- Tales of Symphonia
-
Tales of Symphonia
North American box artDeveloper(s) Namco Tales Studio Publisher(s) Namco, Nintendo Australia Designer(s) Kōsuke Fujishima (characters)
Takashi Hasegawa (game)Composer(s) Motoi Sakuraba
Shinji TamuraSeries Tales Platform(s) GameCube, PlayStation 2 Release date(s) GameCube
PlayStation 2
- JP September 22, 2004
Genre(s) Role-playing Mode(s) Single-player, multiplayer (cooperative) Rating(s) Media/distribution 2 × GameCube disc
1 × DVD-ROMSystem requirements Tales of Symphonia (テイルズ オブ シンフォニア Teiruzu obu Shinfonia ) is a video game first released for the Nintendo GameCube and later for the PlayStation 2 in Japan. It debuted in Japan on August 29, 2003, selling 953,000 copies,[2] in Canada and the United States on July 13, 2004, and in Europe on November 19, 2004. The game received a Japanese-only PlayStation 2 release on September 22, 2004, selling 486,000 copies.[3][4] It is the fifth mothership title in the Tales RPG series, and was the third game in the series to be officially released in the U.S., and the first to be released in Europe. Tales of Symphonia's characteristic genre name is To Resonate With You RPG (君と響きあうRPG Kimi to hibiki au RPG ). Tales of Symphonia takes place long before Tales of Phantasia (hence a distant prequel). The game sold 118,000 copies during its first two weeks of sales in the U.S.[5] and went on to sell over 1.4 million copies worldwide.[6][7]
The game was produced by Akira Yoshizumi, a producer from Namco. One notable characteristic of the game is its art direction by Kōsuke Fujishima, a renowned Japanese manga artist.
In June 2007, Ufotable released an OVA in Japan based on the events of Symphonia.[8] A sequel titled Tales of Symphonia: Dawn of the New World for the Wii was released in Japan on June 26, 2008 and in America on November 11, 2008 and November 13, 2009 for Europe.
Contents
Gameplay
Battle system
Like previous games in the Tales series, Tales of Symphonia uses a version of the Linear Motion Battle System — a real-time battle system. When the party is on the overworld map, they can enter battles by running or sliding into bi-pedal purple tadpoles visible on the field. During battle, up to four players may each control one character. Characters not under the control of a player are controlled by AI, and can be set to listen to commands according to specific tactics; players can determine which techniques or magic spells the character may use during battle. Multi player is available with additional controllers only during battles with the other player(s) controlling a team member; however, the camera will still follow the first player. AI-controlled choices can be overridden by the player by pausing and selecting orders from a menu; the player may also map certain techniques, spells, or strategies to controller buttons, allowing quick use of them without pausing. Battle movement is relative to enemy characters. Each character and its targeted enemy define a plane perpendicular to the ground, to which movement is restricted. Characters can attack, defend, or use magic and special techniques. Guarding is of much greater importance than in previous Tales games, as Symphonia characters take more damage when unguarded than do their series counterparts, and guarding prevents attacks from stunning the character. However, being hit from behind while guarding triggers a "Guard Break," leaving the character briefly vulnerable.
Another feature of the Linear Motion Battle System is "overlimit." Characters enter overlimit after having obtained a certain number of tension points. Several things contribute to tension, though the most obvious factor is getting hit. For example, a character who cooks a meal featuring a liked ingredient will have points added to his tension. However, a character's tension points reset upon dying. Overlimit removes "staggering," allowing the character to perform actions without interruption; reduces the amount of damage the character takes; and allows spells to be cast more quickly. Some attacks may only be used while in overlimit mode; for example, Genis must be in overlimit to use "Indignation Judgment" and Sheena must fulfill this requirement to summon any of the Summon Spirits she has made a pact with. Certain enemies can go into overlimit as well.
Dealing combos on an enemy fills the Unison Gauge. When filled completely, a Unison Attack can be triggered, during which each character uses a special attack chosen by the player consecutively; certain attacks, when used, result in a combined attack to cause additional damage. Lloyd, Genis, and Colette also possess special moves, or "hi-ougis," that can be activated under specific conditions. The PS2 version contains hi-ougis for additional characters, including some bosses and every member of the party.
