- Coldsnap
-
← Dissension Time Spiral → Coldsnap Released July 21, 2006 Size 155 (40 rares, 55 uncommons, 60 commons) Keywords Cumulative Upkeep, Ripple, Recover Mechanics Snow Supertype, Pitch Cards Designers Bill Rose (lead), Aaron Forsythe, Devin Low, and Mark Rosewater Developers Randy Buehler Jr. (lead), Devin Low, Zvi Mowshowitz, and Michael Turian Dev. code Splat Exp. code CSP Third set in the Ice Age block Ice Age Alliances Coldsnap For other uses of this term, see Cold snap.
Coldsnap is the third set in the Ice Age block for the Magic:The Gathering collectible card game. It was released on July 21, 2006 by Wizards of the Coast. The set came out over ten years after Ice Age was released in June 1995, the longest period of time between the beginning and the completion of a full block in Magic. Coldsnap replaced Homelands in the Ice Age block.
Contents
Set history
In the initial announcement, Randy Buehler said that Coldsnap was designed around the same time as Ice Age and Alliances but was never released because "internal politics" had "forced" Wizards to release Homelands instead. Buehler said that although the set was not a modern design, it would go through modern development and released with modern Magic text and wordings. However, in the Ask Wizards section on November 10, 2005, a player pointed to several inconsistencies in Buehler's story and suggested that Coldsnap was in fact a newly designed set. While Buehler did not explicitly confirm that the player's analysis was correct, he did imply as much by saying only that the notion that Coldsnap was "from the vault" was more fun to think about.
Mark Rosewater confirmed in his February 6, 2006 column that the "from the vault" story was a "cute little cover" to make the announcement more interesting and expressed surprise that any players took the story at face value. He apologised for the confusion Wizards R&D had created and made it clear that the set is indeed a newly designed one.
As of February 2011, Coldsnap is tournament legal in Legacy, Vintage, and Ice Age Block tournament formats. It was also released on Magic: The Gathering Online on August 14, becoming the first expansion ever to be legal for Constructed tournament play on Magic Online before its paper version was.[citation needed]
Theme decks
Four theme decks were released for Coldsnap. The theme decks were unusual in that they contained selected reprints of older cards from both Ice Age and Alliances. The reprints kept the original artwork but used the new borders, updated Oracle wording and the original expansion symbols were given rarity colors. Collector numbers were also added to the bottom of the cards to show where they would be in the original sets if they were printed today.
The Ice Age and Alliances reprints were not legal in Standard tournament play however, and the reprints have not been added to the official card database. The theme decks are important to the on-line version of the game because the Ice Age and Alliances expansions have never been released, meaning purchasing the theme decks is the only way to acquire these cards.
- The theme deck titled Aurochs Stampede, a red and green colored deck, featured a theme based on the Auroch creature type with past and present Aurochs.
- Beyond the Grave is a 3 color theme deck composed of red, green and black that heavily features cards that benefit from the graveyard.
- The theme deck titled Kjeldoran Cunning is a white and blue theme deck based on the popular Kjeldoran nation that thrived during the Ice Age.
- Snowscape is a blue and black deck that features cards that use the snow supertype.
Keywords and Mechanics
- Ripple. When a spell with Ripple is played, the controller of the spell may reveal the top four cards of his library. If he reveals any cards with the same name as the spell with Ripple effect, the player may play those spells without paying their mana costs. The card Thrumming Stone gives all spells its controller plays Ripple. Interestingly, although each card involving Ripple requires four cards to be revealed, the mechanic is templated as "Ripple X", meaning that further iterations of the ability could involve revealing a greater or smaller number of cards.
- Recover. Recover is a triggered ability that allows cards to be returned from the graveyard to their owner's hand. When a card with Recover is in the graveyard and a creature is put into the same graveyard, the ability triggers. Its controller may then pay the Recover cost and return the Recoverable card to their hand. If they do not, the player removes it from the game. This mechanic was designed to preserve the spirit of Death Spark, a popular Alliances card, while holding to the modern policy of not printing cards that require the graveyard to stay in a specific order.
