce Go 62002 February 1, 2005 NV44MV 110 PCIe x16 32 300 600 3:4:4:4 1.2 1.2 4.8 DDR 64 9.0c 2.1 10 GeForce Go 62502 February 1, 2005 NV44M1 110 PCIe x16 32 400 700 3:4:4:4 1.6 1.6 5.6 DDR 64 9.0c 2.1 10 GeForce Go 64002 February 1, 2005 NV44M1 110 PCIe x16 64 400 700 3:4:4:4 1.6 1.6 5.6 DDR 64 9.0c 2.1 GeForce Go 66002 September 25, 2005 NV43M 110 PCIe x16 256 375 100 4:8:8:8 3 3 11.2 GDDR2 128 9.0c 2.1 GeForce Go 6800 February 25, 2005 NV42M 130 PCIe x16 256 300 700
11005:12:12:12 3.6 3.6 22.4
35.2DDR2
GDDR3256 9.0c 2.1 GeForce Go 6800 Ultra February 25, 2005 NV41M 130 PCIe x16 256 450 700
11005:12:12:12 5.4 5.4 22.4
35.2DDR2
GDDR3256 9.0c 2.1 89 GeForce Go 7 (Go 7xxx) series
The GeForce Go 7 series for notebooks architecture.
- 1 Vertex shader : Pixel shader : Texture mapping unit : Render Output unit
- 2 Graphics card supports TurboCache, memory size entries in bold indicate total memory (VRAM + System RAM), otherwise entries are VRAM only
Model Launch Code name Fab (nm) Bus interface Memory (MB) Core clock (MHz) Memory clock (MHz) Config core1 Fillrate Memory API support (version) TDP (watts) Features Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) Bus type Bus width (bit) DirectX OpenGL GeForce 7000M February 1, 2006 MCP67MV 90 Hyper Transport Up to 256 from system memory 350 System Memory 1:2:2:2 0.7 0.7 System Memory DDR2 64/128 9.0c 2.1 GeForce 7150M February 1, 2006 MCP67M 90 Hyper Transport Up to 256 from system memory 425 System Memory 1:2:2:2 0.85 0.85 System Memory DDR2 64/128 9.0c 2.1 GeForce Go 72002 Jan 2006 G72M 90 PCIe x16 64 450 700 3:4:4:1 0.45 1.8 2.8 GDDR3 32 9.0c 2.1 Transparency Anti-Aliasing GeForce Go 73002 Jan 2006 G72M 90 PCIe x16 128, 256, 512 350 700 3:4:4:2 0.7 1.4 5.60 GDDR3 64 9.0c 2.1 Transparency Anti-Aliasing GeForce Go 74002 Jan 2006 G72M 90 PCIe x16 64, 256 450 900 3:4:4:2 0.9 1.8 7.20 GDDR3 64 9.0c 2.1 Transparency Anti-Aliasing GeForce Go 7600 Mar 2006 G73M 90 PCIe x16 256, 512 450 1000 5:8:8:8 3.6 3.6 16 GDDR3 128 9.0c 2.1 Scalable Link Interface (SLI), Transparency Anti-Aliasing GeForce Go 7600 GT 2006 G73M 90 PCIe x16 256 500 1200 5:12:12:8 4 6 19.2 GDDR3 128 9.0c 2.1 Scalable Link Interface (SLI), Transparency Anti-Aliasing GeForce Go 7700 2006 G73-N-B1 80 PCIe x16 512 450 1000 5:12:12:8 3.6 5.4 16 GDDR3 128 9.0c 2.1 Scalable Link Interface (SLI), Transparency Anti-Aliasing GeForce Go 7800 March 3, 2006 G70M 110 PCIe x16 256 400 1100 6:16:16:8 3.2 6.4 35.2 GDDR3 256 9.0c 2.1 35 Scalable Link Interface (SLI), Transparency Anti-Aliasing GeForce Go 7800 GTX Oct 2005 G70M 110 PCIe x16 256 400 1100 8:24:24:16 6.4 9.6 35.2 GDDR3 256 9.0c 2.1 65 Scalable Link Interface (SLI), Transparency Anti-Aliasing GeForce Go 7900 GS Apr 2006 G71M 90 PCIe x16 256 375 1000 7:20:20:16 6 7.5 32.0 GDDR3 256 9.0c 2.1 20 Scalable Link Interface (SLI), Transparency Anti-Aliasing GeForce Go 7900 GTX Apr 2006 G71M 90 PCIe x16 256/512 500 1200 8:24:24:16 8 12 38.4 GDDR3 256 9.0c 2.1 45 Scalable Link Interface (SLI), Transparency Anti-Aliasing GeForce Go 7950 GTX Oct 2006 G71M 90 PCIe x16 512 575 1400 8:24:24:16 9.2 13.8 44.8 GDDR3 256 9.0c 2.1 45 Scalable Link Interface (SLI), Transparency Anti-Aliasing GeForce 8M (8xxxM) series
The GeForce 8M series for notebooks architecture.
- 1 Unified Shaders (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit : Render Output unit
Model Launch Code name Fab (nm) Bus interface Memory (MB) Config core1 Clock speed Fillrate Memory API support (version) Processing Power GFLOPs TDP (watts) GFLOPS/ watt Notes Core (MHz) Shader (MHz) Memory (MHz) Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) Bus type Bus width (bit) DirectX OpenGL GeForce 8200M G June 2008 MCP77MV, MCP79MVL 80 Integrated (PCIe 2.0 x16) Up to 256 from system memory 8:8:4 400 800 800
1066
(system memory)1.6 3.2 12.8
17.056DDR2
DDR3128 10.0 3.3 19.2 - - PureVideo HD with VP3, Full H.264 / VC-1 / MPEG-2 HW Decode GeForce 8400M G May 2007 NB8M(G86) 80 PCIe x16 128 / 256 8:8:4 400 800 800 1.6 3.2 6.4 DDR2 / GDDR3 64 10.0 3.3 19.2 10 1.92 PureVideo HD with VP2, BSP Engine, and AES128 Engine GeForce 8400M GS May 2007 NB8M(G86) 80 PCIe x16 128 / 256 16:8:4 400 800 800 1.6 3.2 6.4 DDR2 / GDDR3 64 10.0 3.3 38.4 11 3.49 PureVideo HD with VP2, BSP Engine, and AES128 Engine GeForce 8400M GT May 2007 NB8M(G86) 80 PCIe x16 256 / 512 16:8:4 450 900 1200 1.8 3.6 19.2 DDR2 / GDDR3 128 10.0 3.3 43.2 14 3.09 PureVideo HD with VP2, BSP Engine, and AES128 Engine GeForce 8600M GS May 2007 NB8P(G84) 80 PCIe x16 256 / 512 16:8:4 600 1200 1400 2.4 4.8 22.4 DDR2 / GDDR3 128 10.0 3.3 57.6 20 2.88 PureVideo HD with VP2, BSP Engine, and AES128 Engine GeForce 8600M GT May 2007 NB8P(G84) 80 PCIe x16 256 / 512 32:16:8 475 950 800 / 1400 3.8 7.6 12.8 / 22.4 DDR2 / GDDR3 128 10.0 3.3 91.2 20 4.56 PureVideo HD with VP2, BSP Engine, and AES128 Engine GeForce 8700M GT June 2007 NB8P(G84) 80 PCIe x16 256 / 512 32:16:8 625 1250 1600 5 10 25.6 GDDR3 128 10.0 3.3 120 29 4.14 Scalable Link Interface, PureVideo HD with VP2, BSP Engine, and AES128 Engine GeForce 8800M GTS November 2007 NB8P(G92) 65 PCIe 2.0 x16 512 64:32:16 500 1250 1600 8 16 51.2 GDDR3 256 10.0 3.3 240 50 4.8 Scalable Link Interface, PureVideo HD with VP2, BSP Engine, and AES128 Engine GeForce 8800M GTX November 2007 NB8P(G92) 65 PCIe 2.0 x16 512 96:48:16 500 1250 1600 8 24 51.2 GDDR3 256 10.0 3.3 360 65 5.54 Scalable Link Interface, PureVideo HD with VP2, BSP Engine, and AES128 Engine GeForce 9M (9xxxM) series
The GeForce 9M series for notebooks architecture.
