- Donald Norman
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Donald Arthur Norman (born December 25, 1935) is an academic in the field of cognitive science, design and usability engineering and a co-founder and consultant with the Nielsen Norman Group. He is the author of the book The Design of Everyday Things.
Much of Norman's work involves the advocacy of user-centered design. His books all have the underlying purpose of furthering the field of design, from doors to computers. Norman has recently taken a controversial stance in saying that the design research community has had little impact in the innovation of products, and that whereas academics can help in refining existing products, it is technologists that accomplish the breakthroughs.[1]
Norman splits his time between co-directing the dual-degree MBA and Engineering program Northwestern University and consulting with the Nielsen Norman Group. Norman announced that he would no longer teach full-time after the 2009-2010 academic year.[2]
Norman is an active Distinguished Visiting Professor at the Korea Advanced Institute of Science & Technology where he spends two months a year teaching. He also holds the title of Professor Emeritus of Cognitive Science at the University of California, San Diego.[3]
He is on numerous educational, private, and public sector advisory boards including the editorial board of Encyclopædia Britannica.
Contents
Early academics
In 1957 Norman received an Bachelor of Science in Electrical Engineering and Computer Science (EECS) from MIT. Norman continued through college until 1962, in the process earning M.S. in EECS and a Doctorate of Philosophy in Psychology from the University of Pennsylvania.
After graduating, Norman took up a Postdoctoral Fellowship at the Center for Cognitive Studies at Harvard University and within a year became a Lecturer.
After four years with the Center, Norman took a position as an Associate Professor in the Psychology Department at University of California, San Diego (UCSD). Although he started as an experimental and mathematical psychologist, Norman's focus shifted to cognitive science. Norman eventually became founding chair of the Department of Cognitive Science and chair of the Department of Psychology.
At UCSD, Norman was a founder of the Institute for Cognitive Science and one of the organizers of the Cognitive Science Society (along with Roger Schank, Allan Collins, and others), which held its first meeting at the UCSD campus in 1979.[3]
Cognitive engineering career
Norman made the transition from cognitive science to cognitive engineering by entering the field as a consultant and writer. The article "The Trouble with Unix" in Datamation catapulted him to a position of prominence in the computer world.[4] Soon after, his career took off outside of academia, although he still remained active at UCSD until 1993. Norman continued his work to further human centered design by serving on numerous University and Government advisory boards such as with the Defense Advanced Research Projects Agency (DARPA). He currently serves on numerous committees and advisory boards like at Motorola, the Toyota Information Technology Center, TED Conference, Panasonic, Encyclopædia Britannica and many more.
Norman published several important books during his time at UCSD, one of which, User Centered System Design, obliquely referred to the university in the initials of its title.
In 1995, Norman left UCSD to join Apple Computer, initially as an Apple Fellow as a User Experience Architect (The first to use the phrase User Experience in a title), and then as the Vice President of the Advanced Technology Group. He later worked for Hewlett-Packard before joining with Jakob Nielsen to form the Nielsen Norman Group in 1998. He returned to academia as a professor of computer science at Northwestern University where he is co-Director of the Segal Design Institute.
Norman has received many awards for his work. He received an honorary degree from the University of Padua in Padua, Italy. In 2001 he was inducted as a Fellow of the Association for Computing Machinery, and in 2006 received the Benjamin Franklin Medal in Computer and Cognitive Science.[5]
User-centered design
In his book The Design of Everyday Things, originally titled The Psychology of Everyday Things, Norman describes the psychology behind what he deems good and bad design, through case studies, and proposes design principles. He exalts the importance of design in our everyday lives, and the consequences of errors caused by bad design.
In the book, Norman uses the term "user-centered design" to describe design based on the needs of the user, leaving aside what he deems secondary issues like aesthetics. User-centered design involves simplifying the structure of tasks, making things visible, getting the mapping right, exploiting the powers of constraint, designing for error, explaining affordances and seven stages of action.