- Cumulative Upkeep. An old ability that initially debuted in Ice Age, cards with Cumulative Upkeep require their controllers to pay increasing upkeep costs every turn or sacrifice them. Coldsnap offers new twists on this mechanic, including bonuses or penalties based on the number of turns the card has been in play.
Notable cards
- Counterbalance - Used in conjunction with cheap library manipulation such as Brainstorm and Sensei's Divining Top to counter multiple spells over the course of several turns.
- Dark Depths - When used with Vampire Hexmage this makes a 20/20 creature for very little investment and was a popular strategy in Extended before it rotated.[1]
- Rite of Flame - A red ritual effect that gets stronger in multiples. Similar to cards like Flame Burst and Accumulated Knowledge.
- Vanish Into Memory - This is the winner of You Make the Card 3.[2][3]
External links
- WotC Official Expansion set page
- Complete spoiler
- Complete Checklist
- Magic: the Gathering Website
- Theme Decks
Magic: The Gathering Gameplay and history Gameplay Staff Tournaments DCI · Friday Night Magic · Grand Prix · Grand Prix events · Hall of Fame · Masters · Nationals · Professional players · Pro Tour · Pro Tour events · World ChampionshipRelated products Magazines Card sets Core editions Block expansions Ice AgeIce Age · Alliances · ColdsnapMirageTempestTempest · Stronghold · ExodusUrzaMasquesInvasionInvasion · Planeshift · ApocalypseOdysseyOnslaughtMirrodinKamigawaRavnicaTime SpiralLorwyn
ShadowmoorShards of AlaraZendikarZendikar · Worldwake · Rise of the EldraziScars of MirrodinInnistrad"Hook" (Codename)"Hook" · "Line" · "Sinker""Friends" (Codename)"Friends" · "Romans" · "Countrymen""Huey" (Codename)"Huey" · "Dewey" · "Louie"Miscellaneous Early expansions Entry level "Un" sets Unglued · UnhingedFrom the Vault Dragons · Exiled · Relics · LegendsSummer of Multiplayer Planechase · Archenemy · CommanderDuel Deck Series Elves vs. Goblins · Jace vs. Chandra · Divine vs. Demonic · Garruk vs. Liliana · Phyrexia vs. The Coalition · Elspeth vs. Tezzeret · Knights vs. Dragons · Ajani vs. Nicol Bolas · Venser vs. KothPremium Deck Series Slivers · Fire & Lightning · GravebornOnline only Other Preconstructed decks · Chronicles · Renaissance · Anthologies · Battle Royale · Beatdown · DeckmastersArt and storyline General information Major Characters Ajani Goldmane · Chandra Nalaar · Gerrard Capashen · Freyalise · Garruk Wildspeaker · Jace Beleren · Jodah · Karn · Liliana Vess · Mishra · Nicol Bolas · Serra · Sorin Markov · Teferi · Tezzeret · Urza · Volrath · YawgmothPlanes Artists Glen Angus · John Avon · Volkan Baga · Thomas M. Baxa · John Bolton · Zoltan Boros · Brom · Clyde Caldwell · Matt Cavotta · Ciruelo · Paul Chadwick · David A. Cherry · John Coulthart · Carl Critchlow · Liz Danforth · DiTerlizzi · Mike Dringenberg · Kaja Foglio · Phil Foglio · Dan Frazier · Donato Giancola · Rebecca Guay · Greg and Tim Hildebrandt · Quinton Hoover · John Howe · Todd Lockwood · Jeff Miracola · Christopher Moeller · Terese Nielsen · Keith Parkinson · Nick Percival · Mark Poole · rk post · Adam Rex · Gary Ruddell · Christopher Rush · Ron Spencer · Greg Staples · Kev Walker · Ron Walotsky · Michael Whelan · Mark ZugCategories:- Magic: The Gathering expansion sets
Wikimedia Foundation. 2010.