- Midnight Resistance
Japanese arcade flyer of Midnight Resistance.
Developer(s) Data East Publisher(s) Data East (arcade), Sega of America (Mega Drive/Genesis), Ocean (conversions) Designer(s) Koji Akibayashi Composer(s) Azusa Hara
Hitoshi Sakimoto (Genesis/Mega Drive conversion)
Platform(s) Arcade, Sega Mega Drive/Genesis, ZX Spectrum, Amstrad CPC, Commodore 64, Commodore Amiga, Atari ST Release date(s) 1989 Genre(s) Run and gun Mode(s) Single player, Two players cooperative
Midnight Resistance (ミッドナイトレジスタンス Middonaito Rejisutansu ) is a side-scrolling action shooting game produced by Data East for the arcades in 1989. The game was ported by Data East to the Sega Mega Drive in 1990 and by Ocean Software to various home computer platforms during the same year. The game is set in a dystopian future where the player controls a member of a resistance movement who goes on a mission to rescue his kidnapped family from a mad scientist.
Midnight Resistance features play mechanics and controls similar to that of the Contra series, and can be played by up to two players simultaneously. The main distinguishing feature is the inclusion of a rotatable joystick similar to the one used in Ikari Warriors, in addition to the traditional set of shoot and jump buttons, allowing the player to adjust his character's aim in one of eight directions by rotating the joystick clockwise or counter-clockwise. This allows the player to keep their aim in one direction while moving in another, even while crawling or jumping.
The power-up system is similar to the one featured in Heavy Barrel (a previous Data East game), in which the player collect keys after defeating certain enemy soldiers (each player can possess up to six keys at a time). At the end of each stage the player will enter a weapon storage room in which various new weapons and other power-ups can be released from their lockers depending on the amount of keys in the player's possession. When the player loses a life, he will drop all the weapons and keys he has in his possession and they can only be recovered if they don't fall off-screen.
The two types of weapons that can be purchased in the weapon stores are special guns that will replace the player's default rifle (or whatever other special weapon he may be currently wielding) and backpack weapons that are launched by pushing the joystick up while pressing the shoot button. Both types of weapons have limited ammunition and when the player's special gun runs out of ammo, he will revert back to the default rifle. Additional ammo for the player's current weapon can be purchased in stores as well when available. Other power-ups includes a "supercharge" upgrade that improves the firepower of the player's current weapon (this upgrade is lost when the player loses a life), a barrier that provides temporary invincibility, and extra lives.
There are a total of nine stages, each with its set of unique obstacles and adversaries that the player must overcome. Before the final stages, the keys he has collected during the penultimate stage can be used to free the player's relatives before the final battle with Crimson King. The ending varies depending on how many family members the player has rescued.
The Mega Drive port was developed and published by Data East in 1990. Although the graphics and stage designs are similar to the arcade version's, the controls were changed to accommodate for the lack of a rotatable joystick. Four control configurations are available. The default controls allows the player to aim at the direction he is moving and keep his aim steady by holding down the B button. The other configurations are closer to the arcade version's controls, allowing the player to rotate the player's aim clockwise, counter-clockwise, or alternate between the two. The player fires his weapon in automatically, which can be toggled on and off with the A button. Unlike the arcade version, the Mega Drive version is single-player only.
Ocean Software released ports for the Commodore 64, ZX Spectrum, Amstrad CPC, Commodore Amiga, and the Atari ST, some which were developed by Special FX. The Commodore 64 and ZX Spectrum versions are of particular note and are regularly mentioned in lists of greatest games ever made for these systems.
The Spectrum version had a completely redesigned, chunky, cartoony style to it. It had push screen scrolling and very few on-screen colours due to hardware limitations, but it is considered by many to be one of the stand out technical achievements for the hardware and was awarded a score of 90% in Sinclair User and 93% in CRASH magazine. It was also included in their 100 best Spectrum games ever made, reaching number 10. The Commodore version stayed relatively faithful to the original arcade version. It was critically acclaimed by most publications of the time and gained a score of 90% from Zzap!64 Magazine. It was also featured in their top 100 C64 games ever made. The ZX Spectrum version was ported to the Amstrad CPC in a stripped down version as was common for the era, due to the two computers sharing the same processor. It is missing the music and colour of the 128 Spectrum version and has less buyable weapons at the end of each stage. it achieved a review of 86% in Amstrad Action magazine.
- Data East games
- 1990 video games
- Run and gun games
- Arcade games
- Sega Mega Drive games
- ZX Spectrum games
- Amstrad CPC games
- Commodore 64 games
- Amiga games
- Atari ST games
- Ocean Software games
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