NASCAR Arcade

NASCAR Arcade
NASCAR Arcade
NASCAR Arcade
Poster art
Developer(s) Sega AM-3
Publisher(s) Sega of America[1]
Distributor(s) Sega
Platform(s) Arcade[1]
Release date(s)
Genre(s) Arcade racing[1]
Mode(s) Single-player
Multiplayer (up to 8 players when using a multi link)
Rating(s) AAMA: Suitable for All Ages[2]
Media/distribution Sit-down arcade cabinet(s)
Display Raster

NASCAR Arcade (known as NASCAR Rubbin' Racing outside of North America) is a racing video game that was released in 2000 for the arcade.

It was produced by Sega-AM3 using the Sega Hikaru Board. The graphics run at a speed of 60 frames per second; giving players a very realistic sense of racing in the Winston Cup Series.[3] Music for the game was provided by the American/Japanese band Sons of Angels,[4] who changed their name to Crush 40 soon after the game's release. Crush 40 is a band known for being video game composers and musicians. The band is also known for creating songs for the Sonic the Hedgehog series.

Gameplay

Automatic transmission is available but the game strongly recommends manual transmission for greater realism.[2] There are five gears on the manual shift (first gear, second gear, third gear, fourth gear, and neutral). Depending on the jurisdiction and/or location that the arcade cabinet is located in, the speed will either be measured in kilometres per hour or miles per hour; this is set up by the arcade operator upon calibration and cannot be altered by the player. For example, most video arcades in the United States would have the machine set to read the speed in MPH while cruise ships and international attractions would set the speed to KM/H.

The tracks to select from are Talladega Superspeedway, Richmond International Raceway and Watkins Glen International (and a "Team SEGA" secret track, available with a code on machines that have more than 700 played games).[2] The goal of the game is to complete four laps and finish the race in either first, second, or third place before the timer reaches zero.[2] Time is extended for each lap the player manages to complete; overtaking vehicles on the race course is also considered to extend time in the game.[2] Losing games result in a quick summary screen involving time and speed followed by a black game over screen in yellow letters. The game is based on the 1999 NASCAR Winston Cup Series season. All sponsorship decals on the automobiles were based on the ones that were the most frequently used by the teams and drivers during the 1999 Winston Cup (now Sprint Cup) season.

Vehicles used in the game are the Pontiac Grand Prix, the Ford Taurus, the Chevrolet Monte Carlo and the Pontiac Firebird.

References


Wikimedia Foundation. 2010.

Игры ⚽ Поможем решить контрольную работу

Look at other dictionaries:

  • NASCAR The Game: 2011 — NASCAR 2011 redirects here. For the 2011 NASCAR season, see 2011 in NASCAR. NASCAR The Game: 2011 Game box art Developer(s) Eutechnyx …   Wikipedia

  • NASCAR 08 — Box art Developer(s) EA Tiburon, Exient Entertainment (PS2) Publisher(s) …   Wikipedia

  • NASCAR 09 — Cover art Developer(s) EA Tiburon Publisher(s) …   Wikipedia

  • NASCAR Thunder 2004 — cover art Developer(s) Image Space Incorporated (Personal Computer), EA Tiburon ( …   Wikipedia

  • NASCAR 07 — Developer(s) EA Tiburon, Exient Entertainment (PSP) Publisher(s) EA Sp …   Wikipedia

  • NASCAR Rumble — Developer(s) Electronic Arts Publisher(s) Electronic Art …   Wikipedia

  • NASCAR 06: Total Team Control — Cover art Developer(s) EA Tiburon Publisher(s) …   Wikipedia

  • NASCAR Unleashed — Developer(s) Firebrand Games Publisher(s) Activision Platform(s) Nintendo 3DS, PlayStation 3, Wii, Xbo …   Wikipedia

  • NASCAR Racers — The opening title screen for NASCAR Racers Genre Animated Series Action Directed by …   Wikipedia

  • NASCAR Racing 2003 Season — Developer(s) Papyrus Design Group Publisher(s) …   Wikipedia

Share the article and excerpts

Direct link
Do a right-click on the link above
and select “Copy Link”