- Bill Elliott's NASCAR Challenge
Infobox VG| title = Bill Elliott's NASCAR Challenge
released = NA
ratings = ESRB: n/a (not rated)
MS-DOS, Amiga, Macintosh, NES, handheld
media = (DOS) Two 5¼
floppy disks, one 3½ disk
requirements = (DOS) 10 MHz Intel compatible or faster, 640 Kb RAM.
CGA, EGA, MCGA/ VGAand also 16-color Tandyand Herculesgraphics modes. Ad Lib, Soundblaster, Roland, Tandy, PC speaker sound support.
"Bill Elliott's NASCAR Challenge" is a video game developed by
Distinctive Softwareand published by Konamiand was released for PCs using MS-DOSin 1990, and the Commodore Amigaand Nintendo Entertainment Systemin 1991. A version for the Apple Macintosh, announced for 1991, was also released.
A very similar game, "Bill Elliott's NASCAR Fast Tracks", was released for the
Nintendo Game Boyin 1991 by Konami. In addition, a handheld version based on the series was released in 1991.
This game is the first video game to ever secure the
NASCARlicense. It features several real NASCAR tracks in the game, such as Watkins Glen and Talladega. This game is also the first ever to feature a real NASCAR driver in an PC game, Bill Elliott.
"Bill Elliott's NASCAR Challenge" is a simulation of the NASCAR Winston Cup circuit, and thus operates like a racing game. The gameplay action was always through an in-car perspective.
Players could chose to run single races at each track, or run for the season championship. The race distance was chosen by the player, which ranged from 10 miles to the realistic distance of 500 miles for the
superspeedwayraces. In the MS-DOS version, the championship consisted of a visit to each of the eight tracks. In the NES and Game Boy versions, the season championship consisted of each of the four tracks run twice, for a total of eight races. Championship points were awarded consistent to the real-life Winston Cup of the time.
Both the MS-DOS and Nintendo versions allowed the player to setup the car, with effects to be seen. Both of those versions also allowed the player to choose whether they would race with the effect of damage on their car or not. However, a large enough collision with another racecar on the track always would result in the player going out of the race in an out-of-control crash.
The MS-DOS version, released in 1990, featured eight tracks, which was more than the NES' four. The tracks were Daytona, Talladega, Atlanta, Bristol, Sears Point, Watkins Glen, Darlington and Michigan.
Like the NES version, Bill Elliott won most of the simulated races. The "field" of 11 cars included nine fictional drivers: [ [http://www.mobygames.com/game/dos/bill-elliotts-nascar-challenge/screenshots/gameShotId,200845/ Bill Elliott's NASCAR Challenge - DOS Screenshots - MobyGames ] ]
* Bill Elliott - Ford, brown #9
* "Ted Alpen" - Ford, blue #25
* "Barney Barnsdale" - Pontiac, peach #1
* "Fred Forman" - Oldsmobile, white #3
* "Trannie Blue" - Oldsmobile, red #10
* "Kent Steer" - Chevrolet, purple #8
* "Iggy Nition" - Chevrolet, yellow #7
* "Goggles Pizzano" - Buick, light blue #5
* "Rexx Karrs" - Pontiac, green #21
* "Axel Folly" - Mercury, lime green #22
* Player's car.
Except for Mercury, all of the makes represented were in Winston Cup racing at the start of the 1991 season. Buick bowed out in 1991, Oldsmobile in 1994 and Pontiac in 2003 [ [http://www.jayski.com/teams/pontiac.htm Jayski's® Silly Season Site - Pontiac Past NASCAR News/Rumors ] ] .
The AI of the drivers was largely spread out by speed, but did not have specific differences in driving style (all had the same aggressiveness, same driving lines, etc.) However, "Ted Alpen" often was among the top 5 drivers for races, as was, to a lesser extent, "Fred Forman". "Kent Steer" and "Iggy Nition" often were in the middle of the pack.
The MS-DOS version of the game also offered
replayfunctions, but no ability to save a replay.
NES and Game Boy versions
The NES version featured four tracks: Daytona, Talladega, Watkins Glen, and Sears Point, the latter two being road courses.
In the NES and Game Boy versions, players competed against fifteen computer opponents [ [http://www.mobygames.com/game/nes/bill-elliotts-nascar-challenge/screenshots/gameShotId,217236/ Bill Elliott's NASCAR Challenge - NES Screenshots - MobyGames] ] , including Bill Elliott, who normally won races that the player did not. In rare cases, one of the other fourteen fictional computer opponents won races.
The "field of sixteen" included:
*The player-controlled car, and
*Buddy Kiss, Jr.
*Jim Bob Lee
*T-Bone Henry Players could chose to run a single race, or the season championship. The season championship was comprised of eight races, consisting of each of the four tracks run twice. The distances for the races was selected by the player, and ranged from 10 miles to 500 miles. Players received points towards the championship based on the points structure of the actual NASCAR Winston Cup series. Another separate game score was tallied inside the game, awarding higher points for longer race distances chosen. A bug possibly appeared in the game, as frequently when the full distance was chosen for the season championship, some races were run with extended distances. Players could chose to drive three different cars, a
Chevrolet Lumina, a Ford Thunderbird, or a Pontiac Grand Prix. The game also featured custom set-ups, although considerably less complicated than other games of the time.
The Game Boy version was very similar to the NES version, except that Atlanta replaced Talladega. Additionally, Pontiac was excluded and players chose between a Ford, Chevrolet or
Visually, the Amiga version was much closer to the MS-DOS version than the Nintendo ports.
In 1991, Konami sponsored a contest where players could submit top scores for a chance to win a trip to the
1992 Daytona 500to meet Bill Elliott, and other minor prizes (see below). To enter, a player was to send a 35mm photograph of his or her final championship score using full race distances, manual transmission and regular damage settings. The contest allowed three grand prize winners, who would receive free airfare and hotel accommodations to the Daytona 500. At Daytona, these winners would compete against each other in a game playoff for a new 1992 Ford ThunderbirdSuper Coupe.
The deadline for the contest was until
July 22, 1991according to the boxes. However, it was extended at least until November 25, 1991. If there would have been a tie, the competitors would need to write a "50 word essay on the topic 'Why I should be a Bill Elliott's NASCAR Challenge' winner."
The boxart features the cars of
Chad Little, Morgan Shepherd, Lake Speed, and others. None of these drivers make an appearance in the game. The boxart depicts racing action from the 1990 season.
*moby game|id=/bill-elliotts-nascar-challenge|name=Bill Elliott's NASCAR Challenge
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