Magic: The Gathering formats

Magic: The Gathering formats

Magic: The Gathering formats are a number of different ways in which the Magic: The Gathering collectible card game can be played. Each format provides rules for deck construction and gameplay. The tournament formats officially sanctioned by The DCI fall into two categories, Constructed and Limited.[1] Constructed formats are those in which players may build their deck from all the available cards in the format and construct their deck prior to playing in the tournament. Limited formats on the other hand are those which involve a restricted and unknown pool of cards, usually created by opening Magic products. These formats require players to build their decks as part of the tournament, with time allotted for deck building.

Sanctioned Constructed formats include Vintage, Legacy, Modern, Extended, Standard, and Block Constructed.[1] The two sanctioned Limited formats are Sealed Deck and Booster Draft.[1] A wide variety of other formats have been designed by players of the game for custom gameplay or cost reduction, these are known as casual formats.[2]

Contents

Sanctioned Format Rules

There are a number of common rules that can be found across a variety of different sanctioned formats. These rules may also apply to casual formats.

Constructed

The following rules apply to all current sanctioned Constructed formats[3]:

  • Constructed decks must contain a minimum of 60 cards. There is no maximum deck size, however, the player must be able to shuffle their deck unassisted.
  • Players may have a sideboard of exactly 15 cards. Players may exchange cards out of their sideboard for cards in their deck after the first round of a match, however, this must be on a one-for-one basis so the sideboard remains at exactly 15 cards.
  • With the exception of basic land cards a player’s combined deck and sideboard may not contain more than four of any individual card, counted by its English card title equivalent. All cards named Plains, Island, Swamp, Mountain, and Forest are basic.
  • A card may only be used in a particular format if the card is from a set that is legal in that format or has the same name as a card from a set that is legal in that format.
  • Cards banned in a specific format may not be used in decks for that format. Cards restricted in a specific format may only have one copy in a deck, including sideboard.

Limited

The following rules apply to all current sanctioned Limited formats[3]:

  • Limited decks must contain a minimum of 40 cards. There is no maximum deck size, however, the player must be able to shuffle their deck unassisted.
  • Players are not restricted to four of any one card in Limited tournament play.
  • Any drafted or opened cards not used in a player’s Limited deck function as his or her sideboard. Players may request additional basic land cards for their sideboard. There are no restrictions on the number of cards a player may exchange this way as long as the main deck contains at least forty cards. Cards do not need to be exchanged on a one-for-one basis.

Sanctioned Formats

Constructed Formats

Constructed formats, as opposed to Limited formats, allow players to build decks from the entirety of the legal cards available in the specified format. Which cards are legal in a constructed format is one of the main variations between the various formats.[1] In Constructed format tournaments, players build their deck in advance of the tournament. There are currently six sanctioned Constructed formats: Vintage, Legacy, Modern, Extended, Standard and Block Constructed.

Vintage

The Vintage format, formerly known as Type 1, allows cards from all sets that are legal for constructed play. Vintage maintains a small banned list and a larger restricted list. Unlike in the other formats, the DCI does not ban cards in Vintage for power level reasons. Rather, banned cards in Vintage are those that involve ante, manual dexterity (e.g. – Chaos Orb), or subgames (e.g. – Shahrazad). Cards that raise power level concerns are instead restricted to one per deck.[4] Vintage is currently the only format in which cards are restricted. Because of the expense in acquiring the old cards to play competitive Vintage, many Vintage tournaments are unsanctioned and permit players to use a certain number of proxy cards. These are treated as stand-ins of existing cards and are not normally permitted in tournaments sanctioned by the DCI.[4]

Legacy

Legacy is another 'eternal' constructed format, the word 'eternal' referring to the fact that all the cards that are currently legal in the format will remain legal unless banned. It also allows cards from all legal sets, but unlike Vintage, it maintains only a banned list, and cards are banned in Legacy for power level reasons. The format evolved from Type 1.5, which allowed cards from all sets and maintained a banned list corresponding to Vintage: all cards banned or restricted cards in the old Type 1 were banned in Type 1.5.[5] The modern Legacy format began in 2004, as the DCI separated Legacy's banned list from Vintage and banned many new cards to reduce the power level of the format.[5]

