A Theory of Fun for Game Design

A Theory of Fun for Game Design

infobox Book |
name = A Theory of Fun for Game Design


image_caption =
author = Raph Koster (foreword by Will Wright)
illustrator = Raph Koster
country = United States
language = English
genre =
publisher = Paraglyph Press
release_date = November 6, 2004
media_type = Print (Paperback)
pages = 256 pp
isbn = ISBN 1-932111-97-2
preceded_by =
followed_by =

A Theory of Fun for Game Design is a book written and illustrated by Raph Koster. It is based upon a presentation Koster gave at the Austin Game Conference in 2003, and the book reflects its origins by displaying text on one page and a cartoon/graphic from the talk on the other page. This means that the book is 50% cartoons, which some people complain makes the book rather low on content, while others find this makes the book "fun".

Raph Koster's thesis is that games are all essentially edutainment, teaching us the skills we might need in real life in a safe, low-stakes environment. A good game, according to him, is "one that teaches everything it has to offer before the player stops playing."(p.46)

External links

* [http://www.theoryoffun.com/ The book's website]
* [http://www.amazon.com/dp/1932111972/ A Theory of Fun for Game Design at Amazon.com]
* [http://www.raphkoster.com Raph Koster's website]


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