Grade is awarded after each battle. It is awarded or subtracted based on specific criteria that are fulfilled in battle. For example, scoring multi-hit combos increases Grade, but having a character die will subtract it; the length of the battle also has an effect. Grade can be used to purchase items for customization and EX gems, or to buy bonuses when starting a New Game Plus.
Skill system
Tales of Symphonia uses an experience point system, in which characters gain strength and abilities with the accumulation of battle experience. Several player-controlled factors determine which strengths and abilities the characters gain.
Each character can equip up to four EX Gems of varying strengths; each Gem can be set to a specific ability, from strengthening stats to providing out-of-battle bonuses. For instance, Zelos's level 2 Personal EX-skill lets him charm items out of women. For the most part, EX-skills are different for each character. Available EX-skills also determine the character's type, either Technical (T) or Strike (S). EX-skills and the Technical-Strike balance can be altered at any time, though it will take a fair number of battles before the balance shifts. This balance determines what battle techniques a character gains access to, opening certain abilities while closing off others (including replacing ones that have already been learned). Finally, certain combinations of EX-skills will result in compound EX-skills, which provide added bonuses in addition to the effects of the standard EX-skills that comprise it.
Each character has up to 25 titles, which are earned by completing certain events or challenges. Titles reflect aspects of the characters' personalities or their achievements. Titles may be gained at certain points in the main plot, by participating in side events, by leveling up, by triggering special circumstances in battle, and by meeting unique conditions. Most titles determine which stats the character will increase in when they level up, but a few have other side effects instead, such as enabling minigames or changing the character's costume.
Items
Tales of Symphonia takes a varied approach to character recovery. The RPG standbys of inns and recovery items exist, but characters can also learn recipes from an eccentric character known as the Wonder Chef, who is usually disguised as an out-of-place item, like a magazine rack. If the character possesses the required food items, they can prepare a dish that will have beneficial effects upon the party, such as recovery of hit points and technical points, curing of ailments such as poison, or temporary boosting of character status. However, sometimes a recipe may be cooked unsuccessfully, resulting in wasted ingredients and greatly reduced benefits. Though each recipe requires a specific set of raw ingredients; for instance, a sandwich always requires bread, characters may add a variety of secondary ingredients. Furthermore, not all characters are equally talented at cooking; the character's talent at any given dish is indicated by a row of empty star icons, which may vary in length and are gradually filled in as the character gains proficiency.
Symphonia also features a "Customization" system, in which certain NPCs will upgrade equipment if given the proper items (often a weapon of the same type, along with at least one other item gathered via gameplay). The items required and equipment resulting depend on the NPC. Certain weapons and armors are only available via customization.
Skits and affection
In addition to cut scenes, various skits between the characters can be viewed while on the overworld, in towns, and in dungeons. They involve animated character portraits, subtitles, and, in the Japanese version, full voice acting. There are two varieties: those that are accessed by pressing the Z button, and those which are tied to physical locations on the overworld map. A few are mandatory, and are called up automatically. Skits concern anything from character development to side details to comedy. In the original Japanese version of the game, the skits, known as Z-Skits, were voice-acted, but this feature was dropped for the North American and European version.
Overworld map skits also affect Lloyd's relationships with other party members. The player will be able to make certain decisions that imperceptibly affect how the other characters think of Lloyd, such as choosing characters to travel with or assist Lloyd at certain points in the game. Some of these choices will have minor ramifications for the game's storyline. In addition, the affection system will influence the story as the party member who cares for Lloyd the most will be "paired off" with him after an important story point. Depending on which character this is, the effects of their friendship on the plot can vary from slight to major. For example, if Lloyd is paired off with Sheena, she will become Lloyd's new love interest, while pairing him with Regal only minimally affects the game's plot.
Plot
Characters
Main article: List of Tales of Symphonia charactersThe main character of the game is Lloyd Irving, who accompanies his childhood friend, the Chosen Colette Brunel, as she journeys to regenerate the world. Colette's other protectors are her friend Genis Sage, her teacher and Genis' older sister Raine Sage, and Kratos Aurion, a mercenary with a mysterious past. Later on in the game, the party is joined by four other people: Presea Combatir, a strong but strange girl; Zelos Wilder, an arrogant playboy that is the Chosen for Tethe'alla, the other world; Sheena Fujibayashi, a female ninja; and Regal Bryant, an ex-convict.