Wizards has supported the format with Grand Prix events[6] and the release of preconstructed Legacy decks on Magic Online in November 2010.[7] The first Legacy Grand Prix was Grand Prix Philadelphia in 2005.[8]

Modern

Modern is the newest eternal constructed format. Modern was created by Wizards of the Coast in the Spring of 2011 as a response to the increasing popularity of the Legacy format, which although popular proved difficult to access due to the high price of staple cards.[9] Wizards of the Coast is unable to reprint some of these cards due to the Reserved List,[10] a list of cards Wizards promised never to reprint in order to protect card prices.[9] Therefore, Modern was designed as a new eternal format that would exclude all cards on the Reserved List, allowing the format to be cheaper than Legacy.

Modern allows cards from the 8th Edition core set and all expansion printed afterwards.[11] The 8th Edition core set was when Magic cards began to be printed in modern card frames, and this is where the name for the format is derived.[12] It has been admitted by Wizards staff that this starting point of legality is somewhat arbitrary, however, it was thought to have the advantage of giving a visual cue as to which cards are legal in the Modern format.[9]

The format maintains its own banned list.[11] Cards are banned on the basis of their power level, as in all constructed formats outside Vintage.[9] The first official tournament to be held under the format was Pro Tour Philadelphia in 2011.[13]

Extended

The Extended format, formerly known as Type 1.x, consists of the last four years' of blocks and core sets.[14] With each autumn set release, one year's worth of sets rotate out of the format. Any additional sets released between rotations are automatically added to this format's card pool.[15] The format previously contained seven years' of blocks and core sets.[16] The new system was implemented in July 2010 to reduce the format's card pool, with the intention that this would make the format more understandable and attractive to play.[16]

Standard

The Standard format is continually one of the most popular formats in the constructed deck tournament scene. It is the format most commonly found at Friday Night Magic tournaments, played weekly at many hobby shops. Standard used to be referred to alternatively as "Type 2". While the name, "Type 2" has been dropped officially, it is still commonplace that the standard format be referred to this way. This format consists of the most recent "Core Set" release and the two most recent "Block" releases, with one exception. "Rotation" occurs every fall when the first set of the new "Block" releases and becomes Standard Legal. From the time the new "Core Set" is released in early summer, until rotation occurs, 2 core sets are legal. To the annoyance of many collectors and players, the core set rotates out of legal play faster than any Magic The Gathering product that has ever been released. The current Standard set includes Scars of Mirrodin, Mirrodin Besieged, New Phyrexia, Innistrad and Magic 2012 core set.[17]

Block Constructed

The Block Constructed format uses only the cards from a single block of Magic sets.[1] Magic sets since Mirage have come in groups (usually of three) known as blocks.[18] Block Constructed formats, and blocks themselves, usually take the name of the first set in the block.[1] For example, the Ravnica Block Constructed format consists of Ravnica: City of Guilds, Guildpact, and Dissension.[19] Only cards that were printed in the sets in the appropriate block can be used in Block Constructed formats.

The Lorwyn block was the first block to only contain only two sets, Lorwyn and Morningtide. However, this block is combined with the Shadowmoor block, which also only contained two sets, to make the Lorwyn-Shadowmoor Block Constructed format.[19]

Limited Formats

Limited formats are so-called because they require players to build their decks from a more limited pool of cards than Constructed formats. Limited formats require players to open a specified number of Magic products, they then must work exclusively with the cards that came from that product. Due to the nature of Limited formats, players cannot build their decks in advance of the tournament and must build their deck within the tournament itself.[1] There are currently two sanctioned Limited formats: Sealed Deck and Booster Draft.

