- Majesty: The Fantasy Kingdom Sim
-
Majesty: The Fantasy Kingdom Sim Developer(s) Cyberlore Studios Publisher(s) Infogrames, Linux Game Publishing, MacPlay, MicroProse Designer(s) Jim DuBois Composer(s) Kevin Manthei Platform(s) Windows, Linux, Mac OS, Android, Symbian, iOS Release date(s) Windows, Mac - NA 2000
- NA 2003
- NA January 20, 2011
Genre(s) Real-time strategy Mode(s) Single player, multiplayer Rating(s) ESRB: Everyone (E) Media/distribution CD (1) System requirements Linux: PowerPC G3 or 166 MHz x86 CPU, Linux 2.2.x or later, 48 MB RAM
Mac OS: G3 233 MHz, Mac OS 8.6, 48 MB RAM
Windows: Pentium II 233 MHz, 64 MB RAM, 2 MB SVGA video cardMajesty: The Fantasy Kingdom Sim is a real-time strategy game developed by Cyberlore Studios and published by MicroProse for Windows in March, 2000. MacPlay released a Mac OS port in December, 2000. Infogrames released the expansion pack Majesty: The Northern Expansion for Windows in March, 2001, and Majesty Gold Edition, a compilation for Windows bundling Majesty and The Northern Expansion, in January, 2002. Linux Game Publishing released a Linux port of Majesty Gold Edition in April, 2003.
Contents
Overview
Majesty, the self-described "fantasy kingdom sim", offers players a chance to test their creative and organizational skills in a fantasy role-playing environment. Players assumes the role of king in a fantasy realm called Ardania which features city sewers infested with giant rats, landscapes dotted with ancient evil castles, and soldiers helpless against anything bigger than a goblin. As Sovereign, the player must rely on hiring bands of wandering heroes in order to get anything done.
The game has nineteen single player scenarios but no overarching plotline. The Northern Expansion adds new unit abilities, buildings, monsters, and 12 new single player scenarios. Freestyle (sandbox) play and multiplayer are also available.
Gameplay
The henchmen are free non-hero characters that are nonetheless essential to maintaining the realm. Peasants construct and repair buildings. Tax collectors collect gold from guilds and houses to finance the realm. Guards provide defense against monsters. Caravans travel from trading posts to the marketplace, where they deliver gold based on the distance they traveled.
Each scenario (or quest) has a unique map. Even if the player chooses the same quest twice, it will have a map that, while retaining the general terrain of the region, is totally different. The map is initially shrouded in blackness, but all activity in explored areas can be viewed no matter how far away from a building or character it is, with no fog of war.
In certain quest scenarios, the player also has the ability to interact with other kingdoms. This mainly includes the use of a kingdoms services by the heroes of a foreign faction, although in certain cases, the player may choose to attack the foreign faction. In other, rarer instances, heroes may even switch sides between kingdoms in the event that their guild has been destroyed and their native kingdom can no longer offer them hospitality.
Buildings
Base-building is comparable to other real-time strategy games of the period, but units are autonomous—a feature usually associated with construction and management simulation games—and possess attributes borrowed from RPGs. The Sovereign's actions are limited to constructing and enhancing buildings, using building abilities and spells, hiring heroes, and offering rewards.
The basic building is the palace, and its loss means the loss of the game. Guilds and temples can be used to summon and house heroes (typically four per building), almost all other ones offer equipment or services (inns, royal gardens, etc.). Some guilds and temples may not co exist, and some buildings require certain buildings before they are available for construction.
The system of heroes in Majesty is similar to most other sim games. These heroes are not under the direct control of the player, but they can be influenced by reward flags to perform certain tasks, such as slaying a particularly troublesome monster or exploring an unknown area of the map. However, their cooperation is not guaranteed even then. Heroes have free will, though some classes are more inclined to certain actions than other. (For example, a paladin is more likely to attack a dangerous monster than a rogue.)
Each hero has different favored behaviors as well. For example, paladins often choose to raid lairs, while rogues will steal, and elves will perform at inns. Furthermore, rewards influence heroes differently. Rogues will be the first to make an attempt at the rewards, followed soon after by elves or dwarves.