The game's antagonists are the Desians, an organization of half-elves who enslave humans, and Cruxis, an order of angels who manipulate the Desians and the religion of both worlds. Mithos Yggdrasill, the leader of Cruxis, serves as the game's main antagonist..
Story
The game begins in the world of Sylvarant, a land that is suffering a steady loss of mana, the energy source that is needed both for magic and to support life itself.[9] As crops begin to wither and hardship sets in, the people turn their hopes to the Chosen, a servant and messiah of the Goddess Martel, who can reverse the ills of the world by completing the Journey of World Regeneration.[10] In order to regenerate the world, the Chosen must travel from continent to continent, awakening the Summon Spirits that sleep at ancient shrines known as "seals." With every seal released, the Chosen comes closer and closer to becoming an angel. Once the Chosen fully transforms into an angel, the world will be regenerated. The Chosen of this generation is Colette Brunel; she travels with main character Lloyd Irving, former schoolteacher and healer Raine Sage, Raine's younger brother Genis, and a mercenary named Kratos Aurion.
As the game progresses, many revelations are made about World Regeneration and the hidden plots that complicate the scenario. One of the earliest revelations is that becoming an angel forces the Chosen to give up the aspects that make him or her human.[11] With the release of the first seal, the Chosen loses the need to eat; with the second, the ability to sleep; with the third, the ability to feel physical sensations; and after releasing the fourth seal, the Chosen can no longer speak. The fifth and final seal requires the Chosen to give up his or her heart, memory, and life. When this process has been completed, the Chosen's body will become one with the goddess Martel.
Because the pilgrimage of the Chosen means life for Sylvarant, many of its citizens are supportive of Colette's efforts. However, some oppose the journey, including the Desians, a terrorist organization of half-elves who resent the discrimination their kind have suffered over the years. Another is an assassin, Sheena Fujibayashi, who claims that life for Sylvarant means death for her world. Eventually, after making peace with the party, she explains that she comes from a second world known as Tethe'alla, which lies parallel to Sylvarant.[12] Replenishing Sylvarant's supply of mana changes the flow of mana, thereby draining it away from Tethe'alla - much like the sand in an hourglass - and will cause decline there even as Sylvarant prospers.[13] Sylvarant and Tethe'alla were once a single, united world, but were divided by the legendary hero of the Kharlan War, Mithos, as an effort to prevent the mana overuse which led to that conflict. Even worse, the object which was supposed to be the source of all mana, the Tree of Mana, does not exist; a single seed for this tree does exist, but Mithos has prevented it from germinating.
The party succeeds in releasing all the seals, and Colette becomes Martel's vessel. However, they learn that the angel that guided them through their journey has been using them. The party is betrayed by Kratos, who is then revealed to be an angel. The remaining party then goes to Tethe'alla to find answers, where their goal ultimately changes from saving Sylvarant to saving the two worlds without the sacrifice of the chosens life. In order to do this, they decide that they must sever the ties between Sylvarant and Tethe'alla to separate the worlds, thus ending the competition for mana.[14] In doing so they must face the opposition of the Desians, who are controlled by a half-elf villain named Yggdrasil. The party is shocked to learn that this Yggdrasil and the legendary hero "Mithos" are one and the same; during the Kharlan War, Mithos' sister Martel was slain, and the entire efforts of the church have been focused towards resurrecting her. The Desians, meanwhile, are Mithos' efforts to punish both worlds for their unending discrimination against half-elves such as himself. While his two remaining companions from the Kharlan War, Kratos Aurion and Yuan, once supported his goals, the two have since begun undermining him, Yuan by leading an underground resistance movement and Kratos by helping Colette and Lloyd. Kratos, in particular, teaches Lloyd that Mithos used the power of the "Eternal Sword," a semi-mythical blade of immense power, to sunder the two worlds; however, Lloyd would not be able to wield the sword until the seal of origin that lies inside of Kratos was broken. The duel is particularly poignant for both characters, as Kratos had recently revealed himself to be the orphaned Lloyd's father.
