Metal Gear Solid: The Twin Snakes

Metal Gear Solid: The Twin Snakes
Metal Gear Solid: The Twin Snakes
Ttsbox.jpg
North American cover art
Developer(s) Silicon Knights
Konami
Publisher(s) Konami
Composer(s) Norihiko Hibino
Steve Henifin
Toshiyuki Kakuta
Shuichi Kobori
Waichiro Ozaki
Series Metal Gear
Platform(s) Nintendo GameCube
Release date(s)
  • NA March 9, 2004
  • JP March 11, 2004
  • PAL March 26, 2004
Genre(s) Stealth action
Mode(s) Single-player
Rating(s)

Metal Gear Solid: The Twin Snakes is a stealth action video game developed by Silicon Knights and Konami that was published in 2004 for the Nintendo GameCube video game console. The Twin Snakes is a remake of Metal Gear Solid, developed and first published by Konami in 1998 for the PlayStation.[1]

The Twin Snakes features graphical improvements over the original, new cut scenes written and directed by Ryuhei Kitamura, and gameplay functions originally introduced in the sequel Metal Gear Solid 2: Sons of Liberty. The game also includes a revised translation with re-recorded voice acting using all of the original English voice cast.[2]

Contents

Gameplay

Snake fires at Gray Fox from a first person perspective.

For The Twin Snakes, Metal Gear Solid's gameplay was altered to resemble that of Metal Gear Solid 2: Sons of Liberty. While all of the original areas and enemies were kept, new ways for the player to combat them were introduced, such as the ability to shoot using first person view.[2] Enemy AI was also improved, giving enemy soldiers the ability to communicate with each other and detect the player more intelligently with senses of sight and sound enhanced.[3]

Development

The Twin Snakes was first announced in 2003 by Nintendo of America, confirming that Silicon Knights would be developing under the guidance of legendary developers, Metal Gear creator Hideo Kojima and Mario creator Shigeru Miyamoto.[4]

Although The Twin Snakes was largely developed at Silicon Knights (mostly programming), its cut scenes and models were developed in-house at Konami and directed by Japanese film director Ryuhei Kitamura, reflecting his dynamic signature style, utilizing bullet-time photography and choreographed gunplay extensively. Kitamura created many of the game's cinematics to look identical to those in the original Metal Gear Solid, but upon inspection Hideo Kojima had him redo them.[5] The game's composition duties were split: some of the in-game music was handled by Steve Henifin and Silicon Knights' music staff, while the rest of the music (in-game, menus and cut scenes) was handled by Konami's music staff, including Metal Gear Solid 2 co-composer Norihiko Hibino.

Voice acting

Metal Gear series fictional chronology

Metal Gear Solid 3: Snake Eater
Metal Gear Solid: Portable Ops
Metal Gear Solid: Peace Walker
Metal Gear
Metal Gear 2: Solid Snake
Metal Gear Solid (The Twin Snakes)
Metal Gear Solid 2: Sons of Liberty
Metal Gear Solid: Rising
Metal Gear Solid 4: Guns of the Patriots

The voice acting was re-recorded with the original cast from Metal Gear Solid, except for the role of Gray Fox. David Hayter persuaded Konami to have the original voice cast reprise their roles.[6] The main reason for the re-recording, according to an interview with Hayter, was because the increased audio quality allowed by the Gamecube picked up outside noise from the original recordings that were inaudible in the PlayStation version. In the original game, Gray Fox and Donald Anderson were both voiced by Greg Eagles. In the remake, Eagles reprised his role as Anderson, but Gray Fox was voiced by Rob Paulsen. Unlike previous MGS titles, no Japanese voice-overs were recorded for The Twin Snakes. Instead, the Japanese release used the same English voice acting as the North American and European versions. The revised voice acting is used in Metal Gear Solid 4 during Snake's reminiscence as the English-language voice-recording used in the original game was not recorded in a sound-proof studio.[6][7][8] Also, both Mei Ling and Naomi Hunter speak with American accents in The Twin Snakes and Metal Gear Solid 4, whereas in the original Metal Gear Solid, they spoke with Chinese and British accents respectively.

Cast

Voice Actor Former Pseudonym Character
David Hayter Sean Barker[fn 1] Solid Snake
Cam Clarke James Flinders Liquid Snake
Debi Mae West Mae Zadler Meryl Silverburgh
Paul Eiding Paul Otis Roy Campbell
Jennifer Hale Carren Learning Naomi Hunter
Kim Mai Guest Kim Nguyen Mei Ling
Renee Raudman Renne Collette Nastasha Romanenko
Christopher Randolph Christopher Fritz Hal "Otacon" Emmerich
Rob Paulsen N/A Gray Fox/Cyborg Ninja
Patric Zimmerman Patric Laine Revolver Ocelot
Peter Lurie Chuck Farley Vulcan Raven
Doug Stone N/A Psycho Mantis
Tasia Valenza Julie Monroe Sniper Wolf
Computer Voice
Greg Eagles George Byrd Donald Anderson
Allan Lurie Bert Stewart Kenneth Baker
William H. Bassett Frederick Bloggs Jim Houseman
Dean Scofield Dino Schofield Johnny Sasaki

