Ikari Warriors

Ikari Warriors

Turning the second joystick changed the direction the character faced independent of the direction the character was moving, as controlled by the first joystick. This gave the player freedom to attack or walk in eight different directions. No shot is fired from directly in front of the player; the warrior uses the machine gun in his right hand, and throws grenades with his left. If a player takes too long moving up screen, the computer starts using "call for fire". A red spots appears below him. This is tracking fire to speed up the game.

Hardware

"Ikari Warriors" printed circuit boards (PCBs) were manufactured in two different versions: SNK pinout and JAMMA pinout. Most SNK-pinout units were put into "Ikari Warriors" cabinets, while most JAMMA-pinout units were supplied as conversion kits. The SNK-pinout boards have a 22/44-pin edge connectors. The JAMMA-pinout PCBs have a 28/56-pin edge connectors. Both types consist of a stack of three boards, with interconnects.

Ikari used SNK's model LS-30 joysticks, which contain a 12-way rotary switch box. The joysticks are connected to the PCB via auxiliary wiring harnesses.

Legacy

This game spawned several similar games as well as several direct sequels. The game's sequels are:
* "Victory Road" (1986)
* "" (1989)

SNK also fielded an Ikari Warriors clone in 1987 called Guerrilla War (arcade game) (Guevara in Japan). The game featured communist fighters Che Guevara and Fidel Castro as its heroes.

Ports

"Ikari Warriors" was ported to several home systems of the era including the Nintendo Entertainment System, Apple II, DOS, Atari ST, Atari 2600, Atari 7800, Amiga, Commodore 64, ZX Spectrum and Amstrad CPC. Many of these were released in 1986, the MSX port and conversions for 16-bit machines were released in 1987. There are two different Commodore 64 ports, one released by Data East in 1986 and another released by Elite in 1988. Because all these systems lacked rotary joysticks, however, some felt they were not as compelling as the arcade version. Both the Atari 2600 and Atari 7800 ports were released in 1990. The Atari ST and Amiga versions featured improved graphics and the latter also had improved sound effects. The NES version was developed by Micronics. Jeff Rovin's classic book, "How to Win at Nintendo Games", opined that precision shooting was difficult in the NES port.

External links

*KLOV game|id=8180
*StrategyWiki
*moby game|id=/ikari-warriors
*WoS game|id=0002450


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