- 1 Unified Shaders (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit : Render Output unit
Model Launch Code name Fab (nm) Bus interface Memory (MB) Config core1 Clock speed Fillrate Memory API support (version) Processing Power GFLOPs TDP (watts) GFLOPS/ watt Notes Core (MHz) Shader (MHz) Memory (MHz) Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) Bus type Bus width (bit) DirectX OpenGL GeForce 9100M G
mGPU2008 MCP77MH, MCP79MH 65 Integrated
(PCIe 2.0 x16)Up to 256 from system memory 8:8:4 450 1100 1066
(system memory)1.8 3.6 17.056 DDR3 128 10.0 3.3 26.4 12 2.2 Similar to 8400M G GeForce 9200M GS 2008 NB9M-GE(G98) 65 PCIe 2.0 x16 256 8:8:4 550 1300 1400 2.2 4.4 11.2 DDR2/GDDR3 64 10.0 3.3 31.2 13 2.4 GeForce 9300M G 2008 NB9M-GE(G86) 80 PCIe 2.0 x16 256/512 16:8:4 400 800 1200 1.6 3.2 9.6 DDR2/GDDR3 64 10.0 3.3 38.4 13 2.95 Rebranded 8400M GS GeForce 9300M GS 2008 NB9M-GE(G98) 65 PCIe 2.0 x16 256/512 8:8:4 550 1400 1400 2.2 4.4 11.2 DDR2/GDDR3 64 10.0 3.3 33.6 13 2.58 GeForce 9400M G October 15, 2008 MCP79MX 65 Integrated(PCIe 2.0 x16) Up to 256 from system memory 16:8:4 450 1100 800
1066
(system memory)1.8 3.6 12.8
17.056DDR2
DDR3128 10.0 3.3 54 12 4.5 PureVideo HD with VP3. Known as the GeForce 9400M in Apple systems [28] and Nvidia ION based systems GeForce 9500M G 2008 NB9P(G96) 65 PCIe 2.0 x16 512 16:8:8 500 1250 1600 4 4 25.6 DDR2 / GDDR3 128 10.0 3.3 60 20 3.0 GeForce 9500M GS 2008 NB9P-GV(G96) 80 PCIe x16 512 32:16:8 475 950 1400 3.8 7.6 22.4 DDR2 / GDDR3 128 10.0 3.3 91.2 20 4.56 Rebranded 8600M GT GeForce 9600M GS 2008 NB9P-GE2(G96) 65 PCIe 2.0 x16 1024 32:16:8 430 1075 800
16003.44 6.88 12.8
25.6DDR2
GDDR3128 10.0 3.3 103.2 20 5.16 GeForce 9600M GT 2008 NB9P-GS(G96) 65 PCIe 2.0 x16 512/1024 32:16:8 500 1250 1600 4 8 25.6 DDR2 / GDDR3 128 10.0 3.3 120 23 5.22 GeForce 9650M GS 2008 NB9P-GS1(G84) 80 PCIe 2.0 x16 512 32:16:8 625 1250 1600 5 10 25.6 GDDR3 128 10.0 3.3 120 29 4.14 Rebranded 8700M GT GeForce 9650M GT 2008 NB9P-GT(G96) 65/55 PCIe 2.0 x16 1024 32:16:8 550 1325 1600 4.4 8.8 25.6 GDDR3 128 10.0 3.3 127.2 23 5.53 GeForce 9700M GT July 29, 2008 NB9E-GE(G96) 65 PCIe x16 512 32:16:8 625 1550 1600 5 10 25.6 GDDR3 128 10.0 3.3 148.8 45 3.31 GeForce 9700M GTS July 29, 2008 NB9E-GS(G94) 65 PCIe 2.0 x16 512 48:24:16 530 1325 1600 8.48 12.7 51.2 GDDR3 256 10.0 3.3 190.8 60 3.18 GeForce 9800M GS 2008 NB9E-GT(G94) 65 PCIe 2.0 x16 512 64:32:16 530 1325 1600 8.48 16.96 51.2 GDDR3 256 10.0 3.3 254 60 4.23 Down Clocked 9800M GTS Via Firmware GeForce 9800M GTS July 29, 2008 NB9E-GT(G94) 65/55 PCIe 2.0 x16 512 / 1024 64:32:16 600 1500 1600 9.6 19.2 51.2 GDDR3 256 10.0 3.3 288 75 3.84 GeForce 9800M GT July 29, 2008 NB9E-GT2(G92) 65/55 PCIe 2.0 x16 512 96:48:16 500 1250 1600 8 24 51.2 GDDR3 256 10.0 3.3 360 65 5.54 Rebranded 8800M GTX GeForce 9800M GTX July 29, 2008 NB9E-GTX(G92) 65 PCIe 2.0 x16 1024 112:56:16 500 1250 1600 8 28 51.2 GDDR3 256 10.0 3.3 420 75 5.6 Model Launch Code name Fab (nm) Bus interface Memory (MB) Config core1 Core (MHz) Shader (MHz) Memory (MHz) Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) Bus type Bus width (bit) DirectX OpenGL GFLOPs (MADD/MUL) TDP (Watts) GFLOPS/ watt Notes Clock speed Fillrate Memory API support (version) GeForce 100M (1xxM) series
The GeForce 100M series for notebooks architecture. (103M, 105M, 110M, 130M are rebranded GPU i.e. using the same GPU cores of previous generation, 9M, with promised optimisation on other features)
- 1 Unified Shaders (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit : Render Output unit
Model Launch Code name Fab (nm) Bus interface Memory (MB) Config core1 Clock speed Fillrate Memory API support (version) Processing Power GFLOPs TDP (watts) GFLOPS/ watt Notes Core (MHz) Shader (MHz) Memory (MHz) Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) Bus type Bus width (bit) DirectX OpenGL GeForce G 102M January 8, 2009 MCP79XT 65 Integrated
(PCIe 1.0 x16)Up to 512 from system memory 16:8:4 450? 1000 800
(system memory)1.8 3.6 6.4 DDR2 64 10.0 3.3 48 14 3.43 PureVideo HD, CUDA, Hybrid SLI, based on GeForce 9400M G GeForce G 103M January 1, 2009 N10M-GE1(G98) 65 PCIe 2.0 x16 512 8:8:4 640 1600 1000 2.56 5.12 8 DDR2 64 10.0 3.3 38 14 2.71 PureVideo HD, CUDA, Hybrid SLI, comparable to the GeForce 9300M GS GeForce G 105M January 8, 2009 N10M-GE1(G98) 65 PCIe 2.0 x16 512 8:8:4 640 1600 1000
14002.56 5.12 8
11GDDR2
GDDR364 10.0 3.3 38 14 2.71 PureVideo HD, CUDA, Hybrid SLI, comparable to the GeForce 9300M GS GeForce G 110M January 8, 2009 N10M-GE1(G96b) 55 PCIe 2.0 x16 1024 16:8:4 400 1000 1000
14001.6 3.2 8
11DDR2
GDDR364 10.0 3.3 48 14 3.43 PureVideo HD, CUDA, Hybrid SLI GeForce GT 120M February 11, 2009 N10P-GV1(G96b) 55 PCIe 2.0 x16 1024 32:16:8 500 1250 1000 4 8 16 DDR2 128 10.0 3.3 110 23 4.78 PureVideo HD, CUDA, Hybrid SLI, Comparable to the 9500M GT and 9600M GT DDR2 (500/1250/400) GeForce GT 130M January 8, 2009 N10P-GE1(G96b) 55 PCIe 2.0 x16 1024 32:16:8 600 1500 1000
16004.8 9.6 16
25.6DDR2
GDDR3128 10.0 3.3 144 23 6.26 PureVideo HD, CUDA, Hybrid SLI, comparable to the 9650M GT GeForce GTS 150M March 3, 2009 N10E-GE1(G94b) 55 PCIe 2.0 x16 1024 64:32:16 400 1000 1600 6.4 12.8 51.2 GDDR3 128 10.0 3.3 192 PureVideo HD, CUDA, Hybrid SLI GeForce GTS 160M March 3, 2009 N10E-GS1(G94b) 55 PCIe 2.0 x16 1024 64:32:16 600 1500 1600 9.6 19.2 51.2 GDDR3 128 10.0 3.3 288 60 4.8 PureVideo HD, CUDA, Hybrid SLI GeForce 200M (2xxM) series
The GeForce 200M series for notebooks architecture. The GTX285M as found in the Clevo X8100 Models, and will be the last of the GT200 Mobile Series.