Sealed Deck

In Sealed Deck tournaments, each player receives six booster packs from which to build their deck.[3] Depending on which sets are to be used in a sealed deck event, the distribution of packs can vary greatly. For example, a Magic 2010 sealed deck event consists of six Magic 2010 boosters, but a sanctioned Shards of Alara block sealed deck event will consist of two Shards of Alara, two Conflux, and two Alara Reborn booster packs.

Booster Draft

In a booster draft, several players (usually eight) are seated around a table and each player is given three booster packs.[1] Each player opens a pack, selects a card from it and passes the remaining cards to his or her left. Each player then selects one of the 14 remaining cards from the pack that was just passed to him or her, and passes the remaining cards to the left again. This continues until all of the cards are depleted. The process is repeated with the second and third packs, except that the cards are passed to the right in the second pack.[1] Players then build decks out of any of the cards that they selected during the drafting and add as many basic lands as they want.

Multiplayer Formats

Traditionally, Magic is a game that is played between two players, however, it is also possible to play with multiple players. Despite the existence of numerous multiplayer formats, Two-Headed Giant is currently the only multiplayer format that has been officially sanctioned by the DCI.

Two-Headed Giant

Two-Headed Giant (2HG) is a team game where pairs of players share turns and life totals.[1] Each player has their own separate deck and plays independently of their teammate, however, teammates share the goal of defeating the opposing team.[1]

The Two-Headed Giant format can be used to play Constructed or Limited games.[1] In Constructed Two-Head Giant the combined decks of a team must not include more than four of any individual card.[20]

In June 2005, rules for handling multiplayer games were added to the official rulebook, and "Two-Headed Giant" team play became the first multiplayer format to be sanctioned by the DCI.[21] The first Two-Headed Giant Grand Prix was Grand Prix Amsterdam in 2007.[22] The first and thus far only Pro Tour to be held under the Two-Headed Giant format was Pro Tour San Diego in 2007.[23]

Casual Formats

Casual play groups and even Wizards of the Coast have developed many alternative formats for playing the game. These formats are designed to accommodate larger numbers of players, to allow two or more players to work together as a team, or create specific requirements for deck construction. They are distinct from the officially sanctioned formats such as Legacy, Vintage, Extended, Standard, or Block Constructed which are organized by the DCI and merely define the available card pool, not change the rules of the game.

Many of these variants are popular in tournament play, though not all have support from Wizards of the Coast. Several casual formats have been implemented in Magic: The Gathering Online client.

Constructed

As with sanctioned formats, most casual formats can be categorised into Constructed or Limited formats. Casual constructed formats include:

Singleton

In the Singleton format, players are allowed to use only one of each card instead of the usual limit of four. This variation is also known as "Highlander" (named after the catchphrase "There can be only one" of the movies), "Legendary" (in Magic, there may only be one of any legend card in the game), or "Restricted" (tournament formats with a restricted list insist that decks have no more than one of those cards) Magic. Some players of this format require that the decks have a minimum of 100 cards, ban sideboards, and institute a special rule for mulligans with hands having either too many or too few lands. [24][25][26][27]

Prismatic

In Prismatic[28] or 5-Color[29], players must build very large decks (at least 250 cards) and accommodate a minimum number of cards of each color. This format was first developed by Kurt Hahn and several other players in the Milwaukee area. [30] 5-Color is managed by the 5CRC which while not affiliated with Wizards of the Coast or the DCI, does organize tournaments, has its own list of banned and restricted cards and has a world championship held at Gen Con. It also supports ante cards, an initial component of the rules for Magic that has since been deprecated. When Magic Online was under development, this format was requested by many users, and it was added as "Prismatic" with slight differences, including the minimum number of cards of each color and no support for ante. An additional "big deck" mulligan is also standard online, allowing players to compensate for hands with too many or too few lands.

