DinoPark Tycoon

DinoPark Tycoon
DinoPark Tycoon
DinoPark Tycoon logo.jpg
Developer(s) MECC, Manley & Associates Inc.
Publisher(s) MECC
Designer(s) Chuck Bilow
Platform(s) Computer Operating Systems - DOS (Windows 95, Windows 98), Macintosh System 7

Video Game Consoles - 3DO Interactive Multiplayer

Release date(s) Macintosh System 7 - 1993

DOS - 1993

3DO Multiplayer - 1994

Genre(s) Business simulation game
Mode(s) Single player
Rating(s) Ages 8 - Adult
Media/distribution CD-ROM

DinoPark Tycoon is an educational business simulation computer game released by MECC in 1993. A school version of the game was released for use in elementary schools. In the game, players run a theme park which features dinosaurs as its main attraction. The goal is of the game is to care for the dinosaurs while keeping the park clean, organized, and well maintained.

Contents

Background

DinoPark Tycoon was developed by Manley & Associates Inc. and published by MECC (later SoftKey). Two versions were released: a retail version and a special school version, which was released to public elementary schools across the United States and Canada. In addition to the retail software, the school version includes background information and classroom activities for teachers.[1] It was not required by the schools' curricula, but was intended to be a fun way for the students to learn basic finance and management skills.[citation needed]

Gameplay

The objective in DinoPark Tycoon is the successful administration of a dinosaur park. Players start off with a $5,000 loan in the retail version, or a $20,000 loan in the school version.[1] The money is used to pay for the land, dinosaurs, fencing, food and employees necessary to run the park and pay back the loan; failure to meet loan payments results in the park's foreclosure.[1] Once the loan is paid off, players may expand the park and earn profits. If players are confused, an animated dinosaur appears and guides the players through the game.[1]

Players must first buy the land on which they will build their dinosaur park.[1] There are three types of land which the player can choose from: Desert, Plains, and Marsh. Desert is the cheapest type of land at $500 for an acre, but the dinosaurs' discontent with the weather causes them to break out of their pens more often. Plains is the most expensive at $1,000 an acre. However, dinosaurs are more content to stay in their pens. Marsh land costs $750 an acre and is in-between in aptness for dinosaurs to escape.[citation needed]

Players then visit supply stores to buy the necessary items for park maintenance. The food store provides meat for carnivores, plants for herbivores and seeds for planting. The general store provides fences for the dinosaur pens, with varying degrees of strength and price; concessions such as bathrooms, gift shops and parking lots; and advertising, which is bought per season. The employment office offers the personnel to run the park, and Dino City retails the dinosaurs for the exhibits.[1]

As time passes, players face problems such as escaping dinosaurs, sick employees, and seasonal attendance declines. According to Atari, "Keeping the staff paid and the dinos fed and healthy is an ongoing task that requires kids to analyze graphs and numbers and make decisions based on their assumptions. The trick is to scratch out enough profit to expand the park with capital improvements and bigger and better dinosaurs."[1] After paying off the loan, players may choose to sell their park; if it has been successful, the player achieves an onscreen award and an entry on the top scores list.[1]

Dinosaurs appearing in the game

Ports

DinoPark Tycoon was ported to the 3DO Interactive Multiplayer home video game console in early 1994. The version maintains the same game concept, although with minor changes to gameplay and graphics.

References

External links


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