- 1 Unified Shaders (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit : Render Output unit
Model Launch Code name Fab (nm) Bus interface Memory (MB) Config core1 Clock speed Fillrate Memory API support (version) Processing Power GFLOPs TDP (watts) GFLOPS/ watt Notes Core (MHz) Shader (MHz) Memory (MHz) Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) Bus type Bus width (bit) DirectX OpenGL GeForce G210M June 15, 2009 GT218 40 PCIe 2.0 x16 512 16:8:4 625 1500 1600 2.5 5 12.8 GDDR3 64 10.1 3.3 72 14 5.14 Lower clocked versions of the GT218 core is also known as Nvidia ION 2 GeForce GT 220M 2009 G96b 55 PCIe 2.0 x16 1024 32:16:8 500 1250 1000
16004 8 16
25.6DDR2
GDDR3128 10.0 3.3 120 14 8.57 rebranded 9600M GT @55 nm node shrink GeForce GT 230M June 15, 2009 GT216 40 PCIe 2.0 x16 1024 48:16:8 500 1100 1600 4 8 25.6 GDDR3 128 10.1 3.3 158 23 6.87 GeForce GT 240M June 15, 2009 GT216 40 PCIe 2.0 x16 1024 48:16:8 550 1210 1600 4.4 8.8 25.6 GDDR3 128 10.1 3.3 174 23 7.57 GeForce GTS 250M June 15, 2009 GT215 40 PCIe 2.0 x16 1024 96:32:8 500 1250 3200 4 16 51.2 GDDR5 128 10.1 3.3 360 28 12.86 GeForce GTS 260M June 15, 2009 GT215 40 PCIe 2.0 x16 1024 96:32:8 550 1375 3600 4.4 17.6 57.6 GDDR5 128 10.1 3.3 396 38 10.42 GeForce GTX 260M March 3, 2009 G92b 55 PCIe 2.0 x16 1024 112:56:16 550 1375 1900 8.8 30.8 60.8 GDDR3 256 10.0 3.3 462 65 7.11 GeForce GTX 280M March 3, 2009 G92b 55 PCIe 2.0 x16 1024 128:64:16 585 1463 1900 9.36 37.44 60.8 GDDR3 256 10.0 3.3 562 75 7.49 GeForce GTX 285M February, 2010 G92b 55 PCIe 2.0 x16 1024 128:64:16 600 1500 2000 9.6 38.4 64.0 GDDR3 256 10.0 3.3 576 75 7.68 Higher Clocked Version of GTX280M with new memory GeForce 300M (3xxM) series
The GeForce 300M series for notebooks architecture.
- 1 Unified Shaders (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit : Render Output unit
- 2 Each Streaming Multiprocessor(SM) in the chip of G80/GT200 architecture contains 8 SPs and 2 SFUs. Each SP can fulfil up to two single precision operations MAD per clock. Each SFU can fulfil up to four operations SF per clock (these units can also handle single-precision floating-point multiplications per clock). The approximate ratio of operations MAD to operations SF is equal 2:1. The theoretical SP+SFU performance in single-precision floating point operations [FLOPSsp+sfu, GFLOPS] of the graphics card with shader count [n] and shader frequency [f, GHz], is estimated by the following: FLOPSsp+sfu ≈ f × n × 3. Alternative formula:FLOPSsp+sfu ≈ f × m × ( 8 SPs * 2 (MAD) + 4 * 2 SFUs ). [m] - SM count.[13][14]
SP - Shader Processor (Unified Shader, CUDA Core), SFU - Special Function Unit, SM - Streaming Multiprocessor, MAD - ADD+MUL.
Model Launch Code name Fab (nm) Bus interface Memory (MB) Config core1 Clock speed Fillrate Memory API support (version) Processing Power2 (GFLOPs) TDP (watts) GFLOPS/ watt Core (MHz) Shader (MHz) Memory (MHz) Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) Bus type Bus width (bit) DirectX OpenGL GeForce 305M January 10, 2010 GT218 40 PCIe 2.0 x16 512 16:8:4 525 1150 1400 2.1 4.2 11.2 DDR3
GDDR364 10.1 3.3 55 14 3.93 GeForce 310M January 10, 2010 GT218 40 PCIe 2.0 x16 512 16:8:4 625 1530 1600 2.5 5 12.8 DDR3
GDDR364 10.1 3.3 73 14 5.21 GeForce 315M January 5, 2011 GT218 40 PCIe 2.0 x16 512 16:8:4 606 1212 1600 2.42 4.85 12.8 DDR3
GDDR364 10.1 3.3 58.18 14 4.16 GeForce 320M April 1, 2010 MCP89 40 Integrated
PCIe 2.0 x16dedicated video memory: 256 shared
system memory: 1595[29]48:16:8 450 950 1066 3.6 7.2 17.056 DDR3 128 10.1 3.3 136.8 20 6.84 GeForce GT 320M January 21, 2010 GT216 40 PCIe 2.0 x16 1024 24:8:8 500 1100 1580 4 4 25.3 DDR3
GDDR3128 10.1 3.3 90 14 6.43 GeForce GT 325M January 10, 2010 GT216 40 PCIe 2.0 x16 1024 48:16:8 450 990 1600 3.6 7.2 25.6 DDR3
GDDR3128 10.1 3.3 142 23 6.17 GeForce GT 330M January 10, 2010 GT216 40 PCIe 2.0 x16 1024 48:16:8 575 1265 1600 4.6 9.2 25.6 DDR3
GDDR3128 10.1 3.3 182 23 7.91 GeForce GT 335M January 7, 2010 GT215 40 PCIe 2.0 x16 1024 72:24:8 450 1080 1600 3.6 10.8 25.6 DDR3
GDDR3128 10.1 3.3 233 28? 8.32? GeForce GTS 350M January 7, 2010 GT215 40 PCIe 2.0 x16 1024 96:32:8 500 1249 3200 4 16 51.2 DDR3
GDDR3
GDDR5128 10.1 3.3 360 28 12.86 GeForce GTS 360M January 7, 2010 GT215 40 PCIe 2.0 x16 1024 96:32:8 550 1436 3600 4.4 17.6 57.6 DDR3
GDDR3
GDDR5128 10.1 3.3 413 38 10.87 GeForce 400M (4xxM) series
The GeForce 400M series for notebooks architecture.
- 1 Unified Shaders (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit : Render Output unit
- 2 Each Streaming Multiprocessor(SM) in the GPU of GF100 architecture contains 32 SPs and 4 SFUs. Each Streaming Multiprocessor(SM) in the GPU of GF104/106/108 architecture contains 48 SPs and 8 SFUs. Each SP can fulfil up to two single precision operations FMA per clock. Each SFU can fulfil up to four operations SF per clock. The approximate ratio of operations FMA to operations SF is equal: for GF100 4:1 and for GF104/106/108 3:1. The theoretical shader performance in single-precision floating point operations(FMA) [FLOPSsp, GFLOPS] of the graphics card with shader count [n] and shader frequency [f, GHz], is estimated by the following: FLOPSsp ≈ f × n × 2. Alternative formula: for GF100 FLOPSsp ≈ f × m × (32 SPs × 2(FMA)) and for GF104/106/108 FLOPSsp ≈ f × m × (48 SPs × 2(FMA)). [m] - SM count. Total Processing Power: for GF100 FLOPSsp ≈ f × m ×(32 SPs × 2(FMA) + 4 × 4 SFUs) and for GF104/106/108 FLOPSsp ≈ f × m × (48 SPs × 2(FMA) + 4 × 8 SFUs) or for GF100 FLOPSsp ≈ f × n × 2.5 and for GF104/106/108 FLOPSsp ≈ f × n × 8 / 3.[16]
SP - Shader Processor (Unified Shader, CUDA Core), SFU - Special Function Unit, SM - Streaming Multiprocessor, FMA - Fused MUL+ADD.
- 3 Each SM in the GF100 also contains 4 texture address units and 16 texture filtering units. Total for the full GF100 64 texture address units and 256 texture filtering units.[17] Each SM in the GF104/106/108 architecture contains 8 texture filtering units for every texture address unit. The complete GF104 die contains 64 texture address units and 512 texture filtering units, the complete GF106 die contains 32 texture address units and 256 texture filtering units and the complete GF108 die contains 16 texture address units and 128 texture filtering units.
