- Island of Kesmai
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"IoK" redirects here. For Indian occupied Kashmir, see Jammu and Kashmir.
Island of Kesmai Developer(s) Kesmai Publisher(s) CompuServe Release date(s) 1985 Genre(s) Fantasy MUD Mode(s) Multiplayer Media/distribution Online Legends of Kesmai Developer(s) Kesmai Publisher(s) AOL, GameStorm Release date(s) 1996 Genre(s) Fantasy MUD Mode(s) Multiplayer Media/distribution Online Island of Kesmai was an early commercial online game in the MUD genre, innovative in its use of roguelike pseudo-graphics. It is considered a major forerunner of modern MMORPGs.
Contents
Launch date
In the summer of 1980 University of Virginia classmates John Taylor and Kelton Flinn wrote Dungeons of Kesmai, a six player game inspired by Dungeons & Dragons which used Roguelike ASCII graphics. They founded the Kesmai company in 1982 and in 1985 an enhanced version of Dungeons of Kesmai, Island of Kesmai, was launched on CompuServe. Later, its 2-D graphical descendant Legends of Kesmai was launched on AOL in 1996. The games were retired commercially in 2000.[1]
Price to play
The game was available on CompuServe for no additional charge. However, CompuServe cost $6 per hour for 300 baud or $12 per hour for 1200 baud access rates. The game processed one command every 10 seconds, which equates to 1 2/3 cents per command.
Game characteristics
After logging into Compuserve and selecting to play Island of Kesmai, the user was allowed to create a character. After creating a character, the next step was to enter the chat room. From the chat room, the user could enter the virtual world.
The game interface was two dimensional and scrolled unless you downloaded and installed a GUI.[2] The interface has often been called roguelike in that it borrowed features of game-play from a game called Rogue. The game used a Dungeons and Dragons-like turn-based play. Players moved in tiles on a grid utilizing short commands or key presses. Items could be found on the floor of the dungeon as symbols — as could mobs to fight.
There were two levels of the world. First was above ground and included a town and a wilderness. New characters (with the exception of thieves) start out at the dock, walk down main street past a bank, and lockers and end up at a temple. Inside the temple is a priest and a staircase going down into the dungeon where fights occur. There was one massive mob, a dragon-like beast called a Drake. Killing the drake gave players a potion that would boost a stat permanently.
One of the notable game play systems was the ability to perform quests for various rewards.[2] These choreographed progressions represented some of the first online questing systems which would become a significant aspect of the wildly popular future MMORPGs such as EverQuest and World of Warcraft.
Legends of Kesmai
Legends of Kesmai (LOK) was among the first successful graphical multi-player online role-playing games. It was based on a slightly stripped down version of Island of Kesmai with 2D sprites replacing IoK's roguelike pseudo-graphics, and was available for play at America Online and GameStorm. Prior to that, Kesmai corporation ran a long open beta for the game, as well as hosting the game for a short period of time in the mid 90's. In 1999 Electronic Arts bought Kesmai and in 2000 closed the business.[1][3]
References
- ^ a b Mulligan, Jessica; Patrovsky, Bridgette (2003). Developing Online Games: An Insider's Guide. New Riders. pp. 447, 463. ISBN 1592730000. "1985 [...] "My memory says that Island of Kesmai went live on CompuServe on December 15, 1985, after a very long internal test. The price was actually $6 an hour for 300 baud, $12 for 1200 baud. Serious players paid the bucks." —Kelton Flinn [...] 2000 [...] In May, Electronics Arts announces the shutdown of most of the Kesmai games, including Legends of Kesmai and Air Warrior Classic."
- ^ a b Maloni, Kelly; Baker, Derek; Wice, Nathaniel (1994). Net Games. Random House / Michael Wolff & Company, Inc.. pp. 95. ISBN 0-679-75592-6. "Island of Kesmai You know a game has a steep learning curve when there are five file libraries on the subject, in this case in CompuServer's MPGAMES Forum. First of all, make your life easier and download one of the front-end shareware programs. You'll also want to download maps of the various areas, so you know where you're going. ¶ Fluid world ¶ Once you get the hang of all this, you'll find Kesmai to be a remarkably fluid world—there's no main goal to achieve, just adventure after adventure. And when you're not on a particular quest, join others in a hunting party and go after some big-time game (and treasure). Get enough experience points and you can find your way out of Kesmai and into the other segments of the game, eventually leaving the basic game entirely for the more-challenging Advanced Game. ¶ Kesmai is a multiplayer game in the truest sense: killing other players is forbidden, and stealing from them (even if you're a thief) is frowned upon. There are so many other ways to perish here, however, that you'll probably be thankful you have to leave fellow players alive—they can help you."
- ^ Caron, Frank (2008-02-26). "A look at the studios EA has bought and shuttered". Ars Technica. http://arstechnica.com/journals/thumbs.ars/2008/02/26/aretrospective-look-at-the-studios-ea-has-bought-and-broke. Retrieved 2010-05-26.
Categories:- Roguelikes
- Role-playing video games
- MUD games
- Multiplayer online games
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