- Nintendo Entertainment Analysis and Development
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Nintendo EAD Entertainment Analysis and Development Type R&D Branch and Subsidiary of Nintendo Industry Video games Founded September 30, 1983 Headquarters Kyoto, Japan Key people Manager
Shigeru Miyamoto
Deputy Manager
Takashi TezukaProducts Various video game titles Employees 500~ Website Nintendo.co.jp Nintendo Entertainment Analysis and Development (任天堂 情報開発本部 Nintendō Jōhō Kaihatsu Honbu , lit. "Nintendo Information and Development Headquarters"), commonly abbreviated as EAD, is the largest division inside Nintendo. It was preceded by the Creative Department (クリエイティブ課 Kurieitibu Ka ), a team of designers with an art background responsible for many different tasks, which Shigeru Miyamoto and Takashi Tezuka originally belonged to.[1][2] Both developers currently serve as managers of the EAD studios and are credited in each game developed by the division, with varying degrees of involvement. EAD is best known for its work on games in the Mario, The Legend of Zelda, F-Zero, Star Fox, Donkey Kong, and Pikmin franchises.
In 1997, Miyamoto explained that twenty to thirty employees were devoted to each EAD title during the course of its development.[3] He also disclosed the existence of a programming group within the division called SRD, a group of about two-hundred employees with proficiency in hardware development.[3]
In 2004, Nintendo underwent a corporate restructuring, in which several members of the Nintendo Research & Development 1 and Nintendo Research & Development 2 were reassigned under the EAD banner.[4] Nintendo EAD is itself split into five separate teams in Kyoto who work concurrently on different projects in addition to a sister group in Tokyo.[5]
EAD Software Development Department
Comprehensive Software Development Group
Manager/Producer: Shigeru Miyamoto, Takashi Tezuka, Takao Sawano
Not necessarily responsible for a specific franchise or genre
Games developed:
Title Platform Released Super Mario 64 DS NDS November 21, 2004 (NA) Software Development Group No. 1
Manager/Producer: Hideki Konno
Responsible for Nintendogs and new Mario Kart games
Games developed:
Title Platform Released Nintendogs NDS April 21, 2005 (JP) Mario Kart DS NDS November 14, 2005 (NA) Mario Kart Wii Wii April 10, 2008 (JP) Nintendogs + Cats 3DS February 26, 2011 (JP) Mario Kart 7 3DS December 1, 2011 (JP) Software Development Group No. 2
Manager/Producer: Katsuya Eguchi
Responsible for most Wii branded games and the Animal Crossing series
Games developed:
Title Platform Released Animal Crossing: Wild World NDS November 23, 2005 (JP) Star Fox Command1 NDS July 14, 2006 (JP) Wii Sports Wii November 19, 2006 (NA) Wii Play Wii December 2, 2006 (JP) Wii Music Wii October 16, 2008 (JP) Animal Crossing: City Folk Wii November 16, 2008 (JP) Wii Sports Resort Wii June 25, 2009 (JP) Animal Crossing 3DS 3DS 2012 - 1 Co-produced with Q-Games.
Software Development Group No. 3
Manager/Producer: Eiji Aonuma
Primarily responsible for the Zelda series
Games developed:
Title Platform Released The Legend of Zelda: Four Swords Adventures GCN March 18, 2004 (JP) The Legend of Zelda: Twilight Princess GCN/Wii November 19, 2006 (NA) The Legend of Zelda: Phantom Hourglass NDS June 23, 2007 (JP) Link's Crossbow Training Wii November 19, 2007 (NA) The Legend of Zelda: Spirit Tracks NDS December 7, 2009 (NA) The Legend of Zelda: Ocarina of Time 3D1 3DS June 16, 2011 (JP) The Legend of Zelda: Four Swords Anniversary Edition1 NDSi September 28, 2011 (NA) The Legend of Zelda: Skyward Sword Wii November 18, 2011 (EU) - 1 Co-produced with Grezzo.