Model Launch Code name Fab (nm) Bus interface Memory (MB) Config core1 Clock speed Fillrate Memory API support (version) Processing Power2
(GFLOPs)TDP (watts) Notes Core (MHz) Shader (MHz) Memory (MHz) Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) Bus type Bus width (bit) DirectX OpenGL GeForce 410M January 5, 2011 GF119 40 PCIe 2.0 x16 512 48:83:4 575 1150 1600 2.3 4.6 12.8 DDR3 64 11.0 4.2 110.4 12 GeForce GT 415M September 3, 2010 GF108 40 PCIe 2.0 x16 512 48:83:4 500 1000 1600 2 4 25.6 DDR3 128 11.0 4.2 96 <12(GPU only)[30] GeForce GT 420M September 3, 2010 GF108 40 PCIe 2.0 x16 512 96:163:4 500 1000 1600 2 8 25.6 DDR3 128 11.0 4.2 192 10-23(GPU only)[30] GeForce GT 425M September 3, 2010 GF108 40 PCIe 2.0 x16 1024 96:163:4 560 1120 1600 2.24 8.96 25.6 DDR3 128 11.0 4.2 215.04 20-23(GPU only)[30] GeForce GT 435M September 3, 2010 GF108 40 PCIe 2.0 x16 1024 96:163:4 650 1300 1600 2.6 10.4 25.6 DDR3 128 11.0 4.2 249.6 32-35(GPU only)[30] GeForce GT 445M September 3, 2010 GF106 40 PCIe 2.0 x16 1024
1536144:243:16
144:243:24590 1180 1600
25009.44
14.1614.16 25.6
60DDR3
GDDR5128
19211.0 4.2 339.84 30-35(GPU only)[30] GeForce GTX 460M September 3, 2010 GF106 40 PCIe 2.0 x16 1536 192:323:24 675 1350 2500 16.2 21.6 60 GDDR5 192 11.0 4.2 518.4 45-50(GPU only)[30] GeForce GTX 470M September 3, 2010 GF104 40 PCIe 2.0 x16 1536 288:483:24 550 1100 2500 13.2 26.4 60 GDDR5 256 11.0 4.2 633.6 45-50(GPU only)[30] GeForce GTX 480M May 25, 2010 GF100 40 PCIe 2.0 x16 2048 352:443:32 425 850 2400 13.6 18.7 76.8 GDDR5 256 11.0 4.2 598.4 100(MXM module) GeForce GTX 485M January 5, 2011 GF104 40 PCIe 2.0 x16 2048 384:643:32 575 1150 3000 18.4 36.8 96.0 GDDR5 256 11.0 4.2 883.2 100(MXM module) GeForce 500M (5xxM) series
The GeForce 500M series for notebooks architecture.
- 1 Unified Shaders (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit : Render Output unit
Model Launch Code name Fab (nm) Bus interface Memory (MB) Config core1 Clock speed Fillrate Memory API support (version) Processing Power2
(GFLOPs)TDP (watts) Notes Core (MHz) Shader (MHz) Memory (MHz) Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) Bus type Bus width (bit) DirectX OpenGL GeForce GT 520M January 5, 2011 GF119 40 PCIe 2.0 x16 1024 48:8:4 740 1480 1600 2.96 5.92 12.8 DDR3 64 11.0 4.2 142.08 12 GeForce GT 520MX May 30, 2011 GF119 40 PCIe 2.0 x16 1024 48:8:4 900 1800 1800 3.6 7.2 14.4 DDR3 64 11.0 4.2 172.8 20 GeForce GT 525M January 5, 2011 GF108 40 PCIe 2.0 x16 1024 96:16:16 600 1200 1800 2.4 9.6 28.8 DDR3 128 11.0 4.2 230.4 20-23 GeForce GT 540M January 5, 2011 GF108 40 PCIe 2.0 x16 1024 96:16:4 672 1344 1800 2.688 10.752 28.8 DDR3 128 11.0 4.2 258.048 32-35 GeForce GT 550M January 5, 2011 GF108 40 PCIe 2.0 x16 1024 96:16:4 740 1480 1800 2.96 11.84 28.8 DDR3 128 11.0 4.2 284.16 32-35 GeForce GT 555M January 5, 2011 GF106
GF10840 PCIe 2.0 x16 1536
2048
1024144:24:16
144:24:16
96:16:4590
650
7531180
1300
15061800
1800
313814.6
10.4
314.6
15.6
1243.2
28.8
50.2DDR3
DDR3
GDDR5192
128
12811.0 4.2 339.84
374.4
289.1530-35 GeForce GTX 560M May 30, 2011 GF116 40 PCIe 2.0 x16 1536 192:32:24 775 1550 2500 18.6 24.8 60.0 GDDR5 192 11.0 4.2 595.2 75 GeForce GTX 570M[31] June 28, 2011 GF114 40 PCIe 2.0 x16 1536 336:56:24 575 1150 3000 13.8 32.2 72.0 GDDR5 192 11.0 4.2 772.8 75 GeForce GTX 580M June 28, 2011 GF114 40 PCIe 2.0 x16 2048 384:64:32 620 1240 3000 19.8 39.7 96.0 GDDR5 256 11.0 4.2 952.3 100 Mobility Quadro
Main article: NVIDIA Quadro- 1 Vertex shader : Pixel shader : Texture mapping unit : Render Output unit
- 2Unified Shaders (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit : Render Output unit
- 3 Each SM in the Fermi architecture contains 4 texture filtering units for every texture address unit
Model Code name Fab (nm) Bus interface Memory (MB) Core clock (MHz) Shader clock (MHz) Memory clock (MHz) Config core12 Fillrate Memory Processing Power
GFLOPsAPI support (version) TDP (watts) Notes Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) Bus type Bus width (bit) Single precision DirectX OpenGL Quadro FX 350M G72GLM 90 PCIe 1.0 x16 256 450 450 900 3:4:4:2 0.9 1.8 14.4 GDDR3 128 9.0c 2.1 15 Quadro FX 360M G86M 80 PCIe 1.0 x16 256 400 800 1200 16:8:4 1.6 3.2 9.6 DDR2 64 38.4 10.0 3.3 17 Quadro FX 370M G98M 65 PCIe 1.0 x16 256 550 1400 1200 8:4:4 2.2 2.2 9.6 GDDR3 64 33.6 10.0 3.3 20 Quadro FX 380M GT218M 40 PCIe 2.0 x16 512 625 1530 1600 16:8:4 2.5 5 12.8 GDDR3 64 73.44 10.1 3.3 25 Quadro FX 560M G73GLM 90 PCIe 1.0 x16 512 500 500 1200 5:12:12:8 4 6 19.2 GDDR3 128 9.0c 2.1 35? Quadro FX 570M G84M 80 PCIe 1.0 x16 512 475 950 1400 32:16:8 3.8 7.6 22.4 GDDR3 128 91.2 10.0 3.3 45 Quadro FX 770M G96M 65 PCIe 1.0 x16 512 500 1250 1600 32:16:8 4 8 25.6 GDDR3 128 25.6 10.0 3.3 35 Quadro FX 880M GT216M 40 PCIe 2.0 x16 1024 550 1210 1600 48:16:8 4.4 8.8 25.6 GDDR3 128 174.24 10.1 3.3 35 Quadro FX 1500M G71GLM 90 PCIe 1.0 x16 512 375 375 1000 8:24:24:16 6 9 32 GDDR3 256 9.0c 2.1 45 Quadro FX 1600M G84M 80 PCIe 1.0 x16 512 625 1250 1600 32:16:8 5 10 25.6 GDDR3 128 120 10.0 3.3 50? Quadro FX 1700M G96M 65 PCIe 1.0 x16 512 625 1550 1600 32:16:8 5 10 25.6 GDDR3 128 148.8 10.0 3.3 50 Quadro FX 1800M GT215M 40 PCIe 2.0 x16 1024 450 1080 1600
