Rockman EXE 4.5 Real Operation

Rockman EXE 4.5 Real Operation

Infobox VG| title = Rockman EXE 4.5 Real Operation


developer = Capcom Production Studio 2
publisher = Capcom
designer = Keiji Inafune
engine =
released = August 6, 2004
genre = Strategy/Adventure
modes = Single player
ratings =
platforms = Game Boy Advance
media = Cartridge
requirements =
input =
nihongo|"Rockman EXE 4.5 Real Operation"|ロックマンエグゼ4.5 リアルオペレーション|Rokkuman Eguze Fō Faibu Riaru Operēshon is a title in the "MegaMan Battle Network" sub-series of "Mega Man" video games. The game was released only in Japan. "Real Operation" is not part of the main "Mega Man Battle Network" storyline.

In "Real Operation", the Game Boy Advance itself acts as a PET, allowing the player to control various NetNavis from previous games in the series. The game could also be used with the Battle Chip Gate, a Game Boy accessory that allowed players to slot in real-life toy Battle Chips for use in the game, a feature that would be carried over to later games in the series. Users of "Real Operation" can also play multiplayer games against "Battle Network 4" users and other "Real Operation" users.

"Real Operation" is also compatible with the e-Reader, which allows for the unlocking of certain Navis, some of which are required to complete the game. Navis also offer unique features and mini-games to the player, such as NumberMan who will help the player study math problems, and each Navi has different personality traits to alter the playing experience as they speak and interact with you. The game also features a real-time system and on certain days of the week, tournaments will be held in-game that the player can compete in, or you can set reminders on calendars that your Navi will keep track of. Darkloid versions of Navis that appeared in "Mega Man Battle Network 4" (such as TopMan) also appear in cyberspace for the player to battle against.

During the course of the game, you do not actually manually control the NetNavis in battle like you do in the other Battle Network games. Instead, they move on their own, and you provide the Battle Chips for them either by selecting them during battle (in the same fashion as older Battle Network games) or by manually slotting them into the Battle Chip Gate. You can also alter their evasion strategies to guide them closer or farther from the enemies to set up attacks. This is to simulate an actual PET experience with the player as the NetOperator, and as such, no human characters appear in the game.

Navis

Initially, the player can only choose from MegaMan, Roll, GutsMan, and NumberMan as their Navi companion. However, by slotting-in the corresponding NetNavi battle chip into the Battle Chip Gate, more Navis will be unlocked for the player to use. Each Navi has unique battling styles, personalities, and mini-games to interact with. There are a total of 21 Navis for the player to use, including all 12 Soul Unison Navis from "Mega Man Battle Network 4". StarMan is the only Navi who did not previously appear in a title released on the Game Boy Advance. (His only prior appearance was the GameCube-exclusive "Mega Man Network Transmission".)

The playable Navis include MegaMan ("Rockman" in Japan), Roll, GutsMan, NumberMan, FireMan, WoodMan, WindMan, SearchMan, AquaMan (also known as "SpoutMan"), ThunderMan, MetalMan, JunkMan, ProtoMan ("Blues" in Japan), StarMan, NapalmMan, IceMan, ElecMan, PlantMan, KnightMan, ShadowMan, and Bass ("Forte" in Japan).

The particular Navis Capcom chose to make playable offer slight evidence that "Real Operation" was used as a testing ground for making Navis other than MegaMan playable in future "Mega Man Battle Network" titles, such as the appearance of NapalmMan, KnightMan, ShadowMan (who were all playable in the fifth game), Aqua, and Elec Man (playable in EXE6)

Music

As a homage to the original Mega Man series, each Navi has a musical theme, and most of them are rearrangements of the themes used for their Robot Master counterparts in the original games. For example, IceMan's theme is a remixed version of his stage theme from the very first Mega Man game released on the NES. These themes play on the PET menu interface for each Navi, and some Navis have additional remixes of the same themes used for mini-games unique to them. Furthermore, Navis like Roll (who did not have themes from the original games) or ThunderMan (who was created specifically for the "Battle Network" series) receive new themes for this game. Finally, MegaMan's theme is instead a rearrangement of the title theme used for the first three "Battle Network" games, used in the original Mega Man games; ProtoMan's is his trademark "whistle" theme first introduced in "Mega Man 3"; and Bass's is the theme introduced in "Mega Man 7" when he battles with Mega Man for the first time.


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