- Mind games
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This article is about a psychological term. For other meanings, see Mind Games (disambiguation).
The term mind games refers to three main categories:[citation needed]
- a largely conscious struggle for psychological one-upmanship, often employing passive–aggressive behavior to specifically demoralize or empower the thinking subject, making the aggressor look superior - 'mind games or power games'.[1]
- 'the unconscious games played by innocent people engaged in duplex transactions of which they are not fully aware, and which form the most important aspect of social life all over the world'[2] - the psychological field of transactional analysis, and in particular the Karpman drama triangle
- mental exercises designed to improve the functioning of mind and/or personality.
Contents
The struggle for prestige
'The struggle for prestige...in the imaginary'[3] formed for Jacques Lacan one of the major fields of human interaction. Such 'competiveness...a lot of rivalry about'[4] is perhaps most prevalent in Type A personalities, so that for example the wary salesman will know that 'selling to the highly driven person means facing some of the most challenging mind games you'll ever encounter..arrogance, impatience, or condescension'.[5]
However, in all office politics 'envy, rivalry, power conflicts...discord and intigues, are a matter of course';[6] and the 'passive aggressive...[who] took secret revenge, often quite unconsciously'[7] may well be quite as dangerous a game-player as the 'driven...[who] might pull a few overly aggressive mind tricks'.[8]
Intimate relationships
'Women use the term mind games to refer to the ways their partners undermine their confidence in their own perceptions'.[9] Thus 'Jack may act upon Jill in many ways...He may invalidate her experience...invalidate not only the significance, modality, and content, but her very capacity to remember at all, and make her feel guilty for doing so into the bargain'.[10] Such abusive mind games may extend to 'discounting (denial of the victim's reality), diverting...trivializing, undermining, threatening...and - most important - anger'.[11]
It is clear however that 'verbal coercion is truly an equal-opportunity behavior'[12] - open to each or both sexes. 'This may be done unintentionally as a by-product of each person's self-deception...It is impossible for me to maintain a false picture of myself unless I falsify your picture of yourself and of me'.[13] With straight talk at one end of a scale, 'at the other end of a theoretical scale, conversations can be characterized by the presence of numerous disclaimed, unavowed, contradictory, and paradoxical implications, or "insinuendoes"'.[14]
Berne's games
A great deal of such competitive mind games would seem to fall into the category of Berne's game, "Now I've Got You, You Son of a Bitch", with its motto, 'I've been watching you, hoping you'd make a slip': in therapy, the protagonist might have 'recalled that ever since early childhood he had looked for similar injustices, received them with delight and exploited them with the same vigour'.[15] NIGYSOB is however only one in a (far from exhaustive) set of around thirty-five games explicated in Berne's bestseller on the subject.
'Games are so predominant and deep-rooted in society that they tend to become institutionalized, that is, played according to rules that everybody knows about and more or less agrees to' - as with the game of "Alcoholic" and its associated 'organizations like Alcoholics Anonymous...there is also a formal organization known as Alanon for wives and families of alcoholics'.[16]
Psychological games vary widely in degrees of pleasantness. Berne himself may have been speaking from personal experience when he recommended that, when faced at parties with 'an attempt to exploit professional knowledge' in a game of "Why Don't You - Yes But", 'the best policy under those circumstances is to flee from the opening move and look for a stimulating game of first-degree "Rapo"'[17] - flirtation.
Berne recognised however that 'since by definition games are based on ulterior transactions, they must all have some element of exploitation'.[18] The therapeutic ideal he offered was to stop playing games altogether: 'try not playing long enough so that your favourite players will realize you have stopped and they may stop too....If things go well, you'll get your reward in good pay-offs instead of bad ones'.[19]
Self-empowerment
There is also the category of the self-empowering 'mind game: mental exercises...in the context of therapy: mind games, socio and psycho dramas, fantasy workshops and the like'.[20] These (like the Lennon song "Mind Games") might ultimately be seen as a New Age outgrowth of Yoga, as 'a technique of self-development...consist[ing] of physical and mental disciplines'.[21]
Cultural examples
- In The Taming of The Shrew, 'Petruchio combined physical abuse with mind games'.[22]
- That Hideous Strength anticipates the theory of the double-bind with its account of organisational 'modes of oblique discipline...the elasticity stunt': as the Deputy Director of N.I.C.E. generously informs an underling, 'My dear young friend...There are only two errors which would be fatal....On the one hand, anything like a lack of initiative or enterprise would be disastrous. On the other, the slightest approach to unauthorised action...might have consequences from which even I could not protect you'.[23]
See also
- Destabilisation
- Games People Play (book)
- Gaslighting
- Hypnosis
- Mind control
- Psychological manipulation
References
- ^ Gita Mammen, After Abuse (2006) p. 29
- ^ Eric Berne, Games People Play (Penguin 1966) p. 45
- ^ Jacques Lacan, Ecrits: A Selection (London 1997) p. 68
- ^ Robin Skinner/John Cleese, Families and how to survive them (London 1994) p. 145
- ^ David P. Snyder, How to Mind-Read your Customers (2001) p. 59
- ^ P. J. van der Leeuw, in Janet Malcolm, Psychoanalysis: The Impossible Profession (London 1988) p. 106
- ^ David L. Hart, in P. Young-Eisendrath/T. Dawson eds. The Cambridge Companion to Jung (Cambridge 1997) p. 97
- ^ Snyder, p. 50
- ^ Kathleen J, Ferraro, Neither Angels nor Demons (2006) p. 82
- ^ R. D. Laing, The Politics of Experience (Penguin 1984) p. 31
- ^ Laurie Maguire, Where there's a Will there's a Way <London 2007) p. 76
- ^ Kate Fillion, Lip Service (London 1997) p. 244
- ^ R. D. Laing, Self and Others (Penguin 1969) p. 143
- ^ Laing, Others p. 160
- ^ Eric Berne, Games People Play (Penguin 1966) p. 75-6
- ^ John Dusay, "Transactional Analysis", in Eric Berne, A Layman's Guide to Psychiatry and Psychoanalysis (Penguin 1976) p. 309-10
- ^ Berne, Games p. 106
- ^ Berne, Games p. 143
- ^ Eric Berne, Sex in Human Loving (Penguin 1970) p. 223
- ^ Stanley Cohen/Laurie Taylor, Escape Attempts (1992) p. 121
- ^ Sophy Hoare, Yoga (London 1980) p. 9 and p. 4
- ^ A. Leggatt, English Stage Comedy, 1490-1990 (1998) p. 122
- ^ C. S. Lewis, That Hideous Strength (London 2005) pp. 365, 214, and 346-7
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