Magic 2010

Magic 2010
Alara Reborn From the Vault: Exiled
Magic 2010
common expansion symbol


Released July 17, 2009
Size 249 cards (15 Mythic Rare, 53 Rare, 60 Uncommon, 101 Common, 20 Basic Lands)
Keywords none new
Mechanics none new
Designers Aaron Forsythe (lead), Bill Rose, Mark Rosewater, Brady Dommermuth, Brian Tinsman, Devin Low
Developers Erik Lauer (lead), Mike Turian, Tom LaPille, Greg Marques
Exp. code M10
v · d · e WikiProject Magic: The Gathering

Magic 2010 is a Magic: The Gathering expansion set, that was released on July 17, 2009. It is the eleventh core set for Magic: the Gathering. It is the first Core Set since Limited Edition Beta (which included two cards accidentally left out of the original Limited Edition Alpha) to feature new cards[1]; about half the cards were new with the rest being reprints (in contrast to most previous core sets, which consisted entirely of reprints).

Contents

Set details

Magic 2010 (or M10 for short) marked a major shift in the way Wizards of the Coast produces and markets the "Core" set of their marquee trading card game, Magic: The Gathering. M10 was the first core set since Revised (the third edition) to not be labeled with an ordinal number. Another important marketing change was that starting with Magic 2010, Wizards of the Coast releases a new core set every year, instead of every two years, as they did since 1995. Most significantly, Magic 2010 was the first core set since the very first editions of the game (Alpha & Beta, both released in 1993) to contain new cards; every other core set has contained only reprints from previous sets. Previous policy regarding which cards to reprint in the core sets led to the Core set product drifting away from its intended function. Wizards decided to introduce new cards into M10 so that the Core set could serve as a better introduction to the game for new players. There were 112 new cards printed in M10, the remainder being reprints.[2]

M10 was the first core set to include "mythic rares" as well as the first core set to include planeswalkers, a relatively new card type which was first introduced in 2007. All five of the initial set of planeswalkers from Lorwyn were reprinted in M10 as mythic rares.[3]

Wizards of the Coast has also overhauled the core rules of the game with the introduction of Magic 2010. The changes included the renaming of several zones and actions of the game, eliminate the 'mana burn' rule of the game and, and more relevant for gameplay, an alteration to the way combat damage is assigned. This was the first major alteration of the game rules since the introduction of 6th Edition rules in 1999, and was instituted to make the game more streamlined and intuitive; previous damage-assignment rules, for instance, would allow a creature to, in the words of Magic Rules Manager Mark Gottlieb, "swing its fist to punch, vanish from the battlefield, and [still] have that punch land."[4]

Reception

The rule changes, particularly the changes to the procedures of combat damage, have been controversial.[5] Even a petition website was created to convince Wizards of the Coast to revoke their changes to the combat rules, but fewer than 1,000 people had signed the petition one year after the petition went online.

References

External links


Wikimedia Foundation. 2010.

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