Q-Games

Q-Games
Q-Games
Type Public
Industry Video games
Founded August 9, 2001[1]
Headquarters Nakagyō-ku, Kyoto, Japan
Key people Dylan Cuthbert (President/Managing Director)
Kenkichi Shimooka (Vice-President/Director)[1]
Products Digidrive, Star Fox Command, PixelJunk series
Parent Independent

Q-Games is a video game developer based in Nakagyō-ku, Kyoto, Japan.[2] It has a mixture of foreigners and Japanese nationals on staff and works closely with both Nintendo and Sony.[1]

Contents

Foundation

Q-Games was founded by Dylan Cuthbert,[3] who previously worked at Argonaut Software and helped create Starglider and Starglider 2 for Argonaut Software, then X and the first Star Fox for Nintendo. He also developed Star Fox 2 to completion before heading off to work at Sony America to make Blasto on the PlayStation. After this, Dylan moved back to Japan to work at Sony Japan, where, in early 1999, he developed the Duck in a Bath technical demo (Ducks demo) that showcased the PS2's power to early developers and publishers.[4] Following that, he developed Pipo Saru 2001 and then left Sony to start Q-Games Ltd. in Kyoto in September 2001.

History

The first few years were spent accumulating staff and developing behind-doors technology projects for a number of clients including Sony and Microsoft. At E3 2004, they showed two graphic technology demos[5][6] for the PlayStation Portable and then internally began development on two games, one for the Game Boy Advance and one for the Nintendo DS. These titles have since been announced as Digidrive (part of the bit Generations series of puzzle games for the Game Boy Advance) and Star Fox Command respectively. Both have since been released.

Following these projects, Q-Games began to collaborate with Sony Computer Entertainment, becoming a second-party studio partner, by developing the PixelJunk series of downloadable games for the PlayStation 3. They are available for download and purchase on the PlayStation Network Store worldwide. PixelJunk games are presented in 1080p full HD. PixelJunk made its worldwide debut on 11 July 2007 at E3 2007, held in Santa Monica, CA. At TGS 2009, Q-Games confirmed that it is extremely unlikely these games will ever appear on the Xbox 360.[7] The concept behind the PixelJunk series was to take innovative ideas for games and create something fun and reasonably priced for PlayStation 3 users. Work on games developed under the PixelJunk label is carried out by small teams over a few months.

Q-Games have also worked with Nintendo again, releasing several games for the Nintendo DSi's DSiWare digital distribution service.

Games developed

Game Title Release Platform Notes
Digidrive July 27, 2006 Game Boy Advance Part of the Bit Generations series
Star Fox Command August 28, 2006 Nintendo DS
PixelJunk Racers September 13, 2007 PlayStation Network
PixelJunk Monsters January 24, 2008 PlayStation Network
PixelJunk Monsters Encore April 24, 2008 PlayStation Network Expansion pack/add-on to PixelJunk Monsters
PixelJunk Eden July 31, 2008 PlayStation Network
PixelJunk Monsters Deluxe October 1, 2009 PlayStation Portable
Art Style: Intersect October 2, 2009 DSiWare Port of Digidrive
Trajectile November 24, 2009 DSiWare Known as Reflect Missile in PAL regions
PixelJunk Shooter December 10, 2009 PlayStation Network
Starship Defence December 18, 2009 DSiWare Known as Starship Patrol in PAL regions
X-Scape May 31, 2010 DSiWare Known as X Returns in Japan and as 3D Space Tank in PAL regions
PixelJunk Shooter 2 March 1, 2011 PlayStation Network Sequel to PixelJunk Shooter
Star Fox 64 3D September 9, 2011 Nintendo 3DS Remake of Star Fox 64, co-developed with Nintendo EAD
PixelJunk SideScroller October 22, 2011 PlayStation Network
PixelJunk 4am November 2011 PlayStation Network Currently in development

Other projects

As well as games development, Q-Games still develops technology directly with Sony Japan for the PlayStation 3. The PS3's XMB (Xross Media Bar) interface, background and music visualisers were developed by Q-Games and they are credited with 3D Graphics Technology in the About PS3 section of the PS3's OS.

PlayStation Home

On September 24, 2009, Q-Games released their own developer space for their hit series, PixelJunk in the PlayStation 3's online community-based service, PlayStation Home to the Japanese version and on October 9, 2009 to the North American version. The "PixelJunk Museum" (Japan), or "PixelJunk Exhibition" (North America), features the games PixelJunk Eden, PixelJunk Monsters, and PixelJunk Racers. For PixelJunk Eden there are glass wall art displays, for PixelJunk Monsters, there are displays of familiar characters from the game, and for PixelJunk Racers, there are displays of two different race cars. There is also a virtual shop in the space selling PixelJunk virtual items. In Japans version from September 24, 2009 to October 9, 2009, near the shop, there was a panel that took users to a virtual version of Q-Games TGS 2009 Booth. Called the "Q-Games virtual public TGS Booth", it was a virtual recreation of the Q-Games TGS 2009 Booth that had a free t-shirt and a video screen.[8] On December 17, 2009, they released another exhibition room to the "PixelJunk Exhibition" space. This room is to display PixelJunk Shooter and is called the "PixelJunk Shooter Mother Ship Hangar."

References

Sources

External links

Portal icon Japan portal
Portal icon Companies portal
Portal icon Video games portal

Wikimedia Foundation. 2010.

Игры ⚽ Поможем сделать НИР

Look at other dictionaries:

  • Games — were an important celebratory element in the religious life of ancient Greece. The modern Olympic Games take their name from the Ancient Olympic Games; the modern Olympics are divided between the Summer Olympic Games and the Winter Olympic Games …   Wikipedia

  • Games for Windows — is a gaming platform and marketing campaign by Microsoft that dates back at least to 2005, and was revised in 2006. Games for the platform must meet certification standards similar to those of modern popular video game consoles. The campaign aims …   Wikipedia

  • Games Domain — was a computer and video games website founded by Dave Stanworth and based out of Birmingham, UK. One of the more prominent gaming websites of the late 1990s, it was at one time mirrored in seven different countries and had a tumultuous history… …   Wikipedia

  • Games Workshop — Group PLC Tipo Public (PLC), versión inglesa de sociedad anónima LSE: GAW Fundación 1975 Sede …   Wikipedia Español

  • Games for Change — (also known as G4C) is a movement and community of practice dedicated to using computer and video games for social change. An individual video game may also be referred to as a game for change if it is produced by this community or shares its… …   Wikipedia

  • Games Convention — Статус Неактивна Отрасль Индустрия компьютерных игр Место проведения Лейпцигская ярмарка Город/область Лейпциг …   Википедия

  • Games for Windows — Entwickler Microsoft Betriebssystem Windows …   Deutsch Wikipedia

  • Games Aktuell — Beschreibung Multiplattform Spielemagazin Verlag …   Deutsch Wikipedia

  • Games for Windows - Live — Saltar a navegación, búsqueda Games for Windows Live Desarrollador Microsoft http://www.gamesforwindows.com/live Información general …   Wikipedia Español

  • Games back — Games behind Traduction terminée Games behind → …   Wikipédia en Français

  • Games for Windows — Отрасль …   Википедия

Share the article and excerpts

Direct link
Do a right-click on the link above
and select “Copy Link”