Texture mapping unit

Texture mapping unit

Texture mapping units (also known as graphical pipelines) is a component in a video card. A TMU rotates and resizes a bitmap to be placed onto an arbitrary plane of a given 3D object as a "texture". [ cite web|url=http://www.devhardware.com/c/a/Video-Cards/The-Graphics-Pipeline/|title=Dev Hardware - The Graphics Pipeline|accessdate=11 May|accessyear=2006 ]

ee also

*Texture mapping
*Graphics pipeline

References


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