Software Development Group No. 4
Manager/Producer: Hiroyuki Kimura
Responsible for remakes and ports of older titles, the Pikmin series, and the New Super Mario Bros. series
- Games developed:
Title Platform Released Yoshi Touch and Go NDS January 27, 2005 (JP) Big Brain Academy NDS June 30, 2005 (JP) New Super Mario Bros. NDS May 15, 2006 (NA) Big Brain Academy: Wii Degree Wii April 26, 2007 (JP) New Play Control! Pikmin Wii December 25, 2008 (JP) New Play Control! Pikmin 2 Wii March 15, 2009 (JP) New Super Mario Bros. Wii Wii November 12, 2009 (AUS) Pikmin 3 Wii U TBA Software Development Group No. 5
Manager/Producer: Tadashi Sugiyama
Responsible for developing games that attract casual gamers
Games developed:
Title Platform Released Wii Fit Wii December 1, 2007 (JP) Wii Fit Plus Wii October 1, 2009 (JP) Steel Diver 1 3DS March 27, 2011 (NA) Star Fox 64 3D 2 3DS July 14, 2011 (JP) - 1 Co-produced with Vitei.
- 2 Co-produced with Q-Games.
Tokyo Development Group No. 1
Manager/Producer: Takao Shimizu
- Games developed:
Title Platform Released Donkey Kong Jungle Beat GCN December 16, 2004 (JP) Super Mario Galaxy Wii November 1, 2007 (JP) Jibun de Tsukuru Nintendo DS Guide NDSi November 17, 2010 (JP) Tokyo Development Group No. 2
Manager/Producer: Yoshiaki Koizumi
- Games developed:
Title Platform Released Flipnote Studio NDSi December 24, 2008 New Play Control: Donkey Kong Jungle Beat Wii December 11, 2008 (JP) Super Mario Galaxy 2 Wii May 23, 2010 (NA) Super Mario 3D Land 3DS November 3, 2011 (JP) Developer hierarchy
Chief Production Officer Satoru Iwata General Managers Shigeru Miyamoto - Takashi Tezuka - Takao Sawano Development Group Managers Hideki Konno - Katsuya Eguchi - Eiji Aonuma
Hiroyuki Kimura - Takao ShimizuCreative Directors Yasuyuki Oyagi - Toshiaki Suzuki - Kiyoshi Mizuki
Mitsuhiro Takano - Hisashi Nogami - Shigefumi Hino
Yoshiaki Koizumi - Kenta Usui - Hiroshi Matsunaga
Motoi Okamoto - Koichi Hayashida - Hidemaro Fujibayashi
Daiki Iwamoto - Shigeyuki Asuke - Tomoaki Yoshinobu - Takaya ImamuraGames developed
References
- ^ "Using the D-pad to Jump". Iwata Asks: Super Mario Bros. 25th Anniversary Vol. 5: Original Super Mario Developers. Nintendo of America, Inc.. 1 February 2011. http://us.wii.com/iwata_asks/mario25th/vol5_page1.jsp. Retrieved 1 February 2011.
- ^ "I'd Never Heard Of Pac-Man". Iwata Asks: New Super Mario Bros. Wii Vol. 2. Nintendo of America, Inc.. 11 December 2009. http://us.wii.com/iwata_asks/nsmb/vol2_page2.jsp. Retrieved 1 February 2011.
- ^ a b Takao Imamura, Shigeru Miyamoto (1997). Nintendo Power August, 1997 - Pak Watch E3 Report "The Game Masters". Nintendo. pp. 104–105.
- ^ N-Sider. Nintendo Revolution FAQ
- ^ Cassidy, Kevin. NCL Team Structure work in progress. June 7, 2006. Retrieved October 26, 2007.
External Links
http://kyoto-report.blogspot.com/ Kyoto Report - Nintendo Database
Nintendo developers First-party Brownie Brown • Creatures Inc. • EAD • HAL Laboratory • Intelligent Systems • Monolith Soft • Nd Cube • NSD • Project Sora • Retro Studios • SDD • Sora Ltd. • SPD • STC • Technology DevelopmentSecond-party AlphaDream • Ambrella • Camelot Software Planning • Game Freak • Genius Sonority • Good-Feel • Monster Games • Next Level Games • Noise • Paon • N-Space • skip Ltd. • TreasureFormer second-party Cing • Factor 5 • Left Field Productions • Marigul Management (including Clever Trick, Param, and Saru Brunei) • Rare • Silicon KnightsCategories:- Nintendo divisions and subsidiaries
- First-party video game developers
- Video game developers
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