- Habitat (video game)
Infobox VG| title = Lucasfilm's Habitat, Qlink's Club Caribe, Fujitsu Habitat, WorldsAway, and others.
developer =Lucasfilm Games ,Quantum Link ,Fujitsu
publisher =Quantum Link ,Fujitsu
designer =Chip Morningstar ,Randy Farmer , and many others
producer =Steve Arnold
modes =Multiplayer
ratings =ESRB : Teen
platforms =Commodore 64 FM Towns Microsoft Windows
media =Floppy Disk CD
requirements = Habitat and Club Caribe:Commodore 64 orFM Towns ; WorldsAway:Intel 486 CPU, 8 MB RAM; Dreamscape:DirectX 5; All:Modem orInternet access
input = Keyboard,joystick , mouse
genre =MMORPG Virtual World Avatar
released =flagicon|United States Habitat (Beta): Q21986 flagicon|United StatesClub Caribe : Q31988 flagicon|Japan Fujitsu Habitat: Q31990 Lucasfilm's Habitat was an early and technologically influential online role-playing game developed by Lucasfilm Games and made available as abeta test in1986 byQuantum Link , an online service for theCommodore 64 computer and the corporate progenitor toAmerica Online . It was initially created in1985 byRandy Farmer andChip Morningstar , [cite journal| url=http://www.wired.com/wired/archive/4.06/avatar.html?pg=3| title=Metaworlds| publisher=Wired| issue=4.06| year=1996| month=June| author=Robert Rossney| accessdate=2008-02-26] who were given a "First Penguin Award" at the2001 Game Developers Choice Awards for this innovative work, and was the first attempt at a large-scale commercialvirtual community (Morningstar and Farmer1990 ; Robinett1994 ) that was graphically based. Habitat was not a 3D environment and did not incorporate immersion techniques. This would generally exclude it from the VR mold, and it was neither designed nor perceived as a VR environment. However, it is considered a forerunner of the modernMMORPG s which are more similar to VR-style applications and was quite unlike otheronline communities (i.e.MUD s andMOO s with text-based interfaces) of the time. The Habitat had a GUI and large userbase of consumer-oriented users, and those elements in particular have made the Habitat a much-cited project and acknowledged benchmark for the design of today'sonline communities that incorporate accelerated3D computer graphics and immersive elements into their environments.Culture
:"Habitat is "a multi-participant online
virtual environment ," acyberspace . Each participant ("player") uses a home computer (Commodore 64 ) as an intelligent, interactive client, communicating viamodem andtelephone over a commercialpacket-switching network to a centralized, mainframe host system. The clientsoftware provides theuser interface , generating a real-time animated display of what is going on and translatinginput from the player into messages to the host. The host maintains the system'sworld model enforcing the rules and keeping each player's client informed about the constantly changing state of the universe." (Farmer 1993)Users in the
virtual world were represented by onscreen avatars, meaning that individual users had a third-person perspective of themselves, thus making the environment rather videogame-like in nature. The players in the same region (denoted by all objects and elements shown on a particular screen) could see, speak (through onscreen text output from the users), and interact with one another. Interesting notes about Habitat was that it was self-governed by itscitizen ry. The only off-limits portions were those concerning the underlying software constructs and physical components of the system. The users were responsible forlaws and acceptable behavior within the Habitat. The authors of Habitat were greatly concerned with allowing the broadest range of interaction possible, since they felt thatinteraction , not technology or information, truly drovecyberspace (Morningstar and Farmer 1990). Avatars had tobarter for resources within the Habitat, and could even be robbed or "killed" by other avatars. Initially, this led to chaos within the Habitat, which led to rules and regulations (and authority avatars) to maintain order.Timeline
Lucasfilm's Habitat was run from 1986 to 1988, after which it was closed down at the end of the pilot run. A sized-down incarnation but with vastly improved graphics (avatars became equipped with facial expressions, for example) was launched for general release as
Club Caribe onQuantum Link in January1988 .Lucasfilm licensed the technology underlying Habitat andClub Caribe toFujitsu in1989 , and an elaborated and evolved version launched inJapan as Fujitsu Habitat in1990 . Fujitsu later bought the technology outright, and an even more sophisticated system was relaunched onCompuServe in1995 asWorldsAway . AsCompuServe morphed intoAOL 's "value brand," Worldsaway was cancelled but has survived independently as Dreamscape on Vzones.com.References and external links
* [http://archive.gamespy.com/amdmmog/week1/ Alternate Reality: The history of massively multiplayer online games.]
* [http://www.crockford.com/ec/citizenry.html Farmer, F. R. (1993). “Social Dimensions of Habitat's Citizenry.” Virtual Realities: An Anthology of Industry and Culture, C. Loeffler, ed., Gijutsu Hyoron Sha, Tokyo, Japan]
* [http://www.fudco.com/chip/lessons.html Morningstar, C. and F. R. Farmer (1990) "The Lessons of Lucasfilm's Habitat", The First International Conference on Cyberspace, Austin, TX, USA]
*Robinett, W. (1994). “Interactivity and Individual Viewpoint in Shard Virtual Worlds: The Big Screen vs. Networked Personal Displays.” Computer Graphics, 28(2), 127
* [http://www.crockford.com/ec/anecdotes.html “Habitat Anecdotes and other boastings” by F. Randall Farmer (Fall 1988), Electric Communities]
* [http://www.fudco.com/habitat/ Habitat Chronicles]
*" [http://www.fudco.com/habitat/archives/000022.html Habitat Chronicles: The Avatar is Legal Voting Age] "
* [http://www.dsgames.net/qlink/habitat/pictures1.htm History and screen shots of the original Habitat]
* [http://gamasutra.com/php-bin/news_index.php?story=11232 Playing Catch Up: Habitat's Chip Morningstar and Randy Farmer]
* [http://vzn.eddcoates.com/clubcaribe/ VZN's guide to Club Caribe] Screenshots and comparisons to the modern version of habitat, Vzones
Wikimedia Foundation. 2010.