Pauper/Peasant

Pauper[31] and Peasant [32] are Magic variants in which card legality is based on in-game rarity. In Pauper only common cards are legal, whilst in Peasant a deck may contain up to 5 uncommon cards and the rest must be common. Peasant Magic was created by Rob Baranowski[32] who felt that players with limited access to cards should still have an opportunity for competitive play. Tournaments for this format have taken place at Gen Con since 2001.

Rainbow Stairwell

In the Rainbow Stairwell format, players make a 60 card deck utilizing 6 of each basic land, or 2 of 10 different multiple color producing lands, along with six cards from each color and the artifacts. These six cards must have a converted mana cost ranging from one to six, with each card taking up one of six slots.[33]

Tribal Wars

Tribal Wars is a constructed casual format in which one-third of every deck must be of a single creature type.[2][34] Common tribes in Magic include elves, goblins and merfolk.

The format is designed to emphasize the creature combat element of the game. Banned cards in the Tribal Wars format are generally those that disincentivise or prevent the playing of creatures or engaging in creature combat (such as Circle of Solace or Engineered Plague).[35]

Limited

Limited casual formats include:

Back Draft

Back Draft is a draft variant where each player tries to build the worst deck possible because each player will be giving another player that deck to play in the tournament.[2] To avoid mana problems, players choose what lands to add in the deck they are "backdrafted". Additionally, house rules may restrict backdrafters to 3 colors maximum.

Cube Draft

A Cube Draft[36][37] is a draft variant similar to booster draft, but rather than using factory sealed booster packs, packs are created by taking fifteen cards at random from a pre-selected pool of cards. Typically, the card pool, known as the cube, is an amalgamation of many of the most powerful cards from throughout the history of Magic, and may include, for example, cards from the Vintage restricted list. Theoretically, a cube can be as small as 90 cards, though most cubes include at least 360 cards in order to support a eight-player draft. Cube drafting gained popularity after being featured as a format in the Magic Invitational. One type of cube draft is a Custom Card Cube, in which the participants create their own custom set to use in the cube.

Reject Rare Draft

Reject Rare Draft[38] is a format in which each player donates 45 rare cards (the same number as in 3 regular boosters) and then draft as normal. The rares are "donated", as everyone takes home the deck they draft and no attempt is made to return the rares to the original owners, as all the rares donated must be able to be categorized as an "unplayable" rares occasionally printed by MTG for any number of reasons. Hence "reject rare draft". This variant was developed at Neutral Ground, a gaming store owned by Brian David-Marshall, a columnist for Wizards and noted commentator in the Magic world.

Type 4

In the Type 4 or Limited Infinity[39] format, players randomly draft a 45 card deck from a large card pool (similar to a cube draft) without knowing the cards included in their deck. Players get infinite mana but are only allowed 1 spell per turn (1 each turn, their own and 1 during each opponent's turn). A starting hand is 5 cards.

Multiplayer Formats

The majority of multiplayer formats are casual formats, with Two-Headed Giant being the only multiplayer format to ever be sanctioned. Many formats can be adapated for multiple players, however, some formats are designed specifically for play with multiple players. Multiplayer formats include:

Free-For-All

The simplest format is the free-for-all, where players sit in a circle and vie with those around them to be the final surviving player.

Star

One variant is "Star" [40] (also called "Pentagram," "Five-Point," "Rainbow" or "Five-Player Star") and involves exactly five players, each playing one of the colors of Magic and trying to defeat the two diametrically opposed players. Theoretically, the five decks should be equally balanced, so that the game is based more on skill than on deck strength. Another variant involves limited attacks, where the player can only attack the player on his left. This means that the players must eliminate all other players before the final two players can directly attack each other.

Emperor

In the Emperor format, two teams, each generally composed of three players, play to ensure their central player (the "Emperor") outlasts the other.[2] A team wins the game when the opposing Emperor has been eliminated, it does not matter if that team has any other players left on the team.

Kings & Knights

In the Kings & Knights format, teams of two go head to head, with one player acting as king and the other as knight; in this variant turns generally alternate per team (rather than one team's king and knight taking their turns back to back), and a king can not engage in combat, whether offensively or defensively, until his or her knight has been defeated.

