Mega Man Battle Network 3

Mega Man Battle Network 3
Mega Man Battle Network 3
MegaMan Battle Network 3 Blue Version Coverart.jpg
North American Blue version box art
Developer(s) Capcom Production Studio 2
Publisher(s) Capcom
Producer(s) Keiji Inafune
Designer(s) Masahiro Yasuma
Artist(s) Shinsuke Komaki
Ryuji Higurashi
Writer(s) Masakazu Eguchi
G. Onishi
Shin Kurosawa
Composer(s) Yoshino Aoki
Series Mega Man Battle Network
Platform(s) Game Boy Advance
Release date(s)
  • JP December 6, 2002 (original)
  • JP March 28, 2003 (Black)
  • NA June 24, 2003
  • PAL July 4, 2003
Genre(s) Real-time tactical role-playing
Mode(s) Single-player, multiplayer
Rating(s)
Media/distribution ROM cartridge

Mega Man Battle Network 3, known as Battle Network Rockman EXE 3 (バトルネットワーク ロックマンエグゼ3?) in Japan, is a video game developed by Capcom for the Game Boy Advance (GBA) handheld game console. It is the third game in the Mega Man Battle Network series, released in 2002 in Japan and 2003 in North America. While in North America and Europe, two complementary versions of the game - Blue and White - exist, marketed simultaneously, this was not the case in Japan. The game was released in a single version in this region, while a Black (ブラック?) version containing bugfixes, new areas, optional bosses, and other improvements, was released some months after the original.

Contents

Story

Doctor Wily has reformed the evil organization WWW, and now seeks to release Alpha, an evil prototype version of the Internet that was locked away before the current Internet was set up. To release him, Wily needs the passwords, referred to in-game as TetraCodes, to the firewalls Alpha is trapped behind, which are hidden in secret locations.

Lan Hikari and his NetNavi, Mega Man, have to fight NetNavis sent by Wily and attempt to defend the TetraCodes from Wily, but he manages to retrieve them anyway with the help of Bass, and uses them to release Alpha. Alpha consumes Dr. Wily and proceeds to infect the whole of the Internet with his coding.

Megaman battles Alpha, and is able to defeat him. As Alpha begins to delete, the network around him begins to crash. Megaman overloads, sacrificing his life to save Lan. Later, Lan's father manages to recover Megaman during a salvage operation of the affected network location, and is able to revive him.

Gameplay

The gameplay in Battle Network 3 is similar to that of its predecessors, with no graphical enhancements and minor gameplay changes. Gone are the Power-Ups that were to be collected to improve the MegaBuster - instead the Navi Customizer is added, allowing abilities to be added on with certain rules as to how these abilities can be added with respect to each other.

Each version of the game has a separate Contest Navi: BowlMan for Blue/Black, and MistMan for White. Blue also includes another Navi, Punk, that could be challenged from time to time. Punk's chip was only available as part of a special promotion in Japan. However, it can be attained via a cheat device or by being traded from Black to Blue. White, on the other hand, has no such Navi.

In Battle Network 3 the virus breeder is available, where special, friendly viruses (that must be found first somewhere in the net) are kept and can be fed using BugFrags. When a virus is found and put in the breeder, a chip for that virus is obtained. Feeding each virus BugFrags levels up their chip accordingly. After a family of a certain type of virus has been fed to the max, they will release information to the player as to where the Omega Virus of that family (i.e. For the KillerEye family, they will give you a clue to find KillerEye Omega) can be found. After the Omega Virus of that family is found and deleted, it will join the others in the Virus Breeder and will be available when the corresponding Virus Chip is used. This is the only Battle Network game that features non-Navi Omega viruses.

Battle Network 3 introduces further classification of Battle Chips by splitting them into three categories: 200 white Standard chips, 85 blue Mega chips and 25 pink Giga chips. Standard Chips are limited to only four of each kind (even if letter codes are different) per folder. Mega Chips are limited to only five per folder, and only one of each kind. Only one Giga Chip is allowed per folder and only one copy of each Giga chip exists throughout the entire game. These specifications would continue for the remainder of the series. There are certain types of programs (see Navi Customizer) that can boost the Mega and Giga chip limits, though. There are five unique Giga chips exclusive to each version and this would continue for the remainder of the series, although Battle Network 5 offers six Giga chips per version. There are also Program advances which are a combination of three or four chips.

Multiplayer

Multiplayer is accessible from the Comm option on the Main Menu. Multiplayer, also called "Netbattling", allows two players to fight head to head with their respective Megaman.EXEs (this includes style-changes and health, as well as navi customizer stats). When you enter the Multiplayer screen, the player can choose from Netbattling, Trading Chips, and Comparing Libraries.