220072:24:8 3.6 10.8 25.6
35.2GDDR3
GDDR5128 233.28 10.1 3.3 45 Quadro FX 2500M G71GLM 90 PCIe 1.0 x16 512 500 500 1200 8:24:24:16 8 12 38.4 GDDR3 256 9.0c 2.1 45 Quadro FX 2700M G94M 65 PCIe 1.0 x16 512 530 1325 1600 48:24:16 8.48 12.72 51.2 GDDR3 256 190.8 10.0 3.3 65 Quadro FX 2800M G92M 55 PCIe 2.0 x16 1024 500 1250 2000 96:48:16 8 16 64 GDDR3 256 360 10.0 3.3 75 Quadro FX 3500M G71GLM 90 PCIe 1.0 x16 512 575 575 1200 8:24:24:16 9.2 13.8 38.4 GDDR3 256 9.0c 2.1 45 Quadro FX 3600M G92M 65 PCIe 1.0 x16 512 500 1250 1600 64:32:16
96:48:168
816
2451.2 GDDR3 256 240
36010.0 3.3 70 based on 8800M GTS/
8800M GTXQuadro FX 3700M G92M 65 PCIe 1.0 x16 1024 550 1375 1600 128:64:16 8.8 35.2 51.2 GDDR3 256 528 10.0 3.3 75 Quadro FX 3800M G92M 55 PCIe 2.0 x16 1024 675 1688 2000 128:64:16 10.8 43.2 64 GDDR3 256 648.192 10.0 3.3 100 Quadro 1000M GF108 40 PCIe 2.0 x16 2048 700 1400 1800 96:16:4 2.8 11.2 28.8 DDR3 128 268.8 11 4.1 45 Quadro 2000M GF106 40 PCIe 2.0 x16 2048 550 1100 1800 192:32:16 8.8 17.6 28.8 DDR3 128 422.4 11 4.1 55 Quadro 3000M GF104 40 PCIe 2.0 x16 2048 450 900 2500 240:40:32 14.4 18 80 GDDR5 256 432 11 4.1 75 Quadro 4000M GF104 40 PCIe 2.0 x16 2048 475 950 2400 336:56:32 15.2 26.6 76.8 GDDR5 256 638.4 11 4.1 100 Quadro 5000M GF100 40 PCIe 2.0 x16 2048 405 810 2400 320:403:32 12.96 16.2 76.8 GDDR5 256 518.4 11 4.1 100 Quadro 5010M GF110GLM 40 PCIe 2.0 x16 4096 450 900 2600 384:48:32 14.4 21.6 83.2 GDDR5 256 691.2 11 4.1 100 Model Code name Fab (nm) Bus interface Memory (MB) Core clock (MHz) Shader clock (MHz) Memory clock (MHz) Config core12 Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) Bus type Bus width (bit) Single precision DirectX OpenGL TDP (Watts) Features Fillrate Memory Processing Power
GFLOPsAPI support (version) Mobility Quadro NVS
Main article: NVIDIA Quadro- 1 Vertex shader : Pixel shader : Texture mapping unit : Render Output unit
- 2Unified Shaders (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit : Render Output unit
Model Code name Fab (nm) Bus interface Memory (MB) Core clock Shader clock (MHz) Memory clock (MHz) Config core12 Fillrate Memory Processing Power
GFLOPsAPI support (version) TDP (watts) Notes (MHz) (CUDA) Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) Bus type Bus width (bit) Single precision DirectX OpenGL Quadro NVS 110M G72M 90 PCIe 1.0 x16 up to 512 300 300 600 3:4:4:2 0.6 1.2 4.8 DDR 64 9.0c 2.1 10 Quadro NVS 120M G72GLM 90 PCIe 1.0 x16 up to 512 450 450 700 3:4:4:2 0.9 1.8 5.6 DDR2 64 9.0c 2.1 10 Quadro NVS 130M G86M 80 PCIe 2.0 x16 up to 256 400? 800? 700 8:4:4 1.6? 1.6? 6.4? DDR2 64 19.2 10.0 3.3 10 Quadro NVS 135M G86M 80 PCIe 2.0 x16 up to 256 400 800 1188 16:8:4 1.6 3.2 9.504 GDDR3 64 38.4 10.0 3.3 10 Quadro NVS 140M G86M 80 PCIe 2.0 x16 up to 512 400 800 1200 16:8:4 1.6 3.2 9.6 GDDR3 64 38.4 10.0 3.3 10 Quadro NVS 150M G98M 65 PCIe 2.0 x16 up to 256 530 1300 1400 8:4:4 2.12 2.12 11.2 GDDR3 64 31.2 10.0 3.3 10 Quadro NVS 160M G98M 65 PCIe 2.0 x16 256 580 1450 1400 8:8:4 2.12 4.24 11.2 GDDR3 64 34.8 10.0 3.3 12 Quadro NVS 300M G72GLM 90 PCIe 1.0 x16 up to 512 450 450 1000 3:4:4:2 0.9 1.8 8 DDR2 64 9.0c 2.1 16 Quadro NVS 320M G84M 65 PCIe 2.0 x16 up to 512 575 1150 1400 32:16:8 4.6 9.2 22.4 GDDR3 128 110.4 10.0 3.3 20 Quadro NVS 510M G72GLM 90 PCIe 1.0 x16 up to 1024 500 500 1200 8:24:24:16 8 12 38.4 GDDR3 256 9.0c 2.1 45? based on Go 7900 GTX Quadro NVS 2100M GT218M 40 PCIe 2.0 x16 up to 512 535 16 1230 1600 16:8:4 2.14 4.28 12.8 GDDR3 64 59.04 10.1 3.3 14 Quadro NVS 3100M GT218M 40 PCIe 2.0 x16 up to 512 600 16 1470 1600 16:8:4 2.4 4.8 12.8 GDDR3 64 70.56 10.1 3.3 14 based on G210M/310M Quadro NVS 4200M GF119 40 PCIe 2.0 x16 up to 1024 810 48 1620 1600 48:8:4 3.24 6.48 12.8 GDDR3 64 155.52 11 4.1 based on GT 520M Quadro NVS 5100M GT216M 40 PCIe 2.0 x16 up to 1024 550 1210 1600 48:16:8 4.4 8.8 25.6 GDDR3 128 174.24 10.1 3.3 35 Comparison table: workstation GPUs
Quadro
Main article: NVIDIA Quadro- 1 Vertex shader : Pixel shader : Texture mapping unit : Render Output unit
- 2Unified Shaders (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit : Render Output unit
- * NV31, NV34 and NV36 are 2x2 pipeline designs if running vertex shader, otherwise they are 4x1 pipeline designs.
- 4 Each SM in the Fermi architecture contains 4 texture filtering units for every texture address unit. Total for the full GF100 64 texture address units and 256 texture filtering units[17]
Model Code name Fab (nm) Bus interface Memory (MB) Core clock (MHz) Shader clock (MHz) Memory clock (MHz) Config core12* Fillrate Memory Processing Power