Lloyd and his companions succeed in obtaining control of the Eternal Sword, as well as breaking the links holding Tethe'alla and Sylvarant together, defeating Mithos to do so. However, this causes the Great Seed to go out of control.[15] In the end, the party revives an ancient tree of ever-flowing mana, which, with the aid of the Eternal Sword, merges the two worlds once more.[16]
Development
The game that was later titled Tales of Symphonia was first announced during a press conference on May 8, 2002.[17] Although the game was originally intended to be a GameCube exclusive, a port for the PlayStation 2, released only in Japan as a result of the translated script being created by (and as such, being the property of) Nintendo, was announced in April 2004.[18] The PlayStation 2 version contains additional features, such as two extra anime cut scenes, several additional optional story scenes and side quests, new monsters, more Techs and Unison Attacks, and additional costumes.
Theme songs
Each version of the game has its own opening theme. The opening theme for the original Japanese version of Tales of Symphonia on the GameCube is "Starry Heavens", by the Japanese band Day After Tomorrow. For the PlayStation 2 version of the game, "Soshite Boku ni Dekiru Koto", also by Day After Tomorrow, takes its place. The opening theme for the North American and PAL versions of the game is an orchestral arrangement by Japanese composer Motoi Sakuraba.
Reception
Reception Review scores Publication Score 1UP.com B+[19] Electronic Gaming Monthly 8.17 out of 10[20] Eurogamer 9 out of 10[21] Game Informer 8.75 of 10[22] GameSpot 8.8 out of 10[23] GameSpy [24] IGN 8.5 out of 10[25] Nintendo Power 9.5 of 10[26] X-Play [27] Tales of Symphonia garnered both critical acclaim from critics and a strong cult following from fans. It was praised for its endearing art style, battle system, storyline, and audio, and was considered a welcome entry in the "RPG-starved" GameCube library.[23][25] The camera has been criticized for making it difficult to see obvious enemies at times.[23] The January 2009 issue of Game Informer listed it at #24 in its "Top 25 GameCube Games".[28] Nintendo Power ranked Tales of Symphonia 107th in a list of "Top 200 Nintendo Games Ever".[29] IGN users ranked it 75th in a Top 100 Games list,[30] while GameFAQs users put it at 81st in a similar list.[31]
The GameCube version sold 953,000 copies worldwide, and the PlayStation 2 port sold 486,000 copies in Japan. Both versions together make Symphonia the most successful game in the series so far; separated, the GameCube version is the third best-selling Tales, behind Tales of Destiny and Tales of Destiny 2.[6][7]
Anime adaptation
On June 20, 2006, Namco announced an official OVA series for Tales of Symphonia. The four episodes were released in Japan on June 8, August 10, October 24, and December 21. They were directed by Haruo Tonosaki and featured character designs by Akira Matsushima.[32] The first four episodes cover the Sylvarant section of the game, ending with the party's first visit to Tethe'alla. At Tales of Festival 2008, a continuation of the series, named "The Tethe'alla Episode", was announced and was released in Spring 2010 in Japan.[33][34] After the completed release of the Tethe'alla Episode, it was announced in Tales of Festival 2010 that the anime will have another and presumably the final arc, "The United World Episode".[35] The theme song for the second half of the OVA is "Tenkuu no Canaria" (天空のカナリア?, lit."Canary in the Sky") by Nana Mizuki, Colette Brunel's Japanese voice actress.[36]
The episodes used the opening theme "Almateria" by Eri Kawai and the ending theme "Negai" (願い?, lit."Wish") by Kaori Hikita. The first four episodes were released on four separate DVDs between July 8, 2007 and December 21, 2007.[37][38] A Blu-Ray Disc Box containing all four episodes was released on September 26, 2008.[39]
References
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- ^ a b "「テイルズ オブ」シリーズ全世界累計 1000 万本突破!" (in japanese) (pdf). Namco Bandai. December 11, 2007. http://www.bandainamcogames.co.jp/corporate/press/pdf/53-026.pdf. Retrieved 2006-02-18.
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- ^ Namco Tales Studio. Tales of Symphonia. (Namco). GameCube. "Sheena: Yeah. Sylvarant’s mana is flowing to Tethe’alla. Therefore, Sylvarant is in decline. Without mana, crops won’t grow and magic becomes unusable. If there is no mana, the Summon Spirits that protect the world alongside the Goddess Martel can’t survive in Sylvarant either. As a result, the world slips even further down the path of destruction./Raine: Then the Chosen’s world regeneration is actually the process of reversing the mana flow?/Sheena: Exactly. When the Chosen breaks the seal, the mana flow reverses, and the Summon Spirit that governs the seal awakens. I was sent to prevent the world regeneration from happening."