Official Magic: The Gathering Products

Wizards of the Coast have released a number of official products creating new, or supporting existing, casual formats. Below is a list of the formats for which these products have been created.

Vanguard

In this variant, each player has a special card that affects the game. These cards change the players' starting life total and cards in hand, and have additional effects as well. Vanguard initially began with special oversized Vanguard cards, released as part of various promotions.[41] Only four sets of avatar cards were made before the product was discontinued. The cards featured depicted major characters from the storyline of Magic, including Gerrard Capashen, Karn and Squee. A new version of Vanguard was eventually added to Magic Online, with a player's avatar filling the role of the oversized physical cards [42]. Players are given a standard set of avatars and can receive more as entry and high-finishing prizes in release events.[43] New avatars are regularly added as new sets of Magic cards are released, each depicting a card from the set.[44] The wider availability online, combined with occasional tournaments, has made online Vanguard more of a success than its physical predecessor.

One recent addition to the regular Vanguard format is Momir Basic, which involves the Momir Avatar which allows a player to discard a land card to get a random creature into play. All Momir Basic Decks are constructed entirely of basic land.

Planar Magic

In September 2009, Wizards of the Coast released the Planechase product.[45] The product was designed to allow players to play the new casual 'Planar Magic' format.[46] The format can be played with two or more players.[46] Each player requires a traditional Magic deck and a 'planar deck' of plane cards, players also need a 'planar die'.[46] The first player turns over a plane card from the top of their planar deck and that card affects the game as specified on the card.[46] The current plane card only changes when the specific symbol on the planar dice is rolled.[46]

Archenemy

In June 2010, Wizards of the Coast released the Archenemy product.[47] The product allowed players to play a new multiplayer casual format designed by Wizards of the Coast. The format is designed for four players with one player taking the role of the Archenemy and the other three players creating a team to play against the Archenemy.

Each player plays with a traditional Magic deck, however, the Archenemy also possess a 'scheme deck' of 20 oversized cards.[48] During the first main phase of the Archenemy's turn they turn over a card from their Scheme deck and use its effect.[48] The effects of scheme cards are usually powerful in order to allow the Archenemy a greater chance of defeating their three opponents.[48] The Archenemy starts at 40 life whilst all other players start at the traditional 20 life.[48] The Archenemy also always takes the first turn and draws a card at the beginning of this turn.[48] The Archenemy's opponents share a turn, as in the Two-Headed Giant format, however they play individually and cannot share resources.[48]

The Archenemy wins the game by defeating each member of the opposing team, whilst the opposing team wins if they defeat the Archenemy.[48]

Commander

The Commander,[49] or EDH (Elder Dragon Highlander), format uses 100 card decks with no duplicates except basic lands, a starting life total of 40, and feature a "Commander" or "General".[50] The Commander must be a legendary creature, and all cards in the deck can only have mana symbols on them from the General's colors (from its casting cost). The five three-color Elder Dragons such as Nicol Bolas or Chromium were once the only generals allowed, though this has changed greatly.[2] The General is not included in one's library; it can be played as if it was in one's hand and returns to the "command" or "general" zone whenever it would be put into a graveyard or exiled. If a player takes 21 combat damage from any one general, that player loses the game, regardless of life total. The format has its own official banned list.[50] This is usually a multiplayer format, as well as one of the most popular variants of Magic: The Gathering.

The popularity of the format was acknowledged by Wizards of Coast in the creation of the Commander product, a product designed exclusively for playing the format.[49] The product includes five different 100-card singleton decks as well as brand new cards exclusive to the product.[49]

Other casual formats

Various alternative rules can be used to govern the construction of decks. Some of these variants have become so popular that unsanctioned tournaments have taken place at various Magic tournaments and gaming-oriented conventions such as Gen Con.