GFLOPsAPI support (version) TDP (watts) Notes Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) Bus type Bus width (bit) Single precision DirectX OpenGL Quadro NV10GL 220 AGP 4x 64 135 135 166 0:4:4:4 0.54 0.54 2.66 SDR 128 7 1.2 Quadro2 MXR NV11GL 180 AGP 4x 64 175 175 183 0:2:4:4 0.7 0.7 2.93 SDR 128 7 1.2 Quadro2 EX NV11GL 180 AGP 4x 64 175 175 166 0:2:4:4 0.7 0.7 2.7 SDR 128 7 1.2 Quadro2 PRO NV15GL 150 AGP 4x 64 250 250 400 0:4:8:8 2 2 6.4 DDR 128 7 1.2 Quadro DCC NV20GL 180 AGP 4x 128 200 200 460 1:4:8:8 1.6 1.6 7.4 DDR 128 8 1.4 Quadro4 380XGL NV18GL 150 AGP 8x 128 275 275 513 0:2:4:4 1.1 1.1 8.2 DDR 128 7 1.4 Quadro4 500XGL NV17GL 150 AGP 4x 128 250 250 166 0:2:4:4 1 1 2.7 SDR 128 7 1.4 Quadro4 550XGL NV17GL 150 AGP 4x 64 270 270 400 0:2:4:4 1.08 1.08 6.4 DDR 128 7 1.4 Quadro4 580XGL NV18GL 150 AGP 8x 64 300 300 400 0:2:4:4 1.2 1.2 6.4 DDR 128 7 1.4 Quadro4 700XGL NV25 150 AGP 4x 64 275 275 550 2:4:8:8 2.2 2.2 8.8 DDR 128 8 1.4 Quadro4 750XGL NV25 150 AGP 4x 128 275 275 550 2:4:8:8 2.2 2.2 8.8 DDR 128 8 1.5 Stereo Display Quadro4 900XGL NV25 150 AGP 4x 128 300 300 650 2:4:8:8 2.4 2.4 10.4 DDR 128 8 1.4 Stereo Display Quadro4 980XGL NV28GL 150 AGP 8x 128 300 300 650 2:4:8:8 2.4 2.4 10.4 DDR 128 8 1.4 Stereo Display Quadro FX 500 NV34GL 150 AGP 8x 128 270 270 480 1:2:2:2
*:4:4:41.08 1.08 7.687 DDR 128 9.0 2.0 Stereo Display Quadro FX 600 NV34GL 150 PCI 256 350 350 800 1:2:2:2
*:4:4:41 1 7.8 DDR 128 9.0 2.0 Stereo Display Quadro FX 700 NV35GL 150 AGP 8x 128 275 275 275 1:2:2:2
*:4:4:41.1 1.1 4.4 DDR 128 9.0 2.0 Stereo Display Quadro FX 1000 NV30GL 130 AGP 8x 128 300 300 300 2:4:8:8 2.4 2.4 9.6 DDR2 128 9.0 2.0 Stereo Display FX 1100 NV36GL 130 AGP 8x 256 425 425 325 3:2:2:2
*:4:4:41.7 1.7 5.2 DDR2 128 9.0 2.0 Stereo Display Quadro FX 2000 NV30GL 130 AGP 8x 128 400 400 800 2:4:8:8 3.2 3.2 12.8 DDR2 128 9.0 2.0 Stereo Display Quadro FX 3000 NV35GL 130 AGP 8x 256 400 400 850 3:4:8:8 3.2 3.2 27.2 DDR 256 9.0 2.0 Stereo Display Quadro FX 3000G NV35GL 130 AGP 8x 256 400 400 850 3:4:8:8 3.2 3.2 27.2 DDR 256 9.0 2.0 Stereo Display, Genlock Quadro FX 4000 NV40GL 130 AGP 8x 256 375 375 1000 5:12:12:8 3 4.5 32.0 GDDR3 256 9.0c 2.1 Stereo Display Quadro FX 4000 SDI NV40GL 130 AGP 8x 256 375 375 1000 5:12:12:8 3 4.5 32.0 GDDR3 256 9.0c 2.1 Stereo Display, Genlock Quadro FX 330 NV37GL 150 PCIe x16 64 250 250 400 2:4:4:2 1 1 3.2 DDR 128 9.0 2.0 21 Quadro FX 330 G72GL 90 PCIe x16 128 550 550 810 3:4:4:2 1.1 1.1 6.48 DDR2 128 9.0c 2.1 21 Quadro FX 370 G86 80 PCIe x16 256 360 720 1000 16:8:4 1.44 2.88 6.4 DDR2 64 34.56 10.0 3.3 35 Quadro FX 370LP G86 80 PCIe x16 256 540 1080 1000 8:8:4 2.16 4.32 8 DDR2 64 25.92 10.0 3.3 25 DMS-59 for two Single Link DVI Quadro FX 380 G96 65 PCIe 2.0 x16 256 450 1100 1400 16:8:8 3.6 3.6 22.4 GDDR3 128 52.8 10.0 3.3 34 Two Dual Link DVI, no DisplayPort Quadro FX 380LP GT218GL 40 PCIe 2.0 x16 512 589 1402 1600 16:8:4 2.356 4.712 12.8 GDDR3 64 67.296 10.1 3.3 28 DisplayPort, Dual Link DVI Quadro FX 470 MCP7A-U 65 PCIe 2.0 x16
(Integrated)Up to 256MB from system memory. 580 1400 800
(system memory)16:8:4 2.32 4.64 12.8 DDR2 128 67.2 10.0 3.3 30 based on GeForce 9400 mGPU Quadro FX 540 NV43GL 90 PCIe x16 128 300 300 550 4:8:8:8 2.4 2.4 8.8 GDDR3 128 9.0c 2.1 35 Quadro FX 550 NV43GL 90 PCIe x16 128 360 360 800 4:8:8:8 2.88 2.88 12.8 GDDR3 128 9.0c 2.1 25 Quadro FX 560 G73GL 90 PCIe x16 128 350 350 1200 5:12:12:8 2.8 4.2 19.2 GDDR3 128 9.0c 2.1 30 Quadro FX 570 G84GL 80 PCIe x16 256 460 920 800 16:8:8 3.68 3.68 12.8 DDR2 128 44.1 10.0 3.3 38 Quadro FX 580 G96 65 PCIe 2.0 x16 512 450 1125 1600 32:16:8 3.6 7.2 25.6 GDDR3 128 108 10.0 3.3 40 Dual DisplayPort, Dual Link DVI Quadro FX 1300 NV41 130 PCIe x16 128 350 350 550 3:8:8:8 2.8 2.8 8.8 DDR 256 9.0c 2.1 55 Quadro FX 1400 NV41 130 PCIe x16 128 350 350 600 5:12:12:8 2.8 4.2 19.2 DDR 256 9.0c 2.1 70 Stereo Display, SLI Quadro FX 1500 G71 90 PCIe x16 256 375 375 800 7:20:20:16 6 7.5 40.0 GDDR3 256 9.0c 2.1 65 Quadro FX 1700 G84GL 80 PCIe x16 512 460 920 800 32:16:8 3.68 7.36 12.8 DDR2 128 88.32 10.0 3.3 42 Quadro FX 1800 G100GL-U(G94) 65 PCIe 2.0 x16 768 550 1375 1600 64:32:12 6.6 17.6 38.4 GDDR3 192 264 10.0 3.3 59 Stereo DP Dual Link DVI, Dual DisplayPort, SLI Quadro FX 3400 NV45GL 130 PCIe x16 256 350 350 900 6:16:16:16 5.6 5.6 28.8 GDDR3 256 9.0c 2.1 101 Stereo display, SLI Quadro FX 3450 NV41 130 PCIe x16 256 425 425 1000 5:12:12:8 3.4 5.1 32.0 GDDR3 256 9.0c 2.1 83 Stereo display, SLI Quadro FX 3500 G71GL 90 PCIe x16 256 470 470 1320 7:20:20:16 7.52 9.4 42.2 GDDR3 256 9.0c 2.1 80 Stereo display, SLI Quadro VX 200 G92 65 PCIe 2.0 x16 512 500 1250 1600 112:56:16 8 28 51.2 GDDR3 256 420 10 3.3 75 2× Dual-link DVI, optimised for Autodesk AutoCAD Quadro FX 3700 G92 65 PCIe 2.0 x16 512 500 1250 1600 112:56:16 8 28 51.2 GDDR3 256 420 10.0 3.3 78 Stereo display, SLI Quadro FX 3800 GT200GL 55 PCIe 2.0 x16 1024 602 1204 1600 192:64:16 9.632 38.528 51.2 GDDR3 256 693.504 10.0 3.3 108 Stereo DP Dual Link DVI, Dual DisplayPort, SLI Quadro FX 4500 G70 110 PCIe x16 512 470 470 1050 8:24:24:16 7.52 11.28 33.6 GDDR3 256 9.0c 2.1 109 Stereo display, SLI, Genlock Quadro FX 4500X2 G70 110 PCIe x16 1024 470 470 1050 2x 8:24:24:16 15.04 22.56 33.6 GDDR3 256 9.0c 2.1 145 Stereo display, Genlock Quadro FX 4500 SDI G70 110 PCIe x16 512 470 470 1050 8:24:24:16 7.52 11.28 33.6 GDDR3 256 9.0c 2.1 116 Stereo display, Genlock Quadro FX 46002 G80 90 PCIe x16 768 500 1200 1400 96:24:24 12 24 67.2 GDDR3 384 345 10.0 3.3 134 Stereo