- Keiji Inafune
nihongo|Keiji Inafune|稲船 敬二|Inafune Keiji|extra=born
8 May 1965 is the head of Research & Development and Online Business at Capcom, best known for being the character designer of "Mega Man" and producer of "Onimusha " and "Dead Rising "video game series. In most game credits, he uses the name "INAFKING". Characters from the "Street Fighter" and "Mega Man" series have become some of the most well-known and recognizable video game characters, making Keiji Inafune a large part of Capcom's success.Biography
He was born in
Kishiwada, Osaka . [http://kotaku.com/gaming/top/feature-inafune-on-porn-halo-and-deadly-sacred-floats-205466.php]Early Projects
In 1987, 22-year-old Keiji joined the corporation of
Capcom not long after graduating in search of a job as anillustrator . His first assignment asgraphic designer was "Street Fighter " (1987), which became a very popularfighting game series after the release of "Street Fighter II " in 1992. At the time, Capcom focused on the expansion of the home video gaming market; particularly the Famicom fromNintendo . Previously, most games released to the system were "ports" (release of a game to a different system). Now wanting to capitalize on the fledgling Nintendo system, Keiji's superiors directed him to create a new video game character called "Rockman"." Capcom's artist and developer teams were still diminutive at that period in time, and so Keiji was directed to be one of the leading artists to the new project.When it came to the design for the "Rockman" game (which was later changed to "Mega Man" in North America), Keiji developed all the character art and designs. Due to the small task force, he also constructed the characters into
pixel form, as well as the game's respective logo, package design, and instruction booklet. As the Famicom was an early gaming system, only 56 colours were available for display, the majority of which were blue-tinted. Keiji noted that this affected the decision to colour the character blue (a result, fans have nicknamed the character "the blue bomber"). The designs of Keiji's character was also heavily influenced by Japanese animation, and he notes that he took observations from other video game characters present at the time, such asMario .In development of the game, Keiji incorporated many references to various music genres, such as Rock, which is the source of the Japanese name of "Rockman." Along with this, the team made a gaming system pertaining to the
rock-paper-scissors concept, one which the various "Mega Man" series still revolves around today. The first Rockman/Mega Man game was released in December 1987, after which sales in both countries were competent, but as Keiji later notes, "While it did sell more than we had expected, [Rockman 1] wasn't a huge success as far as the numbers go." Noting this, Capcom superiors dictated that the team begin on a new project called "Professional Baseball Murder Mystery", which was only released inJapan .However, the team felt strongly about the "Rockman" series, and urged that they be permitted to construct another iteration in order to amend the previous failings of the original and continue in the light of creativity. Capcom allowed the "Rockman" team to continue, with the prerequisites of completing "Professional Baseball Murder Mystery" as well. The team did so, completing the project on their own time, and on
December 24 ,1988 , released "Rockman 2", with "Mega Man 2" being released later in North America in 1989. The project proved to be a huge success, earning more than its previous iteration. "Mega Man 2" is Inafune's favorite Mega Man game. Coincidentally, fans widely consider it to be the best "Mega Man" game, because of its production values, such as graphics and music. Capcom realized that the "Mega Man" series was a profitable investment, and many ports were constructed along with regular installments released on a yearly basis.The next game in the "Classic" series was "
Mega Man 3 ", released in Japan onSeptember 28 ,1990 and later released in North America in November 1990. Inafune considers "Mega Man 3" as one of his least favorite "Mega Man" games. From an interview with "Nintendo Power " in the October 2007 issue, Inafune explained the reason why is because of "...what went into the game and what was behind the release of the game." He also stated that he was forced to put the game out before he thought it was ready and during the game's production, the developers lost the main planner, so Inafune had to take over that job for completing the game. Inafune concluded, "I knew that if we had more time to polish it, we could do a lot of things better, make it a better game, but the company (Capcom) said that we needed to release it. The whole environment behind what went into the production of the game is what I least favored. Numbers one and two - I really wanted to make the games; I was so excited about them. Number three - it just turned very different."The success of the Famicom began to fade into obscurity in light of its successor, the Super Famicom, and Keiji set his sights on the development on a new series called "Rockman X", which continued the plot of the original series, but set a darker tone and took place 100 years after the previous storyline. Keiji developed the characters X, and Zero, and as before, released yearly installments of the series, beginning with the first game, "Rockman X".
Originally, Zero was meant to be the leading character of the "X" series, but Capcom executives convinced Inafune to continue with the analogous design from the original game. Ironically Zero became quite popular anyway, obtaining his own game series years later ("Mega Man Zero").
During the 32-bit era, Keiji produced the three-dimensional "Rockman DASH/Mega Man Legends" series after receiving requests from Sony to develop a new 3D "Rockman" series exclusively for the PlayStation, he concurred. Although, he envisioned high sales and was an ambitious supporter to the development of the game, it was not a massive success. The series is currently on hiatus and has spawned the fewest sequels and is mostly released in parts.
