- Mineshi Kimura
-
Mineshi Kimura (木村 峰士 Kimura Mineshi ) is a Japanese video game designer currently employed by Kojima Productions. He has worked on every console title in Hideo Kojima's Metal Gear Solid series and will make his directorial debut with Metal Gear Solid: Rising.[1]
Works
- Metal Gear Solid (1998) - Modeler, Texture Artist
- Metal Gear Solid: Integral (1999) - Modeler, Texture Artist
- Metal Gear Solid: VR Missions (1999) - Modeler, Texture Artist
- Metal Gear Solid 2: Sons of Liberty (2001) - Mechanical Art Director
- Metal Gear Solid 2: Substance (2002) - Mechanical Art Director
- Metal Gear Solid: The Twin Snakes (2004) - Mechanical Model Supervisor
- Metal Gear Solid 3: Snake Eater (2004) - Lead Background Artist
- Metal Gear Solid 3: Subsistence (2005) - Lead Background Artist
- Metal Gear Solid 4: Guns of the Patriots (2008) - Lead Background Artist
- Metal Gear Solid: Rising (TBA) - Director
References
- ^ Haske, Steve. "What will you cut? A Metal Gear Solid Rising primer". ars technica. http://arstechnica.com/gaming/news/2010/06/what-will-you-cut-a-metal-gear-solid-rising-primer.ars. Retrieved 19 June 2010.
Metal Gear series Main games Spin-off games Creators Characters Related articles Metal Gear (weapon) · List of media · Kojima Productions · Metal Gear Solid: Philanthropy (fan film)Book:Metal Gear series · Category:Metal Gear · Portal:Video games Categories:- Japanese video game designers
- Konami
- Living people
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