Supranet

Supranet

Supranet is a term coined at the turn of the century by information technology analysis firm Gartner to describe the fusion of the physical and the digital (‘virtual’) worlds.

History

At its inception [Simon Hayward, Ken Dulaney, Bob Egan, Daryl C. Plummer, Nigel Deighton, Martin Reynolds, “Beyond the Internet: The 'Supranet'”, Gartner research report, September 2000] , the term was alluding to the ongoing convergence of the internet, mobile communications, always-on connectivity, sensors and advanced human-computer interaction. In subsequent elaborations, it was extended to include electronic tagging (via, e.g., RFID), geotagging and electronic geomapping (i.e., mapping internet coordinates to geodetic coordinates), thereby completing the fusion of physical and virtual. (The first Gartner analyst to use the term Supranet might have been Geoff Johnson, who is also quoted using it in Computerworld, by Sue Bushell on July 24, 2000, in “M-commerce key to ubiquitous internet”)

The three seminal publications were [Paolo Magrassi, Angelo Panarella, Nigel Deighton, Geoff Johnson, “Computers to Acquire Control of the Physical World”, Gartner research report T-14-0301, 28 September, 2001] , [Philip Redman, Jean-Claude Delcroix, Kathy Harris, Rich Mogull, John Monroe, “A Brave Mobile World: Emerging Technologies for Mobility”, Gartner research report T-14-0297, 1 October 2001] and [Paolo Magrassi, “E-Tags: From Niches to the Supranet”, Gartner research report T-14-8198, 11 January 2002] .

Paradigm

Collectively, those publications anticipated the following trends, all subsumed under the ‘Supranet’ heading:

• The increase of miniature intelligent devices, such as MEMS or RFID tags, already numbered by the billions in 2001;
• The electronic coding of physical objects (from consumer goods to cars, from drugs to clothing, from banknotes and sheets of paper), which makes them all uniquely identifiable;
• The fact that all or most such objects will be networked via the wireless Internet;
• The fact that all humans (or animals) carrying such objects will be networked and identifiable;
• The fact that the geographic location of many such entities (animals and physical objects) will be known with increasing precision;
• The fact that the planet’s surface will be mapped in the internet, either via ad-hoc GIS’s or in more-definitive ways such as the one consisting in assigning an IP address to, e.g., every square meter on earth.

Practical aspects

A practical common example of Supranet is photography geotagging, as it can be done in Flickr, Panoramio or Picasa, perhaps (although not necessarily) using GPS-enabled cameras. However, applications will be only limited by the users' imagination. It will be possible to attach electronic information to places, from the botanic description of plants on mountain trails to the projection of ancient Rome onto the actual vision of the current landscape from the Pincio; it will be possible for products to self-determine their paths along supply chains, and to auto-assemble; it will be possible to grow cyborgs resembling fiction characters. Moving across the three-dimensional physical space will match movements in the digital/virtual one, and vice versa. The threshold between space and cyberspace blurs, and eventually it may even be unclear whether we are in one or in the other.

The concept of Supranet has been ever since talked about in the media, as well as used in scientfic research and product development [W.T. De Vries, ”Towards new methodologies of measuring cost efficiency and cost effectiveness of geospatial data infrastructures”, 7th International Conference on Global Spatial Data Infrastructure, Bangalore, India, 2-6 February 2004] [T.Skramstad, «Information security and safety – Trends towards 2020 », Infosam 2020, Department of Computer and Information Science, Norwegian University of Science and Technology, Trondheim, April 2004] [Felix Socorro, “Supranet, ¿el próximo paso de la interconexión?”, Elearning America Latina, January 2004] [J.Powell, “RFID: Introduction to the Internet of Things (or, All the World Is a Portal)”, Learning Technology Research Taskforce, Virginia Polytechnic Institute and State University, Blacksburg, VA, USA, May 2003] [T. Wills, “The Identity of Electronic Devices”, DigitalIDWorld, September 2002] [“Основные перспективы развития мобильных устройств (по материалам Gartner Group ) - От E-Business до Supranet”, КомпьютерПресс, May 2002] [Fancois Morrel, "Nous comblons les manques traditionnels des applications Web", JDNet Solutions, Suresnes (France) , 4 March 2002] ; one remarkable example of large-scale project heavily influenced by the Supranet is “Virtual Australia” [B.Thompson, T. On Chan, R. Slee, P. Kinne, A. Jahshan, P.Woodgate, I. Bishop, D. McKenzie,“Know, Think, Communicate — Key Elements of Virtual Australia”, Cooperative Research Centre for Spatial Information, Victorian Department of Sustainability and Environment, Victoria (Australia), December, 2005] .

In some of his subsequent works (such as [P.Magrassi, “Gli oggetti intelligenti”, Il Giornale del Dirigente, Milano, gennaio 2003] ), one of the original Gartner authors made it clear that there were several precursors to the concept of Supranet, crediting David Gelernter [Gelernter, D.: “Mirror Worlds: Or the Day Software Puts the Universe in a Shoebox… How It Will Happen and What It Will Mean”, Oxford University Press, Oxford, UK, 1992] , G.W. Fitzmaurice [G.W.Fitzmaurice, “Situated Information Spaces and Spatially-Aware Palmtop Computers”, Communications of the ACM, 36-7, 1993] and J.C. Spohrer [ [http://www.research.ibm.com/journal/sj/384/spohrer.html Spohrer, J.C.: “Information in places”, IBM Systems Journal, 38-4, 1999] ] as the pioneers.

Notes

ee also

* Augmented reality
* Augmented virtuality
* Holodeck
* Internet
* Mixed reality
* Simulated reality
* Ubiquitous computing
* Utility fog
* Virtuality Continuum
* Virtual reality


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