display, SLI, Genlock Quadro FX 4600 SDI2 G80 90 PCIe x16 768 500 1200 1400 96:24:24 12 24 67.2 GDDR3 384 345 10.0 3.3 154 Stereo display, SLI, Genlock Quadro FX 4700X2 2xG92 65 PCIe 2.0 x16 2x1024 500 1250 1600 2x(128:64:16) 2x8 2x32 2x51.2 GDDR3 2x256 2x480 10.0 3.3 226 Quadro CX[32] GT200GL 55 PCIe 2.0 x16 1536 602 1204 1600 192:64:24 14.448 38.528 76.8 GDDR3 384 693.504 10.0 3.3 150 Display Port and dual-link DVI Output, optimised for Adobe Creative Suite 4 Quadro FX 4800 GT200GL 55 PCIe 2.0 x16 1536 602 1204 1600 192:64:24 14.448 38.528 76.8 GDDR3 384 693.504 10.0 3.3 150 Stereo DP Dual Link DVI, Dual DisplayPort, SLI Quadro FX 5500 G71 90 PCIe x16 1024 700 700 1050 8:24:24:16 11.2 16.8 33.6 GDDR3 256 9.0c 2.1 96 Stereo display, SLI, Genlock Quadro FX 5500 SDI G71 90 PCIe x16 1024 700 700 1050 8:24:24:16 11.2 16.8 33.6 GDDR3 256 9.0c 2.1 104 Stereo display, SLI, Genlock Quadro FX 56002 G80 90 PCIe 2.0 x16 1536 600 1350 1600 128:32:24 14.4 38.4 76.8 GDDR3 384 518.4 10.0 3.3 171 Stereo display, SLI, Genlock Quadro FX 5800 GT200GL 55 PCIe 2.0 x16 4096 648 1296 1600 240:80:32 20.736 51.840 102.4 GDDR3 512 933.12 10.0 3.3 189 Stereo DP two Dual Link DVI, DisplayPort, SLI Quadro 400 GT216GL 40 PCIe 2.0 x16 512 1600 48:16:8 12.8 GDDR3 64 10.1 3.3 32 DisplayPort, Dual Link DVI Quadro 600 GF108GL 40 PCIe 2.0 x16 1024 640 1280 1600 96:164:4 2.56 10.24 25.6 GDDR3 128 245.76 11 4.1 40 DisplayPort, Dual Link DVI Quadro 2000 GF106GL 40 PCIe 2.0 x16 1024 625 1250 2600 192:324:16 10 20 41.6 GDDR5 128 480 11 4.1 62 Stereo DP Dual Link DVI, Dual DisplayPort Quadro 4000 GF100 40 PCIe 2.0 x16 2048 475 950 2800 256:324:32 15.2 15.2 89.6 GDDR5 256 486.4 11 4.1 142 Quadro 5000 GF100 40 PCIe 2.0 x16 2560 513 1026 3000 352:444:40 20.53 22.572 120 GDDR5 320 722.304 11 4.1 152 Quadro 6000 GF100 40 PCIe 2.0 x16 6144 574 1148 3000 448:564:48 27.552 32.144 144 GDDR5 384 1028.608 11 4.1 225 Model Code name Fab (nm) Bus interface Memory (MB) Core clock (MHz) Shader clock (MHz) Memory clock (MHz) Config core12* Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) Bus type Bus width (bit) Single precision DirectX OpenGL TDP (Watts) Features Fillrate Memory Processing Power
GFLOPsAPI support (version) Quadro NVS
Main article: NVIDIA Quadro- 1 Vertex shader : Pixel shader : Texture mapping unit : Render Output unit
- 2Unified Shaders (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit : Render Output unit
- * NV31, NV34 and NV36 are 2x2 pipeline designs if running vertex shader, otherwise they are 4x1 pipeline designs.
Model Code name Fab (nm) Bus interface Memory (MB) Core clock (MHz) Shader clock (MHz) Memory clock (MHz) Config core12* Fillrate Memory Processing Power
GFLOPsAPI support (version) TDP (watts) Notes Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) Bus type Bus width (bit) Single precision DirectX OpenGL NVS 50 NV18 150 AGP 4x/PCI 0:2:4:2 DDR 128 7 1.2 DVI-I, S-Video NVS 100 NV17 150 AGP 4x/PCI 64 333 0:2:4:2 5.328 DDR 128 7 1.2 2x DVI-I, VGA, S-Video NVS 200 NV17 150 AGP 4x/PCI 0:2:4:2 DDR 128 7 1.2 LFH-60 NVS 210s MCP51 90 Integrated Up to 256 from system memory 1:2:2:1 DDR 128 9.0c 1.2 DVI + VGA NVS 280 NV34GL 150 PCI-Express ×16/AGP 8× / PCI 0:2:4:2/
1:2:2:2 *:4:4:4275/250 DDR 128 9.0 1.5 13 DMS-59 NVS 285 NV44 110 PCI-Express ×1/×16 128 3:4:4:2 DDR 128 9.0 2.1 18 DMS-59 NVS 290 G86 80 PCI-Express ×1/×16 256 460 920 800 16:8:4 1.84 3.68 6.4 DDR2 64 44.16 10 3.3 21 DMS-59 NVS 295 G98 65 PCI-Express ×1/×16 256 550 1300 1400 8:8:4 2.2 4.4 11.2 GDDR3 64 31.2 10 3.3 23 2× DisplayPort or 2× DVI-D NVS 300 GT218 40 PCI-Express ×1/×16 512 589 1402 1580 16:8:4 2.356 4.712 12.64 DDR3 64 67.3 10.1 3.3 17.5 DMS-59 NVS 400 2× NV17 150 AGP 2× 64 333 2× 0:2:4:2 DDR 2× 128 2× 5.328 DMS-59 NVS 420 2×G98 65 PCI-Express ×1/×16 2×256 550 1300 1400 2× 8:8:4 2× 2.2 2× 4.4 2×11.2 GDDR3 2×64 2× 31.2 10 3.3 40 through VHDCI to (4× DisplayPort or 4× DVI-D) NVS 450 2×G98 65 PCI-Express ×16 2×256 550 1300 1400 2× 8:8:4 2× 2.2 2× 4.4 2×11.2 GDDR3 2×64 2× 31.2 10 3.3 35 4× DisplayPort or 4× DVI-D Tesla
Main article: NVIDIA Tesla- 1 Specifications not specified by NVIDIA assumed to be based on the GeForce 8800GTX
- 2 Specifications not specified by NVIDIA assumed to be based on the GeForce GTX 280
- 3 Specifications not specified by NVIDIA are assumed to be based on the GeForce 400 Series
- 4 With ECC on, a portion of the dedicated memory is used for ECC bits, so the available user memory is reduced by 12.5%. (e.g. 3 GB total memory yields 2.625 GB of user available memory.)
- 5 Fermi implements the new fused multiply–add (FMA) instruction for both 32-bit single-precision and 64-bit double-precision floating point numbers (GT200 supported FMA only in double precision) that improves upon multiply–add by retaining full precision in the intermediate stage.[33]
- 6 Specifications not specified by NVIDIA assumed to be based on the Quadro FX 5800
- For the basic specifications of Tesla, refer to the GPU Computing Processor specifications.
- Due to Tesla's non-output nature, Fillrate and Graphics API compatibility are not applicable.