- ^ Namco Tales Studio. Tales of Symphonia. (Namco). GameCube. "Raine: Tell us about the journey of world regeneration./Colette: It is a journey to seal the Desians. Upon passing the trials of the Goddess Martel, the Summon Spirits that protect the world awaken, and mana is restored."
- ^ Namco Tales Studio. Tales of Symphonia. (Namco). GameCube. "Lloyd: Colette is growing closer to becoming an angel. Now, she can’t sleep or feel hot or cold or pain or anything. She can’t even cry! Becoming an angel means losing her humanity!"
- ^ Namco Tales Studio. Tales of Symphonia. (Namco). GameCube. "Sheena: The two worlds lie directly adjacent to each other. They just can’t see one another. Our scholars say they exist on shifted dimensions. Anyway, the two worlds can’t see or touch each other, but they do in fact exist next to and affect each other."
- ^ Namco Tales Studio. Tales of Symphonia. (Namco). GameCube. "Kratos: What good will saving the Chosen do? The relation of the two worlds vying for each other’s mana will not change. Their positions have merely been reversed by the regeneration ritual."
- ^ Namco Tales Studio. Tales of Symphonia. (Namco). GameCube. "Lloyd: Does that mean that Sylvarant and Tethe’alla have stopped competing for each other’s mana?/Volt: …/Raine:I do not know. The only thing certain is that the flow of mana between the worlds has been severed./Undine: Yes. Eventually the worlds shall separate…/Genis: You mean the two worlds will split apart?/Zelos: That’s perfect! Then they’ll stop competing for each other’s mana!"
- ^ Namco Tales Studio. Tales of Symphonia. (Namco). GameCube. "Kratos: Having lost the stability afforded by the protection of the Summon Spirits, the Great Seed has gone out of control./Yuan: No! The purpose of the Summon Spirits was to isolate the Great Seed from the outside world and prevent it from growing!/Kratos: That was only half of it. The two worlds were forced out of phase by Yggdrasill. They should have drifted apart from each other and have been consumed by the void. But this was prevented from happening because the Great Seed was placed in the center between the two worlds./Yuan: I don’t need a lecture from you to know that!/Kratos: The Great Seed is constantly being pulled upon from both worlds as they try to separate from one another. It’s a miracle that this delicate balance held up for even this long./Yuan: Wait! So the mana links served as a cage to contain the Great Seed in the space between the two worlds? Is that what you’re saying?/Kratos: Exactly. And because you provided the unstable Great Seed with mana, germinated in a twisted form and has gone out of control. It’s even engulfed Martel."
- ^ Namco Tales Studio. Tales of Symphonia. (Namco). GameCube. "Lloyd: This is my final wish. Eternal Sword…/Colette: Please…awaken the Great Seed!/Lloyd: I beg you, please, wake up!/Colette: Please!/Lloyd: Rise Giant Kharlan Tree!"
- ^ "Namco Brings GCN Support". IGN. 2002-05-08. http://cube.ign.com/articles/358/358767p1.html. Retrieved 2006-09-07.
- ^ Hitmitsu, Suppai (2004-04-04). "New Tales Games for PS2". IGN. http://ps2.ign.com/articles/505/505129p1.html. Retrieved 2006-09-07.
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- ^ a b c Massimilla, Bethany (2004-07-06). "Tales of Symphonia review". GameSpot. http://www.gamespot.com/gamecube/rpg/talesofphantasia/review.html. Retrieved 2006-09-07.
- ^ Turner, Benjamin (2004-07-05). "Tales of Symphonia review". GameSpy. http://cube.gamespy.com/gamecube/tales-of-symphonia/528274p1.html. Retrieved 2006-07-04.
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- ^ Ben Reeves (2009-09-22). "GameCube Top 25". Game Informer. http://gameinformer.com/b/news/archive/2009/09/22/feature-gamecube-top-25-list.aspx. Retrieved 2010-08-21.
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External links
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