By choosing the Netbattling option from the Comm. menu, you are given two options again, Practice and Real. Practice allows two players to battle with no risk of losing chips, and does not count against your Win/Loss record. In Real, the losing player in a Netbattle forfeits a chip randomly chosen from their chip pack. Real matches count for win/loss records. There is a special Giga-Chip that is attained in this fashion (DeltaRayEdge Z for Blue, Balance Y for White), which has a 1/32 chance of happening instead of the winning player acquiring the other player's chip. For these chips to be attained, both players MUST have at least one star and you must be battling in midweight or heavyweight, real. After choosing Practice/Real, players can choose Lightweight, Midweight, and Heavyweight. Lightweight allows players to battle on a level field, with no negative panels on either side. Midweight may give certain obstacles on either player's side of the field, such as Rockcubes and plain Rocks. Panels may also be cracked or broken. Heavyweight is guaranteed to have negative panels on both sides, and some matches contain rapidly replenishing Guardians, which deal 200 damage (400 on ice or to aqua style, 800 to an aqua style on ice) to a player who hits them.

Players can also trade Battle Chips with other players. No Giga Chip can be traded. Trading is required to attain all seven stars in the game, due to the lack of Mistman in blue version and Bowlman in white version. The "Comparing Libraries" option scans both player's libraries. If one player has a Battle Chip that the other player does not, the other player shall attain a blank spot in the library that represents that chip. From here, the player can buy that Chip from Higsby's shop in ACDC Town after the defeat of Beastman; using the Order System. Giga Chips cannot be bought from Higsby's Shop.

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 76% (Blue)[1]
78% (White)[2]
Metacritic 77/100 (Blue)[3]
76/100 (White)[4]
Review scores
Publication Score
Electronic Gaming Monthly 7.5/10[5]
Famitsu 34/40[6]
Game Informer 8/10[7]
GamePro 3/5 stars[8]
GameSpot 8.5/10[9]
GameSpy 4/5 stars[10]
IGN 7.9/10[11]
Nintendo Power 7/10[12]

Mega Man Battle Network 3 performed well commercially in Japan. The original version, released on December 6, 2002, was the second best-selling video game in the region during its release week at 91,351 units according to Famitsu.[13] The game appeared within the Famitsu top 30 best-sellers list for twelve weeks following its release with 461,426 units sold by March 16, 2003.[14][15][16][17][18][19][20][21][22][23][24][25] The game's updated Black version, released in Japan on March 28, 2003, was the 11th best-selling video game in the region during its release week at 28,708 units sold.[26] It also appeared the Famitsu top 30 best-sellers list for the four following weeks with sales of 73,964 units by April 27, 2003.[27][28][29][30] By the end of 2003, the original version had sold 500,001 units and the Black version had sold 168,946 units in Japan alone.[31]