Configuration Model Archi-
tecture# of GPUs Core clock
(MHz)Shaders Memory Processing Power (peak)
GFLOPs[34]Compute capability TDP (watts) Notes/Form factor Thread Processors
(total)Clock (MHz) Bus type Bus width
(bit)Memory
(MB)Clock (MHz) Bandwidth
(total)
(GB/s)Single Precision(SP) Total(MUL+ADD+SF) Single Precision(SP) MAD(MUL+ADD) Double Precision(DP) FMA GPU Computing Processor C8701 G80 1 600 128 1350 GDDR3 384 1536 1600 76.8 518.4 345.6 0 1.0 170.9 Internal GPU
(Full-height card)Deskside Supercomputer D8701 G80 2 600 256 1350 GDDR3 384 2x1536 1600 153.6 2 x 518.4 2 x 345.6 0 1.0 Deskside External GPUs GPU Computing Server S8701 G80 4 600 512 1350 GDDR3 384 4x1536 1600 307.2 4 x 518.4 4 x 345.6 0 1.0 1U Rackmount External GPUs GPU Computing Processor C10602 GT200 1 602 240 1300 GDDR3 512 4096 1600 102.4 933.12 622.08 77.76 1.3 187.8 Internal GPU
(Full-height card)Quadro Plex Visual Computing System 2200 D26 GT200GL 2 648 2 x 240 (480) 1296 GDDR3 512 2 x 4096 (8192) 1600 2 x 102.4 2 x 933.12 2 x 622.08 2 x 77.76 1.3 4 dual-link DVI
Deskside or 3U rackmountQuadro Plex Visual Computing System 2200 S46 GT200GL 4 648 4 x 240 (960) 1296 GDDR3 512 4 x 4096 (16384) 1600 4 x 102.4 4 x 933.12 4 x 622.08 4 x 77.76 1.3 display readback Via PCI-Express Gen 2.0
1U serverGPU Computing Server S10702 GT200 4 602 960 1500 GDDR3 512 4x4096 1600 409.6 4147.2 2764.8 345.6 1.3 1U Rackmount External GPUs
connect via 2x PCIe (x8 or x16)GPU Computing Server S10752[35] GT200 4 602 960 1500 GDDR3 512 4x4096 1600 409.6 4147.2 2764.8 345.6 1.3 1U Rackmount External GPUs
connect via 1x PCIe (x8 or x16)C2050
GPU Computing ProcessorC20503 GF100 1 575 448 1150 GDDR5 384 30724 3000 144 1288 1030.45 515.2 2.0 238 Internal GPU
(Full-height card)C2070
GPU Computing ProcessorC20703 GF100 1 575 448 1150 GDDR5 384 61445 3000 144 1288 1030.46 515.2 2.0 247 Full-height video card
IEEE 754-2008 FMA capabilitiesM2050
GPU Computing ModuleM2050 GF100 1 575 448 1150 GDDR5 384 30725 3092 148.4 1288 1030.46 515.2 2.0 225 Computing Module
IEEE 754-2008 FMA capabilitiesM2070/M2070Q[36]
GPU Computing ModuleM2070/M2070Q GF100 1 575 448 1150 GDDR5 384 61445 3132 150.336 1288 1030.46 515.2 2.0 225 Computing Module
IEEE 754-2008 FMA capabilitiesM2090
GPU Computing ModuleM2090 GF110 1 650 512 1300 GDDR5 384 61445 3700 177.4 1664 1331.26 665.6 2.0 Computing Module
IEEE 754-2008 FMA capabilitiesS2050 1U
GPU Computing
SystemS2050 GF100 4 575 4 x 448 (1792) 1150 GDDR5 384 122885 3092 4 x 148.4 (593.6) 5152 4121.66 2060.8 2.0 900 1U Rack
IEEE 754-2008 FMA capabilitiesComparison table: miscellaneous
Model Launch Code name Fab (nm) Bus interface Memory (MB) Core clock (MHz) Memory clock (MHz) Config core1 Fillrate Memory API support (version) Pixel (MP/s) Vertex (MV/s) Texture (MT/s) Bandwidth (GB/s) Bus type Bus width (bit) DirectX OpenGL XGPU (Xbox) Nov 2001 NV2A 150 Integrated 64 (shared) 233 200 2:4:8:4 932 115 1864 6.4 DDR 128 8.1 1.4 Reality Synthesizer (PS3) Nov 2006 RSX,
G7190
65
40FlexIO 256
&
256 (shared)550 700
&
4008:24:24:8 4400 1100 13200 22.4
&
20 (read), 15 (write)GDDR3
&
XDR DRAM128
&
64None (Non-Windows OS) ES 1.1 w/ Cg (no GLSL support) See also
- Comparison of Nvidia chipsets
- Comparison of AMD graphics processing units
- Comparison of ATI chipsets
- Comparison of AMD chipsets
- List of Intel chipsets
- Comparison of Intel graphics processing units
- Comparison of AMD processors
- Comparison of Intel processors
References
- ^ Astle, Dave (2003-04-01). "Moving Beyond OpenGL 1.1 for Windows". gamedev.net. http://www.gamedev.net/reference/articles/article1929.asp. Retrieved 2007-11-15.
- ^ a b c http://www.opengl.org/documentation/specs/version2.1/glspec21.pdf OpenGL 2.1 specification, retrieved Jule 18, 2008
- ^ http://www.opengl.org/registry/doc/glspec30.20080811.pdf OpenGL 3.0 specification, retrieved August 12, 2008
- ^ OpenGL 3.1 specification, retrieved October 1, 2009
- ^ OpenGL 3.2 specification, retrieved October 1, 2009
- ^ a b c d e f g h i j k l m n o p q r s t u v "NVIDIA GeForce 7 Series GPUs Specifications". NVIDIA. http://www.nvidia.com/object/7_series_techspecs.html. Retrieved 26 May 2010.
- ^ NVIDIA's 1.4 Billion Transistor GPU: GT200 Arrives as the GeForce GTX 280 & 260
- ^ NVIDIA's GeForce 8800 (G80): GPUs Re-architected for DirectX 10(page 6 of 29)
- ^ a b c Chipset Comparison Table
- ^ Nvidia GF8600/8500/8300 details revealed, Theinquirer.net, accessed April 12, 2007.
- ^ http://www.computerbase.de/news/hardware/grafikkarten/nvidia/2007/november/zwei-neue-geforce-8800-gts-bis-dezember/
- ^ a b Nvidia Corporation (2008). "Nvidia GeForce 9300 GE". http://www.pcinpact.com/affichage/43963-NVIDIA-9600GT-9300GE-9300GS/58125.htm.
- ^ a b NVIDIA's 1.4 Billion Transistor GPU: GT200 Arrives as the GeForce GTX 280 & 260
- ^ a b NVIDIA's GeForce 8800 (G80): GPUs Re-architected for DirectX 10 (page 5 0f 29)
- ^ GeForce GT 340 Specification
- ^ a b siliconmadness.com (2010). "Nvidia Announces Tesla 20 Series". http://www.siliconmadness.com/2009/11/nvidia-announces-tesla-20-series.html.
- ^ a b c NVIDIA's GeForce GTX 480 and GTX 470: 6 Months Late, Was It Worth the Wait?
- ^ NVIDIA's GeForce GTX 460: The $200 King
- ^ GeForce GTX 580 Power Consumption and Thermals, Published on 9th November 2010 - Note: This is about the GTX 580, NOT the GTX 480.
- ^ NVIDIA Fermi Compute Architecture Whitepaper.pdfPDF ( 855KB), page 11 of 22
- ^ NVIDIA's GeForce GTX 580: Fermi Refined
- ^ …and GF110s real name is: GF100B (and who guesses what GF114 is?), by Carsten on 11/30/2010, www.gpu-tech.org
- ^ …and GF110s real name is: GF104B (and who guesses what GF114 is?), by Carsten on 11/30/2010, www.gpu-tech.org
- ^ NVIDIA's GeForce GTX 580: Fermi Refined, by Ryan Smith on 11/9/2010, www.anandtech.com
- ^ EVGA GeForce GTX 580 3072MB
- ^ a b Ryan Smith (November 9, 2010). "NVIDIA's GeForce GTX 580: Fermi Refined". http://www.anandtech.com/show/4008/nvidias-geforce-gtx-580.
- ^ Techpowerup NVIDIA GeForce GTX 580 1536 MB
- ^ accessed 22 September 2009
- ^ Apple's 13-inch MacBook Pro (Early 2010) Reviewed: Shaking the CPU/GPU Balance
- ^ a b c d e f g 400M-Series TDP: An Explanation & Our Findings
- ^ http://www.geforce.com/#/Hardware/GPUs/geforce-gtx-570m/specifications
- ^ http://www.nvidia.com/object/product_quadro_cx_us.html
- ^ NVIDIA Fermi Compute Architecture Whitepaper.pdfPDF (855KiB), Page 13 of 22
- ^ Nvidia Announces Tesla 20 Series
- ^ Difference between Tesla S1070 and S1075
- ^ NVidia Tesla M2050 & M2070/M2070Q Specs Online
- Nvidia Corporation (2009). "nVidia GeForce 8200M GPU"
External links
- Compare Graphics Card & GPU Benchmarks
- OpenGL 2.0 support on NVIDIA GPUs (PDF document)
- Release Notes for NVIDIA OpenGL Shading Language Support (PDF document)
- OpenGL homepage
- Directx homepage
- NVIDIA factsheet for 8800 series cards
- techPowerUp! GPU Database
- NVIDIA Graphics Card Information
- NVIDIA Cards @ GPUReview
- Benchmarks and comparisons for some consumer graphics cards
- AnandTech Comparison of PureVideo HD with VP1 and VP2
- AnandTech GeForce 8M Features
- nVidia adapters sorted by popularity
Nvidia Graphics processing units Early chipsetsRIVA seriesGeForce 256 · GeForce 2 · GeForce 3 · GeForce 4 · GeForce 5 · GeForce 6 · GeForce 7 · GeForce 8 · GeForce 9 · GeForce 100 · GeForce 200 · GeForce 300 · GeForce 400 · GeForce 500Other seriesTechnologiesMotherboard chipsets GeForce SeriesnForce SeriesnForce 220/415/420 · nForce2 · nForce3 · nForce4 · nForce 500 · nForce 600 · nForce 700 · nForce 900TechnologiesOther products Project DenverBridge chipsHandheldSoftwareAcquisitionsKey people Jen-Hsun Huang · Chris Malachowsky · Curtis Priem · David Kirk · Debora Shoquist · Dr. Ranga Jayaraman · Jonah M. AlbenCategories:- Video cards
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