The powers and abilities of the heroes also move in a rock-paper-scissors format. Some monsters are especially weak against ranged attacks, while strong against melee or magic. Other monsters are especially strong against melee and ranged attacks, and magic makes killing them much easier. It is important to plan ahead and be able to defend your kingdom against different types of monsters, exploiting their weaknesses.
Individual heroes gain experience points and level up as they would if they were characters in a role-playing game. Other hero attributes borrowed from role-playing games include ability scores and inventories. Though all heroes in a class share the same in-game sprite and portrait, they all have individual names, have unique stats, and varied levels.
Reception
Majesty was generally well-received by the gaming press, with many reviews commenting positively on its unique combination of elements from different genres.[2] The games Linux port was also well received, with gamers giving it four stars and numerous positive comments on The Linux Game Tome[3], as well as numerous positive comments at LinuxGames.[4]
The game was reviewed in 2000 in Dragon #269 by Johnny L. Wilson in the "Silycon Sorcery" column. Wilson sums up the game: "Majesty offers a very different feeling than the average strategy or roleplaying game in a fantasy world. It is similar to being a Dungeon Master or playing a simplified version of Birthright."[5]
Sequel
Cyberlore Studios planned a sequel, Majesty Legends, but it was never officially released.[6] The developer cited the lack of a publisher as the reason. In July 2007, Paradox Interactive acquired the intellectual property for Majesty [7] and released a sequel, Majesty 2: The Fantasy Kingdom Sim, on September 18, 2009.
Majesty Mobile
Mobile "Majesty: The Fantasy Kingdom Sim" is developed and published by HeroCraft and released on January 20, 2011. The game is designed to run on iOS, Android and high-end Nokia Symbian devices.[8] An iOS version is also available for iPhone, iPod touch, and iPad.[1]
Notes
- ^ a b "HeroCraft Fills The iPad With Majesty". Kotaku. 2010-01-29. http://kotaku.com/#!5459730/herocraft-fills-the-ipad-with-majesty. Retrieved 2011-03-23.
- ^ Majesty: The Fantasy Kingdom Sim at Game Rankings
- ^ Majesty at the Linux Game Tome
- ^ Majesty: Gone Gold at LinuxGames
- ^ Wilson, Johnny L. (March 2000). "Silycon Sorcery". Dragon (269): 118–119.
- ^ "Majesty Legends Q&A". GameSpot. 2003-05-03. Archived from the original on March 14, 2006. http://web.archive.org/web/20060314224055/http://www.gamespot.com/pc/strategy/majesty2/news_6026166.html. Retrieved 2007-07-05.
- ^ "Paradox Interactive Acquires the Intellectual Property for Majesty". GameZone. 2007-07-03. http://pc.gamezone.com/news/07_03_07_11_53AM.htm. Retrieved 2007-07-05.
- ^ Official page of Majesty Mobile
References
- Majesty: Gold Edition Manual. New York, NY.: Infogrames Interactive, Inc.. 2002.
External links
- The official Majesty: The Fantasy Kingdom Sim home page
- The Linux version of Majesty: The Fantasy Kingdom Sim
Video games published by Linux Game Publishing Strategy Majesty: The Fantasy Kingdom Sim (Majesty: The Northern Expansion) · Knights and Merchants: The Shattered KingdomX series Other games Creatures: Internet Edition · MindRover: The Europa Project · Candy Cruncher · NingPo MahJong, · Hyperspace Delivery Boy! · Software Tycoon · Postal²: Share the Pain · Soul Ride · Gorky 17 · Cold War · Ballistics · Jets'n'Guns · Sacred · Shadowgrounds · Shadowgrounds SurvivorCurrent projects Other articles Michael Simms · Grapple · Tux Games · Loki Software · IGIOS · RuneSoft · Hyperion Entertainment · Mindware Studios · Ryan C. Gordon · TribsoftCategories:- 2000 video games
- Fantasy video games
- Linux games
- Mac OS games
- MicroProse games
- Real-time strategy video games
- Video games developed in the United States
- Video games with expansion packs
- Windows games
- Android games
Wikimedia Foundation. 2010.