Other topics of the book include:
- The Psychopathology of Everyday Things
- The Psychology of Everyday Actions
- Knowledge in the Head and in the World
- Knowing What to Do
- To Err Is Human
- The Design Challenge
Quotes
- "Academics get paid for being clever, not for being right."[6]
Partial bibliography
Psychology
- Human information processing: An introduction to psychology (1972) in collaboration with Peter H. Lindsay (first author)[7]
- Memory and attention (1977)
- Learning and memory (1982)
Usability
- Direct manipulation interfaces (1985) in collaboration with E. L. Hutchins (first author) and J.D. Hollan
- User Centered System Design: New Perspectives on Human-Computer Interaction (1986) (editor in collaboration with Stephen Draper)
- The Design of Everyday Things (1988, originally under the title The Psychology of Everyday Things) (Newprint 2002)
- Turn signals are the facial expressions of automobiles (1992)
- Things That Make Us Smart (1993)
- The Invisible Computer (1998)
- Emotional Design (2004)
- The Design of Future Things (2007)
- Living with Complexity, (2010)
- Defending Human Attributes in the Age of the Machine CD-ROM by the Voyager Company combining Design of Every Day Things, Turn signals are the facial expressions of automobiles, Things That Make Us Smart, and various technical reports (1994)
See also
- Executive system
- Human action cycle
- Human-computer interaction
- Interaction design
References
- ^ Norman, Donald. "Technology First, Needs Last". http://jnd.org/dn.mss/technology_first_needs_last.html. Retrieved January 26, 2010.
- ^ Norman, Donald. "My change of status". http://jnd.org. Retrieved January 26, 2010.
- ^ a b Norman, Donald. "Donald Norman Curriculum Vitae". http://jnd.org/docs/Don_Norman_Academic_Vita.pdf. Retrieved January 26, 2010.
- ^ Norman, Donald. The trouble with UNIX: The user interface is horrid. Datamation, 27, No. 12, 139-150.
- ^ "Donald A. Norman". Laureate Database. The Franklin Institute Awards. http://www.fi.edu/tfi/exhibits/bower/06/ccscience.html. Retrieved 2011-06-24.
- ^ "Annual conference". Google Books. 2010-12-21. http://books.google.com/books?id=FUkXAQAAMAAJ&q=%22academics+get+paid+for+being+clever%22&dq=%22academics+get+paid+for+being+clever%22&hl=en&ei=xGaDTarAA5DmsQPLo52IAg&sa=X&oi=book_result&ct=result&resnum=2&ved=0CDAQ6AEwAQ. Retrieved 2011-06-24.
- ^ "Human Information Processing: An Introduction to Psychology by Peter H. Lindsay, Donald A. Norman Author(s) of Review: Gregg C. Oden, Lola L. Lopes The American Journal of Psychology, Vol. 110, No. 4 (Winter, 1997), pp. 635-641 doi:10.2307/1423414 at JSTOR, an online journal archive made available to researchers through participating libraries and institutions. Subscription."
External links
- Official website
- Publications by Donald Norman from Interaction-Design.org
- List of Donald Norman articles
- Donald Norman at Userati
- Lecture by Donald Norman on "The Design of Future Things" (Stanford University, February 9, 2007)
Awards Preceded by
Barbara MirelACM SIGDOC Rigo Award
2001Succeeded by
Stephen Doheny-FarinaPreceded by
Aravind JoshiBenjamin Franklin Medal in Computer and Cognitive Science
2006Succeeded by
Stuart CardConcepts Internet of Things · Web of Things · Ubiquitous computing · Profiling practices · Context awareness · Object hyperlinking · Spime · SupranetTechnologies Radio-frequency identification · Smartdust · Internet 0 · Machine-to-Machine · Tera-play · XBee · DASH7Applications Smart city · New Songdo City · Home automation · Ambient device · CeNSE · Smarter Planet · Pachube · Nimbits · Arduino · Wiring_(development_platform)Pioneers Kevin Ashton · Mark Weiser · John Seely Brown · Donald Norman · Roel Pieper · Stefano Marzano · Emile Aarts · Bruce Sterling · Josef Preishuber-PflüglOther IPSO Alliance · Ambient Devices · IObridge · Ebbits project · AmbieSense · Closed Loop Lifecycle ManagementCategories:- Living people
- Apple Inc. employees
- Cognitive scientists
- Massachusetts Institute of Technology alumni
- University of Pennsylvania alumni
- Harvard University faculty
- University of California, San Diego faculty
- Northwestern University faculty
- American computer scientists
- Fellows of the Association for Computing Machinery
- Human-computer interaction researchers
- 1935 births
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