- A Rape in Cyberspace
"A Rape in Cyberspace, or How an Evil Clown, a Haitian Trickster Spirit, Two Wizards, and a Cast of Dozens Turned a Database into a Society" is an article written by freelance journalist
Julian Dibbell and first published in "The Village Voice " in 1993. The article was later included in Dibbell's book "My Tiny Life" on his LambdaMOO experiences.The leading scholar of
cyberlaw ,Lawrence Lessig , has said that his chance reading of Dibbell's article was a key influence on his interest in the field. [cite news
url=http://www.wired.com/wired/archive/10.10/lessig_pr.html
author=Steven Levy
title=Lawrence Lessig's Supreme Showdown
publisher=Wired
date=October 2002
accessdate=2006-12-16] Sociologist David Trend called it "one of the most frequently cited essays about cloaked identity in cyberspace". [cite book
url=http://books.google.com/books?vid=ISBN0631223029&id=h3YjCcGfzLgC&pg=PA199&lpg=PA199&ots=4Iw8LVhFjn&dq=dibbell+rape.in.cyberspace&sig=fucgC3kL9P4GMhhdqMdXo-WsS4w
author=David Trend
title=Reading Digital Culture
year=2001
publisher=Blackwell Publishing
accessdate=2006-12-16]Summary
"A Rape in Cyberspace" describes a "cyberrape" in a multi-player computer game or
MUD calledLambdaMOO , the repercussions of this act on thevirtual community and subsequent changes to the design of the MUD program.LambdaMOO, which is a still-extant virtual community, allows users to interact using avatars. The avatars are user-programmable and may interact automatically with each other and with objects and locations in the community.
The "cyberrape" itself was performed by an avatar with the
username of Mr. Bungle (after the band of the same nameFact|date=September 2008). This user behind this avatar ran a "voodoo doll" subprogram that allowed him to make actions that were falsely attributed to other characters in the virtual community. These actions, which included describing sexual acts that characters performed on each other, went far beyond the community norms to that point and continued for several hours. They were interpreted as sexual violation of the characters who were made to act sexually, and incited outrage among the LambdaMOO users, raising questions about the boundaries between real-life andvirtual reality , and how LambdaMOO should be governed.After Mr. Bungle's "offense", several users posted on the in-MOO mailing list,
*social-issues
, about the emotional trauma caused by his actions. One user whose character was a victim, called his voodoo doll activities "a breach of civility" while, in real life, "post-traumatic tears were streaming down her face". However, despite the passionate emotions including anger voiced by many users on LambdaMOO, none were willing to punish the user behind Mr. Bungle through real-life means.Three days after the event the users of LambdaMOO arranged an online meeting, which Dibbell attended under his screenname (Dr. Bombay), to discuss what should be done about Mr. Bungle. The meeting lasted approximately two hours and forty-five minutes, but no conclusive decisions were made. After attending the meeting, one of the master-programmers of LambdaMOO (with screenname TomTraceback), decided on his own to terminate the Mr. Bungle user's account. Additionally, upon his return from his business trip, LambdaMOO's main creator,
Pavel Curtis (screenname Archwizard Haakon), set up a system ofpetitions andballots where anyone could put to popular vote anything requiring master-programmer (known as "wizardly") powers for its implementation. Through this system, LambdaMOO users put into place a@boot
command, which temporarily disconnects disruptive guest users from the server, as well as a number of other new features.Legacy
Over a decade later, these events remain the primary advertisement for LambdaMOO. Research students still regularly visit the MOO (often sent there by their professors) and start asking users about these events. They are surprised to find that sexual actions are currently used as a form of affectionate greeting. For example, creative writing instructor Cynthia Brantley Johnson of the
University of Texas writes that after a discussion of the Dibbell article andSherry Turkle 's book "Life on the Screen ", which also mentions LambdaMOO, she has her classes log on to LambdaMOO "en masse" and congregate "in the 'room' where the virtual rape occurred" before sending them off to explore on their own. [cite journal
url=http://english.ttu.edu/kairos/7.2/sectiontwo/johnson/ASSIGNON.HTM
author=Cynthia Brantley Johnson
title=Assignment One: How's Life in a MOO
date=Summer 2002
publisher=Kairos
volume=7
issue=2
accessdate=2006-12-16 "Kairos" is a refereed journal hosted at the English Department ofTexas Tech University .]Dibbell continued to participate in LambdaMOO, up to 30 hours a week, and eventually wrote "My Tiny Life" about his experiences, incorporating the article. [cite news
url=http://www.wired.com/wired/archive/7.05/streetcred.html?pg=16
title=Larger Than Life
date=May 1999
publisher=Wired
accessdate=2006-12-16] He remains somewhat astonished at the impact it has had, saying in 1998, "No piece I had done before had managed to convey as vividly to readers the fact that there was something wild and different going on online, something that might profoundly alter the way they related to words and communication and culture in general." [cite web
url=http://web.mit.edu/comm-forum/papers/dibbell.html
author=Julian Dibbell
title=Covering Cyberspace
date=December 12 ,1998
publisher=Massachusetts Institute of Technology Communications Forum
accessdate=2006-12-16]The article made many people interested in the legal implications of online activity, including Lawrence Lessig, and Dibbell himself would go on to teach cyberlaw as a Fellow at Stanford Law School Center for the Internet and Society. [http://cyberlaw.stanford.edu/events/archives/000639.shtml]
Further reading
* [http://www.juliandibbell.com/texts/bungle_vv.html Dibbell, Julian. "A Rape in Cyberspace." "The Village Voice". 21 Dec 1993.]
*Dibbell, Julian. "My Tiny Life". Owl Books, 1999. ISBN 0805036261
* [http://www.gamegrene.com/node/447 Laurenson, Lydia."The Inevitably-Named "Rape in RPGs", Gamegrene.com. 22 Mar 2005.]
*Lessig, Lawrence. "Code and Other Laws of Cyberspace". Basic Books, 2000. ISBN 0465039138
* [http://www.wired.com/gaming/gamingreviews/news/2004/06/63997 Terdiman, Daniel. "Pursuing the Libido's Dark Side". Wired.com, 28 June 2004.]
* [http://www-personal.umich.edu/~acm/WIG/WIG13.html Posted By A.M.. "Rape in Roleplaying Games". Women in Gaming Archive, 4 Jun 1999.]
*Whetton, A. "Rape in RPGs". Principia Malefex.References
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