References

  1. ^ "Mega Man Battle Network 3 Blue for Game Boy Advance". GameRankings. http://www.gamerankings.com/gba/915457-mega-man-battle-network-3-blue/index.html. Retrieved 2010-07-04. 
  2. ^ "Mega Man Battle Network 3 White for Game Boy Advance". GameRankings. http://www.gamerankings.com/gba/562255-mega-man-battle-network-3-white/index.html. Retrieved 2010-07-04. 
  3. ^ "Mega Man Battle Network 3: Blue (gba) reviews". Metacritic. http://www.metacritic.com/games/platforms/gba/megamanbattlenetwork3blue. Retrieved 2010-07-04. 
  4. ^ "Mega Man Battle Network 3: White (gba) reviews". Metacritic. http://www.metacritic.com/games/platforms/gba/megamanbattlenetwork3white. Retrieved 2010-07-04. 
  5. ^ "Review Crew: Mega Man Battle Network 3". Electronic Gaming Monthly (Ziff Davis) (167): p. 79. June 2003. 
  6. ^ Kontul, Christian (November 27, 2002). "News - New Famitsu Reviews". GamesAreFun. http://www.gamesarefun.com/news.php?newsid=2686. Retrieved 2010-07-04. 
  7. ^ "Reviews: Mega Man Battle Network 3". Game Informer (Sunrise Publications) (122): p. 120. June 2003. 
  8. ^ DJ Dinobot (June 25, 2003). "Mega Man Battle Network White Review". GamePro. http://www.gamepro.com/article/reviews/29947/mega-man-battle-network-3-white-and-blue/. Retrieved 2010-07-04. 
  9. ^ Speer, Justin (August 4, 2003). "Mega Man Battle Network 3 Blue Review for Game Boy Advance". GameSpot. http://www.gamespot.com/gba/rpg/megamanbattlenetwork3blue/review.html. Retrieved 2010-07-04. 
  10. ^ Vreeland, Michael (June 26, 2003). "Mega Man Battle Network 3: Blue and White Version". GameSpy. http://gba.gamespy.com/gameboy-advance/mega-man-battle-network-3-white-version/5946p1.html. Retrieved 2010-07-04. 
  11. ^ IGN Staff (June 25, 2003). "Mega Man Battle Network 3 Blue Version - Game Boy Advance Review". IGN. http://gameboy.ign.com/articles/426/426014p1.html. Retrieved 2010-07-04. 
  12. ^ "Now Playing: Mega Man Battle Network 3". Nintendo Power (Nintendo of America) (170): p. 147. July 2003. 
  13. ^ Fennec Fox (December 18, 2002). "Top 30 Japanese Video Games 12/08/02". GamePro. http://www.gamepro.com/article/news/27520/top-30-japanese-video-games-12-08-02/. Retrieved 2010-06-23. 
  14. ^ Fennec Fox (January 2, 2003). "Top 30 Japanese Video Games 12/22/02". GamePro. http://www.gamepro.com/article/news/27608/top-30-japanese-video-games-12-22-02/. Retrieved 2010-06-23. 
  15. ^ Fennec Fox (January 9, 2003). "Top 30 Japanese Video Games 12/29/02". GamePro. http://www.gamepro.com/article/news/27701/top-30-japanese-video-games-12-29-02/. Retrieved 2010-06-23. 
  16. ^ Fennec Fox (January 10, 2003). "Top 30 Japanese Video Games 01/05/03". GamePro. http://www.gamepro.com/article/news/27716/top-30-japanese-video-games-01-05-03/. Retrieved 2010-06-23. 
  17. ^ Fennec Fox (January 17, 2003). "Top 30 Japanese Video Games 01/12/03". GamePro. http://www.gamepro.com/article/news/27796/top-30-japanese-video-games-01-12-03/. Retrieved 2010-06-23. 
  18. ^ Fennec Fox (January 24, 2003). "Top 30 Japanese Video Games 01/19/03". GamePro. http://www.gamepro.com/article/news/27925/top-30-japanese-video-games-01-19-03/. Retrieved 2010-06-23. 
  19. ^ Fennec Fox (February 3, 2003). "Top 30 Japanese Video Games 01/26/03". GamePro. http://www.gamepro.com/article/news/28070/top-30-japanese-video-games-01-26-03/. Retrieved 2010-06-23. 
  20. ^ Fennec Fox (February 7, 2003). "Top 30 Japanese Video Games 02/02/03". GamePro. http://www.gamepro.com/article/news/28148/top-30-japanese-video-games-02-02-03/. Retrieved 2010-06-23. 
  21. ^ Fennec Fox (February 18, 2003). "Top 30 Japanese Video Games 02/09/03". GamePro. http://www.gamepro.com/article/news/28237/top-30-japanese-video-games-02-09-03/. Retrieved 2010-06-23. 
  22. ^ Fennec Fox (February 28, 2003). "Top 30 Japanese Video Games 02/23/03". GamePro. http://www.gamepro.com/article/news/28411/top-30-japanese-video-games-02-23-03/. Retrieved 2010-06-23. 
  23. ^ Fennec Fox (March 7, 2003). "Top 30 Japanese Video Games 03/02/03". GamePro. http://www.gamepro.com/article/news/28493/top-30-japanese-video-games-03-02-03/. Retrieved 2010-06-23. 
  24. ^ Fennec Fox (March 14, 2003). "Top 30 Japanese Video Games 03/09/03". GamePro. http://www.gamepro.com/article/news/28551/top-30-japanese-video-games-03-09-03/. Retrieved 2010-06-23. 
  25. ^ Fennec Fox (March 21, 2003). "Top 30 Japanese Video Games 03/16/03". GamePro. http://www.gamepro.com/article/news/28624/top-30-japanese-video-games-03-16-03/. Retrieved 2010-06-23. 
  26. ^ Fennec Fox (April 4, 2003). "Top 30 Japanese Video Games 03/30/03". GamePro. http://www.gamepro.com/article/news/28820/top-30-japanese-video-games-03-30-03/. Retrieved 2010-06-23. 
  27. ^ Fennec Fox (April 11, 2003). "Top 30 Japanese Video Games 04/06/03". GamePro. http://www.gamepro.com/article/news/28926/top-30-japanese-video-games-04-06-03/. Retrieved 2010-06-23. 
  28. ^ Fennec Fox (April 18, 2003). "Top 30 Japanese Video Games 04/13/03". GamePro. http://www.gamepro.com/article/news/29016/top-30-japanese-video-games-04-13-03/. Retrieved 2010-06-23. 
  29. ^ Fennec Fox (April 25, 2003). "Top 30 Japanese Video Games 04/20/03". GamePro. http://www.gamepro.com/article/news/29087/top-30-japanese-video-games-04-20-03/. Retrieved 2010-06-23. 
  30. ^ Fennec Fox (May 2, 2003). "Top 30 Japanese Video Games 04/27/03". GamePro. http://www.gamepro.com/article/news/29180/top-30-japanese-video-games-04-27-03/. Retrieved 2010-06-23. 
  31. ^ "2003年テレビゲームソフト売り上げTOP300" (in Japanese). Geimin.net. http://geimin.net/da/db/2003_ne_fa/index.php. Retrieved 2010-06-23. 

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