Originally, Keiji had intended to end the series' plot at the installment of "Rockman X5", and had begun development on the "Rockman Zero" series, in order to elaborate on the character of Zero. However, he had departed to another studio in cooperation with
Inti Creates , and unbeknown to him, another installment, "Rockman X6", was created. This set a slight continuity error in Keiji's intention for the plot, but through some changes in the storyline, was alleviated.Later projects and beyond
One of Keiji Inafune's recent creations is the popular "Rockman.EXE/Megaman Battle Network" series, which is set outside the continuity of the rest of the "Mega Man" story lines and introduced RPG and strategy elements. According to Inafune, he received the basis for creating the series from observing his son. On
April 2 ,2005 , Inafune was promoted from corporate officer to senior corporate officer. Keiji also developed another series, "Onimusha", which has spawned various sequels, and focuses on past Japan,Samurai warriors, and magic. Also, Inafune is involved in Inticreates' creation of the latest "Rockman" project,Rockman ZX .Inafune and his team's next creation was "
Dead Rising " for theXbox 360 . "Dead Rising", released by Capcom in the U.S. onAugust 8 ,2006 , is a zombie-slaying game heavily influenced byGeorge A. Romero 's 1979 movie "Dawn of the Dead". "Dead Rising" is the second zombie game Inafune has worked on, the first being "Resident Evil 2 ".Inafune's most recent project was another Xbox 360 game, titled "". "Lost Planet: Extreme Condition" is based on the scenario of an entirely frozen planet, and swaps between on foot and mech based gameplay. Inafune has said that the setting is based in part on
John Carpenter 's "The Thing ". The game was released inJapan onDecember 22 2006 , and in the US onJanuary 12 2007 .According to a recent interview in Dorimaga, Inafune is currently working on a
Wii game, although details about the game have yet to be revealed. However, Tim Ng of Capcom of America has stated that an additional entry in the "Rockman X " series is planned, and that they intend to boost Mega Man's popularity enough to create new games. Whether they are developed or not is strictly dependent upon how well the most recently released titles sell. [http://www.the-nextlevel.com/preview/wii/mega-man-9/]Works
"Rockman/Mega Man"
"Note: Keiji Inafune has not been involved directly with some iterations of the Mega Man series (such as
Mega Man X6 and )."Original "Rockman/Mega Man" series
* "Mega Man" -- Character designer
* "Mega Man 2 " and "Mega Man 3 " -- Character design
* "Mega Man 3 " -- Sub planning
* "Mega Man 4 " -- Planner, special designer
* "Mega Man 5 " -- Object designer, adviser
* "Mega Man 6 " and "Mega Man 7 " -- Object designer
* "Mega Man 8 " and "Mega Man & Bass " -- Producer
* "Mega Man Soccer " -- Illustration (uncredited)
* "" -- Special thanks
* "Mega Man Powered Up " -- Executive producer
* "Mega Man 9 " - Producer, character designer"Rockman X/Mega Man X"
* "Mega Man X", "
Mega Man X2 " and "Mega Man X3 " -- Character design, illustrations (uncredited)
* "Mega Man X4 " -- Producer
* "Mega Man X5 ", "Mega Man X7 ", "Mega Man X8 ", "Mega Man Xtreme " and "Mega Man Xtreme 2 " -- Special thanks
* "Mega Man Maverick Hunter X " -- Executive producerOther "
Rockman " series games (producer)* "Rockman Zero/Mega Man Zero"
* "Rockman DASH/Mega Man Legends"
* "Rockman.EXE/MegaMan Battle Network"
* "Mega Man ZX "
* "Mega Man Star Force "Other "Mega Man" games
* "
The Misadventures of Tron Bonne " -- Game concept, producer
* "Mega Man Battle & Chase " -- Producer"Biohazard/Resident Evil"
* "
Resident Evil 2 " -- Promotion producer
* "Resident Evil 4 " -- Executive producer (PS2 version)
*"Resident Evil 5 " -- Executive producer"
Onimusha "* ' and ' -- Producer
* "Onimusha Blade Warriors ", ' and ' -- Executive producer
* "Onimusha" -- Writer (2008 film)Other games
* "
Street Fighter " -- Graphic designer
* "Pro Yakyuu? Satsujin Jiken! (Professional Baseball Murder Mystery)" -- Graphic designer
* "Chip 'n Dale Rescue Rangers" -- Graphic designer
* "DuckTales" -- Graphic designer
* "Capcom Barcelona '92" -- Graphic designer
* "Breath of Fire " -- Character design, illustrations
* "Capcom Fighting Evolution ", "Shadow of Rome " and "Black Cat" -- Executive producer
* "" -- Producer
* "" -- Special thanks
* "" -- Producer, Original story
* "Dead Rising " -- ProducerReferences
# cite web
author = MegaMan Network
publisher = Capcom
year = 2004
url = http://megaman.retrofaction.com/articles/interviews/interview002.php
title = Interview with Keiji Inafune
accessmonthday =May 4
accessyear = 2006
# cite web
author = MegaMan Neoseeker
publisher = Capcom
year = 2005
url = http://megaman.neoseeker.com/archive.php?storyid=1249
title = Interview with Keiji Inafune 2
accessmonthday =May 4
accessyear = 2006
# cite web
author = Gamespy
publisher = Capcom
year = 2005
url = http://archive.gamespy.com/interviews/january04/onimusha3/
title = Interview with Keiji Inafune 3
accessmonthday =May 8
accessyear = 2006
# cite web
author = Xbox 360 official magazine site
publisher = Capcom
year = 2005
url = http://www.oxm.co.uk/features/horror/keiji_rising_the_keiji_inafune_interview
title = Interview with Keiji Inafune 4
accessmonthday =May 8
accessyear = 2006
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