Release

The Twin Snakes was released on March 9, 2004 in North America. It was originally to be released in November 2003, but was pushed back, along with the other versions.[9] The European date was pushed back several weeks.[10]

In Japan The Twin Snakes was released on March 11 alongside an exclusive Premium Package. The box includes the game itself; a platinum-colored GameCube adorned with the FOXHOUND logo; a 44-page book titled Memorandum containing production notes, sketches and photos; and a GameCube disc called the "Special Disc" containing an emulated version of the Family Computer version of the original Metal Gear and a training probes of The Twin Snakes.[11]

Reception

Much like the original Metal Gear Solid, which received excellent reviews from critics, The Twin Snakes also received an 8.8 and 85 from Game Rankings and Metacritic,[12][13] respectively. IGN gave The Twin Snakes 8.5 out of 10, praising its superior graphics and likening the presentation to epic movies.[14] GameSpot gave it an 8.2 out of 10 or "Great" on their scale,[3] Eurogamer rated The Twin Snakes as 8 out of 10 and Gaming Age gave it a "A-" rating. American gaming magazine Game Informer gave The Twin Snakes a 9.25 out of 10, citing its improved gameplay and graphics, and also its faithful retelling of the original Metal Gear Solid story.[15]

Despite receiving generally favorable reviews, The Twin Snakes has also drawn criticism. According to GamePro, the game has a "flagging framerate and bouts of slowdown that occur when too much activity crowds the screen."[16] The new gameplay elements from MGS2 have also been criticized as unnecessary, as the level design is virtually unchanged from MGS1,[16] and even "spoil the challenge ... and completely ruin at least one boss battle."[17]

The January 2009 issue of Game Informer placed The Twin Snakes at #11 on their list of "Top 25 GameCube Games".

Footnote

  1. ^ This credit appeared in early demo versions of the game, and in early printings of the game's manual. David Hayter did not have a pseudonym in the game credits. Sean Barker is the name of David Hayter's character in the film Guyver: Dark Hero.

References

  1. ^ "Metal Gear Solid The Twin Snakes Tech Info/Credits". GameSpot. http://www.gamespot.com/gamecube/action/metalgearworkingtitle/tech_info.html. Retrieved October 25, 2006. 
  2. ^ a b "MGS: Old Versus New". IGN. http://cube.ign.com/articles/492/492463p1.html. Retrieved October 28, 2006. 
  3. ^ a b Tim Tracy. "Twin Snakes review". GameSpot. http://www.gamespot.com/gamecube/action/metalgearworkingtitle/review.html. Retrieved October 26, 2006. 
  4. ^ "Metal Gear Solid Official". IGN. http://cube.ign.com/articles/400/400331p1.html. Retrieved October 28, 2006. 
  5. ^ "Hideo Kojima Q&A". GameSpot. http://www.gamespot.com/gamecube/action/metalgearworkingtitle/news.html?sid=6029270. Retrieved November 4, 2006. 
  6. ^ a b "David Hayter interview on Evil Avatar Radio". http://www.evilavatarradio.com/audio/EAR.Episode111.mp3. 
  7. ^ "Kojima Productions Ryan Payton interviews Debi Mae West". http://mp.i-revo.jp/user.php/kp-ryan/attach/153/the_report_056.mp3. 
  8. ^ "Kojima Productions Ryan Payton interviews Kris Zimmerman". http://mp.i-revo.jp/user.php/kp-ryan/attach/81/the_report_034.mp3. 
  9. ^ "Snake Gets a Date". IGN. http://cube.ign.com/articles/475/475291p1.html. Retrieved October 28, 2006. 
  10. ^ "Twin Snakes Late in Europe". IGN. http://cube.ign.com/articles/474/474814p1.html. Retrieved October 28, 2006. 
  11. ^ Hirohiko Niizumi. "Twin Snakes to come bundled". GameSpot. http://www.gamespot.com/gamecube/action/metalgearworkingtitle/news.html?sid=6087175. Retrieved October 28, 2006. 
  12. ^ "Reviews via Game Rankings". Game Rankings. http://www.gamerankings.com/htmlpages2/589712.asp. Retrieved October 28, 2006. 
  13. ^ "Twin Snakes at Metacritic". Metacritic. http://www.metacritic.com/game/gamecube/metal-gear-solid-the-twin-snakes. Retrieved October 26, 2006. 
  14. ^ Matt Casamassina. "Twin Snakes review". IGN. http://cube.ign.com/articles/497/497319p1.html. Retrieved October 28, 2006. 
  15. ^ Reiner. "Twin Snakes review". Game Informer. http://www.gameinformer.com/Games/Review/200403/R04.0318.0920.30629.htm. Retrieved October 28, 2006. 
  16. ^ a b Mike, Major (April 2004). "ProReview: Metal Gear Solid: The Twin Snakes". GamePro (187): 64. 
  17. ^ Macdonald, Mark (April 2004). "Metal Gear Solid: The Twin Snakes". Electronic Gaming Monthly (177): 126–128. 

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