  • Mental Magic, also referred to as Mind Magic, is a format in which cards may be played as any card in the game with the same mana cost.[51]
  • In Centurion, players construct a deck of 100 cards, highlander, with no lands. The deck must have 15 of each color (WUBRG), and all rares must be foil. You may play cards normally or as a land that produces any color in the casting cost of the card. Cards are considered lands only when played as such, not in the library, graveyard or hand. There are no mulligans, and Goblin Charbelcher is banned.[citation needed]
  • Permanent Magic is a variation where instant and sorcery spells are banned. (Which can also be combined with Restricted Magic.)[citation needed]
  • Mini-Magic is a constructed variant where decks are built with a maximum card limit of 15 and a maximum hand size of 3. Because of the small deck size, the state-based effect where the game ends if a player is unable to draw a card from his or her deck is ignored. Select cards are banned in this format due to their heightened power level given the limited deck size. Alternatively, the format may be drafted using a single booster pack per person, this is known as Mini-Master or Pack Wars.[2]
  • A Riviera Live Draft[52] has players "draft as the draw" using a large Common Library. Flexible, controlled land drawing allows opportunistic changes of strategy in mid-game.
  • In the Mana Drop variant, players are allowed to play as many lands as they wish from their hand during their turn. This allows more powerful spells to be cast sooner in the game. Sometimes it is modified to force players to play a land as soon as it comes into their hand.
  • In the Schizo variant, players form teams (usually teams are of the same size). Play runs normally as if playing Two-Headed Giant but teams share cards. Team members may tap each others' lands for mana and count each others cards for cards that count. (Blanchwood Armor counts all the forests for the entire team instead of just the player that controls it) A team's life can be either 10 + 10 * (Number of People on the team) or 20 for each team member.[citation needed]
  • The Elder Dragon Highlander 60 (EDH60) is a variant of Commander/Elder Dragon Highlander, which uses standard 60 cards (instead of 100) and standard 20 life (instead of 40). 11 damage from a General is also a loss (instead of 21). This format is designed to alleviate concerns of cards which have a big advantage with more than standard life, or larger than standard size libraries. Games play faster and the format is also well suited for 1 on 1 duels.[citation needed]
  • Big Deck Magic is a variant of magic played with 1 large deck (usually at least 150-200 cards). It can be played with any number of players (add more cards for more players if necessary). The players all share a common library and graveyard, all spells which refer to a player's library or graveyard are assumed to reference this shared resource instead. Each player begins with 2 of each basic land (some variants consider these 10 basic lands indestructible, or will remove all land destruction from the deck before beginning). Players can start with a normal 7 card hand, or can start with no hand and just "topdeck" the entire game. All other normal rules of Magic apply.[citation needed]
  • Common Stack is a variant similar to "Big Deck" in which 2 or more players use a common deck and graveyard. Search cards are banned from this variant as to save time. The 1st person to play DOES draw on his/her first turn. Each player may take one land per turn from the "land bank" consisting of 5 to 7 of each basic land type. After a player has taken 5 lands from the bank they must discard a card from their hand to "purchase" another land from the "land bank". Playing a land drawn from the deck does not count toward the 5 "land bank" lands and if a "land bank" land is destroyed, it still counts toward the 5 free "land bank" lands allowed to a player. All other normal multiplayer magic rules apply.[citation needed]

