- TriadCity
Infobox VG
title =
caption=
developer = SmartMonsters
publisher =
designer =
engine =
released = vgy|2001
genre =MUD
modes =Multiplayer
ratings =
platforms = Java
media =
requirements =
input = Keyboard"TriadCity" is an ambitious multi-user dungeon or MUD (a type of online
role-playing game ) with a strong emphasis on literary and philosophical themes. It is the flagship offering of the independent games company SmartMonsters and is currently in open beta. [ [http://www.smartmonsters.com/Welcome/index.jsp SmartMonsters: Games for Smart Grownups] ] "TriadCity" has been cited in several scholarly forums for its literary merits, including the "Cambridge Companion to Postmodernism". [Connor, S. (2004) "The Cambridge Companion to Postmodernism", p.79. ISBN 0-521-64052-0.]History
Mark Phillips and Gary Smith, the creators of "TriadCity", met at
Golden Gate University in1994 . Phillips had a background in network technology and experimental fiction. [Mark Phillips' [http://www.markphillips.com/fiction/pubsHist.html publication history] .] Smith was a veteran of the high-tech industry who had written his ownFortran version of the popular adventure gameZork in1980 , which he later ported toC++ andVisual Basic . [Gary Smith [http://www.smartmonsters.com/Welcome/CompanyInfo/garySmith.jsp biographical note] .] Both were interested in designing a game where non-violentcooperative gameplay was more important than violence-based methods of character advancement. In1999 , Phillips and Smith incorporated the independent games company SmartMonsters for the purpose of developing such games. [ [http://www.smartmonsters.com/Welcome/CompanyInfo/index.jsp SmartMonsters: Company Info] ] "TriadCity" is their flagship project.Gameplay
Interface
"TriadCity" runs on an entirely original codebase. [ [http://www.smartmonsters.com/TriadCity/reviewersGuide.jsp SmartMonsters: TriadCity Reviewers Guide] ] Gameplay is conducted through a proprietary Java client and involves many elements which are typical for a
MUD such as the importance of role-play, social interaction throughchat , and a text-based interface. Players familiar with theMUD genre may find the style of gameplay to be reminiscent of the popularDikuMUD orCircleMUD .Character development
Characters can take on a variety of
gender s including the familiarmale ,female , andhermaphrodite as well as such unfamiliar alternatives as splat (a noncommittalgender posture) and plural (characters which are a multitude of individuals). Characters are rewarded experience while playing the game for a variety of activities including simple acts of exploration and puzzle-solving. As in mostMUD s, characters can eventually learnskill s and adopt variousrole s including the somewhat familiarhealer ,warrior , and thief as well as the unfamiliar malopath (a kind of psychic vampire). Character advancement can often be furthered through the use of non-violent skills more effectively than it can through the use ofviolence , though inMUD tradition "TriadCity" does includecombat amongst the activities available to characters. A prominent incentive fornon-violence is the fact that character death is permanent in "TriadCity". Characters do not respawn when they die, socombat carries much greater risks than it does in most otherMUD s.The game world
The game takes place within its namesake city, a massive urban environment featuring a blend of
historic ,modern , andfantastic design elements. At the center of the city is a safe haven called Sanctuary Island where characters first enter the world. The geography of the city divides into three large areas called the Thirds which can be reached from Sanctuary Island. The north-west third of the city is aparticipatory democracy which excels in the arts and sciences. The north-east third of the city is arepresentative democracy which excels in private enterprise and athletics. The southern third of the city is governed by the infallible Central Computer which affords it citizens plenty of leisure time to enjoy their unprecedented technological achievements. The game world currently comprises about 12,000 finished rooms, but is expected to reach a size of around 100,000 rooms when complete. [ [http://www.smartmonsters.com/TriadCity/reviewersGuide.jsp SmartMonsters: TriadCity Reviewers Guide] ] This will make "TriadCity" considerably larger than the averageMUD s at its completion.Novel features
ubjectivity
In "TriadCity" a character's experience of the world is colored by many things including their attributes and alignment. For example, a good character may see a room as dark and foreboding while an evil character may see that same room as plain and unexceptional. The resulting
subjectivity of character experience is an enticing novelty of "TriadCity" which puts a powerful fictional tool in the hands of the game's authors.Literary orientation
The world of "TriadCity" is populated by an immense number of individual
automata , many of which have been directly inspired by literature and other prominent forms of Western culture. Amongst the residents of the city can be found such characters asFriar Tuck , Hank Riordan,Arsene Lupin , Edna Pontellier,Tiresias , George of the Jungle, Jack Dawkins and many others; not to mention such historical figures asAlfred Jarry ,Aristophanes ,George Boole ,Henry Ford ,Israel Regardie , Saint Simon the Stylite,Suzanne Valadon ,Spartacus , Francois Prelati, and more. There are locales within the world inspired by the work ofMark Twain and the occultism ofAleister Crowley as well as bots whose personalities are derived from the work ofDouglas Adams andOscar Wilde .The juxtaposition of diverse literary and cultural references together with the subjectivity of character experience has led the creators of "TriadCity" to describe the game as a piece of interactive
postmodern literature . [Phillips, M. [http://www.smartmonsters.com/TriadCity/BeLit/index.jsp Can A Game Be Literature?] ] This ambitious claim has been endorsed by the "Cambridge Companion to Postmodernism" which cites "TriadCity" as an example of new, emerging literary forms. [Connor, S. (2004) "The Cambridge Companion to Postmodernism", p.79. ISBN 0-521-64052-0.] The creators of the game, Mark Phillips and Gary Smith, were featured panelists at the Richard Hugo House Sixth Annual Inquiry, on the topic of games. [Richard Hugo House Sixth Annual Inquiry [http://web.archive.org/web/20030921075314/www.hugohouse.org/programs/games_sched.html schedule of events] .] "TriadCity" was also the featured topic of an article in the Winter 2005 BayNet Newsletter [ [http://www.baynetlibs.org/news/news_winter05.pdf Winter 2005 BayNet Newsletter] .] and is cited on this [http://homepages.wmich.edu/~acareywe/engl597.html course syllabus] for English 597: Literature on the Web, atWestern Michigan University .Notes
External links
* [http://www.smartmonsters.com/TriadCity/index.jsp;jsessionid=FGCPGOKHPPFB TriadCity home page] .
* [http://www.hugohouse.org/ Richard Hugo House] .
* Mud Connector [http://www.mudconnect.com/mud-bin/adv_search.cgi?Mode=MUD&mud=TriadCity listing for "TriadCity"] .
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