- Games for Change
Games for Change (also known as G4C) is a movement and community of practice dedicated to using
computer and video games for social change. An individual video game may also be referred to as a "game for change" if it is produced by this community or shares its ideals. Games for Change is also the name for the nonprofit organization which is building the field for the new movement by providing support, visibility and shared resources to individuals and organizations using digital games for social change.Overview
Games for Change is often considered a branch of Serious Games focused on
social issue s andsocial change . Its members represent hundreds of non-profit directors, game developers,artist s and academics—a networkcommitted to social change through gaming.History
The movement first emerged as Games for Change at a Serious Issues, Serious Games' conference held at
New York Academy of Sciences onJune 8 2004 . [http://www.gamesforchange.org/archives/000036.html] The invitation-only event gathered 40+ foundations, academics and nonprofits for a day "to mobilize support for a medium with growing importance for nonprofits." The event was organized with the support of theWoodrow Wilson Center for International Scholars andSerious Games Initiative , after several nonprofits at their December, 2003 gathering [http://www.wilsoncenter.org/index.cfm?topic_id=1414&fuseaction=topics.event_summary&event_id=55007] inWashington, DC noted the need for a dedicated space for those working on social change with nonprofit organizations. The NYC event served to jump-start the space, and was organized bySuzanne Seggerman ofWeb Lab , Benjamin Stokes ofNetAid , Barry Joseph ofGlobal Kids ,David Rejeski of theWoodrow Wilson Center for International Scholars and Thomas Lowenhaupt of theQueens Community Board .The movement grew legs after the first gathering as it launched a
listserv dedicated to games and social issues [http://www.gamesforchange.com/maillist2.html] and began holding satellite events at various events, including theGame Developers Conference , theSerious Games Summit ,Education Arcade atE3 ,Games and Learning Conference ,Taicon and several others.The annual [http://www.gamesforchange.org/conference/2008/index.php Games for Change conference] has since been held in 2005 at
CUNY [http://www.gamesforchange.org/conference/2005/index.htm] and in 2006 with Parsons The New School for Design. [http://www.gamesforchange.org/conference/2006/index.asp]The organization
Games for Change is the central organization building the field around games and social change. The work includes providing an entry point for nonprofits and foundations new to the field. For the funding community, G4C shows signs of becoming a coordinating hub for collaborative investment and evaluation of social change games projects.
Strategically, Games for Change has three programmatic pillars:
# Supporting practitioners by facilitating an accessible community of practice that is empowered with the necessary tools, partners and information
#Spreading the best games by providing media focus, distribution channels and avenues to funding
#Increasing sector-wide efficacy by researching and documenting the field's emerging best practicesBased in
New York City , Games for Change is currently led by President,Suzanne Seggerman .Press
* [http://www.npr.org/templates/story/story.php?storyId=5517415 "Video-Game Designers Target World Peace" - NPR]
* [http://www.voanews.com/english/AmericanLife/2006-07-05-voa32.cfm "Video Game Designers Tackle Real World Problems" - VOA]
* [http://www.nysun.com/article/35275 "Video Games Get Serious" - NY Sun]
* [http://www.ny1.com/ny1/content/index.jsp?&aid=60777&search_result=1&stid=101 "Can Video Games Help Affect Social Change?" - NY1]
* [http://www.koreatimes.co.kr/www/news/tech/2007/10/133_11702.html "Making Better World With Video Games" - Korea Times]
* [http://www.gamasutra.com/view/feature/1465/who_says_video_games_have_to_be_.php "Who Says Video Games Have to be Fun? The Rise of Serious Games" - Gamasutra]
* [http://www.theglobeandmail.com/servlet/story/LAC.20060715.GAMES15/TPStory/Education "We Realized That Activism Has Evolved Beyond Sit-Ins" - The Globe and Mail]
* [http://www.nytimes.com/2006/07/23/arts/23thom.html "Saving the World, One Video Game at a Time" - The New York Times]
* [http://www.tmcnet.com/usubmit/2006/06/29/1699929.htm "Ethical computer games take on the shoot-'em-up classics" - The Daily Telegraph]
* [http://www.newsweek.com/id/46625 "Gaming The Poor" - Newsweek]
* [http://www.nysun.com/article/35275 "Video Games Get Serious" - NY Sun]
* [http://www.mtv.com/news/articles/1535474/20060629/index.jhtml?headlines=true "Can Social-Change Video Games Tackle Divorce, Poverty, Genocide?" - MTV News]External links
* [http://www.gamesforchange.org/ Official Games for Change website]
* [http://www.gamesforchange.org/conference/2008/index.php 5th Annual Games For Change Conference - June 2-4 2008]
* [http://www.gamesforchange.org/conference/2006/expo.asp List of games exhibited at the 2006 Games for Change conference]
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