References

  1. ^ a b c d e f g h i j k l "Sanctioned Formats". Wizards of the Coast. http://www.wizards.com/Magic/TCG/Resources.aspx?x=mtg/tcg/resources/formats-sanctioned. Retrieved 9 November 2011. 
  2. ^ a b c d e f "Casual Formats". Wizards of the Coast. http://www.wizards.com/Magic/TCG/Resources.aspx?x=mtg/tcg/resources/formats-casual. Retrieved 9 November 2011. 
  3. ^ a b c Magic: The Gathering Tournament Rules
  4. ^ a b "DCI Floor Rules". http://www.wizards.com/dci/downloads/MTG_FLR_current.txt. Retrieved 2006-09-30. 
  5. ^ a b Legacy Format Deck Construction
  6. ^ Grand Prix Philadelphia Tournament Rules
  7. ^ Legacy Preconstructed Decks
  8. ^ 2005 Grand Prix Philadelphia Coverage
  9. ^ a b c d LaPille, Tom (27 May 2011). "A Modern Proposal". Wizards of the Coast. http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/ld/144. Retrieved 3 November 2011. 
  10. ^ MTG Official Reprint Policy
  11. ^ a b Modern Format Deck Construction
  12. ^ "2011 Magic Online Community Cup Details". Wizards of the Coast. 19 May 2011. http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/other/05192011d. Retrieved 3 November 2011. 
  13. ^ 2011 Pro Tour Philadelphia Coverage
  14. ^ Extended Deck Construction
  15. ^ "June 18 2010 DCI Banned and Restricted List Announcement". http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/95b. Retrieved 2010-06-26. 
  16. ^ a b "David-Marshall, Brian. "Pop Quiz with Trick Questions"". http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/twtw/95. Retrieved 2010-06-26. 
  17. ^ Standard Format Deck Construction
  18. ^ MTG Products Page
  19. ^ a b Block Format Deck Construction
  20. ^ Two-Headed Giant Constructed Format Deck Construction
  21. ^ "Two-Headed Giant Tournament Fact Sheet". http://www.wizards.com/default.asp?x=mtgcom/events/2hg. Retrieved 2006-09-30. . The rules were sanctioned with the release of Saviors of Kamigawa (June 2005), and the first major two-headed giant tournament took place in November 2005.
  22. ^ 2007 Grand Prix Amsterdam Coverage
  23. ^ 2007 Pro Tour San Diego Coverage
  24. ^ Singleton Star City Games Article
  25. ^ Star City Games Article
  26. ^ Pojo Article
  27. ^ Vitale, Ron (12 March 2007). "Highlander: A Singular Format". Wizards of the Coast. http://wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/feature/393. Retrieved 3 November 2011. 
  28. ^ MTG Prismatic Magic Format Article
  29. ^ 5-Color Format Website
  30. ^ 5-Color Origins Article
  31. ^ Daily MTG Pauper Format Article
  32. ^ a b Daily MTG Peasant Format Article
  33. ^ Sargent, Abe (12/11/2003). "The Compendium of Alternate Formats, Entry Four: Rainbow Stairwell". StarCityGames.com. http://www.starcitygames.com/magic/misc/6339_The_Compendium_of_Alternate_Formats_Entry_Four_Rainbow_Stairwell.html. Retrieved 3 November 2011. 
  34. ^ Wizards Tribal Wars Decks
  35. ^ Deckbuilding Rules and Banned and Restricted Lists
  36. ^ Tom LaPille's Cube Draft Page
  37. ^ Evan Erwin's Cube Draft Page
  38. ^ MTG Reject Rare Draft Article
  39. ^ Menendian, Stephen (01 March 2004). "Limited Infinity". Wizards of the Coast. http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/feature/198. Retrieved 3 November 2011. 
  40. ^ MTG Star Format Article
  41. ^ Vanguard Product Page
  42. ^ MTG Vanguard Format Article
  43. ^ "Magic Online Vanguard". http://www.wizards.com/default.asp?x=magic/magiconline/vanguard. Retrieved 2006-09-30. 
  44. ^ Magic Online Vanguard Page
  45. ^ Planechase Product Page
  46. ^ a b c d e Planechase Game Rules PDF
  47. ^ Archenemy Product Page
  48. ^ a b c d e f g Archenemy Rules Article
  49. ^ a b c Announcing Magic: The Gathering Commander
  50. ^ a b Official MTG Commander Format Website
  51. ^ Flores, Mike (19 February 2003). "Mental Magic: Basic Strategy". Wizards of the Coast. http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/feature/132. Retrieved 3 November 2011. 
  52. ^ Riveria Live Draft Rules

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