Infobox VG| title = Snatcher

caption = Cover artwork of the original PC-8801 version.
developer = Konami
publisher = Konami
designer = Hideo Kojima
engine =
released = NEC PC-8801:
vgrelease|Japan|JP|November 26 1988
vgrelease|Japan|JP|December 13 1988
PC-Engine Super CD-ROM²:
vgrelease|Japan|JP|October 23 1992
Pilot Disk:
vgrelease|Japan|JP|August 7 1992
Sega CD/Mega CD:
vgrelease|North America|NA|December 15 1994
vgrelease|Europe|EU|December 15 1994
Sony PlayStation:
vgrelease|Japan|JP|February 12 1996
Sega Saturn:
vgrelease|Japan|JP|March 29 1996
genre = Adventure (digital comic)
modes = Single-player
ratings = ESRB: Teen
ELSPA: 18+
platforms = NEC PC-8801, MSX 2, PC-Engine, Sega CD, PlayStation, Sega Saturn
media = 5¼-inch DD floppy disk x5 (PC-88)
Sound Cartridge + 3½-inch DD floppy disk x 3 (MSX)
requirements =
input = Keyboard, Joypad, Light gun

nihongo|"Snatcher"|スナッチャー|Sunatchā is a cyberpunk-themed adventure game published by Konami and originally written and directed by Hideo Kojima. It was first released in Japan in 1988 for the NEC PC-8801 and MSX2 computer platforms, followed by a remade CD-ROM version for the PC Engine in 1992, as well versions for the PlayStation and Sega Saturn in 1996. An English version was released for the Sega CD/Mega-CD in 1994 in North America and Europe.

It has gained a small cult following due to its mature storytelling, adult themes and (in later versions) voice acting.

A series of projects yet to be announced are currently in production and are tentatively titled "Project 'S'"; for now only a radio drama has been confirmed.


The game is set in a primarily first person perspective and uses a menu-based interface that allows the protagonist (Gillian Seed) to interact with his environment. The player can choose to "Look", "Investigate", "Talk", "Ask" and "Move" (in addition to other options) to acquire key items or receive vital information from other characters. The player can analyze items in Gillian's belongings or show it to other characters. The player uses Metal Gear (Gillian's robotic assistant) to communicate with other characters via a videophone or save their current progress. During key points of the game's story, the player must pass shooting sequences to defend Gillian from assailants. These shooting segments uses a 3x3 grid which the player can target to fire at enemies. A shooting trainer, called "Junker's Eyes", is accessible at Junker HQ that allows the player to measure their accuracy.


Plot and Setting

On June 6, 1996 (1991 in the Japanese versions)All the dates given in the English version are five years ahead than the ones mentioned in the Japanese. This was done since the English version was first released in 1994, three years after the supposed date of the Catastrophe given in the original PC-88 version.] , a chemical weapon known as Lucifer-Alpha under development in Chernoton, Russia, is released into the atmosphere, resulting in the death of 80% of the Eurasian and Eastern European population which in turn results in the death of half of the world's population. The contaminated area becomes uninhabitable for a decade, when Lucifer-Alpha mutates into a non-lethal form. This tragic event later becomes known as "the Catastrophe".

Fifty years later, a breed of artificial life-forms or bioroids known as "snatchers" began appearing in the artificial island of Neo Kobe City, killing their victims and taking their place in society. Nobody knows exactly what they are or where they come from. As Gillian Seed, an amnesiac working for an Anti-Snatcher task force called J.U.N.K.E.R., the player's goal is to track down the source of the snatchers and discover Gillian's mysterious connections with them.


"Note: All spellings used are from the English-language Sega CD version.


;nihongo|Gillian Seed|ギリアン・シード|Girian Shīdo| :The protagonist. An amnesiac with mysterious ties to the "Snatcher" menace. He joins JUNKER as its newest "Runner" (a type of field operative). :anime voices|Yusaku Yara|Jeff Lupetin

;nihongo|Mika Slayton|ミカ・スレイトン|Mika Sureiton| :The receptionist at JUNKER HQ. A young attractive woman of Japanese and Jewish descent. :anime voices|Mina Tominaga|Kimberly Harne

;nihongo|Benson Cunningham|ベンソン・カニンガム|Benson Kaningamu|:JUNKER's commanding chief. A special forces veteran. :anime voices|Goro Naya|Ray Van Steen

;nihongo|Harry Benson|ハリー・ベンソン|Harī Benson:JUNKER's mechanic. He survived the Catastrophe with the help of a Dr. Petrovich when he was a child. Designer of the robotic navigators "Little John" and "Metal Gear Mk. II".:anime voices|Ryuji Saikachi|Ray Van Steen

;nihongo|Metal Gear Mk. II|メタルギア Mk.Ⅱ|Metaru Gia Māku Tsū:Gillian's robotic sidekick. A "navigator" who serves as an on-site forensic analizer and has a built-in videophone. He is modelled after the Metal Gear mecha which appears in the eponymous video game. A similar robot appears in "". :anime voices|Mami Koyama|Lucy Childs

;nihongo|Jean Jack Gibson|ジャン・ジャック・ギブスン|Jan Jakku Gibusun|:Gibson is the only other living field operative of JUNKER at the start of the story. He has a robotic navigator of his own called Little John, which unlike Metal Gear, was not programmed with a voice. :anime voices|Isao Inoguchi|Jim Parks


;nihongo|Jamie Seed|ジェミー・シード|Jemī Shīdo| :Gillian's estranged wife, who was found alongside him, with no recollection of her past. Employed at Neo Kobe Pharmaceuticals at the start of the game. :anime voices|Kikuko Inoue|Susan Mele

;nihongo|Random Hajile|ランダム・ハジル|Randamu Hajiru|:A mysterious bounty hunter who assists Gillian during the course of the story. Rides a one-wheeled motorcycle known as the "Road Runner".:anime voices|Kaneto Shiozawa|Jim Parks

;nihongo|Napoleon|ナポレオン|Naporeon:An informant who suffers from a constant allergy. :anime voices|Goro Naya|Jim Parks

;nihongo|Katrina Gibson|カトリーヌ・ギブスン|Katorīnu Gibusun| :Jean Jack's young daughter. Works as a model.:anime voices|Mina Tominaga|Lynn Foosaner

;nihongo|Chin Shu Oh|陳 周鳳|Chin Shūhō:The Director of Queens Hospital.

;nihongo|Elijah Modnar|エリア・マッドナー|Eria Maddonā|:A Russian scientist who was involved in a top secret Soviet project prior to the events of the Catastrophe.


Act 1: Snatch

The first act of the game deals with Gillian's first day on the job as a JUNKER ("Judgement Uninfected Naked Kind and Execute Ranger" in the Japanese version; "Japanese Undercover Neuro Kinetic Elimination Ranger" in the English version), trying to solve the murder of a fellow JUNKER operative and learns some information about the Snatchers.

Act 2: Cure

In the second act Gillian investigates the whereabouts of one of the Snatchers' bases of operation. The PC-88 and MSX2 versions end the game at this point.

Act 3: Junk

The third act, which is first introduced in the PC Engine version and included in every subsequent version, reveals the truth about Gillian's past and his relationship to the Snatcher menace, as well as the origin of both the Snatcher menace and the events that transpired the Catastrophe.

Release history

Japanese versions

"Snatcher" was first released in 1988 for the NEC PC-8801 (on November 26) and MSX2 (December 13) computer platforms. The first versions were released on floppy disks and were entirely text-based with no voice acting. The MSX version came packaged with a proprietary audio cartridge to match the music and sound effects of the PC-88 version. Due to time constraints, the developers were forced to truncate the story at the end of Act 2, leaving out the originally planned ending. Konami released a spinoff titled "SD Snatcher" for the MSX2 on April 27, 1990. "SD Snatcher", an RPG, features an alternate version of the original "Snatcher" storyline with its own ending.

"Snatcher" was remade on CD-ROM for the PC Engine under the title of "Snatcher: CD-ROMantic", released on October 23, 1992. This version, in addition to offering improved graphics and audio, added voice acting during key portions of the game, as well as Act 3, the planned ending that was not included in the early PC versions. Konami preceded release of "Snatcher" with a "Pilot Disk" (released on August 7) containing a playable portion of the game, a trailer-like preview, a database of characters and mechanics of the game, among other features. This was the last version of the game developed by the original team, including Hideo Kojima himself.

In 1996, "Snatcher" was ported to the PlayStation (February 12) and Sega Saturn (March 29). These two 32-bit versions added slightly redone graphics, a CG animated opening and other subtle changes (most of them derived from the English Sega CD version). Most of the graphic violence were censored in these versions and some of the graphics and all of the music were redone.

English version

An English localization of "Snatcher" was produced for the Sega CD (or Mega-CD) in North America and Europe, both versions released on December 1994. The Sega CD port was produced specifically for the overseas market and was ported from the PC Engine version. The script was translated by Scott T. Hards, with Jeremy Blaustein (who would later translate "Metal Gear Solid") supervising the localization. This version adds support for Konami's Justifier light gun peripheral for the shooting segments.

Several changes were made to conform with the different censorship standards outside Japan, mainly due to sexual content. cite journal | last = Ogasawara | first = Nob | authorlink = | coauthors = | year = 1994 | month = | title = Interview with Snatcher's Yoshinori Sasaki| journal = Electronic Gaming Monthly | volume = | issue = 65 | pages = 176 | id = | url = | accessdate = 2008-06-08 | quote = |] Katrina's age was changed from 14 in the Japanese version to 18 in the English version (due to a nude shower scene she has in the game) and the exposed breast of a dead Snatcher was covered up. A scene featured in the PC Engine, which depicts a dying dog twitching with its internal organs exposed was redone so the dog is no longer twitching. The clientele at the Outer Heaven night club, which were originally parodies of popular sci-fi characters, were changed to Konami characters to avoid any potential copyright infringement. The naked Snatchers were also redesigned to lessen the resemblance with the "Terminator" robot: their endoskeletons were repainted with olive-colored body parts and their red eyes were changed to green.

The Sega CD version adds an extended opening intro (adapted from the introductory manga story featured in the manual) and Act 3 was revised to allow more interaction with the player. The ending is extended with the addition of Katrina and Mika in the game's final scene, as well as a cameo from Napoleon.

According to Blaustein, the Sega CD version of "Snatcher" only sold a "couple of thousand units" in North America. He attributes the game's commercial failure due to Sega's waning support of the add-on at the time of the game's release.cite web|url=|title=JUNKER HQ (Interview with Jeremy Blaustein by Chris Barker)|quote=Blaustein: As for (Snatcher): Sega CD, I think that counting you and me, the game only sold a couple thousand units at most in the US. I know the Sega CD sucked and had no software available for it, but where was everyone when Snatcher came out!? Boy, was that embarrassing - having it fail so badly.]


See also

* Policenauts

External links

*moby game|id=/snatcher
* [ Hardcore Gaming 101] - Article on the game and regional differences with photos
* [ The Snatcher Experience] - Comparison between Snatcher and Blade Runner
* [ JUNKER HQ] - Snatcher research and information

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